|Commander / EDH||Legal|
Printings View all
|2010 Core Set||Common|
|Duel Decks: Elves vs. Goblins||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|Portal Second Age||Common|
Combos Browse all
Creature — Goblin Berserker
Haste (This creature can attack and Tap as soon as it comes under your control.)
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Raging Goblin Discussion
1 week ago
Raging Goblin, Barrage of Expendables, Firebreathing, Akroan Crusader, Kolaghan Stormsinger, Somberwald Vigilante, Bold Impaler, Otherworldly Outburst, Hammerhand, Renegade Tactics, Mugging, Outnumber, Fiery Impulse, Magma Spray, Epiphany Storm.
that all I got for now.
1 week ago
In Jhoira's deck, I would like to see Suffocating Blast reprinted, since it never has been, thus far. Also, Counterflux, Double Negative, Electrolyze, and Prophetic Bolt would all be nice, because they are all very awesome cards that woudl work well with her.
I imagine that Lovisa's deck shall contain plenty of warriors, barbarians, and berserkers, so Berserkers of Blood Ridge would make perfect sense, as would Raging Goblin and Goblin Striker. It also would be nice to see Lightning Bolt or Stone Rain reprinted, since they have not been reprinted in some time, as well.
3 weeks ago
1 month ago
as an expert on goblins I suggest you put in these cards
War Horn: having an extra +1/+0 helps allot in goblin raids.
Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)
Raging Goblin: no explanation needed.
Goblin Balloon Brigade: when you need a little bit of air power to help you.
Staff of the Flame Magus: you will gain life whenever you play something.
Goblin Lackey: when it hits a player you get a free goblin.
Goblin Chariot: another quick and cheap attacker for early on.
Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.
Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)
Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.
you should also take out these cards.
Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.
Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.
hope this helps
3 months ago
4 months ago
TheRedGoat: Red and Green were, for the longest time, in contention for 'better' creatures - the position where White is now. Green got efficient, smaller creatures with a few larger 'bomb' cards, like Scaled Wurm, while Red monopolized the mid-range vanilla creatures. Both got good 1 drops, but the difference between, say, Llanowar Elves and Raging Goblin shows how the two colours treat their creatures.
5 months ago
Any suggestions as to what I should get rid of? I'm thinking some of the more useless little shits Frenzied Goblin, Raging Goblin, and Mogg War Marshal Maybe get rid of Arc Lightning and Downhill Charge too.
Also is there any sort of Goblin Harbinger cards like there are for some of those Lorwyn tribes? (Treefolk, Elementals, Elves, etc.)
5 months ago
Woah beninator that's some serious pointers you gave out. I think my cuts and adding will go like this,
Extract - Input
Chandra for the card draw and backup after boardwipes. Thoughts on that? It's a new though I just had.