|Commander / EDH||Legal|
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|Magic 2015 (M15)||Common|
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Creature — Goblin Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Krenko's Enforcer Discussion
11 months ago
I would skip Frogtosser Banneret, all your spells are so cheap that it's not really relevant to make them even cheaper on turn 4. I'm not sure what to think about Krenko's Enforcer, it's not that strong by itself so I would recommend to add two additional Goblin Chieftains or Goblin King, who would make all your goblins stronger and unblockable if you're playing against a red deck. Go up to 4x bolt, at the expense of Doom blade. I think you have too much removal, you don't really need 7 kill spells, replace most of them with burn, so that you can both kill early blockers and burn your opponent.
Some other cards that are worth to look at:
Goblin Guide - expensive but it's pure win.
Goblin Wardriver - A bit slow, but he can really boost your attackers.
Searing Blood - Good early burn, can kill a blocker and damage your opponent at the same time.
Skullcrack - Sideboard
Quest for the Goblin Lord - Not the best 1-drop, but if you have maybe one or two of them it can boost you small goblins quite a bit.
11 months ago
Wort is a bit slow and grindy.
1 year ago
hmmm. well I suggest taking out Vandalblast and Ruination along with the Adaptive Automaton and Quest for Pure Flame as well as Skullclamp and all special lands, except Nykthos, and add in cards like Battle Hymn, Barrage of Expendables, Lobber Crew, Goblin Chariot, Goblin Piker, maybe Nobilis of War, Goblin Roughrider, Goblin Shortcutter, Krenko's Enforcer, Quest for the Goblin Lord, Goblin Berserker, Goblin Balloon Brigade, maybe Ember Hauler, maybe Goblinslide, Lavastep Raider, Berserkers' Onslaught. trust me on this, I am a goblin master. I know how goblins work and know what does and does not work with them depending on the battle plan they use. from what I see here you want your goblins to multiply like crazy as well a light burn (I can see it from the Impact Tremors and Outpost Siege) so by having goblins that are cheap Krenko will bring out more miniblins (1/1 goblin tokens) faster. I like your strategy of having him hold Umbral Mantle so he untaps himself after bringing out miniblins so you can retap him to get more. very clever. however you should take out Goblin Rabblemaster. with him out you will be forced to attack every turn which would kinda ruin your giant goblin army since most of them they would most likely die.
2 years ago
It's meant to be "fair". lol My main deck is Blinking Contest which is very "unfair". :P
Thanks for the suggestions and please +1 if you like! (:
2 years ago
I'd suggest playing up a bit more of the tribal elements and cutting the bloodthirst and vanilla guys. ( Blood Ogre, Gorehorn Minotaurs, Krenko's Enforcer ). Bloodthirst is a bit of a nonbo with your general, because the haste encourages you to play the creatures pre-combat but the bloodthirst encourages you to play them post-combat.
Rally the Horde is more of a fun card but could definitely be absolutely explosive with your general...or well potentially just fall flat on its face, so more of a silly red thing that's thematic. Balthor the Stout Brighthearth Banneret go with the tribal element. Also from your maybeboard, Godo, Bandit Warlord. You're running swords, so value right there. Also this is what people call a "fair" deck. The unfair decks are going to be mean, but Stranglehold keeps them honest. Depends how cutthroat your playgroup is.