Hellraiser Goblin


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning Uncommon
Gatecrash Uncommon

Combos Browse all

Hellraiser Goblin

Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

Price & Acquistion Set Price Alerts




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Hellraiser Goblin Discussion

ticked-off-squirrel on Krenko, Mob Boss Infinite Combos

2 months ago

this deck is pretty amazing but I do see room for a couple of good cards. such as Boggart Shenanigans. and I would chip away Hellraiser Goblin and Goblin Rabblemaster for something less risky. such as Fervor and maybe Goblinslide. I know goblins are meant to be dangerous but you don't want to get carried away and end up defenseless.

ticked-off-squirrel on Goblin Tactic's

2 months ago

hmm. this deck is really nice. only thing I suggest is taking out Hellraiser Goblin and adding in Goblin Warrens. having blockers is good but Hellraiser Goblin wont allow you to have blockers. and if goblin guts hit the fan you will be defenseless as the opponent retaliates at you.

hosshughes on The Godfather - Krenko $40 Budget Goblins

3 months ago

@BroHammington: Hellraiser Goblin is ok and definitely a consideration for any budget build. I'm just wary of cards that force my creatures to attack. As for Ogre Battledriver, it's definitely great...so great that it was already in there :)

BroHammington on The Godfather - Krenko $40 Budget Goblins

3 months ago

Thanks for the deck, would Hellraiser Goblin or Ogre Battledriver be good for the deck? I don't know what to take out for it though.

pinecone2k3 on S4M's Goblin-A-Go-Go

5 months ago

Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.

ticked-off-squirrel on Horde of Goblins

5 months ago

as an expert on goblins I suggest you put in these cards

War Horn: having an extra +1/+0 helps allot in goblin raids.

Foundry Street Denizen: will get big really fast when allot of creatures come in (if only for the turn)

Raging Goblin: no explanation needed.

Goblin Balloon Brigade: when you need a little bit of air power to help you.

Legion Loyalist: just like the Raging Goblin but with extra benefits when attacking with a group.

Staff of the Flame Magus: you will gain life whenever you play something.

Goblin Lackey: when it hits a player you get a free goblin.

Goblin Chariot: another quick and cheap attacker for early on.

Goblin Fireslinger: a great way to annoy your opponent by doing cheap damage every turn that cannot be dealt with.

Goblin Kaboomist: this guy can place Land Mines which are a great way to protect yourself as you attack with entire battalion of goblins. (of course there is a chance he could kill himself so be weary of this one)

Goblin Warrens: turn 2 guys into 3 guys instantly and make your army bigger.

you should also take out these cards.

Hellraiser Goblin: it is not a good idea to attack every turn cause there may be times you may not want to attack and if you bring him out too soon you will never have a big army.

Goblin Rabblemaster: I see your reason for having him in there cause when he attacks he gets bigger for every other attacking goblin but the problem is he makes all your other goblins attack and if he does not attack then it is a complete waste.

Goblin Assault: same reason as Goblin Rabblemaster but is even more useless due to the fact it is noty a creature and does not get a buff.

hope this helps

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