Barrage of Expendables

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon

Combos Browse all

Barrage of Expendables

Enchantment

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

M14

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Barrage of Expendables Discussion

RazortoothMtg on Play from Graveyard in Modern?

5 months ago

You might have better luck ditching the Orcish Vandal plan and instead just casting Gravecrawler or Squee, the Immortal over and over again to trigger Burning Vengenace, possibly with a sac outlet like Barrage of Expendables to deal more damage (probably a better sac outlet, couldn't think of one though). Alternatively, as said by TheDuggernaught, Havengul Lich + Heartless Summoning +Priest of Urabrask/Perilous Myr is infinite. Priest requires a Vengenace, Impact Tremors, or infinite mana dump to actually win though.

forneyt on omnath and friends

5 months ago

I think:

Sandwurm Convergence -> Multani, Yavimaya's Avatar because Multani is an elemental and lets you get more land drops with his second ability.

Oran-Rief Hydra -> Rampaging Baloths because creating 4/4 dudes per land throws more power on the board than boosting one dude by 1 or 2.

Akoum Hellkite -> Embodiment of Insight because it's an elemental that makes your lands elementals; more fodder for Omnath.

Scute Mob -> Fires of Yavimaya because you need haste, not a random dude that doesn't really do anything.

Yavimaya Elder -> Incandescent Soulstoke because it's an elemental anthem that also lets you cheat in elementals at instant speed that then bolt with Omnath.

Abundance -> Skullmulcher because you need to draw more cards, and Abundance doesn't actually net you cards.

Omnath, Locus of Mana -> Sylvan Safekeeper because you want to be using your mana, not saving it, and Safekeeper can protect Omnath from spot removal.

Westvale Abbey  Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn  Flip in my Karametra, God of Harvests deck.

Commander's Sphere -> Crucible of Worlds because Crucible can get you lands, but the Sphere does not.

Zendikar's Roil -> The Mending of Dominaria because you have a lot of lands that sac themselves, Mending can get them back while also possibly recurring creatures from the grave.

Harmonize -> Life's Legacy because you will net more draws and get an Omnath trigger on the stack as well.

Other cards to find room for: Barrage of Expendables, Caldera Hellion, Hammer of Purphoros, and Evolutionary Leap.

HoboTSH on The Reaper's Persistence

8 months ago

@KingRamz: Thanks for the tips! I will be adding Melira, Sylvok Outcast in place of Ivy Lane Denizen and Vizier of Remedies in place of Durable Handicraft. Gonna pass on Solemnity for now as it can cancel out Cathars' Crusade.

@ShotgunCrocodile: Awesome! Thanks for the heads up. Swapping Goblin Bombardment in for Barrage of Expendables now!

ShotgunCrocodile on The Reaper's Persistence

8 months ago

Goblin Bombardment is just a better Barrage of Expendables since there is no activation cost.

Hyperalgialysis on Rakka Mar FEEDBACK APPRECIATED

8 months ago

Since most of your effects exile the creatures instead of them dying, things like Ashnod's Altar will probably be better, since they actually die and it generates mana. Personally I like Culling Dais as you can refill your hand pretty easily. Also something that accomplishes both forcing the creature to die and deal damage is Barrage of Expendables. Infernal Plunge is a good way to generate some mana too.

curvedlines on Goblin Barrage

8 months ago

You're 100% correct. The idea was to have a ton of tokens and have them all pay for themselves along side Barrage of Expendables and just clear my board for lethal. I've never gotten that to work but I still always win or lose by turn 5.

I could make this deck better if I removed that gimmick and some day maybe I will. Haha

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