Barrage of Expendables

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon

Combos Browse all

Barrage of Expendables

Enchantment

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Barrage of Expendables Discussion

shadow63 on An Egg-cellent day

1 month ago

I really suggest the scry lands from m20/theros block for this deck. Also some sac outlets would be great Barrage of Expendables seems kinda crazy in this deck Sake with Goblin Bombardment Pyrohemia also doesn't look bad

Gattison on Gob-Kin Frenzy

4 months ago

Have you considered Impact Tremors at all?

And maybe Barrage of Expendables for another sac outlet?

ZendikariWol on Valduk Voltron

11 months ago

Barrage of Expendables, in my opinion, is worse than Tooth and Claw as a sac outlet. Why? Barrage costs mana.

Now Barrage would probably be better if it was, say, 2 damage. But why I say Tooth/Claw takes it is trading up. You can eat a Sun Titan with 2 carnivores. You're getting... let's say, 2 or 3 carnivores every turn. So you keep those up on the defense, they just sit there, a giant rattlesnake. Who wants to attack into 3 3/1s that you are 100% certain the defending player is willing to sacrifice? No one in their right mind.

If you want card advantage, you have two big plays.

1) Dark-Dweller Oracle. Just. Just Dark-Dweller Oracle.

2) convince a buddy to play group hug. Yeah, we're into mind games now. Jace Beleren, Edric, Spymaster of Trest, Kynaios and Tiro of Meletis, Humble Defector, and that's just scratching the surface. I have played a lot of group hug, but I have never played a game where everyone on board wasn't drawing 2 or more cards every turn.

bushido_man96 on Valduk Voltron

11 months ago

Thanks for all the responses so far. The suggestions are super helpful.

@WhichKing, no Purphoros, at least, not right now. I'm going pretty budget with this one, and its not a card I have.

@ZendikariWol, I do like Prowler's Helm, and have added it to my maybeboard along with Strata Scythe, Kitesail, and a few of the others. I'm teetering on Sundial of the Infinite. I like it, but I'm just not sure I want to go that rout...yet. I did have Tooth and Claw initially, but cut it for more equipment. It may go back in yet. Also, thanks for the note on Stalking Vengeance; I missed that entirely, so that's an easy cut. Warstorm Surge is coming to take its place. I'm on the fence about keeping Barrage of Expendables around. Skeleton Key is mainly in for the card draw, not the skulking ability. Good info on Browbeat and Sparring Collar. I'll cut the Collar for sure. I wasn't sure on Browbeat, but man, red needs card draw. But, I'll look into something else. Thanks for taking the time to look through all the equipment in Magic for this! There are a lot of really good budget options in there. When throwing equipment into this deck, I tried to make sure I was getting equipment with more than just a power/toughness bonus, and to get some other ability along the way, i.e., hexproof, trample, double strike, unblockable, etc.

@Heliogabale, I do like Basilisk Collar, and I may add it down the road. Deathouch is nice. I'm not running the spell cheapeners, mainly so I can run more equipment, and most of that isn't terribly high CMC anyways. Sure, it'd be nice to get it for free, and I'd do that in a build with someone like Sram, Senior Edificer, but for Valduk, I'm not as worried about it.

Thanks again, everyone. This was super helpful.

RazortoothMtg on Play from Graveyard in Modern?

1 year ago

You might have better luck ditching the Orcish Vandal plan and instead just casting Gravecrawler or Squee, the Immortal over and over again to trigger Burning Vengenace, possibly with a sac outlet like Barrage of Expendables to deal more damage (probably a better sac outlet, couldn't think of one though). Alternatively, as said by TheDuggernaught, Havengul Lich + Heartless Summoning +Priest of Urabrask/Perilous Myr is infinite. Priest requires a Vengenace, Impact Tremors, or infinite mana dump to actually win though.

forneyt on omnath and friends

1 year ago

I think:

Sandwurm Convergence -> Multani, Yavimaya's Avatar because Multani is an elemental and lets you get more land drops with his second ability.

Oran-Rief Hydra -> Rampaging Baloths because creating 4/4 dudes per land throws more power on the board than boosting one dude by 1 or 2.

Akoum Hellkite -> Embodiment of Insight because it's an elemental that makes your lands elementals; more fodder for Omnath.

Scute Mob -> Fires of Yavimaya because you need haste, not a random dude that doesn't really do anything.

Yavimaya Elder -> Incandescent Soulstoke because it's an elemental anthem that also lets you cheat in elementals at instant speed that then bolt with Omnath.

Abundance -> Skullmulcher because you need to draw more cards, and Abundance doesn't actually net you cards.

Omnath, Locus of Mana -> Sylvan Safekeeper because you want to be using your mana, not saving it, and Safekeeper can protect Omnath from spot removal.

Westvale Abbey  Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn  Flip in my Karametra, God of Harvests deck.

Commander's Sphere -> Crucible of Worlds because Crucible can get you lands, but the Sphere does not.

Zendikar's Roil -> The Mending of Dominaria because you have a lot of lands that sac themselves, Mending can get them back while also possibly recurring creatures from the grave.

Harmonize -> Life's Legacy because you will net more draws and get an Omnath trigger on the stack as well.

Other cards to find room for: Barrage of Expendables, Caldera Hellion, Hammer of Purphoros, and Evolutionary Leap.

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