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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cultist's Staff
Artifact — Equipment
Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)







lonesentinel on
Voltron Predator
6 years ago
I've also recently started PDH. I would suggest changing the following for objectively-better versions
Cultist's Staff -> Vulshok Morningstar
Marauder's Axe - > Bonesplitter
other suggestions
Leonin Scimitar , Short Sword alternatives or you can add all 3 as they are just other Honed Khopesh
Skyblinder Staff If you have flying and cant be blocked by flying, you can only be blocked by Reach (which not many PDH players play)
sonnet666 on
[List] The MTG Weapons Arsenal
7 years ago
Don't stop now. I believe in you!
- Celestial Sword
- Flaming Sword
- Runesword
- Sword of Body and Mind
- Sword of Feast and Famine
- Sword of Fire and Ice
- Sword of Kaldra
- Sword of Light and Shadow
- Sword of the Ages
- Sword of the Animist
- Sword of the Chosen
- Sword of the Meek
- Sword of the Paruns
- Sword of War and Peace
- Wall of Swords (Might not count)
- Zelyon Sword
- Neglected Heirloom Flip
- Banshee's Blade
- Blade of Selves
- Blade of the Bloodchief
- Pennon Blade
- Deathrender
- Ensouled Scimitar
- Dancing Scimitar
- Leonin Scimitar
- Honed Khopesh
- Mage Slayer
- Armory of Iroas (Also Spears and Shields!)
- No-Dachi
- Oathkeeper, Takeno's Daisho
- O-Naginata
- Tatsumasa, the Dragon's Fang
- Veteran's Armaments (Also some Armor)
- Worldslayer
- Horn of Deafening
- Horn of Greed & Horn of Plenty (More like eating/drinking vessels, but eh.)
- Revelsong Horn
- Shriekhorn
- Moonsilver Spear
- Scorching Spear
- Searing Spear
- Wall of Spears (Might not count either.)
- Armory of Iroas (Also Swords and Shields!)
- Runechanter's Pike
- Kaervek's Torch
- Wall of Torches (They'll make walls out of anything these days...)
- Cathar's Shield
- Briar Shield
- Delaying Shield
- Kite Shield
- Pariah's Shield
- Dispersal Shield
- Ephemeral Shields
- Faith's Shield
- Floating Shield
- Kry Shield
- Mourner's Shield
- Rhystic Shield
- Shield of Kaldra
- Shield of the Avatar
- Shield of the Oversoul
- Shield of the Righteous
- Vanguard's Shield
- Shield of the Ages
- Shield of Duty and Reason
- Shield Sphere
- Shield Wall (Sort of?)
- Wall of Shields (I guess?)
- Spirit Shield
- Spectral Shield
- Angelic Armaments (Also a Hammer!)
- Armory of Iroas (Also Swords and Spears!)
- Horned Helm
- Vorrac Battlehorns
- Champion's Helm
- Coral Helm
- Helm of Awakening
- Helm of Chatzuk
- Helm of Kaldra
- Helm of Obedience
- Helm of Possession
- Helm of the Ghastlord
- Prowler's Helm
- Inventor's Goggles
- Ancestral Mask
- Bone Mask
- Dragon Mask
- Farsight Mask
- Illusionary Mask
- Imperial Mask
- Ivory Mask
- Jester's Mask
- Mask of Intolerance
- Mask of Law and Grace
- Mask of Memory
- Mask of Riddles
- Mask of the Mimic
- Mistform Mask
- Nemesis Mask
- Peregrine Mask
- Uba Mask
- Specter's Shroud
- Cranial Plating
- Grafted Skullcap
- Jester's Cap
- Crown of Ascension
- Crown of Awe
- Crown of Convergence
- Crown of Doom
- Crown of Empires
- Crown of Flames
- Crown of Fury
- Crown of Suspicion
- Crown of the Ages
- Crown of Vigor
- Mindstorm Crown
- Oblivion Crown
- Skullclamp
- Executioner's Hood
- General's Kabuto
- Healer's Headdress
- Amulet of Kroog
- Amulet of Quoz
- Amulet of Unmaking
- Amulet of Vigor
- Avarice Amulet
- Forethought Amulet
- Jeweled Amulet
- Veilstone Amulet
- Sigil of Distinction
- Sigil of the Nayan Gods
- Sigil of Valor
- Tainted Sigil
- Mox Diamond
- Chrome Mox
- Mox Lotus
- Mox Pearl
- Mox Emerald
- Mox Jet
- Mox Ruby
- Mox Sapphire
- Emerald Medallion
- Jet Medallion
- Ruby Medallion
- Sapphire Medallion
- Pearl Medallion
- Ashnod's Battle Gear
- Riot Gear
- Vulshok Battlegear
- Bladed Pinions
- Shielding Plax
- Argentum Armor
- Belbe's Armor
- Armor of Faith
- Armor of Thorns
- Blanchwood Armor
- Chromatic Armor
- Empyrial Armor
- Ethereal Armor
- Exoskeletal Armor
- Grafted Exoskeleton
- Flowstone Armor
- Holy Armor
- Illusionary Armor
- Improvised Armor
- Kithkin Armor
- Living Armor
- Magebane Armor
- Power Armor
- Silverskin Armor
- Slagwurm Armor
- Spidersilk Armor
- Urza's Armor
- Viscerid Armor
- Darksteel Plate
- Empyrial Plate
- Haunted Plate Mail
- Slayer's Plate
- Demonmail Hauberk
- Assault Suit
- Copper Carapace
- Neurok Stealthsuit
- Veteran's Armaments (Also some Armor)
- Celestial Mantle
- Dragon Mantle
- Farrel's Mantle
- Fiery Mantle
- Holy Mantle
- Keldon Mantle
- Lunarch Mantle
- Mantle of Leadership
- Mantle of Webs
- Nim Deathmantle
- Paradise Mantle
- Spirit Mantle
- Umbral Mantle
- Alexi's Cloak
- Armadillo Cloak
- Burning Cloak
- Chitinous Cloak
- Cloak and Dagger (Also a Dagger!)
- Cloak of Confusion
- Cloak of Feathers
- Cloak of Invisibility
- Cloak of Mists
- Haunted Cloak
- Moldervine Cloak
- Spectral Cloak
- Traveler's Cloak
- Whispersilk Cloak
- Lantern of Insight
- Reito Lantern
- Surveyor's Scope
- Courier's Capsule
- Dispeller's Capsule
- Executioner's Capsule
- Infiltration Lens
- Gorgon's Head
- Grappling Hook
- Cobbled Wings
- Hot Soup
- Kitesail
- Distorting Lens
- Lens of Clarity
- Prismatic Lens
- Thran Lens
- Urza's Contact Lenses
- Arcane Spyglass
- Glasses of Urza
- Infinite Hourglass
- Magnifying Glass
- Scrying Glass
- Sunglasses of Urza
- Twinning Glass
- Neurok Hoversail
- Wind Sail
- Skeleton Key
- Spidersilk Net
- Cloud Key
- Galvanic Key
- Key to the City
- Voltaic Key
- Spy Kit
- Stormrider Rig
- Strider Harness
- Witches' Eye
- True-Faith Censer
- Skinwing
- Thornbite Staff
- Nine-Ringed Bo
- Cultist's Staff
- Chimeric Staff
- Dingus Staff
- Proteus Staff
- Skyblinder Staff
- Staff of Domination
- Staff of Nin
- Staff of the Ages
- Staff of the Death Magus
- Staff of the Flame Magus
- Staff of the Mind Magus
- Staff of the Sun Magus
- Staff of the Wild Magus
- Staff of Zegon
- Sylvok Lifestaff
- Thunderstaff
- Voyager Staff
- Spellbinder
- Battering Ram
- Heavy Ballista
- Walking Ballista
- Ballista Charger (Also a Vehicle!)
- Gate Smasher
- Auriok Siege Sled
mr_funk on
Green/White
8 years ago
okay i'm not totally sure what you're going for here. it looks like partially a human tribal deck. if you're trying to play this in modern i would do the following:
take out:
-Grazing Gladehart - isnt a human (fun casual card though. may have potential in the right modern build. not this one)
-Netcaster Spider - nope
-like all of your auras. none of your creatures have hexproof so playing one of these just allows the opportunity to get 2-for-1'd in modern. removal is cheap and instant speed, so the likelihood of resolving even 1 of these before turn 6 is pretty unlikely.
Cultist's Staff - this is not a good card. strictly worse than Vulshok Morningstar and even that card is not worth playing unless you are doing an equipment build. even still, its probably just outclassed by other stuff.
Strength of Arms - youre not using an equipment based build, so this will fall flat as a nearly strictly worse Giant Growth.
Naturalize - its a great card, but should be in the sideboard
Sunlance - ive seen worse, but you should consider Path to Exile as a better option.
Time to Feed - probably better options for removal. i think Prey Upon would be better. the mana cost in a deck where you only have 20 lands makes it difficult to play this and progress your board in the same turn.
put in:
some options here for you include (but not limited to): Champion of the Parish, Thalia's Lieutenant, Mayor of Avabruck Flip, Path to Exile, Doomed Traveler, Duskwatch Recruiter Flip, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Tireless Tracker, Eternal Witness
you definitely need more creatures, just flat out. you're not going to be able to voltron up a non-hexproof creature in modern.
Azuriae on
EMN Sealed League
8 years ago
Week 6 + 7: 1-2, then 2-1.
Week 6 had no relevant trades.
Week 7:
+Prey Upon
+Shrill Howler
Flip
-Cultist's Staff
-Smoldering Werewolf
Flip
Cultist's Staff is just not good enough at this point (Costs too much) and Smoldering Werewolf is underperforming; goes to sideboard for token-heavy matchups and the such. Prey Upon is another good removal, and Shrill Howler has been a complete all-star in my games, so the second one is welcome.
GoldGhost012 on Gameplay differences between Prerelease and …
8 years ago
Sealed (the prerelease format) is generally a slower and grinder format than draft. With draft, you're picking cards from every pack that actively contribute to your game plan. Draft decks tend to be much more powerful and synergistic. Sealed decks tend to be more like "what color(s) is the strongest/has the most impactful cards?" With draft decks you're actively working towards a goal, when with sealed decks you're just working with what you have. As such, sealed decks tend to have more lower-impact cards that tend to get shaved from a streamlined draft deck (like Cultist's Staff).
Bovine073 on Gameplay differences between Prerelease and …
8 years ago
So, I (think) I have a fair bit of experience in draft, but could use some tips in prereleases of how it differs from draft (in gameplay, not the actual setup and rules, I know all that).
Anyways, I'm mainly interested in the speed of the prerelease vs. draft format and why some cards are supposedly good in prerelease, but not draft (example: Cultist's Staff?). Along these lines, is it easier/recommended to splash in prerelease or draft more, and any other just general tips and tricks.
Thanks!
StuBi on
Oh, the Humanity
8 years ago
There is just the right amount of everything in this deck, at the moment.
Just enough Creatures that the equipment has something to attach to, and most the Creatures have synergy with each other in that they either buff when equipment is around, or they beef up Stoneforge Masterwork.
Just enough equipment to ensure that a couple will hit the field per game, and trigger all the Creature abilities.
Just enough removal spells to interrupt Opponent plans.
I tried moving some things around for Sigarda's Aid by taking out one of each removal spell.
To try to get the most of of the Enchantment I put in Cultist's Staff instead of Stormrider Rig.
This led to a few problems.
I was often holding Sigarda's Aid in hand, when I could really have used a removal spell.
While Sigarda's Aid is useful for an Equipment entering the field, it is useless beyond that point. Unlike Stormrider Rig, which you can continually move around.
I'm always wary of using cards that rely on circumstances to be effective. That is the case with Sigarda's Aid.
It has to hit the deck before an Equipment, and you also have to have a Creature on the field for the Equipment to attach to. You also want the equipment to give as much of a buff to the Creature that it can eg. if you attach True-Faith Censer to Stone Haven Outfitter, and next turn Consul's Lieutenant enters the field, you're going to move the equipment.
That doesn't sound like a lot, but in this kind of deck keeping the right Creatures around can become tricky, and you want to move equipment as little as possible in the early game, due to the cost.
As much as I'd love for Sigarda's Aid to work, in this deck it really doesn't.
Now we come to Thalia, Heretic Cathar.
The most obvious Creature to remove from the deck for her is Knight of the White Orchid, which is primarily in the deck due to its First Strike.
Its land fetching ability is nice, but not essential.
I have enough 2 drop Creatures in the deck that I am able to swap three of them for three 3 drop Thalias. Luckily I cracked three of her at prerelease, so there is no outlay.
I was skeptical about how she would work in this deck, but she proved to be amazing.
In comparison with Knight of the White Orchid:
- She offers a larger First Strike bite
- She is a Human, so still synergises with Stoneforge Masterwork, and True-Faith Censer
- Her ability is a game changer
So she is in and Knight of the White Orchid is out.
So there you go, saberclaw12. Feel free to make the change if you're playing this deck and have the funds.
Modson on
Clawin n' Sawin
8 years ago
Have you looked into the new Eldritch Moons cards coming to see if anything looks good, i think Sigardas Blessing that reads (You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.) I think it could be amazing in this deck along with Cathar's Shield and Cultist's Staff