Sigarda's Aid

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

shock7123 on Green Eggs and (Sram)

1 day ago

Can I suggest another Sigarda's Aid effect for equipment in Hammer of Nazahn? Being able to cheat equip costs is always good to have multiple copies of. Did also see you had Puresteel Paladin in there as well.

JackNavi on [EDH][Primer] Giada's Angel Harem

1 month ago

Heyo, love the deck and theme. Quick additions from a fellow Angel Beats player: Sigarda's Aid will help out with all of your awesome Equipment. Serra's Emissary can protect your Platinum Angel from Instants and you from Creatures. And I would suggest running Helm of the Host or Blade of Selves for multiples of Giada and for fun! Also, I would run Reprieve in the deck as well, since you have Approach of the Second Sun to really lock in that win! Have fun and I hope to see more!!!!

Crow_Umbra on Ishhin Lv 5-6

9 months ago

Hi there, welcome to Tappedout and Isshin brewing. I saw your deck and thought I'd offer some suggestions. By the looks of your deck, you have an emphasis on utilizing equipment, but your creatures don't really support that too well.

I think it could be helpful to first determine if you want to have more of an emphasis on the equipment aspect, or go more creature heavy and open up more attack trigger shenangians that Isshin is capable of. A few general suggestions off the top:

  • If you do decide to go more of the equipment route, I think it could be helpful to add stuff like Puresteel Paladin, Ardenn, Intrepid Archaeologist, or Sigarda's Aid, depending on your budget. Equipments can be mana intensive to cast, then equip. These types of effects can help you get around those Equip costs.

  • I think you could drop (most) of the equipments, and instead go more creature heavy. Myriad creatures like Hammers of Moradin and Elturel Survivors are great in Isshin, since Myriad gets an additional trigger from him. Myriad creatures are all fairly budget friendly, with the exception of Battle Angels of Tyr

  • The other great thing about Myriad and other effects that create creature tokens that enter tapped and attacking, is that you can combine them with enter the battlefield group slug damage like Impact Tremors and Witty Roastmaster. Additionally, Devilish Valet can be a serious beater that can outright kill opponents depending on how many creature tokens you pump out on your attack swings.

I hope these suggestions are a helpful starting point. I'd be happy to offer some additional feedback if you would like it. Isshin is one of my favorite commanders of the past year, so you're in for a fun time.

VitsEco on Boros warrior Hammer

9 months ago

Cool take on HammerTime, Sigarda's Aid, Urza's Saga & Inkmoth Nexus would juice this list up.

Tsukimi on Can't Thwart the Wild Court [Primer]

10 months ago

I do have Sterling Grove on the list, Greater Auramancy wasn't originally here, but a judge told me I could still attach Ellivere's enchantments to a creature with shroud, so for about a week I thought that was a cool interaction until another judge corrected them haha. It's on the list mainly just to see what it plays like, but I expect it to be removed after a game or two for the reason you mentioned. I'll either replace it with Sigarda's Aid or Jukai Naturalist just because I may want still want another aura target.

For sure, if there's one thing Ellivere wants to do it is load someone up on auras lol. I find this strategy more fun now that there's significantly more enchantment recursion than there was even like 5 6 years ago.

If you have any other thoughts or end up building Gylwain let me know I'd love to check it out!

Crow_Umbra on Can't Thwart the Wild Court [Primer]

10 months ago

Totally understandable regarding not running the Siona infinite combo. I had her as the Commander for an Auras/Enchantment deck that featured the combo. I eventually moved on from the deck because I felt like I was racing for the combo each time, & it lacked the contemporary tech to go a bit wider.

Lol that's one of the simultaneously cool and tough things about running Enchantment/Auras decks is that there's a plethora of cool options to pick from. It can be a bit overwhelming, but def lends to meta-tuning. I think as you play the deck more you'll get a feel for which Auras are your all-stars and which end up becoming kinda lackluster.

I ran Sigarda's Aid in an Auras deck with Mazzy, Truesword Paladin as the commander. The deck featured a lot of super cheap 1-2 cmc Auras that could turn into combat tricks for my creatures, or anything beefy around the table that I knew was going to hit one of my opponents. Running Flickering Ward with Sigarda's Aid and at least one Enchantress effect on board felt great.

Greater Auramancy is good, but it kinda non-bos with stacking additional Auras on your creatures, if that's something you care about. Idk if you've seen Sterling Grove? It's fairly similar to Greater Auramancy, but has some additional utility in being able to tutor up another enchantment if needed.

I'll continue play-testing the decks I've brewed up. Ellivere's art is definitely cooler that Gylwain's lol. I think I'm leaning a bit more towards Gylwain because my meta tends to go wider, & I think his play pattern encourages more of that, & shifts emphasis off loading up your deck with Auras.

Tsukimi on Can't Thwart the Wild Court [Primer]

10 months ago

Ahhh Crow_Umbra thank you so much for the detailed feedback, it means a lot! Spirit Mantle was a hard cut, because I have so many cheap enchantments I decided to go with Unquestioned Authority because the extra card draw can help you really stack up attackers before swinging, but you're right that I do have a pretty decent suite of card draw already... Ideally I'd want both haha.

Sigarda's Aid is strong but the deck is so chock full of goodies it feels almost lackluster. Did you feel it was really helpful in mitigating spot removal/utilizing your own removal? I've been trying to figure out if I want to keep Greater Auramancy and this might be a replacement option.

Lastly, there's definitely a few combos you can run with Ellivere, but my playgroup doesn't do infinite combos so I avoid them when building, probably to the detriment of my primer.

Also I am definitely biased, but I'd say give Ellivere a try! Like I mentioned, I just built the deck because I loved the artwork of their card, and then when I played it it was so much stronger/more consistent than I expected.

Crow_Umbra on Can't Thwart the Wild Court [Primer]

10 months ago

Solid deck and fun primer! I've been on the fence to build either Ellivere or Gylwain, Casting Director. G/W Auras was one of my first favorite decks when I first started playing 10 years ago, and Aura Voltron was subsequently the first commander deck I put together via Tuvasa the Sunlit.

I'm a little surprised Spirit Mantle is in your Maybe-Board, but I can see how Benevolent Blessing has a functional similarity, and has benefit of having Flash. If anything, I think Spirit Mantle could replace Unquestioned Authority, esp since you tend to draw from Ellivere quite a bit.

Similarly, I think Sigarda's Aid could be helpful in moving it over from your Maybe-Board. In one of my last Aura decks, it let me turn some of those Aggro Auras into combat tricks, or the removal stuff like Kenrith's Transformation into instant speed shenanigans.

My last rec is that you do have a potential combo option with Siona, Captain of the Pyleas and Shielded by Faith. Only hang up is that you need either a haste enabler like Concordant Crossroads or Crashing Drawbridge to give the tokens haste, or Altar of the Brood to negate the need for haste. It's a combo option, but your deck might not need it if the Aggro is already working well for you.

Either way, nice build and keep up the primer writing!

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