You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (3)||Aglaras , Morpho-peleides , Secretagentmjl|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sigarda's Aid Discussion
6 days ago
Hey, you're welcome, nice update.
When you get down to 100 cards some further upgrades to consider are more cards that care about both equipment and auras such as Ardenn, Intrepid Archaeologist, Open the Armory, Sigarda's Aid, Armored Skyhunter, All That Glitters, Nettlecyst.
Ardenn, Aid and Skyhunter are other effects for free attaching equipment.
2 weeks ago
I always found sunforger better in decks like feather (mine does not run it to mana expensive for the payoff) or Firesong and Sunspeaker style decks they get more use
The best equipment are Sword of Fire and Ice it draws and if you have double strike and hit twice you get two triggers and Sword of Feast and Famine untapping extra mana then you pair it with Aggravated Assault yea unlimited combat is possible and note the swords have protection
Auras are always worse than equipment with few exceptions because they just blow up your creature and they are gone example of exception Rancor.
In boros you are limited on card draw but it is way better than the old days. You are better off looting or exiling to dig through your deck than trying to use sunforger
Sunbird's Invocation Cascade light but dam I gotten so much value from this card people have to use their removal on it all the time.
I also like Furious Rise in these style of decks I run it in my Samut deck.
You can always leverage Monarch white has always had it but red has some monarch triggers as while now and you are going to be combat oriented so you have that to explore for more card draw.
I would also think about Sigarda's Aid it helps a lot
Ardenn, Intrepid Archaeologist would great in a deck like that as while
1 month ago
Yeah TheBubbaEA I playtested the deck a couple times, and I felt like Opt wasn't doing anything. I know it is tempting to run, but it literally is one full mana to Sry1, so I don't know where it was coming in useful. I think your deck has a lot of potential, and has really good matchups against a lot of decks. Some sideboard advice, I think you need to run a lot of artifact hate because Hammer Time is a really bad matchup for you, so something like Force of Vigor will really help you in the matchup, because your deck is slower than Hammer Time, doesn't have great instant speed removal that doesn't do damage (which doesn't do anything if your opponents creatures get +10+10), and Hammer Time cheats it's threats into play using cards like Urza's Saga, or at instant speed during combat with Sigarda's Aid. Also, You could probably get away with running some copies of Leyline of Sanctity, or a form of life gain, or other anti-burn cards for the Burn Matchup, which is also pretty bad because it's mostly red and and an Aggro deck. Maybe Chalice of the Void, because it takes away 70% of Burn's options considering they are a Lurrus of the Dream-Den Deck
1 month ago
Removed: Dark Petition Grim Tutor Torrential Gearhulk Monologue Tax Keeper of the Accord Dance of the Manse Fierce Guardianship Dovin's Veto Arcane Denial Generous Gift Conqueror's Flail Archaeomancer's Map
1 month ago
Because of all the enchantments, Sovereigns of Lost Alara are another possible choice.
Apart from that, I wasn't saying Octopus Umbra should be swapped, that's completely up to you of course.
Should you decide on further empathizing on the "Winged Guardians" backup plan, while Anointed Procession doesn't let you keep Saint Trafts' Angels, it still massively boosts their damage output. In addition, those created by Moonsilver Spear do stay. Together with Sundial of the Infinite you can also react to the triggered ability at the end of combat and keep all tokens that would be exiled.
I'm not much of a Voltron player though and I don't know if you really need that backup plan, so that's just an idea.
2 months ago
FisterMantastic The vial thing I don't get how is always that bad for you because it tends to be great for me.
But for the rest, yeah, you are pretty unlucky, it seems that your local meta consist in mainly the decks we struggle most against, that's quite unfortunate. I guess you would have to work on the sideboard a lot. The SB in here needs a few changes for the actual meta, a few more creature removal to begin with.
Goblin combo (or any combo deck) is really hard for us. If there are a bunch of those Nevermore is probably our best side option to try to stop combos. Also fatal pushes on the side to take the snoop.
Jund unless they put Lili on turn 3 I don't tend to find it an specially difficult matchup, but like for the living end, put Rest in Peace on the side and that should be enough most of the times. If there are that many living ends around you maybe you even want some extra (and cheaper) graveyard hate to make sure it doesnt get though seized, Tormod's Crypt or Soul-Guide Lanternshould be able to do that job.
Ephemerate + Grief or Solitude (or anything that basically give us card disadvantage) hurts a ton. Shalai helps with that, but is a T4 play which many times is too slow. If you suffer that much against them you may want to put Leyline of Sanctity on the side, or double down in instant speed kill spells to make sure that at least you only get hit by each those once and not 2 or 3 times.
Affinitty doesn't tend to be hard for me, only sometimes because of Urza's Saga. Switch the Anguished Unmakings for Vindicates to help with that (I've done it, I should actualize this list, xD). Other than that it shouldn't be a problem with all the life gain. But you have a million "disenchant" effects in white if you feel like needing more hate.
Hammertime is a pretty hard match up specially on the draw. Double down on instant speed removal to kill its things while they are gettin equipped (mainly put a few pushes in the side)and hope you can stabilize before you die. Maybe even play Stony Silence even if having that doesn't totally stop them because of Sigarda's Aid. Bear in mind that we worry more about the trample in the Shadowspear than the hammer itself.
But yeah, I am sorry man, you have literally the worst meta possible to play this thing. I hope this helps a bit but you are in a tough area to play this. Mine is just the opposite, full of ultra aggressive decks that I can easily stomp.
I am happy at least you are finding this thing fun because I really think it's a super fun deck to play!
Good luck today, I hope it goes better!
2 months ago
Hey multimedia thanks for the suggestions, I really like the Grand Architect & Thopter Assembly + Time Sieve combo and that it's very affordable. I have always avoided infinite combos because I don't want to annoy my friends, but something like this I could just use once per "turn"
There's lots I'm still learning here as I only play with a few friends so I appreciate you introducing me to cards/combos I never knew about :)
2 months ago
Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.
Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.
Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.
If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.
Some land upgrades to consider:
- Exotic Orchard --> Archway Commons
- Spire of Industry --> Transguild Promenade
- Arcane Sanctum --> Boreal Shelf
- Vault of Champions --> Frost Marsh
- Caves of Koilos --> Orzhov Guildgate
- Prairie Stream --> Azorius Guildgate
- Sunken Hollow --> Dimir Guildgate
- Shineshadow Snarl --> Scoured Barrens
- Port Town --> Tranquil Cove
- Seat of the Synod --> Dismal Backwater
Good luck with your deck.