You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
|Have (3)||metalmagic , , TheRealSpecialK|
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|Commander / EDH||Legal|
Latest Decks as Commander
Sigarda's Aid Discussion
1 week ago
Thank you for the very positive comment and suggestion. I had at the beginning considered Spectra Ward , however it being CMC 5 and that it locks me out of being able to add any further auras to the CMDR has me choosing to pass on the card. I am looking at other options for protecting my CMDR.
Thank you for the positive comments and suggestions. Sigarda's Aid I had at the start but wasn't getting the value from it's flash and now that I'm looking at removing Phyresis it would offer even less.
Eldrazi Conscription is just way to high CMC for this particular build. The focus is 3 CMC auras with 1 colour pip and 2 or fewer colourless mana. If Killian didn't have the 2 colourless mana reduction ability I'd have Eldrazi Conscription in the deck for sure.
Thank you for your comments and suggestions. Angelic Gift is nice but I didn't want to use up card slots for a single ability like flying for a single card draw. I'm working to maximize my gains and opted for Asha's Favor for 3 abilities I wanted. There are some auras I'm working to slot in that will draw me a card on cast.
A couple of your suggestions have me considering them. I'm still tinkering and tweaking the deck so perhaps they will find their way in. Wretched Confluence with a CMC of 5 is going outside of my current build parameters. I really do not want to exceed a CMC of 4. I'm looking at a more of a speedy Voltron build.
1 week ago
Nice Killian Deck! I’ve been working on a similar build, Killing Killian, and I think I’ve stumbled onto a few good strategies. I’d recommend Sigarda's Aid to drop your auras at instant speed. When your opponents see Phyresis they’re going to make sure they can block or remove the commander ASAP, but if you wait to drop it before the damage step you can eliminate an opponent before they know it’s coming. I like the idea of sneaky infect wins, so I’ve also included Snake Cult Initiation and Inkmoth Nexus . Nexus will lose its auras at the end of turn, but if you can buff it at instant speed you’ll potentially be able to take someone out. I’m dubious weather Killian can win through regular commander damage, as we need to buff him +19, so I’m really leaning on infect. I’m working on a primer as well, and I’ll be making updates once I have more gameplay data... I’ll probably check back in on your page to see what you’ve come up with as well. Feel free to check out my list and throw some suggestions out as well! Good luck with your Kill Box!
1 week ago
I assume you are playing all the swords for flavour and I'm fine with that. Some of them really depend on your meta.
Protecting your Voltron commander is so important but you can't use shroud because of how equip works and it limits your options.
If there is deathtouch in your meta a Mirror Shield would be a good extra Hexproof card. Blade of the Bloodchief is a good card for increasing value even if it isn't a vamp. You don't even have to kill the creature.
While the apparent CMC is low, if you have to pay the equip costs, that can be a pain point. Since you are avoiding mana rocks if possible, may I suggest Curse of Opulence . Leads to some fun politics sometimes and I find it can simple take some aggro of you and onto the person you don't like. That would be the person with the deck that makes you sacrifice things.
I agree on the Metal Worker. It draws aggro like mad and you are probably better off without it. I would kill you immediately unless I knew you didn't have a combo in your deck. Sigarda's Aid is an amazing card for equipment decks.
I would still suggest Fervent Champion . You probably in practice need more cheap creatures to put your equipment on then you need multiple equipments because equipments tend to stick around. Especially if you want to ramp using these cheap creatures.
3 weeks ago
Have the equip costs been causing any issues since you switched to Halvar? I know you added Ardenn (alongside things you already had such as stonehewer giant and puresteel paladin), but has that been enough?
I guess this is just to get the suggestions out there. I don't really know what you would switch or if you have any desire to increase the # of cards that provide free equips, but here's my suggestions in that regard (sorted by what I believe to be the most useful):
- Sigarda's Aid (I've already brought this up, but it would be disgraceful to not put it at the top of this list anyway)
- Armored Skyhunter You should really consider this. It has put in some work in my deck.
- Brass Squire (this probably doesn't do enough)
-I advocated against this one, and I still think it's a good choice to switch with something, which it looks like you are going to do. It is worth noting, however, that Nahiri, the Lithomancer is better with Halvar than Balan. The +1 is like getting a free equip. Still I believe she is outclassed by other cards. Her value in proportion to her cmc is quite small.
If you don't feel the need to put in more equip effects, feel free to ignore this.
1 month ago
Hey, well done on a budget. Nice Aurelia, the Warleader :)
Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.
Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.
Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.
Some changes to consider, with suggestions of cuts close to or equal in price:
- Phyrexian Reclamation --> Phage the Untouchable
- Dragon Tempest --> Sigarda's Aid
- Dragon Mage --> Hero's Blade
- Nahiri, the Harbinger --> Sword of Vengeance
- Rakdos, Lord of Riots --> Akroma, Angel of Fury
- Bloodgift Demon --> Demanding Dragon
- Arcane Signet --> Exquisite Archangel
- Orzhov Signet --> Avarice Amulet
- Rakdos Signet --> Chancellor of the Annex
My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.
If interested I offer more advice. Good luck with your deck.
1 month ago
Also I converted my Balan deck to an Ardenn, Intrepid Archaeologist / Kediss, Emberclaw Familiar deck like a month ago, and now I can never see myself going back. It is far superior. I can usually win the game (not just kill one person) by turn 6, even with removal that slips through. Although it is theoretically possible to win on turn 2.
Now I'm not saying you should make the switch, as you probably have your reasons for not doing so. Also, the closer the deck gets to a cEDH deck, the less fun it gets, or at least that's what I've discovered. Notable differences between our decks are Jeweled Lotus , Mox Opal , Colossus Hammer (I guess you took that out since you can't get a free equip as often), Sigarda's Aid (you've explained that one and I just disagree, but whatever), Masterwork of Ingenuity , and Mishra's Workshop (I also play like twice the amount of equipment that you do). It is also notable that surprisingly enough I don't play Mana Crypt
So yeah, just things to consider. I expect you to take this comment with a grain of salt, so pay attention to my other comment instead.
1 month ago
Sigarda's Aid seems good.
Inventors' Fair seems playable.
Salvage Scout or Buried Ruin allow you to return a destroyed artifact.
Not sure if you would run any of Lapse of Certainty or Pyroblast or Tibalt's Trickery for your sunforger package.
Just some ideas cheers!