Sigarda's Aid

Sigarda's Aid


You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

Latest Decks as Commander

Sigarda's Aid Discussion

enpc on Halgrin of the Iron Hammer

6 days ago

RiotRunner789: the difference between this and Sigarda's Aid is that SA still needs a creature in addition to this card,so you're looking at three cards. Here, you have a card that not only makes the creatures but also does the equipping.

On top of this, he's not equipping himself but instead is equipping a token, meaning that there is somewhat of a sidestepping of single target removal, unlike someone like Balan, Wandering Knight . So the token dies (since that was the threat) but your means of token production is still alive and healthy.

I think that the concept is good, but since there are so many cheap +X/+0 equipment out there, giving first strike to all your equipped creatures feels a little strong. Bloodforged Battle-Axe for example seems really stupid here, as you're effectively creating a 4 first strike damage dealer with lifelink every time you land a hit.

You could instead give this guy some sort of boon for each equipped creature which still incentivises not equipping him (which is the normal win condition for most equipment decks).

RiotRunner789 on Halgrin of the Iron Hammer

6 days ago

Mcat1999: I mean we have Sigarda's Aid and hammer of nazahn.

Also, it doesn't cost 2W. It costs 2WWW because you need the investment from the creature. I don't think he's over costed and there is a nahiri that has a similiar ability for no mana payment.

lazarusdraigon on Wyleth, Soul of the Forge

2 weeks ago

i feel like Open the Vaults could have a slot here. Imagine the scenario, late-ish game they've cleared out most of your effective wincons. You play Sigarda's Aid and drop vaults. Boom. WIN.

Apollo_Paladin on Me Smash You Dead

1 month ago

Skullclamp is only legal in Commander and Vintage.

As far as Puresteel, I don't see much need for his Metalcraft ability in a deck with Sigarda's Aid; he was really just suggested for more card draw. Sram, Senior Edificer actually plays better in a dual color deck, the only downside is that he's a Legend so you can't have multiples in play like you can with Puresteel.

I think you pretty much nailed the main take-away from my post though; Add in Massive Card Draw. You might find across test games that if you can just keep drawing that you probably don't actually need 4 copies Steelshaper's Gift (A couple isn't a bad idea still even with draw).

Apollo_Paladin on Me Smash You Dead

1 month ago

Hey I'm glad the suggestion helped:

Some other things to possibly consider here...

  1. 4x Infiltration Lens instead of 4x Bonesplitter to provide yourself some much-needed card draw in a deck that has such a low mana curve and likely empties its hand rather quickly.
  2. Possibly some 0-Mana Cost Equipment to further play off your creature synergy (and the card draw from Infiltration Lens). Popular choices might be something like: Spidersilk Net and Cathar's Shield, and then combined with your card draw you could really ramp up those creatures quite quickly (particularly with Sigarda's Aid in play since you can spend up your mana on opponent's turns to really play into the Speed theme I see here.
  3. I would really REALLY recommend dropping down to 20 lands with this build, and then probably do in a few Puresteel Paladins and maybe couple copies of Sram, Senior Edificer which might further help out the card draw (which really is what I see being key for this deck to just be a monster and regularly achieve speed victories with extreme frequency hahaha...) You won't need as much land in the deck if you can draw a high amount of cards cheaply.
  4. Some Kor Duelists would combo extremely nicely with your Hammers, making him a potential game-ender when he swings.

I can see massive amounts of Card Draw and the ability to auto-equip any of your stuff permanently with Sigarda's Aid being just devastating, buteven as-is this is a really nice build, so please don't take my suggestions as criticism. Just some things to possibly play around with if you like this deck (I sure do) and want to tinker with it some more to see what else it can do.


Apollo_Paladin on Me Smash You Dead

1 month ago

Personally I would toss a few Sigarda's Aid in here, since then you can turn your hammers into sneaky blocker augmentations.

It'd be a perfect swap to do 3x Sigarda's Aid instead of your 3x Magnetic Theft.

NensouHiebara on Halvar, Divine Voltron

2 months ago


Halvar's attach ability target a creature. Anyone holding Sword of Light and Shadow can't get a free equip from him.

Depending on what other Equipment support cards are in Kaldheim, Sigarda's Aid will probably find its way back in. Halvar will need the additional help in dodging equip costs.

CavemanlyMan on Halvar, Divine Voltron

2 months ago

Protection effects the following, it means the thing with protection cannot: -be damaged by sources with the specified quality. (All such damage is prevented.) -be enchanted, equipped, or fortified by permanents with the specified quality. -be blocked by creatures with the specified quality. -be targeted by spells with the specified quality, or by abilities from sources of that quality.

Halvar's first ability doesn't target, and thus sword of light and shadow doesn't negate the double strike. Although Maul of the sky claves still doesn't like it.

Also I disagree with switching Sigarda's Aid for Ardenn, Intrepid Archaeologist. Sigarda's aid is infinitely better except for the fact that it isn't a creature. Sigarda's aid is 2 less mana, equips anything at any time (not just on your combat) (why hammer of nazhan is also great), and it surprises opponents with unexpected responses to their plays.

With that being said, I suppose if you are switching to Halvar, then I suppose having more support to get equipment attached for free is a good idea. I just don't think it should be Sigarda's Aid that is switched. If that is the case, then there are many other cards that let you attach equipment for free. Perhaps you should consider them as well.

You may disagree with this, but perhaps Nahiri's slot should go to Ardenn. I've recently cut her from my Balan deck and here's my reasoning. She's 5 mana. By the time she is out, you already have all/most equipment out of your hand (except for the 2 equipment in the deck that are greater than 5 mana) so her minus is meaningless. Second, her plus is ok, but Ardenn is better, cheaper, can't be killed, and accomplishes the same goal using the creatures you already have in the deck. Lastly, I've never ulted Nahiri. It seems like a lot of work (7 turns) to get something that can be accomplished by the other things in your deck.

So, just sayin, Nahiri isn't all she's cracked up to be, and Sigarda's aid is amazing.

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