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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Naturalize
Instant
Destroy target artifact or enchantment.
NV_1980 on
Big Green Guys II
5 months ago
This looks pretty good but one thing that stands out to me is that it could use a bit more removal. Most notably, removal of artifacts and enchantments that can really disrupt your plays as well as your attacks. I'd recommend considering cards like Beast Within, Krosan Grip and Naturalize. Some creatures, like Reclamation Sage and Silverback Elder can do well on this front too. Lastly, Ulvenwald Tracker can be a fun resource to have troublesome opposing creatures fight your (much stronger) bruisers and kill them that way.
One of my all-time favorite cards for a mono-green deck like this, is Yeva, Nature's Herald. I've got two reasons for this: 1) Yeva allows you to summon your creatures during opposing turns, meaning they will no longer be suffering from summoning sickness when it's your turn. 2) Yeva allows you to summon a creature in response to someone declaring attackers against you. For opponents, that can be a great deterrent when they're considering to attack you, as all of a sudden they'll be facing something they didn't take into account.
Having said all the above, I'm wondering why you didn't go for Ghalta, Stampede Tyrant. Not disputing your Ghalta version's strength (and potential cheapness when you cast him), but if your hand is filled with creatures when you summon Ghalta's Tyrant-version (and you've got haste enablers like Surrak, the Hunt Caller operational), it could pretty much be game over after your next combat.
capwner on
5c Twisted Tribe (Premodern)
8 months ago
Mainboard Naturalize is kind of a hedge vs stuff like Cursed Scroll which makes life really difficult and ray can't clear it. Could ofc run Disenchant or Seal of Cleansing, I picked naturalize though because white is my main color, so if they give something pro-green in rsp I'll at least be able to still block it.
Adversarial on
Premodern goblins
9 months ago
Do you really need the Naturalize that badly? It makes your mana-base so awkward and it's the only green thing in the deck.
vic on Are the Duskmourn Enduring Glimmers …
10 months ago
I know that Enduring Curiosity is only an enchantment and not a creature if it dies and then comes back. The text says so. But what about when you first play it? Is it only a creature then, or is it both? Basically, I want to know if I can Naturalize, etc. it at that time.
Yoif on
Behold, a Man!
11 months ago
NV_1980 I have minimal ways to deal with artifacts/enchantments such as Naturalize and Song of the Dryads and Season of Gathering, but I will likely add Steelbane Hydra as it is a great recommendation to deal with the limited removal issues.
I will replace a land for Ghost Town and likely put in Traverse the Outlands but I don't think I'll use Awaken the Woods
I did have Scythecat Cub in but removed it for I believe Ouroboroid While the deck is landfall based, it's mostly a +1/+1 deck and I like the different styles of win conditions it has between quickly scaling counters, mana ramp to bring in heavy hitters, land control with Strip Mine + play cards from your graveyard effects.
Otherwise, I'm glad you like the deck. I've made several changes to it but it's the first deck I've spent quality time building and improving, Bill is just the goat I love him.
MadlyTexas on
1 year ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
Balaam__ on
Angelic Jungle Jam
1 year ago
Maybe Naturalize would be a better fit than Disenchant, as you have more available at any given time than . Alternatively, I find Natural State to be worth its weight in gold. It’s cheaper to cast and the most threatening artifacts/enchantments appear early game and typically cost under .
Voodoo_Gremlin on
Human Commander Test
1 year ago
You may want to add some creature-based ramp. Noble Hierarch and Avacyn's Pilgrim do a good Llanowar Elves impression. Katilda, Dawnhart Prime lets all your creatures tap for mana, the final ability works with your current game plan and protection from werewolves is niche but can come up.
Ruinous Intrusion serves a purpose. The +1/+1 counters are relevant to your strategy and it's too damn expensive. Naturalize isn't flashy but it does what you want at half the cmc. If you want to exile two artifacts or enchantments at 4 cmc then go with Return to Dust.
For the two mana dorks I'd take out Wyrm's Crossing Patrol and Dragon Sniper.
For Katilda, Dawnhart Prime I'd take out Odric, Master Tactician. I've played him in the past and the juice of his ability is not worth the squeeze.
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