Destroy target artifact or enchantment.
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|Commander / EDH||Legal|
Naturalize occurrence in decks from the last year
Latest Decks as Commander
3 weeks ago
0/0. The deck was played back in the late 90's, but it was a very different deck back then. I started tinkering with this deck again back around 2018, but never made a serious commitment. When I finally did, COVID hit... and yeah.
Thanks again for all of your feedback! I'm going to take a serious look at adding in Sylvan Messenger . I'm not sure how I overlooked this card before, but thanks for bringing it up again.
Vanquisher's Banner - I'm just so torn on this, ugh! It is obvious why this needs to go into the deck, but I hate the thought of:
Coat of Arms
and losing the +X/+X bonus, that's pretty significant for how this deck goes from "ohh, look at those cute little elves," to "Holy ^#[email protected]*"
Glimpse of Nature
and upping overall the CMC
As for artifact hate, I decided to totally dump the Naturalizes from the deck, exclusively relying on Reclamation Sage being pulled from the sideboard. I swapped in Green Sun's Zenith but those might be removed after reviewing some of your other suggestions.
4 weeks ago
Hello! I commented on your Reddit post as well and just happened to find this browsing Tapped Out. I would start to focus working out your curve. Also, Lightning Bolt is efficient but it is extremely limited in its effectiveness in commander being only able to destroy creatures with creatures three toughness or less. I would argue that Terminate is better if you're on a budget and Deadly Rollick is best here as you're constantly looking to have your commander out. I believe Naturalize can be replaced by Krosan Grip or Nature's Claim . Often, artifacts will have powerful activated abilities that you can avoid with Krosan Grip . Also, split-second does circumvent countermagic which is key when stopping a combo or engine.
1 month ago
1 month ago
You know, I have recently fallen deeply in love with two cards; Empowered Autogenerator and Skyclave Relic . The Generator produces insane quantities of mana supremely fast, which I love. And if you're in a position to pay , you get 3 indestructible rocks tapping for any color.
In my opinion, cost reduction is superior to ramp, though.
So if you're looking to replace Lotus for something not dissimilar to The Immortal Sun , Sapphire Medallion might be right up your alley. Can land T1 with a Sol Ring or Mana Crypt in play and, in my experience, no player wants to justify wasting a Naturalize on it as they can't come to grips with blowing up a artifact that just sits there. But they fail to recognise your Snapcaster Mage now costs .
If you're looking for draw value however, perhaps Book of Rass ? It's a great manasink if you don't see good interactions at the moment or are light on counterspells and want to try and dig for them. Blue doesn't really care all that much about their life total, so it's fair game. Especially if you happen to gain control of a sturdy lifelinker.
If you're looking for both, The Immortal Sun works just fine.
So I think you need to ask yourself a very simple question: "What is more valuable to you?"
- Cost reduction throughout the entire game? Sapphire Medallion
-- Pros: Fast and reduces practically everything -- Cons: Does nothing else
- Repeatable, reliable card advantage? Book of Rass
-- Pros: Repeatable as often as you can burn mana -- Cons: Brings you closer to losing the game if you aren't careful
- Both? The Immortal Sun
-- Pros: Does both and more -- Cons: Draws a lot of attention and draw is only once per each of your turns
All said, all things considered, seeing your curve and seeing how you want to play faster than others so you can steal their things and get ahead of them...
2 months ago
3 months ago
Creature - Bear
When Naturalized Bears enters the battlefield, you may sacrifice it. If you do, destroy target artifact or enchantment.
It's Naturalize at sorcery speed, or Grizzly Bears - your choice. This would be a common, and might be more popular than Reclamation Sage for Muldrotha, the Gravetide decks or other green decks that need creatures to do the work of removal spells. Previously to the sage, Acidic Slime was the go-to creature for doing these effects, but it was expensive to cast and clunky. That being said, slime is still a great card and can often be a two for one with its deathtouch.
Create a niche, common card that innovates on an effect that is badly needed. For example, land ramp in red or blue.
4 months ago
I agree with MaRo about strive too. Boring, expensive ability that requires a lot of set up to get the most of it.
But that's only because they chose to design the cards that way. The ability itself does not inherently create these problems. Consign to Dust didn't have to cost to cast and an additional per extra target. I'd hesitate to reduce the primary casting cost to avoid a strictly-better Naturalize (though those already exist now so whatever I guess), but per extra target!? FFS that could have easily been and the card would be fine imo. Maybe if you're trying to be conservative about it. But is just absurd. And this is a consistent issue with these cards, and it's not a problem with the ability itself, it's a problem with the design philosophy that was in play when they designed them. I mean Nature's Panoply come on
Honestly the 5 strive cards IMO we are missing are Strive Mind Control, Polymorph, Flicker, recurr from GY and targetted sacrifice
Creature destruction? Damage? -X/-X? Protection? "recur from GY" can be done various ways on various targets. Artifacts, creatures, instant/sorcery, to hand, to battlefield, etc. The only Strive Bounce spell only targeted Enchantments ffs.
Either way, they're definitely in a position where bringing this back is unlikely. You're not going to excite people with the return of a mechanic that floundered the way this one did, regardless of if it was an issue with the core concept of the mechanic or the design and implementation of it.
4 months ago
If you were to enchant Chromatic Lantern with Curator's Ward, only the lantern will have hexproof. Curator's Ward only provides hexproof to the permanent it is enchanted on. If the Curator's Ward is removed, your Chromatic Lantern will no longer have hexproof as the enchantment giving it hexproof is no longer enchanting it.
If Curator's Ward also had hexproof, it would say so on a separate line. To better illustrate, Darksteel Plate itself has indestructible and gives the equipped creature indestructible. Notice how the two effects are on separate lines. Since that is not the case, Curator's Ward only provides hexproof to whatever it is enchanting.
Hexproof only protects something from being targeted. An effect needs to explicitly have the word "target" in its rules text in order for hexproof to protect against it. Hexproof will protect against a Naturalize but not against a Shatterstorm.
702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”