Destroy target artifact or enchantment.
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|Commander / EDH||Legal|
Naturalize occurrence in decks from the last year
Latest Decks as Commander
1 day ago
You know, I have recently fallen deeply in love with two cards; Empowered Autogenerator and Skyclave Relic . The Generator produces insane quantities of mana supremely fast, which I love. And if you're in a position to pay , you get 3 indestructible rocks tapping for any color.
In my opinion, cost reduction is superior to ramp, though.
So if you're looking to replace Lotus for something not dissimilar to The Immortal Sun , Sapphire Medallion might be right up your alley. Can land T1 with a Sol Ring or Mana Crypt in play and, in my experience, no player wants to justify wasting a Naturalize on it as they can't come to grips with blowing up a artifact that just sits there. But they fail to recognise your Snapcaster Mage now costs .
If you're looking for draw value however, perhaps Book of Rass ? It's a great manasink if you don't see good interactions at the moment or are light on counterspells and want to try and dig for them. Blue doesn't really care all that much about their life total, so it's fair game. Especially if you happen to gain control of a sturdy lifelinker.
If you're looking for both, The Immortal Sun works just fine.
So I think you need to ask yourself a very simple question: "What is more valuable to you?"
- Cost reduction throughout the entire game? Sapphire Medallion
-- Pros: Fast and reduces practically everything -- Cons: Does nothing else
- Repeatable, reliable card advantage? Book of Rass
-- Pros: Repeatable as often as you can burn mana -- Cons: Brings you closer to losing the game if you aren't careful
- Both? The Immortal Sun
-- Pros: Does both and more -- Cons: Draws a lot of attention and draw is only once per each of your turns
All said, all things considered, seeing your curve and seeing how you want to play faster than others so you can steal their things and get ahead of them...
1 month ago
1 month ago
Creature - Bear
When Naturalized Bears enters the battlefield, you may sacrifice it. If you do, destroy target artifact or enchantment.
It's Naturalize at sorcery speed, or Grizzly Bears - your choice. This would be a common, and might be more popular than Reclamation Sage for Muldrotha, the Gravetide decks or other green decks that need creatures to do the work of removal spells. Previously to the sage, Acidic Slime was the go-to creature for doing these effects, but it was expensive to cast and clunky. That being said, slime is still a great card and can often be a two for one with its deathtouch.
Create a niche, common card that innovates on an effect that is badly needed. For example, land ramp in red or blue.
2 months ago
I agree with MaRo about strive too. Boring, expensive ability that requires a lot of set up to get the most of it.
But that's only because they chose to design the cards that way. The ability itself does not inherently create these problems. Consign to Dust didn't have to cost to cast and an additional per extra target. I'd hesitate to reduce the primary casting cost to avoid a strictly-better Naturalize (though those already exist now so whatever I guess), but per extra target!? FFS that could have easily been and the card would be fine imo. Maybe if you're trying to be conservative about it. But is just absurd. And this is a consistent issue with these cards, and it's not a problem with the ability itself, it's a problem with the design philosophy that was in play when they designed them. I mean Nature's Panoply come on
Honestly the 5 strive cards IMO we are missing are Strive Mind Control, Polymorph, Flicker, recurr from GY and targetted sacrifice
Creature destruction? Damage? -X/-X? Protection? "recur from GY" can be done various ways on various targets. Artifacts, creatures, instant/sorcery, to hand, to battlefield, etc. The only Strive Bounce spell only targeted Enchantments ffs.
Either way, they're definitely in a position where bringing this back is unlikely. You're not going to excite people with the return of a mechanic that floundered the way this one did, regardless of if it was an issue with the core concept of the mechanic or the design and implementation of it.
2 months ago
If you were to enchant Chromatic Lantern with Curator's Ward, only the lantern will have hexproof. Curator's Ward only provides hexproof to the permanent it is enchanted on. If the Curator's Ward is removed, your Chromatic Lantern will no longer have hexproof as the enchantment giving it hexproof is no longer enchanting it.
If Curator's Ward also had hexproof, it would say so on a separate line. To better illustrate, Darksteel Plate itself has indestructible and gives the equipped creature indestructible. Notice how the two effects are on separate lines. Since that is not the case, Curator's Ward only provides hexproof to whatever it is enchanting.
Hexproof only protects something from being targeted. An effect needs to explicitly have the word "target" in its rules text in order for hexproof to protect against it. Hexproof will protect against a Naturalize but not against a Shatterstorm.
702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”
3 months ago
It is my personal feelings that whilie an awesome card, depths can be slotted into enough decks already doing good enough without being able to make a 20/20 Indestructible creature.
Something I haven't seen mentioned is that one piece is not a land, but both are with Thespian's Stage. This is increddibly difficult to deal with outside of answering Marit Lage, but they can just loam back both pieces until your opponent runs out of answers, esp brutal with Dryad of the Ilysian Grove (which also conincedentally lets depths tap for mana). In land based whenever you play something like Primeval Titan, Hour of Promise etc. you just find both pieces.
I'm not sure weather it would be a 'broken' deck, but I think that the decks that would gain the most don't need anything more to help them right now.
3 months ago
Hey fellow Nayan!
LOVE this list, I'm definitely going to take many of these cards over to my deck.
May I suggest some cards? Thanks. For card draw, Soul of the Harvest is a superstar, as it provides a decent body with a relevant keyword in addition to said draw. I don't like Bonders' Enclave, paying what is essentially 4 mana for 1 card in exchange for a (admittedly untapped) colorless source is not ideal in my mind... but if you're feeling ok with your colorfixing then perhaps it's ok :)
How about Zacama, Primal Calamity? Even as just a 9/9 keyword soup, it'd be decent, but having a Naturalize, Lightning Bolt, and, um, Bottle Gnomes on a stick is incredible. Maybe take out Akroma, Angel of Wrath as she has no function but to beat? Provides no additional value?
Just thoughts! Thank you for making this deck, I really did enjoy finding it!
3 months ago
@enpc, I see it as something stronger than Dark Ritual as it’s a net gain of three mana of any one color that you don’t need a turn one black source for with a colorless color identity. The only draw back compared to Dark Ritual is I can’t use it to play a turn 1 Demonic Tutor or a chain of mana rocks.
I get the Lotus is a one-time effect, but if your commander is a combo piece that results in the game ending then often times there really is no difference as to whether it’s a one-time effect or a mana rock. Any cheap card that instantly ramps you a net gain of three mana is going to make any consistently fast deck all the more obnoxious to counteract against and I feel that for any deck that can’t abuse this card in the same manner will have to overstock their own decks with enough cheap removal spells to guarantee they have an answer in their opening hand.
Heck, I enjoy running more spot removal than the average player, but the number of different fast combos feels so diverse that creature spot-removal and Naturalize-type effects alone aren’t good enough to counteract everything and the only thing keeping me from diluting my deck with more narrow answers is 1.) the hope that one of my opponents will be in blue to use counter spells to deal with a problem my deck can’t react to and 2.) the fact we’re playing a 100-card singleton format where having the perfect hand of fast mana cards is like winning the lottery and the odds of a fast win for my opponents happen to be low enough that I can at least squeeze a win in with my lower tier deck.
To some decks having a Jeweled Lotus in the opening hand is just as good if not better than a Sol Ring and an Arcane Signet in the opening hand and it’s those kinds of decks that make me feel like I either need to play blue or play a higher tier deck to stay in the meta.
The other issue is I feel like there’s a bottleneck forming amongst the power levels of cEDH where the lower and some mid-tier decks are losing the ability to compete as the years go by. I run a maxed out non-blue deck that costs over $2000 and if my deck is as strong as it can possibly be and yet fail to reach the ever-rising power-level bar that just leaves me with casual to look back to and I’m sure the casual meta would hate dealing with a mass influx of yesteryear cEDH decks that can’t find a home anywhere else, but that is the other issue that indirectly results from this. Granted I even admit it may be waaaay too much of an overstatement to credit Jeweled Lotus for such an earth-shaking event, but I do think there is a current trend taking place that is leading in such a direction and I do know only stronger cards that will further push the power balance will be printed for years to come. Jeweled Lotus may not be the single card to do it, but I do think it will be hallmarked as the catalyst for what’s to come.
This is just my opinion though as I’d actually love to be wrong about it.