Naturalize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Duel Decks: Elves vs. Inventors (DDU) Common
Rivals of Ixalan (RIX) None
Dragons of Tarkir (DTK) Common
Khans of Tarkir (KTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common
Magic 2013 (M13) Common
Innistrad (ISD) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
Rise of the Eldrazi (ROE) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common

Combos Browse all

Naturalize

Instant

Destroy target artifact or enchantment.

Set Price Alerts


M19

DDU

RIX

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Naturalize Discussion

Caerwyn on Selesnya Enchantment

13 hours ago

In the spirit of giving deckbuilding advice, and at the risk of sounding a bit obtuse, I don't think this deck is going to be competitive in Modern. Your only real protection is Sphere of Safety , which is too slow for Modern, and you will not realistically be able to benefit from either Celestial Ancient or Sigil of the Empty Throne , since you'll likely be tapped out after casting either, and will have to wait a whole turn before you can get any benefit. Finally, auras are just a bad strategy in a format with so much removal--your opponent can easily take out two of your cards using one of his or her own.

That said, Selesnya enchantments can be a fairly competitive deck, but it is an aggressive one, rather than a control one. The deck, often known as Bogles or Aura Hexproof, revolves around Slippery Bogle , Gladecover Scout , and Kor Spiritdancer to quickly drop low-cost hexproof creatures then start swinging with cheap enchantments like Rancor and other 1 mana auras (as well as Daybreak Coronet and maybe 1-2 copies of Spirit Mantle ).

However, if you want to keep with this plan, here are a few suggestions:

  1. Add some ramp, like Llanowar Elves (or the less budget-friendly Birds of Paradise or Noble Hierarch ).

  2. Add some more interaction, such as Path to Exile and maybe Naturalize in your sideboard.

  3. Add a few of the creatures from Bogles, even if you do not want to commit 100% to that strategy.

Strangelove on Mimeoplasm & Your Things

1 day ago

Yo I saw you were looking for help! I haven't built it yet, but here's my Mimeo Mill; It has a fat maybeboard. Here's every card I considered while building the deck.

(The goal was to make The Mimeoplasm as big as possible and then sacrifice it to Altar of Dementia ... relatively casual, but Mimeo can get pretty mean... especially with infect.)

Here's a great edh resource: Command Zone Deck Building Template

From your post, it sounds like you don't like Nekusar... but don't worry... nobody does! It's a burn deck and everyone at the table should target the player who's trying to slug everyone at once. It's a pretty weak strategy because it has poor politics and is easily disrupted. Remove Nekusar when he's about to cast a wheel and watch out for Tainted Strike .

Looking at your deck, a few things pop out right away: (1) You need more ramp, (2) better removal, (3) more draw. Focus on getting the engine turning before you're seduced by flashy plays that might work against you. If a card doesn't progress your game plan powerfully and quickly, cut it!!!

1) I count 5-6 ramp, but you want 10-12, all below 4 cmc. For a 5 drop commander you want about 46-47 mana sources. Good old Rampant Growth , Burnished Hart , etc, will serve you well.

2) You have a lot of clunky counterspells. Add in 3-4 board wipes, like Ixidron and Massacre Girl and swap niche and costly interaction for Beast Within , Naturalize , etc. Creatures like Ravenous Chupacabra are great too.

3) Draw!!! You can't play if you don't have cards. There are a lot of ways to draw 7+ cards a turn. Champion of Wits , Fathom Mage , and every version of Windfall ( Whispering Madness , Forgotten Creation ,etc) are killer in this deck.

My favorite card for this deck is Morality Shift . Its not the best, but its what I really want to do.

You absolutely need Mirror-Mad Phantasm . If you clone it with Mimeoplasm, you mill your whole library. Then cast a typical Laboratory Maniac for the win.

Apocalypse Demon is your budget Lord of Extinction .

Building on a budget is a rewarding challenge. Cut cards ruthlessly! Your commander already does what you want to do (...steal and play your opponent's creatures), so try to open up the deck and make it flow. Commander starts as a slow and clunky format, but its broken!

Good luck and +1

rwking082 on $50 Budget Hogaak Smash

1 day ago

I like it. I recommend some more artifact and enchantment removal, like Naturalize . Beast Within might be in your budget, too.

bushido_man96 on The Scarab Queen

1 week ago

Instead of Sylvan Library and Alhammarret's Archive , you could go with Fecundity or Collective Unconscious , or Howling Mine for extra draws per turn (although it is group friendly). Putrefy is still decent Golgari removal. Plague Wind is another one-sided board wipe. I like to run Naturalize at times, too.

TheMadRocketeer on Elves

2 weeks ago

DreadKhan, another great idea, and I think I have one of these, so maybe . . . About the only real removal I currently run is Nature's Way , Naturalize , and (situationally) Jagged-Scar Archers . Terastodon , though way above the mana curve for this deck, is something it could easily enough afford and is about as versatile as removal gets. This deck works well against most creature-damage based decks, so widely applicable non-creature removal may be just the thing to help get past lock-down situations that it is less able to handle in current form. And by the time Terastodon comes out, the elephants it gives the opponents will just get stuck between the elves' toes as they march across the battlefield.

lonesentinel on Plated Crusher

1 month ago
  • considering you're in green, you can afford to cut down to 35 lands.
  • Run more instant speed interaction and disruption like Naturalize and its many variants
  • Alternatively, run "fight" cards like Prey Upon since green doesnt have many direct removal, and your commander will probably be able to kill anything

kamarupa on Selesnya Aggro

1 month ago

Perhaps consider Faith's Shield over Gods Willing , as it applies to any permanent or even all if you're under 5 life. Vines of Vastwood is good, too. And, if you've got the $/desire, Heroic Intervention .

You're AVG CMC isn't super high, but I think it would be worth it to add 2x more Elvish Mystic and cut 2x Advent of the Wurm.

Since you've already stated you're playing casually, an additional 3x Temple of Plenty will be useful. Other lands worth considering: Oran-Rief, the Vastwood , Scavenger Grounds , Field of Ruin / Ghost Quarter .

I also suggest at least 1-3x Harmonize .

You're missing a lot of good removal spells that are available to Selesyna: Oblivion Ring , Journey to Nowhere , Cast Out , Path to Exile , Beast Within , Generous Gift , Return to Nature , Naturalize , Sundering Growth , Revoke Existence , Celestial Flare , Blessed Alliance - I suggest running 4x removal spells in the mainboard, and then a few options in the sideboard.

I suggest keeping a fairly standard structure: 22 lands, 24 creatures, 4 removal spells, 4 protection/counterspells, and 4 utility (draw card, synergy, evasion, lifegain, graveyard recursion or hate, etc) spells. This will give you 12 slots that will be pretty easy to swap sideboard stuff in and out, which will give you a lot more range.

I've found Immortal Servitude pretty useful.

RPGrinder on Riku Copy Deck

1 month ago

Nemesis Thanks, this helps out a lot. I guess my win condition is going to be mix of out value and Biovisionary combo (going to put the Rite of Replication there).

I put the Phantasmal Terrain there for Seasinger in case opponent(s) don't have Islands. Should I replace Seasinger and Phantasmal Terrain with something else?

Do you mean I should replace one of Abrade Naturalize or Shatter with one of your suggestions or should I replace all? I'm not a native English speaker and your wording is little confusing to me.

When you say too much protection, do you mean the amount of protective artifacts, or something else? If you mean the artifacts, which ones should I keep?

I put those three for extra protection against non creature spells and they fit the theme of copying things. Should I replace them?

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Naturalize occurrence in decks from the last year

Standard:

All decks: 0.01%

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.03%

Green: 0.28%

Golgari: 0.12%