
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Naturalize
Instant
Destroy target artifact or enchantment.




Voodoo_Gremlin on
Human Commander Test
1 month ago
You may want to add some creature-based ramp. Noble Hierarch and Avacyn's Pilgrim do a good Llanowar Elves impression. Katilda, Dawnhart Prime lets all your creatures tap for mana, the final ability works with your current game plan and protection from werewolves is niche but can come up.
Ruinous Intrusion serves a purpose. The +1/+1 counters are relevant to your strategy and it's too damn expensive. Naturalize isn't flashy but it does what you want at half the cmc. If you want to exile two artifacts or enchantments at 4 cmc then go with Return to Dust.
For the two mana dorks I'd take out Wyrm's Crossing Patrol and Dragon Sniper.
For Katilda, Dawnhart Prime I'd take out Odric, Master Tactician. I've played him in the past and the juice of his ability is not worth the squeeze.
TheoryCrafter on Beta Brackets Update Today
2 months ago
Personally, if we're going to have a whole bracket system, we may as well just unban everything that isn't an ante, conspiracy or is racist and set a minimum bracket for specific cards. Such as all cards currently banned means you can only play it in Bracket five while a card like Teferi's Protection can only be played in perhaps(?) no lower than bracket 3.
With that said I don't think there was a bad call the whole announcement. I know Y'all aren't happy about Coalition Victory. However, it's a spell with a mana cost of 8 and every color except Green has at least one counter spell with a mana value of 2 or less that can handle it. Not to mention the countless spells that cost one black mana to force a discard and there's cards like Naturalize to destroy Dryad of the Ilysian Grove or Leyline of the Guildpact(which some players won't be able to afford purchasing, anyways) as soon as Coalition Victory is cast.
While I don't ever see myself building a deck around Braids, Cabal Minion I can definitely see someday putting her in the Juri, Master of the Revue Deck I am currently building.
Because Sway of the Stars is now unbanned, it's not that difficult to win a game of Commander with Battle of Wits in it. One just needs to activate Spawnsire of Ulamog's 2nd activated ability to put a lotta Eldrazi on the battlefield, target Battle of Wits with Oblivion Ring or Detention Sphere, then cast Sway of the Stars for the win. Provided you can find a playgroup willing to tolerate a wish board of 103 or more cards.
May you draw well.
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
5 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
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More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
-
Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
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More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
Balaam__ on Balaam__
6 months ago
@legendofa I’m back with some more from a few sets.
•Silent Dart might qualify. The angle is a bit strange, but technically possible.
•Carrion Imp could be feasible from that angle.
These I’m not sure about.
•Dawn Charm At first I thought yes, then realized the hand position is opposite what it needs to be. We should see the person to whom those hands belong, yet we don’t. Maybe they’re reaching high into the air or something.
•Gruesome Menagerie I don’t think the zombie’s head is above ground and looking at his hand, I think only the hand burst out.
•Sigiled Sword of Valeron I don’t think it’s from the viewpoint of the guy holding the sword.
•Naturalize same as above.
•Magistrate's Scepter again, same as above.
I forgot to check against your list, so please ignore duplicates.
I was wondering if you could do me a favor. I tried my hand at building my first Pioneer format deck, and ran into a confusing issue. Idk the cardpool so I’ve been relying on various sources to check legality. One app said Cavern of Souls is legal so I added it, but that flagged the deck as Illegal. I checked a different source and it said it was legal, then another said no, and so forth. Do you know for certain whether it’s legal or not?
Balaam__ on Balaam__
6 months ago
I combed through the first Ravnica sets and found a few more legendofa, along with a bunch of probably not’s.
•Prophetic Prism (the Gatecrash printing, idk the abbreviation)
•Alive / Well (the Well part, obviously)
•Wear / Tear (the Wear part, obviously)
Probably Not’s
•All the Keyrunes. Again, I have no idea what the WotC-invented lore is, so I’m not sure if these keyrunes are small objects being held and looked at in the first person, or if they’re something entirely different. In any case, there are no hands shown so I doubt these qualify.
•Azorius Keyrune, Golgari Keyrune, Izzet Keyrune, Rakdos Keyrune, Selesnya Keyrune, Boros Keyrune, Dimir Keyrune, Gruul Keyrune, Orzhov Keyrune, Simic Keyrune
•Faerie Impostor hand, but I think the angle is too low to be any kind of FPP.
•Giant Growth definitely first person, but no hands, only shadow.
•Street Spasm I think that round portion under the hand is the top of a helmet, so not first person, but it could possibly be a big shoulder pauldron or something so I’m not 100% sure.
•Hands of Binding might qualify, but the angle is a bit off.
•Naturalize the angle is also too far removed from FPP I think.
DemonDragonJ on Which Card Should Replace Mortality …
9 months ago
I have a copy of Mortality Spear in my Kresh the Bloodbraided EDH deck, but the only methods for gaining life that that deck contains are Ravenous Squirrel and Vein Ripper, so I believe that it would be best to replace that card, and I would like to ask for advice on what card I should put into the deck.
I was considering Unleash the Inferno, since that is an interesting card, but it is too limited in what it can destroy; I considered Riveteers Charm, but one of that card's modes is the same as Jund Charm, so I have now narrowed my decision to Tear Asunder, which is strictly better than Naturalize, Cankerbloom, or Insidious Fungus, the latter two of which are nice, because they work with the deck's theme of profiting from creature dying, although one concern with that is that this deck does not have a sufficiently strong emphasis on recursion and/or reanimating creatures, so I need to ensure that I can reliably reuse those creatures.
What does everyone else say about this? Which card should replace Mortality Spear in my Kresh deck?
doc_frank_18 on
11 months ago
Maybe add Mandate of Abaddon and Monumental Corruption and Pitiless Carnage Caustic Caterpillar maybe Caustic Wasps with a little bit of Crumble and Dissenter's Deliverance maybe Feline Sovereign and Force of Vigor OOOOH! Must add ---- Glissa Sunseeker!!! and Glissa's Scorn with some Green Slime and some Manglehorn with a pinch of Naturalize and Nature's Claim and some Oxidize with Return to Nature and Tangletrap and Tel-Jilad Justice
DreadKhan on
Rocks Dragon Deck
1 year ago
I'm not sure if it's too 'non-Dragon', but I've had good results fiddling with Orcish Lumberjack, especially in a deck with Mwonvuli Acid-Moss, Lumberjack and Acid-Moss gives you access to a true Sinkhole effect (you can even play it on turn 2), and it can technically find a non-Basic Forest fwiw. Technically you only need to tap the Forest and sac it to Lumberjack to play an Acid-Moss, but Lumberjack can also give you a turn 2 Dragon that costs 5 mana, does your meta feature a lot of cheap kill spells? If not I wonder if that'd be worth your while? I don't know for sure if Atarka had Orcish servants, but Orcs live on that plane, so the lumberjack has a tangential connection.
Also, since it's gone down a ton in price, what about Utopia Sprawl? It makes your Forests better, and you can't cast it without a Forest I understand?
Since you're actually in Gruul, I would just run Mountain Valley over Evolving Wilds, this can find a Dual, or if you're desperate it can still dig out a Basic (that you can use the same turn Evolving Wilds would allow you), the only issue is if decks play cards that blow up non-Basics in your meta (most don't).
It's not entirely budget, but Up the Beanstalk is a very strong card if you actually plan to cast those big Dragons, and it replaces itself.
I'm not sure what your meta is like, but if people run Stax stuff that can ruin your day, you can include Dire-Strain Rampage, this sorcery offers you a Harrow effect if you wish, but it can Naturalize something, or Ghost Quarter someone's important land in a pinch. The best part is that it has Flashback. It's not the fastest effect, but I feel like it's certainly good enough for sideboard (especially on a budget), and since it can also just ramp you it might be fine mainboard, ymmv.
It's an ETB tapped land, but Treetop Village is a reasonable attacker if you end up desperate, with your curve it seems plausible that you'd be able to play an ETB tapped land, maybe x2?
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