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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. (Dying is being put into the graveyard from the battlefield.)
7 months ago
Creature - Spirit
When ~ dies, create a 1/1 white human creature token.
It’s the opposite of Doomed Traveler
Create the opposite version of a card you like with the same color and MV (change the wording and/or direction it takes)
1 year ago
Hey, I like your Teysa deck. I have a few suggestions for you to consider though, and hopefully they'll help.
First of all, Teysa decks love creatures. (Obviously, since that's basically what she cares about.) Because of that, I'd recommend running a few other creatures within the deck that could help you with her double-triggers. I'd recommend Pitiless Plunderer, Doomed Traveler, and Junji, the Midnight Sky as possible includes that trigger on creature's deaths. Viscera Seer is another helpful creature for sacrificing stuff, too.
Secondly, I want to start by saying that I love the idea to use Liliana's Contract in the deck. I've wanted to brew a Commander deck with it as a win-con for a while, but never did so. However, I feel like you aren't supporting it enough. You only have four demons in your deck, and an opponent exiling one of them makes the contract unusable. So, here's a few that you could add that would also work well with Teysa: Harvester of Souls can draw you an obscene amount of cards, because it looks at ALL non-token creatures, not just your own. Rune-Scarred Demon could help you with additional tutoring, especially if he dies and you bring him back. Dream Devourer can help you cast your spells later for cheaper, and isn't a lot of mana to cast, himself. Demon of Dark Schemes is a cool card that works with energy, but works without other energy support. It helps you reanimate creatures, and does a small boardwipe on entry.
I hope some of my suggestions help! My only other piece of advice is that if you're going to add more creatures, I'd remove a couple sorceries, maybe.
1 year ago
Why do YOU need to play Teysa Karlov in EDH?
If you have ever wanted to make your opponenets unsleeve and rip up their Damnation's and Cleansing Nova's, once you play Teysa you will never, EVER, cheat on her with such arrogant and overrused commanders such as Narset, Enlightened Master or Atraxa, Praetors' Voice. Overpowered and overplayed decks such as these make your fun MTG-playing friends secretely (or openly) long for the day that your house floods, destroying only your braindead commander decks and sense of self-righteousness. If you want all your friends to rue the day they sat down at a table with you, go netdeck a meta commander. If, however, you enjoy the company of human beings, avoid the pitfalls of noob deck buyers and and opt for fun yet still potentially powerful commanders which irritate your opponents juuust the right amount. Teysa is a great choice for a deck that can be over- and undertuned to just the right amount to suit your audince. She may not be a competetive-level commander, but for slightly more casual groups (anything power level ~7/8 or less) she is a blast to play and not too un-fun to play against!
Originally, I built Teysa as a token-centric budget commander deck (~$75 which you can find an updated version linked HERE) as my first commander deck and thus she holds a special place in my heart. Since then, my play groups have upped their game significantly and in response I have also began to upgrade and fine tune Teysa into a more combo-oriented deck with significantly more ramp, cheaper removal, and a considerably more optimized land base. Without Further ado, lets get into how I like to play my particular brand of Teysa Karlov.
Basic Game Plan
This deck is centered around getting out three basic components which when combined drain our opponentsd life incrementally, namely:
- A Sacrifice Outlet
- Fodder: A Creature/Creatures which we can sacrifice
- Drain: A Blood Artist-type effect (whenever a creture dies, you gain life and an opponent loses life)
Most of our creatures have a triggered ability that occurs when they die. Teysa will cause this ability to trigger twice if she is out, adding a TON of value to otherwise mediocre cards. Once we have our creatures out, we want to kill them, hence our first component is a sac outlet.
Since we want lots and lots of things we can kill to take advantage of our Blood Artist's and other effects, we have creatures that make creature tokens when they die (doubled by Teysa) to let us get 2, 3 or even more triggers off of a single one-drop. Ideally, we want to be doing multiple things at once every time we sac something, whether it be making tokens with Doomed Traveler, ramping up with Blood Pet, or simply triggering ablilities of other cards on our board like Grim Haruspex or taking advantage of our sac outlets themselves like Ashnod's Altar.
95% of games you play, you will win by draining your opponents life through cards like Blood Artist. Even a budget/lower power Teysa should have these three components.
How to Get to your Ideal Board State
Essentially every card we have in this deck which is not one of our 3 essential components listed above falls into the following 4 categories:
- Card Draw
Since the Commander format has become increasingly faster with players looking to win on much earlier turns, we need as much ramp as we can get in a deck without easily accesible ramp like green decks can. If your play group is more casual with a lower power level, consider removing some ramp to give your opponents a better chance to build their boards before you start popping off long turns that leave them waiting for their impending doom one life at a time.
Of course all commander decks need some good card draw, and black gives us plenty of options. We have plenty of access to cards like Night's Whisper which is always good, but since we want to kill our creatures we generally prefer to opt for things like
1 year ago
Overall you need focus and tuning still. I think going away from enchantments can be beneficial however you lose the enchantress draw effects like Mesa Enchantress either way is fine just remember you are at your core and lifegain /weenies deck unless you want to change that. Cutting some on theme cards is necessary but I'd still keep in the more impactful ones.
Some cards seem like the underperform. A few Doomed Traveler Brave the Sands Call To Serve rather then pious Evangelion Suture Priest is both sides on 1. Also not sure evangelon is not black white identity because of back half tbh. Angelic Overseer Big beefy flyer sometimes. For 5 mana Lyra Dawnbringer would be better.
I'd recommend looking up edhrec for better ideas these are just off the top of my head.
I'll check your list again later when I'm on a computer.
Atm have scrapped and restarted remaking an old deck. It excites and scares me as cards have gotten better and my old list is lost. Jazal Goldmane is difficult to build around. But fun nonetheless.
1 year ago
Ok, with more context, there are more cards I can suggest. Lurrus of the Dream-Den and Omen of the Dead are a pretty cool value engine. Gravebreaker Lamia is a version of Oriq Loremage. As you're also including , Doomed Traveler is perfect. To draw cards, I heavily suggest Grim Haruspex and/or Smothering Abomination. With enough tribal synergy, Species Specialist could work, as well. Oh, and Elenda, the Dusk Rose is just nuts. Bushmeat Poacher is another underrated card to draw cards.
1 year ago
Cards i’d recommend ditching:
Cathar Commando, its sideboard tech at best.
If you’re running cat combo, i’d suggest running to full 4-of Witch's Oven.
You’re at 65 cards, so should remove the chaff to get back to 60.
Another good way to generate constant deaths is Jadar, Ghoulcaller of Nephalia.
1 year ago
I know that Hushbringer prevents you from getting tokens as a result of Voice of Resurgence or Doomed Traveler dying. But what about Judge's Familiar and Cathar Commando abilities? Those are activated abilities and wouldn’t be affected, right?