Skyblinder Staff

Skyblinder Staff

Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip 3

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Skyblinder Staff Discussion

libraryjoy on Overperforming Cards?

1 week ago

Skyblinder Staff - it's a cheap way to make flyers pretty much unblockable, as not too many decks are heavy on reach creatures.

Archetype of Imagination is a bomb that makes your whole field pretty much unblockable.

Sephara, Sky's Blade is easy and cheap to get on the field early and a bit of indestructible for her, and she's a cheaper Avacyn, Angel of Hope for a field of flying creatures.

Verdant Sun's Avatar has found its way into many of my decks. I'm surprised by how much the lifegain helps, especially in any deck that wants to play big creatures (and mine usually do).

libraryjoy on Bloo Agroo

1 month ago

For suggestions, I'll start out with 2 cards that might fit into this strategy - Mizzium Skin and Skyblinder Staff . The Overload on Mizzium gives all your creatures hexproof, and skyblinder makes your fliers unblockable except to creatures with Reach.

libraryjoy on Dragon trial

4 months ago

Dragonspeaker Shaman is not Modern Legal. You can change the format to casual if this is just for kitchen table and not for FNM or other events. It looks pretty good. If you are looking for other cards to add, here are some of my favorites:

Dragon's Hoard

Sarkhan's Triumph

Skyblinder Staff

Dragon Tempest

Utvara Hellkite

Atarka, World Render (a bomb if you're willing to splash for the extra color)

Good luck!

Flooremoji on Here fishy fishy

6 months ago

Lets see...

As far as counterspells go, there are a bunch of better ones than the ones you are playing. Counterspell is better than Cancel I would reccomend not playing any 'soft' counterspells above 2 mana, so somthing like Dissolve or Dream Fracture would be better.

Reach Through Mists is also underwhelming, maybe try Deep Analysis or Serum Visions. Skyblinder Staff or Whispersilk Cloak seem a bit better than Invisibility, but if you like it Cloak of Mists does a slightly better job.

Most of your creatures that are just big are underwhelming, I'd reccomend looking into some creatures that do a bit more like Dreamscape Artist or your Mnemonic Wall.

libraryjoy on Best 1-drops?

9 months ago

I like

Blue:

Cloudfin Raptor

Cosi's Trickster depending on meta (ran it in a Thada Adel, Acquisitor deck for a while)

Telepathy

Green:

Taunting Elf

Elvish Herder

Sakura-Tribe Scout

Skyshroud Ranger

Scattershot Archer (especially if you have ways to give it deathtouch)

Sedge Scorpion

Traproot Kami in mono-green

Utopia Sprawl

Wild Growth

Red:

Dragonmaster Outcast

Quest for Pure Flame

White:

Kami of False Hope

Soulmender in any build that has "Whenever you gain life" triggers

Sigarda's Aid

Spirit Link

Colorless:

Skyblinder Staff in flying heavy decks

Elixir of Immortality

Signal Pest

Animation Module

Darksteel Axe

Glaring Spotlight

Gorgon's Head

Runed Stalactite in tribal builds to protect utility creatures

Stoneforge Masterwork

And I didn't forget black, I just don't play it so I don't have anything to add for that color.

libraryjoy on Birds

9 months ago

I run a similar deck to this, but focusing on getting out Sephara, Sky's Blade and then making her indestructible with Aegis Angel. It's a bit of a different take (and now I kind of want Watcher of Spheres or Stormscape Familiar in mine.) Skyblinder Staff is one of my favorite underrated tricks for flying decks. Makes your creatures unblockable except by reach. I play a lot of multiplayer casual, so my curve is a bit higher. It's here if you're interested: Sephara's Flock

psionictemplar on Artifact Deck

1 year ago

I'm going to try and base this advice/suggestions by section.

Creatures: Since you have 32 it's probably safe to say you want to be an attacking deck. Knowing that I would try to up the numbers on Etched Champion and Shambling Suit since they will probably be some of your best damage dealers. Arcbound Worker could also be upgraded to Sparring Construct. I only say this because it can move it's counter to an ugin token when it dies and worker can't. Very niche situation, but still.

I'm also going to suggest a couple extra copies of the Foundry Inspector for speed purposes since it will assist with some of the later suggestions I am going to make.

Lands: It looks like a random pile, but since you don't have any color requirements, I really don't know what to suggest for it.

Artifact: There's a lot of things that don't really assist with the creature/attacking plan so I'd suggest cutting the Clock of Omens and almost all of the Elixir of Immortality. Skyblinder Staff doesn't seem particularly strong compared to Cranial Plating and could probably be switched into something else. What I'm thinking is moving the Mystic Forge to the main and trying to work in a couple additional copies. Possibly in place of a couple Howling Mine's. What, I do think would be an interesting idea would be trying a Grinding Station as an alternate win condition in case the damage plan won't work out. It gives you an out against random problems like Ensnaring Bridge.

Planeswalkers: I think your copy of Karn could probably be more useful as an additional copy of the Ugin the Ineffible for redundancy purposes. That and it will contribute to the Grinding Station idea a lot more smoothly. If you are wanting a karn in your maindeck I think Karn, the Great Creator could be the most beneficial to you, since it could open up a tutor path to your sideboard slots.

Sideboard: I'm going to say this on the assumption you have a Karn, the Great Creator.

What I think would be most beneficial would be a silver bullet type approach with cards like Damping Sphere or Meteor Golem, possibly even Spine of Ish Sah. This could be very customized to whatever you get used to playing against.

Anyhow, these are my thoughts and if you want me to give you quantities on changes, then I'll gladly offer you those as well.

libraryjoy on Sig hard

1 year ago

On Thin Ice doesn't work for this deck, as it requires a snow-land to enchant, and your deck doesn't run any (and they will increase the cost quite a bit). If you don't have a Coat of Arms already, I would drop it for other things. It's a nice card, but will benefit other tribal strategies and is pretty expensive overall - Door of Destinies might be a better option. Sigarda, Heron's Grace is not actually in your list, so you'll need to drop a card and put her in. Make sure to type * CMDR * (no spaces) after the card name to show her as the commander. I would look for some ways to push damage through, like adding some equipment that gives trample Ring of Kalonia or Loxodon Warhammer come to mind. Skyblinder Staff makes any of your flying creatures blockable only by creatures with Reach, which is a pretty powerful effect, with a flying commander. Champion of Lambholt can quickly give you an army of unblockable creatures. Dictate of Heliod is another option for an anthem. I think Elder Cathar may be an underperformer here and better replaced with another creature. Maybe Juniper Order Ranger, Abzan Falconer, Aegis of the Gods, Baird, Steward of Argive, Goldnight Commander, Karametra's Acolyte, Krosan Restorer, Tuskguard Captain, Wild Beastmaster or Yisan, the Wanderer Bard. Good luck, and let me know if there are any specific questions you have.

Load more