Giant Growth

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Giant Growth


Target creature gets +3/+3 until end of turn.

janederscore on Minion Rushdown (Gruul Dragon Cheating)

3 weeks ago

Thank you! That's a good suggestion actually, I had been running Orb of Dragonkind as a tutor effect in an older version of this deck and found it dramatically too slow to be useful, but Commune is a good way to ensure that you can get one of your Minions or dragons in hand.

Not sure if it should be in as a 2-of or a full playset, though. I took out 2 Giant Growth for it here, though I'm not sure what else I'd remove if I wanted to run 4 Commune.

berryjon on Reworked Alpha Boon Cycle. Thoughts?

2 months ago

Giant Growth is perfectly balanced, and needs no tweaking. Seriously. It got reprinted into Standard with War of the Spark. Adding just makes it Titanic Growth or something like Sylvan Might.

Stardragon on Reworked Alpha Boon Cycle. Thoughts?

2 months ago

Alpha Boon Cycle reworked added a colorless mana to the casting cost to make them more balanced (some overpowered while other underpowered) and all useable while keeping to their core mechanic (3 of something but upgraded to 4 and raised their rarity to uncommon)

From Healing Salve to Healing Prayer:

Choose one:

Prevent the next 4 damage that would be dealt to any target this turn

Remove 4 counters from target creature you control or yourself

From Ancestral Recall to

Ancestral Foresight

Scry 4 than draw 1 card

From Dark Ritual to Shadow Ritual

Add to your mana pool

If this card was spent to cast a creature that creature gains a -1/-1 counter, if used to cast a noncreature spell lose 3 life

From Lightning Bolt to Lightning Squall deal 4 damage to any target this damage can't be redirected

From Giant Growth to Giant Surge

Target creature gains +4/+4 until the end and if blocked can deal damage as if it wasn't blocked

legendofa on Incredible budget combo elves

3 months ago

Tldr: Cut the Giant Growth and Life Goes On for more protection. Cut the Beast Whisperer and Regal Force for more direct searching.

How often do you use the Giant Growth? This would be my first pick for switching out for more protection. It buffs your creatures, but it won't help when your creatures get Murdered. With only a single Growth, it's also not going to appear reliably, and single-target pumping isn't really what I see this deck doing.

I'm also going to ask about the Life Goes On. Since this deck doesn't have any lifegain focus or interactions, how often does it change the course of a game? Can you point to multiple matches where it directly contributed to a win? Unless it regularly and specifically protects a win or avoids a loss, it's kind of out of place here, especially as a one-off. Lifegain for lifegain's sake usually just ends up diluting the deck and adding filler.

To go into this next thought, the goal for this deck is to ramp into big smashy creatures and attack, right? If that's the case, maybe switch the Beast Whisperer for Fierce Empath or Mwonvuli Beast Tracker and switch of the Regal Force for a second Empath or Tracker or another big scary creature. The Empath and Tracker will get your finishers in hand faster, and once you hit that stage, you want to be attacking, not drawing cards off a 5/5 without evasion.

If you're trying to stay inexpensive, the Heroic Intervention might be a bit much, Blossoming Defense is reasonable but not super cheap, and Ranger's Guile, Mwonvuli Beast Tracker, and Fierce Empath are all pocket change.

BossUltinuc on What are some affordable improvements …

3 months ago

So I built this Sliver focused deck, but I really don't have the budget to be spending $20 AUD per card so that I can build the sickest deck ever. Therefore, I'm wondering what some improvements I can make to this deck are to make it more capable, even if it isn't going to be winning any tournaments

Creatures x4 Cloudshredder Sliver x4 Diffusion Sliver x3 Galerider Sliver x2 Megantic Sliver x2 Venom Sliver x3 Manaweft Sliver x2 Tempered Sliver x2 Sentinel Sliver x3 Leeching Sliver

Instant x3 Shock x2 Giant Growth

Sorcery x4 Channel the Suns

Lands x3 Evolving Wilds x3 Transguild Promenade x4 Plains x4 Swamp x4 Island x4 Mountain x4 Forest

Cheiromancer on $5 Wizard Prowess

3 months ago

What do you think about Gift of Tusks? Cast it on one of your own attacking flyers after blockers have been declared and your 1/1 or 1/3 becomes a 3/3. The bonuses from casting still apply, so Adeliz's +1/+1 would trigger before she turned into an elephant. Or an enemy flyer could be grounded before attackers are declared, so they can't block you.

Likewise you could block an enemy with your Faerie Seer - it's almost as good as a Giant Growth.

legendofa on Good Card Design

3 months ago

I'm going to interpret "good design" as "easy to understand, balanced while being useful, neither overpowered or underpowered" and advocate for a couple of commons I like. Recoil is simple, but effective removal and a good control option. Consume Strength is a solid combat trick. And of course, it has a close relative that may be the most balanced card ever designed in Giant Growth.

BruhYouFarted on WG Aggro

4 months ago

I'm gonna agree with Spell_Slam on this one, with aggro decks, it's usually go big or go home. For example, most aggro decks want to be very consistent, so they run many playsets of their best cards. And while I agree that Savannah Lions is a good magic card, Squadron Hawk is better used for midrange decks and Giant Growth is very 'meh'. Personally imo you should gear the deck more towards a midrange strategy instead of a clunky aggro one.

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