Giant Growth

Giant Growth


Target creature gets +3/+3 until end of turn.

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Have (2) orzhov_is_relatively_okay819 , gildan_bladeborn
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Giant Growth Discussion

hiddengibbons on Blisterspit Burner

1 month ago


That’s not a bad idea. Keen Sense opens up the possibility for a red/green pump n’ dump with spells like Giant Growth, Mutagenic Growth and Scale Up on Kiln Fiend before using Fling or Thud. It wouldn’t take very many pump spells on Kiln Fiend. I used Blisterspit in my version because he untaps when an enchantment or mantle is cast

legendofa on Top 5 Counterspells Of All …

1 month ago

I think Mana Leak is a solid Standard/Limited baseline for counterspells, similar to Giant Growth for pump or Shock for burn. It has a reasonably cheap and flexible mana cost, and it's effective without being overly complicated or overpowering. It's not the best counterspell in the world, but it's reliable and easy to use. It's a perfect Core Set common.

Omniscience_is_life on Tokens and Devotion

2 months ago

A clone copies all copyable aspects of a permanent: mana value (CMC), mana pips, everything written on the card. Just not counters, one-shot effects like Giant Growth , aura/equipment effects, etc.

Neotrup on Obeka's Ability and "At the …

3 months ago

As Omniscience_is_life alluded to, there is a round of priority if a triggered ability triggers (if the active player controls The Gitrog Monster and discards a land, for instance). The round of priority also happens if state based actions are preformed (such as if a creature with -1/-1 counters dies due to Giant Growth wearing off). In general, yes, you'll have to do your stuff in response to the activation, but if you see that a state based action will be preformed or a triggered ability trigger, you can hold off. In the even there is a round of priority, the clean up step will be immediately followed by another clean up step.

proterran98 on Bruna

3 months ago

I attack with Bruna, Light of Alabaster , I have Eldrazi Conscription and Octopus Umbra in the graveyard.

1- if both auras go on bruna does she become a 18/18 or a 8/8? How do counters vs. cards like Giant Growth , effect base and power?

2- if bruna is enchanted by Octopus Umbra and Illusory Wrappings what is her base power and toughness? If she is enchanted with Octopus Umbra and I use Gigantomancer on her does she become a 7/7 or 8/8?

3 - can I choose to enchant with the eldrazi and NOT with the umbra?

4 - both have attack triggers, do they activate or has bruna already attacked?

Thank you

nathanielhebert on The Wanderlust of young Hans

4 months ago

I love the folksy flavour of this deck — I have the sitting version of Folk of An-Havva and an An-Havva Inn on hand, so tried this out, and actually won a few games! It was perilous, and it came down to setting up a wall of defenders, and slowly through attrition, Wanderlust saved the day.

As far as tweaking the deck, I was trying to think of similar ways to set up a solid defence, that would also work with the overall theme and fair-tale aesthetics — had me looking up cards by Rebecca Guay, and various artists instead of the usual methods.

I was saved a few times by the flashback on Moment's Peace , and it made me wish I always had a "fog" on hand to slow down my enemies. One idea was to run Constant Mists , prevent all combat damage that would be dealt this turn, and to counter the buyback effect of sacrificing a land, recruit the help of Groundskeeper . (Preferably with the older artwork by Alan Rabinowitz) He's a 1/1 green druid, which will take advantage of the Pendelhaven Elder ability and the artwork is painterly in execution. This way you could perpetually keep the attacking creatures stuck in Constant Mists loop while Wanderlust drives your enemy crazy.

Along a similar theme, Diligent Farmhand is another 1/1 druid, (Pendelhaven worthy) and fits in with the artwork aesthetics. For: 1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. A pretty straightforward Rampant Growth sacrifice effect, but the second part of his text got me thinking, "If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst." Muscle Burst ? Never seen it before, but it's a 2 cast instant that has the potential to outdo Giant Growth , Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. I can imagine if the graveyard is cluttered with Diligent Farmhand , it could start compounding, and possibly replace Evolutionary Escalation if looking for room in the deck.

If there's advantage to having cards in the graveyard with Muscle Burst , and we're pulling lands out of the graveyard for a constant mist around the An-Havva folk, there might be room in the deck for a Life from the Loam , (preferably with the crow artwork), Return up to three target land cards from your graveyard to your hand. and it's got, Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) , which will pour that Muscle Burst into the dirt, and keep your mist fodder in hand.

I like the above idea of a potential Maddening Wind in addition to the Wanderlust — it synergizes with the Song of Serenity too, so you can put dangerous foes on ice.

Lastly, since you're running a land for flavour, something like Petrified Field could also help with the Constant Mists engine.

Anyhow, thanks for the flavourful deck idea, Kudos!

Argy on extremely competitive pioneer

4 months ago

A deck can do well casually but, unless it's in a competitive environment, winning doesn't mean a lot.

Neither does the cost of a deck. When you play Standard, building decks can be very costly.

I certainly didn't build great decks to start with. I started playing competitively right away.

That was a hard way to learn.

I must've built over twenty decks in paper, in my first year of playing. All different types, and colours.

Some copied ideas I had seen my opponents play. Most were original ideas. I just wanted to learn to build decks that could keep up with the top ones in the meta.

Ending a match quickly is one way of winning, but there are many others that are just as effective.

This deck has the bones to be excellent. It does need a few tweaks to get it there.

For example, I prefer Titanic Growth to Giant Growth

Sometimes Become Immense is even better.

Keep tweaking and playing this deck, and don't be afraid to play it in a tournament.

Part of building is seeing how competitive your deck is, and adjusting it to make it better and better.

TheVectornaut on Revised RG wolves

5 months ago

ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless  Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.

All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.

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