Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Giant Growth Discussion

Neotrup on Obeka's Ability and "At the …

1 week ago

As Omniscience_is_life alluded to, there is a round of priority if a triggered ability triggers (if the active player controls The Gitrog Monster and discards a land, for instance). The round of priority also happens if state based actions are preformed (such as if a creature with -1/-1 counters dies due to Giant Growth wearing off). In general, yes, you'll have to do your stuff in response to the activation, but if you see that a state based action will be preformed or a triggered ability trigger, you can hold off. In the even there is a round of priority, the clean up step will be immediately followed by another clean up step.

proterran98 on Bruna

2 weeks ago

I attack with Bruna, Light of Alabaster , I have Eldrazi Conscription and Octopus Umbra in the graveyard.

1- if both auras go on bruna does she become a 18/18 or a 8/8? How do counters vs. cards like Giant Growth , effect base and power?

2- if bruna is enchanted by Octopus Umbra and Illusory Wrappings what is her base power and toughness? If she is enchanted with Octopus Umbra and I use Gigantomancer on her does she become a 7/7 or 8/8?

3 - can I choose to enchant with the eldrazi and NOT with the umbra?

4 - both have attack triggers, do they activate or has bruna already attacked?

Thank you

nathanielhebert on The Wanderlust of young Hans

1 month ago

I love the folksy flavour of this deck — I have the sitting version of Folk of An-Havva and an An-Havva Inn on hand, so tried this out, and actually won a few games! It was perilous, and it came down to setting up a wall of defenders, and slowly through attrition, Wanderlust saved the day.

As far as tweaking the deck, I was trying to think of similar ways to set up a solid defence, that would also work with the overall theme and fair-tale aesthetics — had me looking up cards by Rebecca Guay, and various artists instead of the usual methods.

I was saved a few times by the flashback on Moment's Peace , and it made me wish I always had a "fog" on hand to slow down my enemies. One idea was to run Constant Mists , prevent all combat damage that would be dealt this turn, and to counter the buyback effect of sacrificing a land, recruit the help of Groundskeeper . (Preferably with the older artwork by Alan Rabinowitz) He's a 1/1 green druid, which will take advantage of the Pendelhaven Elder ability and the artwork is painterly in execution. This way you could perpetually keep the attacking creatures stuck in Constant Mists loop while Wanderlust drives your enemy crazy.

Along a similar theme, Diligent Farmhand is another 1/1 druid, (Pendelhaven worthy) and fits in with the artwork aesthetics. For: 1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. A pretty straightforward Rampant Growth sacrifice effect, but the second part of his text got me thinking, "If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst." Muscle Burst ? Never seen it before, but it's a 2 cast instant that has the potential to outdo Giant Growth , Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. I can imagine if the graveyard is cluttered with Diligent Farmhand , it could start compounding, and possibly replace Evolutionary Escalation if looking for room in the deck.

If there's advantage to having cards in the graveyard with Muscle Burst , and we're pulling lands out of the graveyard for a constant mist around the An-Havva folk, there might be room in the deck for a Life from the Loam , (preferably with the crow artwork), Return up to three target land cards from your graveyard to your hand. and it's got, Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) , which will pour that Muscle Burst into the dirt, and keep your mist fodder in hand.

I like the above idea of a potential Maddening Wind in addition to the Wanderlust — it synergizes with the Song of Serenity too, so you can put dangerous foes on ice.

Lastly, since you're running a land for flavour, something like Petrified Field could also help with the Constant Mists engine.

Anyhow, thanks for the flavourful deck idea, Kudos!

Argy on extremely competitive pioneer

1 month ago

A deck can do well casually but, unless it's in a competitive environment, winning doesn't mean a lot.

Neither does the cost of a deck. When you play Standard, building decks can be very costly.

I certainly didn't build great decks to start with. I started playing competitively right away.

That was a hard way to learn.

I must've built over twenty decks in paper, in my first year of playing. All different types, and colours.

Some copied ideas I had seen my opponents play. Most were original ideas. I just wanted to learn to build decks that could keep up with the top ones in the meta.

Ending a match quickly is one way of winning, but there are many others that are just as effective.


This deck has the bones to be excellent. It does need a few tweaks to get it there.

For example, I prefer Titanic Growth to Giant Growth

Sometimes Become Immense is even better.

Keep tweaking and playing this deck, and don't be afraid to play it in a tournament.

Part of building is seeing how competitive your deck is, and adjusting it to make it better and better.

TheVectornaut on Revised RG wolves

2 months ago

ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless  Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.

All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.

ryangemus on Revised RG wolves

2 months ago

TheVectornaut Thanks so much for the help once again buddy! I've taken a bunch of your suggestions and love how it's looking. I was thinking about taking out both copies of Prey Upon out and adding another copy of Setessan Tactics , and use the other space to start making some room for like 3 copies of Vines of Vastwood . To fit in the vines I was going to put one in place of one of the other Prey Upon and then remove one copy of Asceticism , then either one copy of Lightning Bolt or Giant Growth . I'm kind of stuck between which one to remove, because bolt offers good versatility, but I also would not really missing the effect of the giant growth because I would still have three copies of it and could also kick the vines. Maybe drop a copy of bolt to sideboard and bring it in for instead of a copy of vines if I feel I won't really need it?

TheVectornaut on RG Wolves

2 months ago

From my own experience playing pure wolves in jank Howl of the Night Pack / Wolfbriar Elemental , Feed the Pack walls, golgari Kessig Cagebreakers , and my shaman kinship deck Size of the Fight in the Dog, I highly recommend Silverfur Partisan . He's good with friendly Giant Growth and enemy Doom Blade s flying around, and he's excellent with multitarget spells like Setessan Tactics and Strength of the Tajuru thrown in. If I had to cut something first, it'd probably be Brazen Wolves since a 3 mana (sometimes) 4/3 isn't as impactful as even a Spirit of the Hunt or Witchstalker . Interestingly, both of those wolves might make decent sideboard cards, the stalker especially. The new Sarulf's Packmate is a card I haven't tested but I think is worth looking into as well. Otherwise for the side, I'd start by adding some ways to stop removal from shutting down your creatures. Asceticism is a classic pick for slower metas.

Omniscience_is_life on Can you use removal spells …

3 months ago

It's funny and a little sad to see what mis- and disinformation new Magic players get fed.

In this case you may indeed target your own creatures with "removal" spells--they are easy to think of as a different kind of card but they are exactly the same as Giant Growth and its ilk, in the sense that they may target whatever you wish

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