Target creature gets +3/+3 until end of turn.
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|Commander / EDH||Legal|
Latest Decks as Commander
Giant Growth Discussion
3 days ago
Hello, DoktaDakka! Thanks again for your insight! I agree, there are a lot of problems with this deck. This is actually the older version of my new deck Aggro Bouncehouse. This version was mostly built just out of stuff I had lying around using pet cards (like flunkies and spriggan) and was aimed for a very casual setting. I recently wanted to improve it since I don't play in that setting much anymore. In the newest version, I ended up scrapping pretty much all of this list and rebuilt into a new, full aggro strategy.
Funny enough, there was an even older version of this deck (I've seriously had this deck in some form for almost 10 years now). That even older version actually used a ton of pump spells with playsets of Giant Growth, Vines of Vastwood, and Brute Force and threw them on small tramplers like Charging Badger. It was fun, goofy, and extremely weak against any removal ;D
5 days ago
Cards that only give you life are a complete waste.
Every single one of these cards has seen competitive play EXCEPT healing salve. Because some life for a card is never worth it.
Let’s say your facing down an army of creatures. You have 16 life and they have 18 damage. Sure that card saves you a turn, but so would any blocker, or removal spell.
Just gaining life is not a good effect.
1 week ago
Remake of Giant Growth.
Target creature gets +6/+6 until end of turn.
"Only the most powerful tactics stand the test of time." —Gamelen, Citanul elder
reimagine or remake an iconic blue, red, or black spell
2 weeks ago
good point about demonic embrace and inkmoth. IMO you have enough creatures at 16 including the inkmoths. What i like about the lens is possibly more potent in a green infect deck. the idea is that you draw before damage is dealt so you could cast a Giant Growth or any instant. with black it does seem to not synergize as well as i initially thought. Now i am thinking that since you have so much discard and removal, you may consider taking out yahenni's expertise. also, the Phyrexian Crusader is the only 3 cmc spell in the deck right now. I think 8 flying cards and a couple shadowspear should be enough evasion. Supernatural Stamina maybe good.
3 weeks ago
First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!
The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:
Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.
Some good utlity cards:
Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.
Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:
Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.
Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:
Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.
Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.
1 month ago
As an enchantment deck, I think Might of Oaks and Giant Growth can be replaced with an enchantment that is equal, if not superior, like Armor of Thorns or Hydra's Growth. I think your Natural Connection has better alternatives, there's far better spell based ramp, and you should use an enchantment, like Sheltered Aerie.
Cool deck though! Definitely like Sight of the Scalelords and Oath of the Ancient Wood. Have you considered Nylea's Colossus? You have far more ramp than my deck does, so it could be an absolute all-star in here.
2 months ago
I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.
1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.
2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.
3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.
I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!
2 months ago
While all the basic lands have been printed as rare in special editions, and Giant Growth back as a promo rare, Serra Angel is by far the most commonly reprinted rare that has been printed in a normal set as a rare, in multiple core sets, welcome decks, etc. It's last printed however was indeed uncommon, and so for the most commonly printed card with it's latest printing being a rare would be Shivan Dragon. It has 19 total reprints, and it's Core Set 2020 appearance is at rare!