Giant Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

Crow_Umbra on Commander vs Multiplayer 60 Card

6 days ago

It's funny that you mention Giant Growth, Niko9, as that was one of the "staples" of our playgroup at the time. Combat tricks were the name of the game, and we had a blast.

We typically only did Lunch Room if we had a big enough group that warranted the accelerated play. Sometimes we'd leave it for one of the last couple games of the night, to squeeze in one more before everyone realized it was 3am lol.

Niko9 on Commander vs Multiplayer 60 Card

6 days ago

Crow_Umbra Lunch room sounds amazing! I'd love to try it out sometime with a deck full of combat tricks like Giant Growth The explosive attacks that come from drawing all new seven and then using every single one, sounds kinda amazing : ) Though maybe it's a format where it's best just to bring existing decks and jam games. If everyone really put their minds to making broken Lunch Room decks, it would be the most brutal meta ever : )

Such a good idea!

Andramalech on Red-Glove Landscaping LLC.

1 month ago
  • Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!

  • Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.

  • Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.

  • Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?

  • This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.

the0ldknighte on Obeka primer

4 months ago

as a note for you Call for Aid Doesn't work with Obeka. Until end of turn effects are not triggered abilities, IE Giant Growth +3 +3 doesn't stick around with Obeka either. Until end of turn effects happen in the cleanup step which is after end step, yes even with end the turn effects there is still clean up. Compare with Hate Mirage which does create end of turn triggers.

Balaam__ on Balaam__

6 months ago

I combed through the first Ravnica sets and found a few more legendofa, along with a bunch of probably not’s.

Conjured Currency

Skull Rend

Orzhov Charm

Prophetic Prism (the Gatecrash printing, idk the abbreviation)

Simic Charm

Alive / Well (the Well part, obviously)

Wear / Tear (the Wear part, obviously)


Probably Not’s

•All the Keyrunes. Again, I have no idea what the WotC-invented lore is, so I’m not sure if these keyrunes are small objects being held and looked at in the first person, or if they’re something entirely different. In any case, there are no hands shown so I doubt these qualify.

Azorius Keyrune, Golgari Keyrune, Izzet Keyrune, Rakdos Keyrune, Selesnya Keyrune, Boros Keyrune, Dimir Keyrune, Gruul Keyrune, Orzhov Keyrune, Simic Keyrune

Faerie Impostor hand, but I think the angle is too low to be any kind of FPP.

Giant Growth definitely first person, but no hands, only shadow.

Street Spasm I think that round portion under the hand is the top of a helmet, so not first person, but it could possibly be a big shoulder pauldron or something so I’m not 100% sure.

Hands of Binding might qualify, but the angle is a bit off.

Naturalize the angle is also too far removed from FPP I think.

legendofa on Card creation challenge

7 months ago

Unkillable feels like a digital/Arena ability. (That's not a bad thing.)

Gavadey, Chaos Charger

Legendary Creature - Elemental Warrior

Flying, haste

Unkillable

When Gavadey, Chaos Charger enters, draft a card from Gavadey's spellbook.

5/5

(Spellbook: Disperse, Fire / Ice, Flame Discharge, Fog, Frost Breath, Giant Growth, Hydrosurge, Lightning Bolt, Pit Fight, Pyroclasm, Windstorm, Creeping Trailblazer, Lightning Stormkin, Risen Reef, Song of Creation)


Create a Giant in a color pair that doesn't have a Giant.

Gidgetimer on New Blocking Rule (banding?)

7 months ago

Current rules are unintuitive and create feel bads for beginners is the reasoning I figured. Until the rules change goes into effect someone can:

  • Attack with a 4/6

  • Get blocked by 2 2/2s

  • Choose damage assignment order

  • Have defending player cast Giant Growth on first creature in order

  • Lose their creature while not killing any blockers despite having damage to kill one of them

Not having a round of priority between blockers being ordered and damage being dealt would also reduce the feel bads. But just completely removing damage assignment order accomplishes the same thing without having to create a new turn based action.

TypicalTimmy on Card creation challenge

7 months ago

Create a card that feels like it should be in alpha? Okay


Morning Dove

Creature - Bird

Flying

1/1


Remember, Alpha and Beta were still prior to power creep. Back then unless you had another flyer, or a bolt, you had no way to stop it. So a 1/1 for 3 was not that bad. This would have also been prior to the playset rule, where you could only have 4 nonbasic cards in a deck at a time. So you could run 20 Morning Doves, if you wanted.

Your goal would be to play more doves than your opponent has removal, and win based on 1/1 flyers that you could easily pump with spells such as Blessing and Giant Growth


Ninja, but same challenge so mine is acceptable still.

Challenge: Make something that feels iconic to D&D

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