Creature — Eldrazi Werewolf
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, put a 3/2 Eldrazi Horror token creature onto the battlefield.
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|Commander / EDH||Legal|
Latest Decks as Commander
Howling Chorus Discussion
3 years ago
The ability is still on the stack. Once a spell or ability is put onto the stack, it stays there until it either resolves or something else specifically counters it (or a weird effect like Glorious End removes it). Even though Restore the Peace removes Howling Chorus from the battlefield, it doesn't do anything to affect the ability already on the stack.
3 years ago
Here's the deal. my opponent has Howling Chorus Flip (transformed) with a player damage triggered ability. When this ability hits the stack I cast Restore the Peace. When Restore the Peace resolves does this remove Howling Chorus Flip ability from the stack, or would my opponent get his token? I realize this may be a simple stack ruling but my group is split on this, so we need a neutral ruling. thanks!
4 years ago
I think the Heirlooms are just too slow to work properly. The only card I can think of that would work really well with Heirloom is Heir of Falkenrath Flip, which does not belong in this deck. May be worth testing though. Turn one Heirloom, turn two Pacifist, turn three equip and you get yourself a 7/7 -Creature with first strike when your opponents turn starts. Wastes up to two Mana on turn three, without being able to attack immediately though. The cost is propably too high, especially if your opponent is able to transform her back. But on second thought, she will be now able to attack even in human form, since the weapon does not transform back, right? Getting a 6/6 with first strike on turn four seems ok. I am not sure if this scenario is rewarding enough to warrant four copies of the equipment though, since it is obviously way worse if your earlygame consists of Ulvenwald Captives, Duskwatch Recruiters or Prowlers instead of Pacifists.
I personally like Shrill Howler Flip and think he is a great creature to use with the +4/+4 buff of Ulrich of the Krallenhorde Flip, especially if he is already a Howling Chorus Flip. Should be good with the Ashmouth Blade Flip as well, even if the first strike becomes irrelevant. Producing tokens to chumpblock or to put on more pressure is really valuable in my opinion.
Tangleclaw Werewolf Flip found a place in the Sideboard of my Werewolf-Deck. In my opinion he is a bit too defensive to justify a spot in the Maindeck, but is great against decks that try to overwhelm you early, such as White weenie.
If you are looking for a deck that does focus on transforming your Werewolves early I would suggest taking a look at DownTheyFalls How many wolves flipped? ALL OF THEM, which I based my own deck on. It does a great job at doing exactly that: Flipping the Werewolves. Especially the addition of Shreds of Sanity has been really valuable, since it basically functions as an extra copy of Waxing Moon.
4 years ago
I know it doesn't answer all of your question, but you can see all the EMN cards so far here.
I'm sure the Meld cards might be tricky, but when you get a spare moment (har!), I'd really appreciate it if you could connect the remaining Werewolves to their back faces:
- Conduit of Storms → Conduit of Emrakul
- Shrill Howler → Howling Chorus
- Smoldering Werewolf → Erupting Dreadwolf
- Tangleclaw Werewolf → Fibrous Entangler
- Ulrich of the Krallenhorde → Ulrich, Uncontested Alpha
Thinking about the Meld cards, maybe you could just connect the front and back faces too. We know they don't actually Transform, but it would be a fine work-around.