Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Printings View all
|Eldritch Moon (EMN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cathar's Shield occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Cathar's Shield Discussion
2 weeks ago
Here's what I recommend to cut:
Aegis of the Heavens: only buffs one creature.
Rootgrapple: 5 mana is a lot for this kind of removal and you have better removal.
Diabolic Tutor: Unless you digging for a specific combo, should be able to cut.
Garruk, Primal Hunter: Doesn't really fit the theme. If he had a great ult/emblem then maybe keep him since with walls you can defend PWs better.
Fruit of the First Tree: Too situational. Also, it would hurt to get hit by Path of Exile with this
Oblivion Ring: There are better options that are also cheap in Orzhov colors. You also have a good bit of removal. Better to have something be permanent.
Spirit Shackle: Fun and Janky but not much else.
Fireshrieker: Good card. Doesn't fit theme.
Cathar's Shield: Equip is too expensive. You're better off with a global enchantment that grants vigilance.
Nyx-Fleece Ram: One life per turn isn't the best rate.
Grizzled Leotau Not the easiest to cast and too vanilla.
Warmonger's Chariot: You have quite a few effects that already let your defenders attack but this only allows 1 to attack. Also, you don't have a ton of defenders.
Not quite 30, but that's what I believe to be easy-ish cuts.
5 months ago
There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .
Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.
Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.
Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore
Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.
Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled
Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn
You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.
6 months ago
@vehiclemaster - I had Exsanguinate before in this deck, but i removed it since i rarely use it even before as a finisher.. but should I feel that I rarely win due to lacking finishers, I might add it back or Torment of Hailfire or both.. thanks!
@VEILofAUTUMN - I prefer Swiftfoot Boots over Lightning Greaves for this particular deck, since i have spells that i need to target my creature/s. I also prefer Serra's Blessing and Brave the Sands over Cathar's Shield and Accorder's Shield , since it harder to remove enchantments than artifacts and both enchantments covers my whole board.. Slagwurm Armor though might replace my Ensouled Scimitar .. So far, when I play, I rarely use its activated ability, and Slagwurm Armor has lower cmc to put in the battlefield, which opens for more mana to cast other spells.. Thanks for the suggestions!
6 months ago
7 months ago
Does Judge's Familiar fit in budget?
Have you considered a Glint Hawk / Artificer's Assistant / Neurok Familiar / Sky Theater Strix / Serra Disciple as a Bone Saw / Springleaf Drum / Cathar's Shield / Herbal Poultice beatdown/value engine?
Thrummingbird offers a +1+1 counters theme, but I don't feel like there is enough in the low-to the ground slots to make it work.
8 months ago
Having Goldfished the deck a few times I'd like to suggest more Rocks. LOTS more rocks. You want to have turns that chain spell into spell into spell with Carah triggers. Carah will take care of the card access, but it's on you to get the mana base to abuse it.
Speaking of getting a mana-base: Scaretiller is a absolute unit of mana acceleration. Carah will impulse-draw you into lands for your land-for-turn drop, and if you end up with lands in your hand: Scartiller will put them into play.
Better plan: Use Carah's impulse draw to get your land-for-turn, use Scaretiller on the Fetch land in your graveyard to fetch every turn, and pitch lands you draw to Flame Jab for extra triggers.
I really like fetchlands in Carah: partly because of Scaretiller, partly because of deck-thinning. I run Terramorphic Expanse, Evolving Wilds, Warped Landscape, and all three Panoramas in my build, and they're all outstanding.
Please let me know how it goes when you play games with her! I'm very interested in hearing about this deck. C:
9 months ago
Though Paradise Mantle may be out of the budget.
11 months ago
Nice deck! I also have a Traxos deck that I've had a lot of fun playing.
Some cards I would suggest are Meekstone . It's very powerful, and there is nothing funnier than casting Meekstone and untapping your own Traxos haha.
Infiltration Lens for the card draw.
Crucible of Worlds is good with your sac-lands.