Cathar's Shield

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cathar's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Max_Hammer on $5 Red Improv

1 year ago

Hey, question here, have you considered Tooth of Chiss-Goria instead of Cathar's Shield?

This deck is really cool, but aside from being an 0-cost artifact, I don't really see the value in the shield.

Either way, you should definitely replace it with the simply superior Accorder's Shield if you don't like Chiss.

wisegreenbean on Defender 2.0

1 year ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

legendofa on Card creation challenge

2 years ago

seshiro_of_the_orochi I think add Legendary to your card is a quick errata.

Gara Lavaborn

Legendary Creature - Turtle Warrior

Trample

Sacrifice an artifact: Gara Lavaborn gets +0/+1 and gains hexproof until end of turn.

Sacrifice a creature: Gara Lavaborn gets +1/+0 and gains menace until end of turn.

2/3


Create a basic, standard-issue set of armor, similar to Bronze Sword or Cathar's Shield .

Mr.Beaver on Competitive Jhoira Artifacts Deck (Under $100)

3 years ago

Really cool deck! I feel like having more draw power could be more useful than some of the 0 drops you have. For example, Preordain, Anticipate, and the other draw spells in your maybeboard could replace artifacts like Cathar's Shield, Briber's Purse, Orochi Hatchery, etc. There are also a few other 0s that might be worth looking into, like Everflowing Chalice or Mishra's Bauble. These are a bit more costly, but I think are still worth considering. Either way, this a really interesting build!

Adversarial on Me Smash You Dead

3 years ago

Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.

Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.

I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.

The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.

Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.

The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.

I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.

Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.

Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.

I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.

Apollo_Paladin on Me Smash You Dead

3 years ago

Hey I'm glad the suggestion helped:

Some other things to possibly consider here...

  1. 4x Infiltration Lens instead of 4x Bonesplitter to provide yourself some much-needed card draw in a deck that has such a low mana curve and likely empties its hand rather quickly.
  2. Possibly some 0-Mana Cost Equipment to further play off your creature synergy (and the card draw from Infiltration Lens). Popular choices might be something like: Spidersilk Net and Cathar's Shield, and then combined with your card draw you could really ramp up those creatures quite quickly (particularly with Sigarda's Aid in play since you can spend up your mana on opponent's turns to really play into the Speed theme I see here.
  3. I would really REALLY recommend dropping down to 20 lands with this build, and then probably do in a few Puresteel Paladins and maybe couple copies of Sram, Senior Edificer which might further help out the card draw (which really is what I see being key for this deck to just be a monster and regularly achieve speed victories with extreme frequency hahaha...) You won't need as much land in the deck if you can draw a high amount of cards cheaply.
  4. Some Kor Duelists would combo extremely nicely with your Hammers, making him a potential game-ender when he swings.

I can see massive amounts of Card Draw and the ability to auto-equip any of your stuff permanently with Sigarda's Aid being just devastating, buteven as-is this is a really nice build, so please don't take my suggestions as criticism. Just some things to possibly play around with if you like this deck (I sure do) and want to tinker with it some more to see what else it can do.

Cheers!

EnbyGolem on A Knight's Tale

3 years ago

Have you considered adding Sram, Senior Edificer in? While not a knight, they can get you some great card draw!

For equipments, generally Cranial Plating looks like it could be good for this deck.

If you specifically want more equipment/artifact triggers, adding in free-to-cast cards like Accorder's Shield, Cathar's Shield, Kite Shield, Bone Saw, or Spidersilk Net are something you could look at. While they don't give amazing abilities, the free triggers can be amazing!

My personal favorite equipment though has to be Explorer's Scope. I think it is really underrated in aggressive decks as it essentially adds ramp potential to your already aggressive/artifact matters strategy.

Load more