Shrill Howler

Creature — Werewolf

Creatures with power less than Shrill Howler's power can't block it.

: Transform Shrill Howler.

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Legality

Format Legality
Custom Legal
Canadian Highlander Legal
Legacy Legal
Unformat Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Limited Legal
2019-10-04 Legal
Duel Commander Legal
Tiny Leaders Legal
Modern Legal
Commander / EDH Legal
Highlander Legal
Leviathan Legal
Pioneer Legal
1v1 Commander Legal
Vintage Legal

Shrill Howler occurrence in decks from the last year

Latest Decks as Commander

Shrill Howler Discussion

Epicurus on Card creation challenge

8 months ago

A15Life there are a lot of werewolf creatures with transform. In fact, the transform mechanic was created around werewolves. There's a shit-ton of werewolves with the transform mechanic:

And all of this is without mentioning all of the non-werewolf HUMAN creatures with the transform mechanic, and the card I created makes all humans werewolves too. So yeah, there's a bit of use for Autumn Moon's ability to make a werewolf transform.

Sorry. Continue.

Catpocolypse on Werewolf Aggro

1 year ago

Coolio. Sooo, where to start. Just based on how the deck has lots of singles, Im guessing that you own most/all of these cards. Thats fine, it just won't be as smooth as a deck you made then ordered. I would drop Vivien's Invocation . Its really pricy, mana wise, and none of your creatures have a high enough power for the second ability to really come into play. Now your deck is down to 60 cards. Good, keep it there. Due to Immerwolf , Shrill Howler  Flip, Smoldering Werewolf  Flip, Tangleclaw Werewolf  Flip, Ulvenwald Captive  Flip, and Vildin-Pack Outcast  Flip cannot transform. You can figure out how to deal with that, if that is a problem you come across. Mayor of Avabruck  Flip is a important card in most Werwolf decks. Howlpack Resurgence is an incredibly important card, so important that i have never seen a werewolf deck that didnt run it. Its somewhat pricy, but Collected Company is a powerful card, especially in a creature based deck like this.

Neotrup on How does Descendants' Path work?

1 year ago

There is an interesting interaction with two Descendants' Path . If you do control a human, say Noble Hierarch , and two Descendants' Path 's, in your upkeep both will trigger. If the first resolves and reveals Lambholt Pacifist  Flip so you cast it for free, that resolves, then the next Descendants' Path resolves and reveals Shrill Howler  Flip. You will be able to cast Shrill Howler  Flip because you now control Lambholt Pacifist  Flip, even though you did not control a werewolf when the ability initially triggered.

FatesAwakener on G/R Werewolf Aggro

3 years ago

I don't know, should I add Waxing Moon over 1 Moonmist so you don't have to pay 6 for Shrill Howler  Flip and Kessig Prowler  Flip or should I keep it the way it is?

Moby_Copperfield on It Goes Bark *Updated*

3 years ago

Fair points especially around sweepers :)

My take on Wolves is built around Shrill Howler  Flip and it's in-built evasion. So for me the instant pump spells are there to get its damage through. But it is definitely vulnerable to removal/board wipes!

Moby_Copperfield on He Cried Wolf

3 years ago

clayperce Nice suggestion.

I'm considering Sixth Sense for card draw.

It doesn't work with Silverfur Partisan, but trampling wolves or Shrill Howler should provide repeated card draw.

And against control, I'd side in Hermit of the Natterknolls  Flip. I've not tested this since so few of my mates play control decks!

TheACTR on They'll Catch You On the Flip Side

3 years ago

I would agree that Shrill Howler  Flip and Ulrich's Kindred Make good candidates for the axe. I refuse to play the howler as I feel it was a missed opportunity to be a good wolf/werewolf support card and instead they made it eldrazi support. The latter, as you have already noticed is a pretty heavy mana sink for a limited ability in terms of use. I love Conduit of Storms but I can see how his usefulness varies. My concern now would be that you are removing 3 creatures and I am suggesting you add 2 so you are losing bodies. For a Gruul deck based on tribal interactions losing creatures hurts.

After taking another look at my own deck I can make a couple more suggestions for creatures you could replace those three with:Adaptive AutomatonTaurean MaulerChameleon ColossusTangleclaw Werewolf  FlipVildin-Pack Outcast  FlipWolfir SilverheartThese are all really powerful or offer good utility and are almost always better to draw than Howler, Kindred, Storyteller or Conduit.

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