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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Sunlance deals 3 damage to target nonwhite creature.
4 months ago
Spell_Slam thanks for the suggestions! I had all the same doubts and you really killed it with the cards! I actually forgot about Coiling Oracle, Sunlance and Growth Spiral, these are all great suggestions! I might add more Ephemerate, Forest and Island as you said for the mana base
4 months ago
I like the idea! It looks slow; way too slow, even for midrange.
I think the biggest issue is that your mana base is mostly made up of tap lands. I think you could easily get rid of Heap Gate and Citadel Gate for a couple more basics.
Riffing off the idea of Augur and Ephemerate, I think your deck could really take advantage of Coiling Oracle. It will baseline draw you a card, but will also let you play multiple gates a turn to negate the tapland disadvantage. I think you could easily swap out Augurs for those. I guess you could also think about cards like Growth Spiral or Explore.
Since you are playing mostly evasive infect creatures and Apostle's Blessing and removal, I don't think you need Rancor in your deck.
Keep in mind that Utopia Sprawl only enchants forests, which could occasionally be a problem. Maybe a full playset of Oracles would be better, since you have great fixing already with your tap lands.
I find you are going pretty deep into black, which can make things awkward with your gate colour choices. Have you thought about playing White removal instead? Maybe Journey to Nowhere could be good over Cast Down? Maybe Sunlance over disfigure to kill even Festival Crasher?
4 months ago
Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.
Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.
Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.
Banisher Priest is good.
Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.
Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.
Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.
Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.
Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.
Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.
From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.
Welcoming Vampire is good too.
Feat of Resistance is nice.
Gods Willing is good.
Aligned Hedron Network is good.
Font of Vigor - see previous comment
Sunlance - any other removal that I've mentioned
Also consider Sphere of Safety.
I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!
1 year ago
If you're willing to deviate from the Angel plan, this deck is screaming for Squadron Hawk. Stalwart is decent, but the rest of the angels here are pretty behind the curve for pauper; you could consider Guardian of the Guildpact, but even that is probably more of a sideboard card. If you're going to stick to angels, I'd strongly advise going mono white; the splash just isn't worth it for a 4-mana 2/2 flyer that you can dump extra mana into to give protection temporarily, generally.
Also: Journey to Nowhere is going to be a better card most of the time over O-ring.
Potion of Healing isn't doing a whole lot, either; it replaces itself, but the deck doesn't have a method of taking advantage of the lifegain. If you're going to stick to a high mana curve, I'd suggest something like Traveler's Amulet, Wanderer's Twig, or Renegade Map - or better yet, just up the land count. 20 is very low with the amount of 4-drops you've got.
1 year ago
So, ur deck is kind all over d place, no offense. U decided wat u want ur deck 2 do, but not How (+1 counters vs enchantments, win con etc) and some cards haver no place in there (some odd ones R d Soul's Attendant (fits swarm strategy better), Rhox Veteran (needs swarms and .. i really dont like dat card lol) and d Arcbound Mouser (needs other artifact creature 4 it's ability), Rising Populace (outclassed as far as cmc goes, and ia more of a aristocrat card)and u lack evasion (only d princess may avoid some blockers. Ill assume u want a more direct aggro strategy. Lets focus on creatures first, Sacred Cat os quite Nice, even better agains removal heavy, Healer's Hawk is another 1cmc slot and adds evasion. At d 2cmc u can fill with some 2/2 lifelinkers (LL) (there r some Functional reprints of Ajani's Sunstriker If u want other models and Sungrace Pegasus 1/2 flying LL. On a heavier cmc u can consider Seraph of Dawn as a finisher, a 2/4 LL with flying is Nice. u could consider ETBs pumpers like Dawnfeather Eagle so u can hit and still keep ur defenses up. On d +1 counter profit u could consider maybe Ainok Bond-Kin giving ur creatures with +1/+1 d first Strike ability. I would drop d enchantments pumps since u wont b protecting ur creatures. As Far as removals Go, 8 cards should b enough i Guess. U could use Oblivion Ring or Journey to Nowhere and Sunlance , there r some other Fun options like Weight of Conscience . I would also drop Battlefield Promotion , Moment of Triumph and Wanderer's Strike . Shoulder to Shoulder could be paired with Unbounded Potential for some card draw. White doesnt have dar many card advantage maybe Revitalize could help u 2, and drop 2 Idyllic Grange 4 2 Secluded Steppe . Dis r Just some random thoughts, d most important is 2 have Fun. Oh, and when starting a New deck, think about d rules of 4 (9-10 different non-land cards, 4 copies each so u can reproduce more consistent outcomes )
1 year ago
Whenever a player casts an aura or equipment spell, ~ deals damage to that player equal to that spells converted mana cost and you draw a card.
, sacrifice ~: Return target aura or equipment card from your graveyard to your hand.
I really like this card. It's a symetrical white punisher card. Non-combat damage is unusual, but not unheard of in white (Sunlance). You can utilize this in equipment or enchantress decks to draw cards, and it can recurr a needed spell, while also giving you a chance of getting rid of it if it gets too dangerou
Create a 1-drop for a bear tribal deck. Bonus-points if it somehow deals with snow-cards.
2 years ago
Heal could be Bandage, which in almost every scenario will be better for you.
Healer's Hawk has been out for a while now. Have you made the switch? It should definitely be there over Suntail Hawk.
Icatian Javelineers can ping a Delver or something annoying for free.
Kor Skyfisher is one of the best common White creautres, period. It can pick up some of your utility lands in the mid game for extra value, or draw you an extra card with the Inspector, or if you play the Javelineers you can reset the counter for more ping, or you can reset a Journey to Nowhere onto a better target. I would definitely play that over Tundra Wolves.
I think you could cut to 17 lands with this deck. You won't need more than 2-3 lands and can easily keep 1-land hands in most cases. If you end up playing Battle Screech you might consider going up to 18-19 lands, though.
3 years ago
My first modern deck how Humanity works. by using raging aggro by putting stuff like Thraben Inspector , Boros Elite and buff them with stuff like Coat of Arms or Honor of the Pure could be good late-game buffs.
Removals- In this case, there will be no stuff like Path to Exile because it's kinda budget so I've have decided to put stuff like Fiend Hunter , Banisher Priest or fast spell-like Celestial Purge , Seal Away , Sunlance etc.
Mana ramp- Since this an aggro deck so it should include too much mana ramp for the help, But this case for sparing I've have decided to include Talisman of Hierarchy , Pillar of Origins for an emergency.