Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight

First strike

When this enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Knight of the White Orchid Discussion

Kazuhahaha on A House of Cards

1 week ago

multimedia: if azorius isn't entirely dependent on rocks to ramp, then no color combo is lol. no offense but those are literally the least mana rampy colors haha. i honestly wouldn't even consider Knight of the White Orchid as "ramp".

multimedia on A House of Cards

1 week ago

Hey, you're welcome. Good update.

You could cut one of the artifacts that draw when it ETB such as Alchemist's Vial since you have a lot of them and replace it with Knight of the White Orchid . It's also helpful for color fixing that Orchid can get Plains dual lands. I would play both Solemn and Orchid to give you more sources of ramp that are not artifacts. Relying primarily on artifacts for ramp can be problematic where as land ramp is more difficult to disrupt because an opponent has to remove a land to stop ramp. Some color combinations of course have to rely on all mana rocks for ramp, but Azorius is not one of them.

Felidar Guardian is a budget card that gives you another blink of any permanent you control after Brago blinks it. There's also cards that combo with Guardian for infinite effects which could be a direction to go, more blink combos, if you wanted to increase the power level of your deck.

adboyer on A House of Cards

1 week ago

Thank you for the suggestions multimedia. I updated the deck with a couple of those suggestions; namely Lavinia of the Tenth since that can also help me swing in with my tokens if they have a lot of blockers as well as stop aggro strategies.

I ended up cutting Alirios, Enraptured for Stonehorn Dignitary since it also offers some political leverage. I also didn't want to cut Skybind just yet, since that will be my stand-in till I buy Teleportation Circle . The idea being that I need some redundancy for my commander, and Thassa, Deep-Dwelling is a little out of my price range.

I considered cutting Solemn Simulacrum or one of my other ramp pieces for Knight of the White Orchid , but I am not sure about that since solemn provides color fixing. I don't think I should cut one of the mana rocks since they are vital combo pieces. What do you think?

multimedia on A House of Cards

1 week ago

Hey, really well done on a budget.

Lavinia of the Tenth affects all opponents which can detain a lot of aggro creatures. Lavinia wrecks against Krenko, Mob Boss by detaining all Goblin tokens, most Goblins as well as Krenko and having protection from red. Stonehorn Dignitary can deny your aggro opponent from attacking. Knight of the White Orchid 's first strike can help against aggro and it's a two drop source of Plains land ramp to blink.

For the manabase consider cutting some basic lands for these: Nimbus Maze , Ash Barrens , Bant Panorama , Esper Panorama , Glacial Floodplain

Good luck with your deck.

Coward_Token on Adventures in the Forgotten Realms …

3 weeks ago

Hoard Robber: kinda dislike black getting this straightforward ramp, should have been red instead

Leather Armor: neat, tho the drawback is going to be kinda swingy

Neverwinter Dryad: compare Diligent Farmhand . It's kinda funny that the card with less green mana symbols is more suited for mono-green decks

Dragon's Fire: Much more OK with this than Charge of the Forever-Beast , tho I'm not sure if I want to cut the repeatable Spit Flame or the cheaper & scaling Weight of Spires for it in my Lathliss deck

Temple of the Dragon Queen: Seems mostly good in two-color dragon tribal decks? it reminds me of Prismatic Vista more than anything.

Loyal Warhound: Obvious comparison to Knight of the White Orchid (which, should be noted, puts its land into play untapped which is quite impressive). Blinking this before you play your actual land drop for the turn isn't a bad proposition.

Asmodeus: Ooof, this guy doesn't play around. for seven cards (plus the ones you'd just draw normally...), at will, seem pretty good; more mana-efficient than Vilis, Broker of Blood in terms of pure advantage, tho I think I'd still prefer him most of the time

DreadKhan on Knight deck

1 month ago

Well, Selesnya Sanctuary might bounce a land, but it taps for 2, so next turn you not only have less lands out, you have the same mana (and have some fixing), and you definitely have another land in hand if you need to play a big drop later. If you use Karoo lands, you lose the land, but you aren't down any mana. As for Ohran, I was thinking a singleton as a finisher, as it can both draw lots of cards and clear out blockers, both things you probably want. I'm trying to think of some good card draw options that fit in here, white has nothing I can think of that fits, and green tends to need a big creature out, or lots of creatures.

Rebuff vs Mana Tithe is a decent question, but I think the two serve different purposes. Mana Tithe mostly hits efficient plays, and removal plays tend to be cheap and leave mana to pay it. Mana Tithe becomes dead quickly most games though, while Rebuff can stay relevant.

I can explain some of what Knight of the Reliquary can do for you. It excels in a deck that runs lands that are high value, up to Gaea's Cradle type stuff, but there are many great lands out there that can take over the game that aren't $1k. It can easily fix you with a The World Tree , and all the while it keeps growing. You might also want some landfall payoffs like Felidar Retreat or Retreat to Kazandu , there are tons out there. If you fetch out a Sanctuary, note it will still bounce a land, and thus Reliquary can set up Knight of the White Orchid to fetch a land for you and actually get you ahead on mana, and that fetched Plains can then be sacrificed for a better land later. If you can bounce, flicker or otherwise repeat the Knight, you might actually end up pretty far ahead, as long as you expect your opponents to hit their land drops. You can also find lands that make creatures with Reliquary, or go big with Dark Depths as a finisher, it's an extremely versatile card, and has big synergies with a ton of stuff like Crucible of Worlds to generate big mana enabling quick wins. Even without leaning too hard into it's traditional uses, just using it as a Knight it seems like a good card, and I feel like you need more creatures in here anyways.

If you keep Knight of the White Orchid I would remove the ramp spells for Reliquaries, I think you have enough lands to hit 3 mana safely.

Hope some of this was helpful!

Raomeas on Knight deck

1 month ago

DreadKhan About the Rebuff the Wicked i placed Mana Tithe in place of that card since i thought it would cover more cases.

Bow of Nylea is a great idea.

If i include bounce lands i don't think Ohran Frostfang would be a good idea since he is quite expensive in comparison to the rest of the deck.

Maybe a substitute to Knight of the White Orchid would be a good idea? I heard Knight of the Reliquary was good but i can't really see his use, or maybe some Wilt-Leaf Cavaliers ?

DreadKhan on Knight deck

1 month ago

If you wish to lean into payoffs like Knight of the White Orchid , you could throw in some bounce lands Selesnya Sanctuary , or Karoo lands in order to lower your land count. You can even consider something like Lotus Field eventually, which is hexproof and can't be Sinkholed or Wastelanded, and lets your pay offs work better.

Rebuff the Wicked has gone down a lot in price, it's a nice protection spell if you find your guys removed a lot.

Bow of Nylea is probably super-good in here, with lots of First Strike creatures that just love having Deathtouch. Ohran Frostfang would be a bomb, but a big clunky slow one. Either of these will solve the problem of your knights being too small.

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