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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Knight of the White Orchid
Creature — Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.








wallisface on
Kamarupa’s Challenge
3 months ago
Sorry, one last idea. This one’s a little more gimmicky but also feels like it should perform well against a lot of decks just by being able to grind them down. It will require some savvy piloting as far as knowing when to play the Arbiter.
- 4x Ghost Quarter
- 4x Urza's Saga
-
16x Plains
- 3x Quicksilver Fountain
- 2x Winter Moon
- 1x Shadowspear
- 1x Hex Parasite
-
4x Parting Gust
-
4x Ephemerate
- 4x Leonin Arbiter
- 4x Esper Sentinel
- 4x Solitude
multimedia on
Liesa but Angels
5 months ago
Hey, good WIP for Angels, nice Avacyn and Tithe.
When you break it down to the very basics of what you need for Angels it's three things: Angels, ramp and draw. Angels because you want to cast/attack with Angels, ramp because you want to be able to consistently cast your higher mana cost (4+ CMC) Angels and repeatable draw because you want to keep having Angels in your hand to cast. The better Angels you want to attack with, including Liesa, have a high mana cost, without more ramp you'll have a more difficult time casting them. Consider more lower mana cost (1-3 CMC) ramp and more repeatable draw sources?
In my opinion, a good rule for casual Commander deck building is having at least 10 sources of draw and at least 10 sources of ramp, allocate deck room for these. These are the most important two effects to have for smoother gameplay. Better overall gameplay makes playing Commander more fun since you'll get less frustrated with how your deck is running. Consider cutting a few of the lesser power cards compared to other cards here for more ramp and draw?
Add:
- Exemplar of Light, Resplendent Angel, Valkyrie Harbinger, Sanctuary Warden
- Arcane Signet, Talisman of Hierarchy or Mind Stone, Orzhov Signet, Wayfarer's Bauble
- Phyrexian Arena, Court of Grace, Mask of Memory, Collector's Vault
- Skullclamp or Transmogrant's Crown
- Knight of the White Orchid with Sunlit Marsh, Palace Jailer, Midnight Reaper
- Plumb the Forbidden, Night's Whisper, Read the Bones
Cut:
- Dragon Throne of Tarkir, The Pandorica, Halo Fountain, Entreat the Angels
- Unmake, Fate Forgotten and Isildur's Fateful Strike
- Legion Angel, Serra's Guardian, Emancipation Angel, Hailstorm Valkyrie, Vengeful Reaper
- Boon-Bringer Valkyrie, Seraph of the Scales, Angelic Skirmisher
- Season of the Burrow and Season of Loss
Some land upgrades to consider that are within the budget for the manabase: Caves of Koilos, Fetid Heath, Shineshadow Snarl, Great Hall of Starnheim, Tyrite Sanctum, Vault of the Archangel, Soulstone Sanctuary, Path of Ancestry
I hope this advice is helpful and I offer more if you're interested, about the potential adds/cuts I've suggested.
MrSilk on
Bridge to Sanctuary - Land Prison/Punishment
10 months ago
nuperokaso These are outstanding suggestions.
The Ornithopter is really just a free flying dork so its removable.
Board the Weatherlight is mostly there to snag Urborg, Tomb of Yawgmoth or Ensnaring Bridge depending on if I need to tutor for Karma (for the urborg + karma combo).. Or if my opponent is beating me down with creatures
Knight of the White Orchid or Loyal Warhound are great suggestions. I was also thinking about Weathered Wayfarer to do something similar
I also really like Roiling Vortex and its interaction with Personal Sanctuary.. I've never actually seen that card.
I would love to have more prison/lockdown pieces in here somewhere too.
In my notes "possible upcoming changes" that I made last time I looked into updating the list, I kind of noticed a few things in testing which back up what you're suggesting, but I never actually made the changes to the list.
Id love it if you made your own version of this decklist and shared it with me. I think it could be a really fun list to play! Thanks for the suggestions!
nuperokaso on
Bridge to Sanctuary - Land Prison/Punishment
11 months ago
- Don't play Ornithopter, it does nothing for your game plan.
- Roiling Vortex also works with Personal Sanctuary. You may want to add one or two.
- Board the Weatherlight doesn't work for you. Cards that you are interested in are not Historic.
- You have a lot of mana intense cards, and as such you need some mana acceleration. You may add some Knight of the White Orchid or Loyal Warhound. They work well with your Path to Exile. Or you may go the other way with acceleration - Gemstone Caverns decrease your hand size which is fine with Ensnaring Bridge.
gzusvictory on
Halvar, Divine Voltron
1 year ago
I would run it. It’s got the bottom effect of Forge Anew, which is nice since our commander doesn’t help with the initial equip and only passes the equipment around for free. Codsworth is still Reanimate-able. I like that it ramps out our equipment with the second ability. Codsworth helps synergize with our commander by simultaneously protecting it some and speeding up the game plan of equip+kill.
The question really is what would we take out? Probably take out Loyal Warhound or Thousand Moons Smithy Flip for it?
Loyal warhound is the second iteration to Knight of the White Orchid which is both played in this deck understandably for ramp, but Codsworth ramps out equipment every time while the warhound may miss if you have the greatest or tie the greatest land count.
I haven’t given Thousand Moons Smithy Flip a shot yet. Seems like a good alternate win con of going wide and synergizes well with the artifact theme, but has nothing to do with helping our equipments get equipped outside of becoming a land.
jarncards on
Soldiers
1 year ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white
You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
Khytaria on
Cube 400 Cards
1 year ago
Mikaeus, the Lunarch Orim's Chant Selfless Savior Containment Priest alternativ zum loyal warhound auch Knight of the White Orchid