Knight of the White Orchid
Creature — Human Knight
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
|Have (2)||, metalmagic|
|Want (4)||DeadKingsx , eggman431 , Medic_Gwen , TheFlameReaper|
Printings View all
|Commander 2020 (C20)||Rare|
|Magic Origins (ORI)||Rare|
|Duel Decks: Knights vs. Dragons (DDG)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Knight of the White Orchid Discussion
2 days ago
Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!
4 days ago
Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.
Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!
4 days ago
Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this
1 week ago
Love it! I'm tired of green landfall decks and was also thinking about all the other color combinations. There's a bunch of cool one's coming with Zendikar rising and a few more that you could consider would be the white creatures (Emeria Angel, Emeria Shepherd, Admonition Angel), the red pingers (Spitfire Lagac, Tunneling Geopede), good ramp/utility creatures (Knight of the White Orchid, Weathered Wayfarer). Useful artifacts include Ghirapur Orrery and Thaumatic Compass Flip and some more lands that I find useful would be Ghost Town, all the "fetches" (Terramorphic Expanse, Fabled Passage, Evolving Wilds, Arid Mesa etc), the bouncelands e.g. Boros Garrison, Terrain Generator.
keep up the good work!
2 weeks ago
Welcome to the format!! For your first commander deck I would say this is decent. A couple things to keep in mind when building a deck are things like synergy, themes, budget, and the overall focus of your deck. I couldn't really tell what you were building around (which could just be me being blind). However some neat cards to add would be Silverblade Paladin this would allow you to have double strike when paired with Haktos the Unscarred. So building around making Haktos a pain to deal with and a creature that deals a lot of damage. Also adding cards that help your board state like Knight of the White Orchid to help keep your lands up with the rest of your group. Either way keep exploring neat interactions and good luck!
1 month ago
If you're having issues with mana, then I definitely wouldn't extend the deck to three colours! Instead consider making room for the likes of Marble Diamond, Pearl Medallion, Worn Powerstone and Temple of the False God as well as the various white cards that can piggyback off your opponent's ramp, like Tithe, Gift of Estates, Knight of the White Orchid and Oreskos Explorer.
Also, I'm surprised you aren't running Errand of Duty! Having access to banding at instant speed is pretty handy. I'd also recommend Return to Dust over Ray of Distortion - it gets two targets for four mana rather than ten mana, and exiles them to boot - and something like Brave the Sands since banding pairs well with vigilance.
Another thing to consider is that banding is at its best when you have a scapegoat to soak up all the damage. That could be anything from Cho-Manno, Revolutionary to Seraph of the Sword to Darksteel Myr.
1 month ago
Some cards worth considering - I won't mention any cards that are more expensive for a paper copy than Aetherflux Reservoir since it seems to be the most expensive single in the deck:
*Boros Charm is amazing, since it can either give Feather double strike, save you from a non-exile boardwipe, or remove a planeswalker (or a player who's almost dead)
*Sunforger+Magnetic Theft is good in any Boros deck that runs a decent number of instants and is at its best with Feather being able to get Magnetic Theft back every turn (side note: according to edhrec, only 35% of Feather decks with Sunforger also run Magnetic Theft. Why the hell is this not 100%?)
*Seize the Day can potentially let you kill multiple opponents in one turn
*Bedlam guarantees Feather won't get blocked
*Chandra's Ignition is the best board wipe for Feather decks imo since she can easily get quite large and she recycles it
*Acrobatic Maneuver fizzles targeted removal, cantrips, and gets recycled (in general you want to be running as many recyclable cantrips as possible)
As for the manabase:
*With how cheap Command Tower is since it's printed in every single commander precon the only reason not to run it in any multicolor deck is if you forget it exists. There's a reason it's the single most played land in the format
*Mistveil Plains is worth considering if you do get a Sunforger
1 month ago
thanks for your comment.
I took your advice about Knight of the White Orchid, Weathered Wayfarer and cutting off Pyramid of the Pantheon. I also cut off Alhammarret's Archive, Belbe's Portal and Quicksilver Amulet. I put Eldrazi Conscription and Grafted Exoskeleton instead, to keep my vow not to play Mass Land Destruction :)
I will see how it will turn out and hope it will develop into quite nice deck :)