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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Knight of the White Orchid
Creature — Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
MrSilk on Bridge to Sanctuary - Land Prison/Punishment
4 months ago
nuperokaso These are outstanding suggestions.
The Ornithopter is really just a free flying dork so its removable.
Board the Weatherlight is mostly there to snag Urborg, Tomb of Yawgmoth or Ensnaring Bridge depending on if I need to tutor for Karma (for the urborg + karma combo).. Or if my opponent is beating me down with creatures
Knight of the White Orchid or Loyal Warhound are great suggestions. I was also thinking about Weathered Wayfarer to do something similar
I also really like Roiling Vortex and its interaction with Personal Sanctuary.. I've never actually seen that card.
I would love to have more prison/lockdown pieces in here somewhere too.
In my notes "possible upcoming changes" that I made last time I looked into updating the list, I kind of noticed a few things in testing which back up what you're suggesting, but I never actually made the changes to the list.
Id love it if you made your own version of this decklist and shared it with me. I think it could be a really fun list to play! Thanks for the suggestions!
nuperokaso on Bridge to Sanctuary - Land Prison/Punishment
4 months ago
- Don't play Ornithopter, it does nothing for your game plan.
- Roiling Vortex also works with Personal Sanctuary. You may want to add one or two.
- Board the Weatherlight doesn't work for you. Cards that you are interested in are not Historic.
- You have a lot of mana intense cards, and as such you need some mana acceleration. You may add some Knight of the White Orchid or Loyal Warhound. They work well with your Path to Exile. Or you may go the other way with acceleration - Gemstone Caverns decrease your hand size which is fine with Ensnaring Bridge.
gzusvictory on Halvar, Divine Voltron
8 months ago
I would run it. It’s got the bottom effect of Forge Anew, which is nice since our commander doesn’t help with the initial equip and only passes the equipment around for free. Codsworth is still Reanimate-able. I like that it ramps out our equipment with the second ability. Codsworth helps synergize with our commander by simultaneously protecting it some and speeding up the game plan of equip+kill.
The question really is what would we take out? Probably take out Loyal Warhound or Thousand Moons Smithy Flip for it?
Loyal warhound is the second iteration to Knight of the White Orchid which is both played in this deck understandably for ramp, but Codsworth ramps out equipment every time while the warhound may miss if you have the greatest or tie the greatest land count.
I haven’t given Thousand Moons Smithy Flip a shot yet. Seems like a good alternate win con of going wide and synergizes well with the artifact theme, but has nothing to do with helping our equipments get equipped outside of becoming a land.
jarncards on Soldiers
10 months ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white
You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
Khytaria on Cube 400 Cards
1 year ago
Mikaeus, the Lunarch Orim's Chant Selfless Savior Containment Priest alternativ zum loyal warhound auch Knight of the White Orchid
JanSteveRein on Tokens and Protection
1 year ago
Also stripped Darien King of Kjeldor and Baird, Steward of Argive for 2x Keeper of the Accord and got rid of the 2 Captain of the Watch to replace them with some land fetch to fix mana curve early on Knight of the White Orchid
nafuller on
1 year ago
Lands: Battlefield Forge Rugged Prairie Plateau Hanweir Battlements Meld Sunhome, Fortress of the Legion Field of the Dead - if you go with a bunch of nonbasics
Untaps: Patriar's Seal Drumbellower
Board Wipes: Farewell Vandalblast
Red Temp Steal Synergy: Seize the Spotlight Grab the Reins Act of Aggression
Damage Multipliers: Fatal Frenzy Angrath's Marauders Fiendish Duo Gratuitous Violence City on Fire Solphim, Mayhem Dominus Torbran, Thane of Red Fell
Mana: Land Tax Weathered Wayfarer Knight of the White Orchid Thaumatic Compass Flip Smothering Tithe Keeper of the Accord
Creatures: Inferno Titan Ball Lightning Dockside Extortionist Terror of the Peaks Llanowar Elves Purphoros, God of the Forge Pure Reflection - Not a creature but ho boy can you sac Urabrask's Forge Battle Angels of Tyr Esper Sentinel Anger Sun Titan Cosmic Larva Blistering Firecat Phyrexian Soulgorger Hofri Ghostforge Impetuous Devils Nova Chaser Taurean Mauler Chandra's Incinerator
+X Power Purphoros's Intervention Unleash Fury Mirror Entity Elturel Survivors
Fun: Legion Loyalty Duke Ulder Ravengard Blade of Selves Elesh Norn, Grand Cenobite Hamletback Goliath