
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Infused Arrows
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana used to pay its cost.)
Tap, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.





Stardragon on Caldrama World at War
4 years ago
So i made a custom set as for some friends a long while back it features 3 main factions all Share one color which is Red there are the Paladins which have been at war with the Occult Knights for Centuries. And the Rangers which have trying to keep the damage to both nature and people to minimum. They each have there own Unique mechanic with their leaders have different unique mechanic (minus the rangers). These was some of my first cards I ever made so they bound to unbalanced, broken or just plain bad
The Paladins mechanic is Brotherhood which activates if you control another creature with Brotherhood
The Occult Knights mechanic is Dark Power which is was based off of threshold but it goes off if you 4 black cads in your graveyard.
And the Rangers mechanic is Full Quiver which always you to discard a card in search for an artifact with the sub type Arrow making sort of a toolbox build before i knew that existed. Funny enough this was based off of comics like the Green Arrow and others that always seemed to have the right arrow for the right situation even if was a completely wacky and bs thing to pull out of a quiver. with this subtyping the three artifact arrows already made would be retrofitted with the arrow subtype as well so they could be search for if you wish they are Infused Arrows, Serrated Arrows and Pathway Arrows
There are also two sub factions within the Paladins and the Occult nights each are the two main colors of the main faction
The Inquisitor's are the sub faction within the paladins and are and are focus less on fighting the Occult knights themselves though they are fully capable of doing so and more focused and wiping out there supporters in cites and in the countrysides and forest they mechanic is Holy Fervor which activates when they attack
The Elder Cultist are the sub faction within the Occult Knights and they are and they focus and channeling dark forces from an unknown plane to empower the Knights so that they may conquer the plane they break conventional thoughts and many think they may not even exist within the fabric of this reality as such they mechanic is Mind Break which I'll just let you read.
Mind Break (Whenever you sacrifice a creature add an Insanity Counter to target creature, if target creature has six or more counters on it, that creature’s owner must roll a six sided dice on their turn if the dice rolls even the creature attacks you, if the dice rolls an odd the creature attacks it's owner and is unblockable)
The 5 leaders are
Paladins- Grand Master Albus
Inquisitor-Grand Inquisitor Michaelis
Occult Knights- Grand Prince Beelzebub
Elder Cultists- High Priest Nyarlathotep
Rangers- Godrick, Head Ranger
aimbob on
I'm Fully Charged!
6 years ago
Removal with charge counters:
- Lux Cannon - mainly to remove enchantments/artifacts
- Transmogrifying Wand - remove creatures with nasty abilities
- Infused Arrows - remove small/regenerate/indestructable creatures
Charge counter generation:
- Power Conduit
- Shield Sphere - good blocker + move counter with power conduit
- Mirrodin's Core - move counter with power conduit
sonnet666 on
[List] The MTG Weapons Arsenal
7 years ago
Don't stop now. I believe in you!
- Celestial Sword
- Flaming Sword
- Runesword
- Sword of Body and Mind
- Sword of Feast and Famine
- Sword of Fire and Ice
- Sword of Kaldra
- Sword of Light and Shadow
- Sword of the Ages
- Sword of the Animist
- Sword of the Chosen
- Sword of the Meek
- Sword of the Paruns
- Sword of War and Peace
- Wall of Swords (Might not count)
- Zelyon Sword
- Neglected Heirloom Flip
- Banshee's Blade
- Blade of Selves
- Blade of the Bloodchief
- Pennon Blade
- Deathrender
- Ensouled Scimitar
- Dancing Scimitar
- Leonin Scimitar
- Honed Khopesh
- Mage Slayer
- Armory of Iroas (Also Spears and Shields!)
- No-Dachi
- Oathkeeper, Takeno's Daisho
- O-Naginata
- Tatsumasa, the Dragon's Fang
- Veteran's Armaments (Also some Armor)
- Worldslayer
- Horn of Deafening
- Horn of Greed & Horn of Plenty (More like eating/drinking vessels, but eh.)
- Revelsong Horn
- Shriekhorn
- Moonsilver Spear
- Scorching Spear
- Searing Spear
- Wall of Spears (Might not count either.)
- Armory of Iroas (Also Swords and Shields!)
- Runechanter's Pike
- Kaervek's Torch
- Wall of Torches (They'll make walls out of anything these days...)
- Cathar's Shield
- Briar Shield
- Delaying Shield
- Kite Shield
- Pariah's Shield
- Dispersal Shield
- Ephemeral Shields
- Faith's Shield
- Floating Shield
- Kry Shield
- Mourner's Shield
- Rhystic Shield
- Shield of Kaldra
- Shield of the Avatar
- Shield of the Oversoul
- Shield of the Righteous
- Vanguard's Shield
- Shield of the Ages
- Shield of Duty and Reason
- Shield Sphere
- Shield Wall (Sort of?)
- Wall of Shields (I guess?)
- Spirit Shield
- Spectral Shield
- Angelic Armaments (Also a Hammer!)
- Armory of Iroas (Also Swords and Spears!)
- Horned Helm
- Vorrac Battlehorns
- Champion's Helm
- Coral Helm
- Helm of Awakening
- Helm of Chatzuk
- Helm of Kaldra
- Helm of Obedience
- Helm of Possession
- Helm of the Ghastlord
- Prowler's Helm
- Inventor's Goggles
- Ancestral Mask
- Bone Mask
- Dragon Mask
- Farsight Mask
- Illusionary Mask
- Imperial Mask
- Ivory Mask
- Jester's Mask
- Mask of Intolerance
- Mask of Law and Grace
- Mask of Memory
- Mask of Riddles
- Mask of the Mimic
- Mistform Mask
- Nemesis Mask
- Peregrine Mask
- Uba Mask
- Specter's Shroud
- Cranial Plating
- Grafted Skullcap
- Jester's Cap
- Crown of Ascension
- Crown of Awe
- Crown of Convergence
- Crown of Doom
- Crown of Empires
- Crown of Flames
- Crown of Fury
- Crown of Suspicion
- Crown of the Ages
- Crown of Vigor
- Mindstorm Crown
- Oblivion Crown
- Skullclamp
- Executioner's Hood
- General's Kabuto
- Healer's Headdress
- Amulet of Kroog
- Amulet of Quoz
- Amulet of Unmaking
- Amulet of Vigor
- Avarice Amulet
- Forethought Amulet
- Jeweled Amulet
- Veilstone Amulet
- Sigil of Distinction
- Sigil of the Nayan Gods
- Sigil of Valor
- Tainted Sigil
- Mox Diamond
- Chrome Mox
- Mox Lotus
- Mox Pearl
- Mox Emerald
- Mox Jet
- Mox Ruby
- Mox Sapphire
- Emerald Medallion
- Jet Medallion
- Ruby Medallion
- Sapphire Medallion
- Pearl Medallion
- Ashnod's Battle Gear
- Riot Gear
- Vulshok Battlegear
- Bladed Pinions
- Shielding Plax
- Argentum Armor
- Belbe's Armor
- Armor of Faith
- Armor of Thorns
- Blanchwood Armor
- Chromatic Armor
- Empyrial Armor
- Ethereal Armor
- Exoskeletal Armor
- Grafted Exoskeleton
- Flowstone Armor
- Holy Armor
- Illusionary Armor
- Improvised Armor
- Kithkin Armor
- Living Armor
- Magebane Armor
- Power Armor
- Silverskin Armor
- Slagwurm Armor
- Spidersilk Armor
- Urza's Armor
- Viscerid Armor
- Darksteel Plate
- Empyrial Plate
- Haunted Plate Mail
- Slayer's Plate
- Demonmail Hauberk
- Assault Suit
- Copper Carapace
- Neurok Stealthsuit
- Veteran's Armaments (Also some Armor)
- Celestial Mantle
- Dragon Mantle
- Farrel's Mantle
- Fiery Mantle
- Holy Mantle
- Keldon Mantle
- Lunarch Mantle
- Mantle of Leadership
- Mantle of Webs
- Nim Deathmantle
- Paradise Mantle
- Spirit Mantle
- Umbral Mantle
- Alexi's Cloak
- Armadillo Cloak
- Burning Cloak
- Chitinous Cloak
- Cloak and Dagger (Also a Dagger!)
- Cloak of Confusion
- Cloak of Feathers
- Cloak of Invisibility
- Cloak of Mists
- Haunted Cloak
- Moldervine Cloak
- Spectral Cloak
- Traveler's Cloak
- Whispersilk Cloak
- Lantern of Insight
- Reito Lantern
- Surveyor's Scope
- Courier's Capsule
- Dispeller's Capsule
- Executioner's Capsule
- Infiltration Lens
- Gorgon's Head
- Grappling Hook
- Cobbled Wings
- Hot Soup
- Kitesail
- Distorting Lens
- Lens of Clarity
- Prismatic Lens
- Thran Lens
- Urza's Contact Lenses
- Arcane Spyglass
- Glasses of Urza
- Infinite Hourglass
- Magnifying Glass
- Scrying Glass
- Sunglasses of Urza
- Twinning Glass
- Neurok Hoversail
- Wind Sail
- Skeleton Key
- Spidersilk Net
- Cloud Key
- Galvanic Key
- Key to the City
- Voltaic Key
- Spy Kit
- Stormrider Rig
- Strider Harness
- Witches' Eye
- True-Faith Censer
- Skinwing
- Thornbite Staff
- Nine-Ringed Bo
- Cultist's Staff
- Chimeric Staff
- Dingus Staff
- Proteus Staff
- Skyblinder Staff
- Staff of Domination
- Staff of Nin
- Staff of the Ages
- Staff of the Death Magus
- Staff of the Flame Magus
- Staff of the Mind Magus
- Staff of the Sun Magus
- Staff of the Wild Magus
- Staff of Zegon
- Sylvok Lifestaff
- Thunderstaff
- Voyager Staff
- Spellbinder
- Battering Ram
- Heavy Ballista
- Walking Ballista
- Ballista Charger (Also a Vehicle!)
- Gate Smasher
- Auriok Siege Sled
kylothian on
flickering artifact ramp
9 years ago
comit88 on
Vorel and the counter doublers
9 years ago
Deck looks sick. It seems to have everything that a Vorel deck might want. Honestly, I think the deck looks totally playable in its current form. I brewed a Vorel deck a while ago, but never really got around to making it. With the recent rules changes to mana restrictions, I'd maybe look a little closer at some Sunburst/Converge cards. Suncrusher and Bring to Light come to mind for me, but I'd try Opaline Bracers and Infused Arrows as well. Keep in mind that running these cards means putting in a little more "mana of any color" cards, as you only have 2, which aren't always reliable. Darksteel Ingot and Gilded Lotus are my personal favorites. Power Conduit has some potential as well to give you a little more control over your counters, maybe snag some extra evolve triggers.
More importantly, the deck is very dependent on Vorel, so I'd put in some extra protection for him. Boots are great and all, but its only one card. Darksteel Plate Diplomatic Immunity and Lightning Greaves are all stars in the protection game. Plate and Immunity are expecially good, because they are much harder to remove as well.
As for what I'd cut:
-Saprazzan Cove and such: Keep them in if you want, but they're just a little slow for my tastes, but I see the appeal.
-Braingeyser: Again, just a matter of personal preference. It's obviously an awesome card, but I'd run Blue Sun's Zenith over it. The shuffle effect and Instant speed are more valuable to me than one extra card.
-Thassa's Ire: A little too mana hungry for me. Keep it if you really want it, but I think Freed from the Real and Pemmin's Aura do well enough.
As for what to add:
-Vivid Creek and Vivid Grove: If you're running storage lands, there's no reason not to run these.
-Suncrusher: Simic is kinda lackluster when it comes to removal. He's a big beater, protects himself, and can shoot things. He does need a ton of mana though.
-Staff of Domination: You're in Simic colors, so getting infinite mana shouldn't be an issue, which means this bad boy basically just wins on its own. I'd probably put this in over Thassa's Ire. It just gives you a few more options.
-Blue Sun's Zenith: See above.
-Inexorable Tide: Proliferate for days. Kinda explains itself.
-Deadeye Navigator: While he isn't synergistic with Vorel himself, Deadeye bounces stuff with sweet ETB effects (Whelk, Zegana), resets counters (Fertilid, Triskelion), or just protects creatues. Plus, he opens up your choice of gross infinite combos.
-Mulldrifter: I am yet to make a deck in which Mulldrifter isn't an all star. Honestly, I don't think I've ever been upset to draw Mulldrifter.
-Solemn Simulacrum: On the subject of value, Solemn is also disgusting value. Solemn is basically the perfect creature to me, and I would be hard pressed to not include him in... basically anything.
-Phyrexian Metamorph: I see this in your maybeboard. Run it. It's probably the most useful clone in the game.
In the end though, the deck seems totally fine. It looks a little slow, but otherwise, totally playable.
Have (1) | Bex496 |
Want (1) | XxSirKittehxX |