Lux Cannon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lux Cannon

Artifact

: Put a charge counter on Lux Cannon.

, Remove three charge counters from Lux Cannon: Destroy target permanent.

capwner on Vial smasher & Glacian

4 months ago

Neat deck. Seems like a Daretti, Scrap Savant/Goblin Welder package would fit will without costing too many cards. I love Kuldotha Forgemaster in these style decks, I might also run a card like Spine of Ish Sah or Brittle Effigy over Lux Cannon, the cannon seems a bit slow and unreliable without running a tom of charge enablers. O-Stone seems like a must to me too. Metalworker and Krark-Clan Ironworks are great mana sources you are missing too. Beseech the Mirror is another I thought of but may be too mana intensive with 3 black pips. Good luck with the build!

nuperokaso on Help me Man the Lux Cannons!

5 months ago

Back when Scars of Mirrodin was in Standard, I had very similar deck: UG Proliferate . I will explain how my deck worked:

  • The central card of my deck was the Everflowing Chalice. Without it I simply don't have enough mana to play the cards and abilities. As such, I played 4 Trinket Mage, 4 Ancient Stirrings to find them (literally the reason why I played those two cards) and 3 Voltaic Key to untap them for more mana. For me, it was absolutely imperative to find the Chalice, so I believe you should be playing more Trinket Mage.
  • In my original build, I tried Semblance Anvil and Throne of Geth, but removed them as they cause card disadvantage. I had lot of mana, so I preferred expensive artifacts such as Contagion Engine that stay on board rather than cheap one-shot effects such as Ichor Wellspring.
  • Tezzeret's Gambit was phenomenal - it both provides another Proliferate I was missing, and it draws cards, so you won't run out of steam later in the game. The phyrexian mana worked great - at the start of the game, I am willing to pay life, because I need speed. At the end of the game, you have little life but extra mana is good. It's million times better than the Trigon of Thought you are playing.
  • I also played Prototype Portal, but it's actually a weak card. I started with 4, then went down until I played 1. It's slow - basically any game where you have mana and time to activate it three times to get to +1 card out of it was won anyway... However, there's a reason I play one - it enables you to go to stars should the game be locked. Imprinting Voltaic Key enables you to make a copy of Key, which will then untap the Portal. Withing five turns, you have thousands of mana and Keys, which enable repeated activation of all your artifacts.
  • Sphere of the Suns is not best, but a reasonable play. I may have made a mistake to play 0. You don't want to draw multiple, but 1-2 may be a good call. It speeds you up and we both know the deck is slow. Mox Opal would be better if it weren't expensive.
  • Voltaic Key is another really powerful card - it doubles your Everflowing Chalice mana, enables multiple activations of Contagion Clasp, Contagion Engine, Lux Cannon and Tumble Magnet. You can use the Key to untap Elixir of Immortality in response to it's activation to activate it multiple times and gain more life.
  • Tumble Magnet was the "removal" in my deck. Not very good, but made the opponent's equipment useless.
  • Golem Foundry was the win-condition of my deck, but it was simply horrible. I didn't want to play Emrakul, the Aeons Torn and the like, because it I get to 15 mana, I win anyway. If I don't get to that mana, Emrakul is a dead card.
  • Finally I played Necropede, with 2-3 probably a better choice than 1. They provide early blocking against aggro decks, capable of destroying two creatures for just 2 mana. Just proliferate. However, unlike other removal spells, this won't be dead if opponent has nothing on board. If you ever score a hit, you can proliferate your opponent to death.

I had a lot of fun with the deck. It was cheap (Contagion Engine cost 50 cents back then), unique, and you had permanently things to do - placing counters was 50% of the game time. It had problems if the opponent played Planeswalkers such as Elspeth Tirel, burn spells or +1/+1 counters (since they cancel the -1/-1 counters and then you can't proliferate to kill enemy creatures).

SufferFromEDHD on The Black Machine

1 year ago

Planar Portal seems bad in the color known for tutors.

Where is the Deserted Temple for the big mana lands? And where is the Dust Bowl with that many basic swamps?

Karn's Bastion would feed your commander, your planeswalkers, Lux Cannon and a few creatures.

Hecatomb dope! Great use of old jank.

Koskun Falls would be another weird old card that would fit this strategy.

hootsnag on Athreos White Black Undying Evil

1 year ago

I was considering adding Chainer, Dementia Master to help steal other people's creatures after I killed all creatures on the board. Not a 100% sold on the idea but it would be interesting. I agree with Lux Cannon being out of place a little. I will cut it. Karn Liberated is included just for good removal or to potentially restart the game if I find myself in a really bad situation. I will cut By Invitation Only also. Next update is coming soon.

SufferFromEDHD on Athreos White Black Undying Evil

1 year ago

All the cards you want to add I think would be great additions to the strategy but I have to ask... why Chainer, Dementia Master?!

Good point on not caring about targeted removal. Ignore the counterspells.

Lux Cannon seems out of place here with no proliferation.

Karn Liberated incredible card but does it fit this strategy? Liliana, Dreadhorde General has purpose.

By Invitation Only your enchantments and other removal spells will do the job better.

TypicalTimmy on Machine Learning

1 year ago

We have codeblocks you can use to make the theme even more on point. I'll show you what to copy and paste, in the codeblock itself.


===code

[[Tawnos, Urza's Apprentice]]

v1.0.4

set_budget(max=$120.00);

theme:("over-engineered");

%%notes: big mana

update_strategy:(tutor_for:([[Wand of Wonder]])); %%copy X times for huge value

-->if_FALSE, try:([[Gonti's Aether Heart]]) %%copy X times for huge value

-->if_FALSE, try:([[Lux Cannon]] or [[Grimoire of the Dead]])

-->if_FALSE, try:([[Prototype Portal]]) w/ ([[Rug of Smothering]]/[[Sharding Sphinx]]) %%copy X times for huge value

;

begin_lategame; %%notes: big mana control instants

update_strategy:((DRAW/GO), gameactions_all(instant_speed)); %%notes: intimidation/surprise factor, big mana w/ hasty commander

if(power_level=decrease): ([[Jhoira, Ageless Innovator]], zone(Command Zone));

end

===endcode

Just copy the entire thing and pop it into your description. Then you can delete my comment so it isn't posted twice on your deck <3

NV_1980 on Rise and Awaken

2 years ago

Nice deck! I would add some more options for enchantment/artifact removal, considering that when people present you with graveyard hate, you're pretty much screwed. Maybe stuff like Steel Hellkite, Lux Cannon, Ratchet Bomb, Spine of Ish Sah?

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