Gilded Lotus

Gilded Lotus

Artifact

: Gain three mana of any one color.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gilded Lotus Discussion

rdean14 on Card creation challenge

1 day ago

I mean Thran Dynamo, Khalni Gem, Gilded Lotus, and Firemind Vessel provide a sense of semi-playable four mana mana rocks for commander. Looking at how good Mind Stone, here's a card I think could be printed into standard as an uncommon:

Mikokoro Remnant

Artifact

: Add two mana of any combination of up to two colors.

, Sacrifice Mikokoro Remnant: Draw three cards.


I think this could see at least some play. I mean, it comes in untapped and is great fixing and provides draw power, not simply replacement.

DemonDragonJ on Why Do Some Players Dislike …

1 month ago

Recently, I have noticed that some players seem to dislike mana-generating artifacts (also known as "mana rocks") that cost more than 2 mana to cast, so I wish to discuss that subject.

I certainly appreciate the value of mana-generating artifacts that cost 2 or less mana, such as Sol Ring, Arcane Signet, Mind Stone, Thought Vessel, or Mana Crypt, but more expensive mana rocks, such as Commander's Sphere, Chromatic Lantern, Hedron Archive, Thran Dynamo, or Gilded Lotus absolutely can be useful in certain situations, and I have the experience to say that. Too many players seem to be thinking of mana rocks in the same way that they think of sources of temporary mana acceleration, such as Dark Ritual or Seething Song, when their true use comes from their ability to be used repeatedly over the duration of a game.

What does everyone else say about this subject? Why do some players seem to dislike mana-generating artifacts that cost more than 2 mana?

bushido_man96 on Should I Put Circle of …

1 month ago

DemonDragonJ: I never said anything about cutting Sol Ring, Thought Vessel, or Arcane Signet. Those are all good mana rocks. I mentioned two bad mana rocks, and two other cards that don't really do jack for you, or are so mana intensive that you'd be better off going with different cards altogether. I would take a second look at Thought Vessel, though; if you aren't filling your hand with loads and loads of cards, it could probably be replaced with a spell that could get you a colored source of ramp. A quick look at your list shows you're only playing 3 card draw spells anyway, so I doubt you're actually discarding to hand size that often with this deck. (This also means you should be playing more card draw spells). And I wouldn't count Ring of Three Wishes as card draw.

Yes, the scry effect on Crystal Ball is repeatable; but wouldn't you just rather draw the cards? By the time you've paid a total of 4 mana to scry 2, you could have cast Harmonize and drawn 3 cards instead; and I don't even like Harmonize that much. Gilded Lotus costs you 5 to get out....and your commander has a CMC of 5. If the goal of ramp is to ramp into your commander sooner, and get your deck going quicker, then you've missed the mark here. It also only adds mana of one color, and you have a three-color commander. Again, not really great. Instead, something like Kodama's Reach only costs 3 mana, gets a land on the battlefield and a land drop for the next turn at the least, and helps you to fix your mana, and won't be removed by artifact hate.

Now, for Chromatic Lantern...this card just isn't as good as you think it is. It's Manalith with a little upside. If you don't believe me, then keep playing it, and as you do, actually tally up the number of times it actually really, really, really mattered that allowed you to tap a land for a color it couldn't produce. And if you find that it matters a lot, then you probably aren't building a very good mana base, and should reevaluate the mana distribution in your deck. I don't ever run that card anymore, and I run pretty budget mana bases. Maybe in a 4 or 5 color deck....maybe...but even then, I still have access to green land ramp.

I hope this better clarifies why I mentioned the cuts that I did.

Omniscience_is_life on Should I Put Circle of …

1 month ago

DemonDragonJ hence why I never said to cut Sol Ring, or Arcane Signet, or Thought Vessel. Only the 3+ CMC ramp cards, like Gilded Lotus, Thran Dynamo, and yes, Chromatic Lantern. Here's why you should cut Chromatic Lantern:

  1. Since you have to play it on turn 3, a turn later than say Three Visits or Nature's Lore, and 2 later than Birds of Paradise, Llanowar Elves, etc, you'll end up having 5 mana on turn 4 instead of 5 mana on turn four and also 4 on T3, or 3 on T2 as well with the one-drops.

  2. Artifact is a much more vulnerable card type than land, so as much land-ramp as you can fit means a stronger ramp-base. Many more people play cards such as Vandalblast, Austere Command, and Tragic Arrogance than do they Armageddon or Ruination after all.

  3. If you run more ramp in your deck, especially cards that help fix your mana instead of colorless-producing cards like Thran Dynamo and Thought Vessel (Sol Ring exempt, ofc), you won't need the rainbow ability that Chromatic Lantern gives. Remember that Three Visits, Nature's Lore, and Farseek can get shocklands, and Rampant Growth can get any basic--which should significantly reduce your need for said rainbow effect (another thing that would help with this is making sure the color distribution for your lands is actually accurate with what your deck needs, instead of just guessing).

bushido_man96 on Should I Put Circle of …

1 month ago

I think the consensus is you need more ramp. Crystal Ball is bad; cut it. I'd cut Gilded Lotus, too; 5 mana ramp isn't good ramp. I'm not big on Chromatic Lantern, either. These could all be replaced with more more efficient ramp spells like Rampant Growth, Farseek, Kodama's Reach, or your Druid.

I'd also cut Moonsilver Spear and Ring of Three Wishes. The spear costs 8 total to bring on line, and you have to pay 10 before the ring tutors up 1 card. Trash. You can do better than Thran Dynamo and Temple Bell, too.

LeonSpires on Architects of Law

1 month ago

Your Brogo list looks like a good start. In my opinion the biggest thing that could improve your list is to run more mana rocks. Make sure the ones you run come in untapped as you can then blink them with Brogo for extra value to play more spells on second main or hold up interaction for opponents turns.

Start with Arcane Signet, Azorius Signet, Fellwar Stone, Gilded Lotus, Mind Stone, Prismatic Lens, and Thran Dynamo.

If your budget allows for it Talisman of Progress, Mana Vault, Mana Crypt and Grim Monolith.

Next I would consider running a few more low CMC interaction spells like Counterspell, Delay, Path to Exile, Negate, and Arcane Denial.

I hope that helps with your build. Good luck!

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