Gilded Lotus

Gilded Lotus

Artifact

: Gain three mana of any one color.

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Have (2) Azdranax , metalmagic
Want (1) sempfcj06

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Gilded Lotus occurrence in decks from the last year

Latest Decks as Commander

Gilded Lotus Discussion

berserkerazn on Queen Marchesa

1 week ago

I spoke to iamhikari:

Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:

For starters:

-1 Beseech the Queen
-1 Deliver Unto Evil
-1 Wild Ricochet
-1 Call the Coppercoats
-1 Assemble the Legion

Mana fix and ramp:

-1 Worn Powerstone
-1 Gilded Lotus
+1 Exotic Orchard
+1 Talisman of Conviction
+1 Wayfarer's Bauble
+1 Talisman of Hierarchy ...can also +1
Talisman of Indulgence , but it's slightly pricier.

Expand reach and lower CMC of your removal:

-1 Return to Dust
-1 Terminate
-1 Comeuppance
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern

Fun monarch theme and control: +1 Court of Grace
+1 Court of Ambition
-1 Black Market
-1 Ixalan's Binding

Pivot to Aristocrats:

-1 Neheb, the Eternal
-1 Thief of Blood
-1 Tectonic Giant
+1 Cruel Celebrant
+1 Syr Konrad, the Grim
+1 Bastion of Remembrance

Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.

BrassLord on Rakdos Dragon actual

3 weeks ago

Looks like a fun deck to pilot.

In reviewing the deck in it's current form, I can see a few different ways of trying to approach your problem. The first would be to double down on discard and reanimation effects to cheat the cards into play. Stuff like Winds of Change Wheel of Misfortune Wheel of Fate help filter through your deck and pair well with those other looting effects you already have. Adding in reanimation redundancy like Animate Dead could could also go.

I think the dragon...er... elephant in the room is the mana curve. Your commander incentivizes you to play big beefy dragons, but that skews your mana curve. Currently you have a LOT of low to the ground single mana producing artifacts (2cmc) and a few later game payoff ones, with the rest of your curve being around the 4-6 CMC. Another way to approach the mana problem is to double down on the big boy ramping artifacts, like Gilded Lotus . Then pair it Voltaic Key and Manifold Key so when it's online, you could actually hard cast some of those late game dragons!

The way mentioned above addresses the mana production head on. It'd also help if you paired some of this with some early game disruption to prevent opponents from getting ahead TOO quickly so you can't catch up. Cards like Mind Twist and Rakdos's Return can be backbreaking when ramped into early, shutting down the scariest player and allowing you to catchup with your dragons. Along those same lines, Torment of Hailfire is another staple big mana sink card to close games (though honestly, your dragons seem like they don't need that much help!) In a multiplayer game, cards like Fleshbag Marauder , Merciless Executioner , and Plaguecrafter can be removal in the early game and make utility spot removal reanimation targets later on.

Cuts I personally struggle with as well! I'd focus on whether or not the cards further your gameplan or promote you winning. For example, in the current list Dragon Mantle feels like a win more card, despite the fact that it cantrips. Unholy Indenture also feels the same way. But you should play the cards you like!

Happy Burninating!

Strangelove on Kos, or Some say Orvar...

3 weeks ago

Hey MutinyMate, +1!

Here's my list: Orvar the Rainbow [6/10 Budget]... I tuned it way down to play with friends (going for 6-7/10.) Here's an Index as well.

I favored cloning lands to guarantee playing Orvar if he's removed and sinking into big creatures and big draw.

You definitely need more than 3 draw engines... I really like sphinxes for this, like Inspired Sphinx , etc.

The most OP card is easily Coveted Jewel (with 25-30 Twiddle effects)... Think of it as Ancestral Recall + Gilded Lotus .

Parallel Thoughts is also pretty great.

I'd recommend dropping Thing in the Ice  Flip (clones don't flip and 7/8s are okay)... as well as most of the token generators (Hulk and Scholar of the Lost Trove are all you need).

Also, Orvar is very naked and needs some boots or something. I'm using AEther Adept , etc (bouncers) and counterspells to keep him on the board. Metamorphic Alteration and Artisan of Forms are also pretty sweet for making another Orvar if he's targeted.

Orvar was much more powerful than I expected! Its great :)

Happy building and glhf!

BrassLord on Out With The Tide

3 weeks ago

Hello fellow Nessie Lover! I run Nezahal in my blue voltron decks and it for sure can surprise!

Since you're mono colored, Strata Scythe is another artifact that can really increase your creatures power. Sometimes you even get powered up by your opponents if they're playing islands as well!

Glad Mirrormade is getting some love here! Sculpting Steel is another decent option to copy the best artifact on board, and it'll scale if your opponents play strong equipment like swords.

Since you're already running the big boy artifact ramp like Thran Dynamo and Gilded Lotus , I'd also recommend trying out Voltaic Key and Manifold Key , as they can help accelerate and get your commander out as soon as possible to start that sweet card draw, and the Manifold Key can also make your commander unblockable in a pinch!

BeeZak on Zaxara's Infinite Death

3 weeks ago

All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!

Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.

The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.

You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.

The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.

I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.

The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb  Flip and likely shouldn't be counted as a land.

Here are the baseline swaps I'd recommend:

Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace

In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy

These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.

Stoked to see the deck in action!

TriusMalarky on Any Complicated Commanders?

4 weeks ago

Mairsil, the Pretender . Best win con is Mirror-Mad Phantasm , Dread Return and Thassa's Oracle . Make sure not to include Demonic Consultation or Tainted Pact if you're staying on lower power, but you can add them if you go cEDH.

Buried Alive , Gamble and Entomb are all really really good with Mairsil as lower-priced tutors.

You get tons of fun synergy, but the best things to have caged are Arcanis the Omnipotent , AEtherling , Staff of Domination , and Lazav, the Multifarious . Include Civilized Scholar  Flip and Necrotic Ooze , and you get another way to mill your deck with Scholar + Ooze/Lazav + Golgari Thug / Stinkweed Imp .

You can run infinite mana combos with Gilded Lotus and Quicksilver Elemental and any way to untap like Horseshoe Crab or Cinderhaze Wretch .

There's also a ton of random infinite loops possible with Mairsil, as well as great ways to get tons of value. You are really reliant on your commander, but then again you also only need to cast Mairsil again and you can get back into the game.

Oh, and Tim. Hell's Caretaker 's Legends printing art is awesome.

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