I've seen your post in the advertise EDH thread. I'm having the same problem, but a different error.
June 28, 2022 3:23 a.m.
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Dingus Egg for extra value when you destroy a land
Deus of Calamity for a beefy boy that destroys lands
Meekstone since you only have 2 creatures with power 3 or more it won't really affect you though one is your commander
Ward of Bones if your behind stops your opponent from getting even farther ahead
Maybe Damping Sphere ik it's not really for commander but it does do staxs and stops from casting too many spells pre turn but I would understand if you skip over this one
God-Pharaoh's Statue staxs and drains though it does cost 6 mana which is a lot for a card like this
And if you have the money to shell out The Tabernacle at Pendrell Vale would be very useful
June 29, 2022 7:48 p.m.
I'd also go with Smothering Tithe due to the fact you have only 1 sorta mana ramp in Skyward Eye Prophets you have plenty of rocks but I don't see any staple land searchs like Cultivate, Kodama's Reach, Farseek, Growth Spiral, Rampant Growth, Pir's Whim, Hour of Promise or hell Sword of the Animist. So i would go Tithe over Study for the mana gain but you also only have 4 card draw if possible I would try to squeeze in Zendikar Resurgent for both mana acceleration and card draw in all honesty i would cut Mirari's Wake for Resurgent for that extra card draw, yes you have some anthems but you focus more on +1/+1 counters rather than anthems, both would be best however if only one or the other I would go the Zendikar route, the only downside to Resurgent is that it cost 2 more mana but that shouldn't too much of a problem if aff Tithe and some mana ramp. But in the end it's up to you im just giving you may worthless 2 cents
June 29, 2022 5:49 a.m.
seshiro_of_the_orochi good to know it's not just me
June 28, 2022 3:45 a.m.
Every time lately I'd try to post a new thread on a forum page (any, Lore, Custom, commander, Tapped Out ect) it says that "Page is not working, if error continues please contact the site owner HTTP Error 405" but i can post comments on any thread that is already made, is just me or is it happening to everyone? I'm post this in any Forum thread that's recent or see heavy so I may get answers this has been happening for a week now. I'm sorry if this upsets anyone
June 28, 2022 2:51 a.m.
seshiro_of_the_orochi that's fair thats why i said im not sure how you feel about it
June 26, 2022 12:32 a.m.
Np just be aware that cards like your commander can only get into the Dungeon: Undercity, while cards like Displacer Beast can let you enter the original three dungeons. However if you have already entered the undercity any card that ventures can venture through the under city if your already there. Example you play Tomb of Horrors Adventurer gain the The Initiative than you play Bar the Gate you continue onto the the next room of the under city and so on and so forth. However if you play Radiant Solar and enter the Dungeon: Lost Mine of Phandelver and than play Ravenloft Adventurer you than enter the Undercity like normal so now your in the Mine and City so the next you venture you choose which one to advance, I generally feel like the second one is not as good as focusing on a single dungeon but it happens more than like to admit since i've mixed Venture and Initiative into my deck
June 23, 2022 5:45 a.m.
Acererak the Archlich + Omniscience though mana intensive and may need some search cards to find them can grant you infinite dungeon delving as long as you don't delve into the Dungeon: Tomb of Annihilation! Dungeon: Lost Mine of Phandelver is a great target for this as you can make unlimited goblin tokens and unlimited life drain to win but you can also deck yourself by drawing your library (unlikely to happen but beware that it has happened to me once), or Dungeon: Dungeon of the Mad Mage + Revel in Riches or Mechanized Production can be another wincon since you can make infinite treasure plus an army of skeletons
June 22, 2022 9:15 p.m. Edited.
seshiro_of_the_orochi- Most are likely to be additions to a EDH deck as this is my experience is in i don't play any other format since oathbreaker is dead (at least in my area) so take anything i suggest with a gain of salt. With that said Vivien, Champion of the Wilds for flashy badgers, Domri, Anarch of Bolas for mana and removal or Xenagos, the Reveler for his whole kit. since you have discard subtheme hows about Bazaar of Baghdad (Lol), Geier Reach Sanitarium to help fuel you discarding. IDK how you feel about non badgers in this deck but Merchant of the Vale is repeatable rummaging as is Glint-Horn Buccaneer that also burns you opponent. it one for mana more Honor the God-Pharaoh instead of Thrill since it will give a token and helps you draw and discard, this is a big maybe again edh player always looking to sqeeze out as much value as i can
June 21, 2022 1:02 p.m.
hmm a single copy of Bow of Nylea would be good, its probably god weapon I use the most (and not just because im a green main) with Whip of Erebos coming in a close second that i use the most for it's utility and cheap cost, Kessig Wolf Run for either a mountain or a temple again for utility Skarrg, the Rage Pits for the same reason though i don't think you need both just which ever one you like more. and i love how simple the deck is but your or real form of removal is badgersaur and relies on discarding non creature or lands, so things like Hull Breach or Decimate could help with problematic things and Savage Twister in case you need a board wipe Starstorm works here to, there are others that could work but these are flexible in how much damage you want to do and i personally like them better than Blasphemous Act for there flexibility. Asceticism is expensive both mana and price and it doesn't add to the board state immediately but it's protection from spot removal and debuffs and a form of recursion.
If need be for a sideboard (I don't know if casual has a side board) i would put some of these for flying hate since that would wreck you since you have no fly protection things like Spidersilk Armor or Gravity Well. Indestructible destoryers like Burn from Within or Hour of Devastation would be ok as well. And if your opponent is blue Prowling Serpopard can help protect your badgers
For now thats it maybe after a night of sleep i'll be able to think of more but for know this should give so fat to chew on.
June 21, 2022 7:17 a.m.
or to keep the curve lower cut a Summoning for an Heirloom Blade as it give a big boost to a creature and when it dies you get a peudo Summoning effect that's repeatable. Icon of Ancestry does the same as blade but boost all your badgers though for a smaller amount and you don't need a badger to die to activate it's effect
June 21, 2022 6:11 a.m.
Yeah madness would work with Badgersaur but if i remember right you can't just discard a madness card but it itself and Badgersuar does give you a way to discard cards only when you discard do get his effect so for Rage to work like that you need to rely on Looting and Key to do it and if the creature is destroy so is rage rancor just keeps coming back unless exiled sure you may not get that +2 to toughness but you get you use rancor more. While a bit expensive i would cut a copy of Kindred Summoning since it a top curve card (7 mana and you have no form of ramp) i don't think you need two copies for a single copy Vanquisher's Banner (though it is $10+ so it may not be in this decks budget) for more consistent card draw and a small but needed boost to power and toughness or if you don't care the card draw for one more mana (less if tap a couple of creatures) you can bring out Obelisk of Urd for a bigger boost
June 21, 2022 6:01 a.m. Edited.
June 21, 2022 3:50 a.m.
wallisface Replaying to your replies
Ceara- Reduced her token to a 2/2 (feels underpowered for a plus 2 ability)
Chichan- Add a pinger effect to give that redness that you felt it was missing and reworded his second effect (still think i should give it a limit as commander can be nuts with card draw and hand size (which is what I play almost exclusively and were my knowledge is drawn from))
Gwisih- Took your advice and gave the new kit am more happy about it
Kuva- I gave his -2 an additional effect of fighting some creature and his ultimate an addition Craterhoof Behemoth style effect to pump his power level up
Vull- I like Vull as is, but thinking of either taking double strike or trample away from his first ability to give some hand disruption effect to him so he can fall in line in modern (not like i expect to see any of these see pay anywhere outside of commander since i don't think any of these are good enough for the more competitive branches of magic). But im also considering just making 3 mana not sure yet feel like 5 is to high for his effects
Zendik- I switched his first to abilities around but I'm iffy on his last one ik Etherium is from esper and is artifact heavy shard but the color itself isn't all about artifacts, i'm fine with making the thopter tokens as a win con for control but i don't feel like having his ult focus on only artifacts is the right thing to do. Will think on it.
June 20, 2022 1:20 a.m.
wallisface First of all txs for taking your time to look at all of them. 2nd I'm not missing Grixis so much as I skipped it since grixis has Nicol Bolas, Planeswalker Nicol Bolas, the Deceiver and Nicol Bolas, the Arisen Flip as solid generic grixis planeswalkers so I didn't feel the need to make another one
As for you other comments lets take one step at a time First Ceara how is not doing temur things?
I disagree with on her first ability it fine there are plenty of walkers who's + ability makes tokens so there should be no problem there as it helps protect her and give a body. As for her second I have to agree that it should be reworked. And I'll fix her last abilities wording problem
On to Chichan I may cut it down to Scry 3 but so what if it's not very red he has two other colors in his identity and every ability needs to mach each color look at Nicol Bolas, the Deceiver first ability it doesn't match blue, or look at Angrath, the Flame-Chained's last ability it fully a black ability or Dakkon, Shadow Slayer's full kit his +1 isn't white, his second ability isn't either blue nor black and his last ability is almost entirely blue. Long story short not every ability need to match every color of the walkers colors. So other than being too much it fine
As for Chichan's second ability how is it unnecessarily wordy? I tells you cast spells for free by discarding three card from your hand (maybe will cut that to two)and to make more balanced you can play two more spells the turn you use this effect so it doesn't turn into a more clunky Omniscience. The same as the argument before even if it anti white so what? And this effect isn't as anti-white as you think, while not common there are cards like Idol of Endurance,Patrician's Scorn, Flawless Maneuver, Sivvi's Ruse, Sram's Expertise and to a lesser extent Sunforger and each has a different way to make spells free, add red and blue that do have discard for effect an its fine the only reason i see no black to this effect (though all colors have some free spells)so again it fine may reword it a bit but I don't think I need to change the effect
For his third effect I agree it's underwhelming/powered and will give it a buff
For Gwisin Noh- I admit I'm not overly to happy with her but abzan has so many options it was one of the hardest things for me to make generic any ideas for new kit is welcome for now I take you ideas and rework them but don't expect to much form this one
Next is Kuva- since it fine not much to say I don't get the read from a precon deck I fail to see if that a bad thing or not?
Nimthall time ok so he may be a little overpriced i was worried that his abilities were too powerful as a kit so made him cost more to balance him out
i feel his 1st is fine i mean there are zombie token out there other than just vanilla 2/2 again not common (and not counting embalm or eternalize or decayed) but there are a few like Corpse Cobble, Soul Separator or hun that it just those two that make unqie zombie tokens really? well hun i guess I'll just make them 2/2s but feel like 1 token is an under powered effect
i saw you had no problem with his second ability so I'll just move on to the third
His third ability yeah let just is rough and need rewording now that im reading also, as for the enchantment grabbing thing it was to help justify the mana cost
Shataj Sar Spotlight time
I think your right on making only one token here and taking out horsemenship and adding vigliance or maybe first stike instead will keep the haste.
as for her last ability i like the exile part but the life gain can go
For Sibrel- Other than the either you don't seem to mind the kit overall and i don't know why the "either" is that TBH will take that out
For Vull- What are your Jund motifs i wonder
Anyway will reword his first ability but he's a battle hungry blood thirsty barbarian do you really think he not going to attack? I'll be keep his effect the same
For his second effect to tell you the truth I couldn't decide which one to choose so did both still can't decide which one would fit better since they're both jund abilities
I see you no problems with his last effect
Finally Zendik's time to shine
I don't what to say really he's not favorite thats for sure
His first ability is heavily based off Soulfire Grand Master ability only for artifacts hell was think of making this an enchantment like effect like the WoS walkers had but it also work well his second and third abilities as a whole
his second is maybe too powerful will rework it
His third ability is worded poorly but I truly don't know how to this one, and for control decks this would be a great win con to flood your opponents after you gather enough artifacts (maybe I should add enchants on to this effect as well)
Also remember to look at the kit as whole and just individual abilities, since an ability may look weak by itself but it may work very well with the other abilities together Zendik is great example of this
June 19, 2022 12:07 a.m.
ever notice that a lack of generic planeswalkers that can be splashed in any deck of that color? Ik it can be hard but these are my takes on "Generic" walker that you could slide into most style of decks in the respective colors.
Ceara, The Dragon Claw
Legendary Planeswalker- Ceara
+2: Put a 2/2 green bear token onto the battlefield with Trample
-3: Tap three target non-land permanents
-9: You get an emblem that says “Creatures you control can’t be countered and gain Haste and Trample
Chichan, Master of Inner Enlightenment 1
Legendary Planeswalker- Chichan
+1: Scry 2 than draw a card and deal 1 damage to a creature
-3: Until end of turn, you may cast spells by exiling 3 cards from your hand, rather than paying their mana cost
-7: You get an emblem that says “Whenever you play a spell deal 5 damage to any target if a creature or planeswalker was killed in this way exile it instead"
+1: Reveal the top five cards of your library. You may put up to two creatures or enchantments from among them into your hand. Put the rest into your graveyard.
-X: Put a +1/+1 counter on each of up to X target creatures.
-6: You get an emblem that says "Whenever a creature dies create a 1/1 white spirt token with flying"
Kuva, Fang of the Jungle
+1: Search your library for a basic land card put onto the battlefield tapped, than shuffle your library you may play an additional land card this turn
-2: Two target creatures gain +2/+2 trample and hexproof until the end of the turn and may fight up to two target creatures you don't control.
-7: Put 4 creatures with converted mana cost 7 or less from your hand to the battlefield, creatures gain haste, trample and hexproof until the end of your turn
Nimthall, Master of the Dead
+2: Put two 2/2 black zombie creature tokens onto to the battlefield
-4: Put the top 3 cards of your library into your graveyard than you may search your library for a card and put that card into your hand. Then shuffle your library.
-10: You put any number of creatures and enchantments from your graveyard onto the battlefield, than shuffle your graveyard back into you library and draw three cards
Legendary Planeswalker- Shataj
+1: Put q Red White 2/2 warrior tokens with First Strike and Haste on to the battlefield
-3: Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
-7: Exile up to 5 non-land permanents.
Sibrel, Bant’s Guardian
Legendary Planeswaler Sibrel
+2: Creatures you control gain Flying and First Strike until the end of the turn
-4: Put three 2/2 white knight creature tokens with First Strike and Vigilance onto the battlefield
-10: You get an emblem that says “Creatures in your hand gain flash and whenever a creature you control enter the battlefield target creature becomes unblockable until the end of the turn”
Vull, The Bloodthristy
Legendary Planeswalker- Vull
+2: Vull, The Bloodthirsty becomes a red black green 3/3 Human Berserker with Haste, Double Strike, Trample and Indestructible until the end of turn. Prevent all damage that would be dealt to Vull, The Bloodthristy this turn.
-X: Deals X damage to target player or planeswalker and each creature that player controls.
-7: Destroy 5 permanents
Zendik, Etherium Master
Legendary Planeswalker- Zendik
+1: Look at the top five cards of your library. You may reveal two artifacts or enchantments from among them and put it into your hand. Then put the rest on the bottom of your library in any order
-2: Target creature becomes unblockable until the end of the turn, whenever a creature deals combat damage to an opponent this turn draw a card
-6: You get an emblem that say “Artifacts Creatures gain haste and For every artifact and enchantment you control or enters the battlefield create a 1/1 colorless thopter artifact creature token with flying”
June 18, 2022 3:04 a.m.
legendofa All of these are instants just like inspirations are
I reworded the white one it's meant to remove -1/-1 counters from creatures you control or poison counters from you and while i didn't even know leeches were a thing it does show that white can remove counters from things and since it only targets you or creature you control (again reworded it) it heals you which as white as wennies
The blue one was always going to powerful since it is based off of a power nine card and is still most likly the most powerful card of the cycle (#bluebroken, #banblue and all that jazz) but i think it's not too powerful
The black one ik black isn't ritual anymore but since it's based off the OG ritual what eles was i going to do? Plus i disagree with wizards decision i think ritual fit blacks the most flavor wise with Cull the Weak being the best as it show both blacks lose something for gain and the whole sacrifice thing from real world demonic cult IRL
The red one yeah i may have put too much on cut the whole deamage can't be negated but kept the whole damage can't be redirected as it makes it more unique than just anothe can't be prevented burn spell
The green i think is fine since your comparisons are of common rarity and all these are of unommon rarity so they can nudge up the power
June 15, 2022 2:17 a.m.
Commander / EDH
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Commander / EDH
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Commander / EDH
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Commander / EDH
|Playing since||Journey into Nyx|
|Avg. deck rating||2.82|
|Favorite formats||Commander / EDH, Oathbreaker|
|Suppressed formats||Standard, Legacy, Vintage, Modern|
|Cards suggested / good suggestions||31 / 21|
|Last activity||5 days|