Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

: Gain .

, Remove a charge counter from Vivid Creek: Gain one mana of any colour.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vivid Creek Discussion

monkeyofficeboy on Ezuri, Claw in Progress

1 month ago

UPDATE 1

So a first pass at changing this deck just from things I had on hand. The following cards were removed:

Wistful Selkie

Thelonite Hermit

Experiment One

Patagia Viper

Elvish Visionary

Great Oak Guardian

Arbor Colossus

Loaming Shaman

Noble Quarry

Broodbirth Viper

Illusory Ambusher

Caller of the Claw

Kaseto, Orochi Archmage

All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.

Scytheclaw Not enough effect and doesnt reinforce the Counters theme.

Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.

Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.

Snakeform Too little effect and is token based again.

Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.

Vivid Grove Too little effect for its slot. Replaced with a dual land.

Vivid Creek Same as above.

plainsrunner on List of Bugs and Feature …

2 months ago

Right now my breya deck is showing as a jeskai deck, leaving the black out of the pie chart for lands and colored pips.


Breya's Artifactory

Commander / EDH* plainsrunner

169 VIEWS


The only edit I've done recently was removing Vivid Creek and adding Vivid Meadow .

nlabelle on Atraxa(infect)

2 months ago

THE SHOW BUTTON DOESN'T WORK OMG HERE IT IS TYPED OUT LIKE A LOSER.

Budget -2 Plains +2 Forest +1 Gemstone Mine -1 Temple of Silence -1 Zagoth Crystal +1 Astral Cornucopia -1 Gyre Sage +1 Fynn, the Fangbearer -1 (3 total) more Plains for a Blight Mamba . I think we are good w/ 38 lands.

Non-Budget Not sure what to cut in this section, but if yo' wallet is feelin' like a pimp, go on brush yo' shoulders off. Vorinclex, Monstrous Raider Once you add the fetches + shocks, Become Immense becomes...immensely better. Usually will cast for G.

Personal Choices - Prairie Stream - Sunken Hollow + Vivid Grove + Vivid Creek Prairie and sunken will come into play tapped most of the time anyway, so might as well make rainbow colors and get some counters back on them late game.
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the yard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but wait...how 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.

But wait, do you want to make the deck WORSE? Contagion Engine + Magistrate's Scepter . Take all the turns. 7 mana + a boardstate is a steep setup, but do you want to be a winner, or a JANK-ASS BISS?

I'm not really sure if these are good or not. So this section is useless. Strionic Resonator . Seems kinda win-more. But meh. Idk.

Let's f* with Hop -1 Generous Gift +1 Teferi's Protection . I am a terrible human being.

I most definitely could be wrong in this section. -1 Ancient Tomb . You'll take a heavy amount of damage, and your color requirements are strong. I'd replace with +1 Inkmoth Nexus

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

nlabelle on Atraxa(infect)

2 months ago

This whatcha boi be thinkin' to improve dat' dirty poison build. CMDR next to Atraxa (on the input section) will make her appear as the commander rather than as a creature.

Non-Budget Show

Personal Choices Show

But wait, do you want to make the deck WORSE? Show

I'm not really sure if these are good or not. So this section is useless. Show

Let's f* with Hop Show

I most definitely could be wrong in this section. Show

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

codesnowman13 on Here, hold this.

5 months ago

Here are some cards I would cut and cards I would put in:

Cuts

Vivid Crag , Vivid Creek , Vivid Meadow , Mystic Monastery , Khalni Gem , Dispatch , Kazuul's Toll Collector , Kirtar's Wrath

Adds

Thriving Bluff , Thriving Isle , Thriving Heath , Raugrin Triome , Dowsing Dagger  Flip, Swords to Plowshares , Balan, Wandering Knight , Dalakos, Crafter of Wonders

I would also cut Sunforger for an Equipment such as Hammer of Nazahn or some other Equipment because with Sunforger , you want a package of Red and White Instants to have it go search for. Currently you only have Dispatch in the deck. If you plan on keeping Sunforger , I'd recommend adding more Red and/or White Instants.

Savage1988 on Nicky B and his Pro-Life Posse

8 months ago

New changes:

  • Ral Zarek IN, Daretti, Scrap Savant OUT because daretti hasn't performed very well and i think ral's untap ability can enable more shenanigans. Also his ultimate is really nice, especially if we get to copy it with ..

  • Rings of Brighthearth IN, Contagion Clasp OUT because the clasp seemed too minimal impact and let's be fair: the rings needed to go in

  • Chandra, Flamecaller IN, Cruel Ultimatum OUT - it's cool, but rough on the mana and often you want to sweep the board instead of making 1 person sac 1 creature, bye bye flavor

  • Clockspinning IN, Izzet Signet OUT: This is probably a mistake but I've been hitting a lot of mana rocks, not always having a place to put the mana. This would be the one to cut i think. Maybe 12 rocks is pushing it? Clockspinning may not be the best, but with enough mana this can ult a walker out of nowhere, which is how I've been winning games with the deck. Will test and see how it goes.

  • Training Center & Mana Confluence IN, Vivid Creek & Vivid Marsh OUT - these are just straight upgrades on all fronts. I'm glad i got these lands. The proliferation on the vivid lands was a cute idea, but just that

Pending changes:

  • Blasphemous Act IN, In Bolas' Clutches OUT because that card doesn't make sense if we're not going for any flavor any more, though I've yet to cast the clutches and it probably be pretty cool. I don't have the act yet, but probably soon.

Savage1988 on Nicky B and his Pro-Life Posse

9 months ago

TriusMalarky Awesome, thanks for thinking along! I like these nitty-gritty disussions.

Re: tapped lands suck

First off: My current tapped-count is at 6 (wilds, terramorphic, necro, path, vivid x 2) - I guess you could count 2 tango and 2 checklands for 0.5 tapland each, bringing our total to 8. With 37 lands I actually think the odds are pretty decent that I can run T1 tapland, T2 untapped land, enabling my 2cmc ramp spells and going from there. I'm therefore not sure this is all too bad, but a bit more in depth:

Crumbling Necropolis and Path of Ancestry provide all my 3 colors all the time, this is good enough to justify entering tapped.

The idea behind Vivid Creek and Vivid Marsh is that they're lands that function as 3c lands most of the time (especially during set-up), and with proliferation going all of the time. It's also possible to use them without removing counters if you're using them on ramp for example, so it's not like they always deplete. I agree the tapped clause is a real cost for something that's not guaranteed, and I could be convinced they're not as great as I think they are, but I think they'd do OK.

I agree Evolving Wilds and Terramorphic Expanse aren't the best. I have thought about replacing these with tapped duals, but those don't help out my tango / check lands. It's very possible regular basics are better here though.

Re: Saprazzan Skerry, Peat Bog and Sandstone Needle

Awesome suggestion. They're more powerful than the vivid cycle for sure and, don't get me wrong, providing 2 mana as a land is amazing but:

  • they're not basics

  • they come into play tapped

  • they don't fix my mana

  • they end up literal dead really quickly if i don't find a proliferation piece (not having played the deck, this concerns me the most)

I'm tempted to try them because when it works it's amazing, but I don't think they're a slam dunk except for when you're in magical christmas land. I need to think about the times when the deck's not firing on all cilinders more than when everything's already going great (i.e. i have time to proliferate). If it turns out that i easily proliferate all the time i'll add them asap.

Re: Ramp and artifacts

OK:

This gets me to 4 signets, 3 talismans, chalice, prism, sol ring, that's 10 ramp < 3cmc. Adding cornucopia and relic gives me 12 which should get me one in hand roughly 60% of the time (almost 90% if you count the free mulligan as 7 extra looks) - which is great. Looking at my curve most of my business happens at 4cmc, so getting there asap is key.

Hard disagree on Throne of Geth. Have you played with this card? (I haven't.) It seems I'll have some (maybe even a lot of) spare artifacts lying around, which makes this repeated, instant speed proliferation. Absolute worst-case you can sac it to itself. I'd even argue this is very efficient (and cheap), even though the resource cost for using it is different. It seems like a great thing to copy with something like Saheeli, Sublime Artificer too.

Lithoform Engine may be inefficient, but doubling proliferate triggers or god-forbid planeswalker ultimates is simply too spicy not to run. You could be right but if this isn't the home for this card I'd like to find out.

I have to agree on Solemn Simulacrum - it's too expensive for the deck and doesn't really do much other than provide generic value. I think I'll cut this for another walker, maybe I'll try Jace, Cunning Castaway for the memes.

Thanks again for you time, I look forward to your reply

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