|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
Combos Browse all
Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Vivid Creek Discussion
1 hour ago
I get a lot of guff for suggesting Vivid lands, but I think they're worth it in CMDR, yea finale should be instant, and with Green Sun's Zenith being green only, its pretty lack luster! I would consider Vivid Crag / Vivid Creek / Vivid Grove if you still need land fixing.
1 hour ago
Hey bud, some vivid lands could help smooth some of this down for early curve, Just going to make some land suggestion in hopes it helps!
3 weeks ago
been playtesting and this needs a little more color fixing.
Put in: Vivid Creek , Vivid Marsh , Vivid Grove , Exotic Orchard , Evolving Wilds , Terramorphic Expanse , Sungrass Prairie , Simic Growth Chamber . Take out: 3x Forest , 1x Plains , 2x Swamp , and 2x Island .
1 month ago
3 months ago
Maybe you should consider Vivid Meadow , Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove over the guildgates. The synergy between Circuitous Route and the guildgates are nice, but the vivid lands can provide any color consistently since you have so much proliferate to keep increasing the number of counters on them.
3 months ago
Add: Combine Guildmage Evolution Sage Murkfiend Liege Karn's Bastion Thornwood Falls Vivid Grove Vivid Creek Simic Ascendancy Beastmaster Ascension Hadana's Climb Flip Inexorable Tide Nissa, Voice of Zendikar Courser of Kruphix Bow of Nylea Kruphix, God of Horizons Botanical Sanctum Hinterland Harbor Woodland Stream Temple of Mystery Simic Guildgate Lumbering Falls Primal Rage Vizier of the Menagerie Tamiyo, Collector of Tales Inspiring Call
4 months ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
5 months ago
There's a couple others you should consider.
Shadowblood Ridge = OG Filter
Arcane Sanctum = Tri-Land
Crumbling Necropolis = Tri-Land
Frontier Bivouac = Tri-Land
Jungle Shrine = Tri-Land
Mystic Monastery = Tri-Land
Nomad Outpost = Tri-Land
Opulent Palace = Tri-Land
Sandsteppe Citadel = Tri-Land
Savage Lands = Tri-Land
Seaside Citadel = Tri-Land
Ash Barrens = Cycles for any color of mana which you can play untapped.
Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.
Vivid Crag = Vivid Cycle
Vivid Creek = Vivid Cycle
Vivid Grove = Vivid Cycle
Vivid Marsh = Vivid Cycle
Vivid Meadow = Vivid Cycle
Vivid Creek occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%