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Format | Legality |
1v1 Commander | Legal |
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Vintage | Legal |
Rules Q&A
Thassa's Ire
Enchantment
: You may tap or untap target creature.
turkinaa on Elsa but She Can't Let it Go
8 months ago
Might I suggest a Ghostly Prison (or maybe also a Teferi's Moat for some more pillow fort protection.
Other ways to get taps in are Thassa's Ire, Puppet Strings, Staff of Domination, and some tricks with an Isochron Scepter. Some cards to use with the Scepter would be Psychic Puppetry and Twiddle as well as many of the ones you have already in your deck list. If you used Dream's Grip you can entwine with the Scepter (as well as kick cards).
king-saproling on
2 years ago
You might like these: Aggravated Assault, Aphetto Alchemist, Magewright's Stone, Illusionist's Bracers, Battlemage's Bracers, Thassa's Ire, High Alert, Heartstone, Vizier of Tumbling Sands, Kelpie Guide, Clever Conjurer, Contagion Engine
tiffanyann on Unique Commanders
3 years ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
Diskord on Kenrith, the King of Infinity
4 years ago
Thassa's Ire and Bloom Tender requires Bloom Tender to produce 5 mana, right?
Ziusdra on Merieke Ri Berit EDH
5 years ago
Get yourself an Esper Panorama to help fix your lands, and maybe a Manalith if you think you need more mana rocks.
For tapping/untapping, consider a Thassa's Ire , which, though it costs more mana to tap/untap than Freed from the Real , it doesn't attach to the creature, so isn't destroyed if Merieke is destroyed/bounced/exiled. You may also want (or maybe not) a Village Bell-Ringer if you want to surprise-flash-uptap to give Merieke (and your other tapped guys) the ability to re-tap and cause mayhem at instant speed.
What are you win conditions? You've got a very controlly build, but how are you going to reduce opponent's health to 0 if they are also playing control, like a Mill or lifegain build? Also, with Detection Tower being your only way through Hexproof/Shroud, you may need to consider more ways to allow Merieke through those barriers.
You may also need to deal with threats before they hit the battlefield--Mereike doesn't protect you against ETB effects, and some of those can be pretty bad--so getting yourself some cards that allow you to selectively remove bad threats from your opponents' hands might give you the edge. Plus, apart from Counterspell and Dissolve , how can you stop enchantments and artifacts with ETB effects from hitting the battlefield? Fortunately, Esper does this kind of control best. Maybe playtest with things like Tidehollow Sculler , Sin Collector , and/or Vizkopa Confessor (this last guy is really nice because Extort will help you get that life back while draining everyone's health--stupidly powerful in a 4-player game). There are other cards that do this too but I'm not remembering them--you have lots of options, especially in Dimir ( Thought Erasure comes to mind, and I thought there was a creature from Guilds of Ravnica that did the same thing but I can't find it atm).
Happy gaming!!!
lagotripha on Turn 2 Freed from the Real
6 years ago
Cerulean Wisps? It cantrips, and it can power out a little bigger spell. Refocus doesn't seem as good- its a poor Manamorphose at best. Ornamental Courage might work as bolt protection. Second Wind is interesting in that it can power out quite a large spell the turn after its played, but it isn't a 'go infinte' option. Thassa's Ire is interesting in that it isn't an aura, but the mana requirement makes it hard to work with. I've never made Thousand-Year Elixir work.
slusken on Under the sea, please don't kill me!
6 years ago
Thank you Ravenrose for the suggestions. I'm glad you like the flavour :) I will definetly find a place for Vortex Elemental in the deck. Thassa's Ire looks to be a quite good defense against early threats as well!
Since I like doing somewhat of a theme in my decks, your other suggestions is on point in regards to the flavour of the deck. But most of my playgroup tend to play some pretty well tuned decks, And I feel hard pressed to add lackluster cards in terms of power level just to fit the theme. I do like the suggestions nonetheless!
Ravenrose on Under the sea, please don't kill me!
6 years ago
This deck is bursting with flavour and I love it. You might also want to consider Vortex Elemental as a 1 drop and good defence. I find that people leave me alone for a while when Charybdis (my nickname for it because it bears resemblance to the mythical whirlpool monster) is on the field. Entrancing Melody refers to Sirens, which are also creatures of the deep in Greek mythology. Plus give a nod to mermaids as well. Serpent of the Endless Sea is not only flavour but is an arguable adaptation of Jormungandr. Thassa's Ire and Thassa's Devourer link to the sea god you are playing already so ... I thought these might fit in too. Deep-Sea Terror and Jokulmorder might also be worthy of consideration. I hope these have helped a little!
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