Tap, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
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|Commander / EDH||Legal|
Latest Decks as Commander
Power Conduit Discussion
2 months ago
Have you considered any combination of Archetype of Finality and Vraska, Swarm's Eminence ? AoF will give Hooded Blightfang more of a kick and VSE will put +1/+1 couners on your commander. Both of these together, along with any combination of Nesting Grounds and Power Conduit will allow you to move around +1/+1 counters. Another Land you may want to consider is Llanowar Reborn
2 months ago
With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.
Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.
Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.
Another land to take into consideration is Karn's Bastion since it allows Proliferation.
4 months ago
Have you considered any combination of Nesting Grounds , The Ozolith , Power Conduit or Slippery Bogbonder ? All of these can help move Counters around when necessary. Slippery Bogbonder has the added bonus of making Gargos harder to kill through a hexproof counter.
7 months ago
I really like the deck concept, in fact I have owned an Atraxa sagas deck even before that Command Zone episode. My deck uses some cards that can remove counters from permanents as well (e.g. Power Conduit , Hex Parasite ), so you can get chapters you especially like on a certain saga repeatedly.
What your deck is lackinga bit in my opinion is ramp. To go with your enchantment theme, I'll avoid the obvious recommendations for Atraxa (all the Everflowing Chalice s of the world) and try to stay on topic. Wild Growth in a good start, I'd add more land aura ramp options like Fertile Ground and Verdant Haven (I'd personally shy away from Dawn's Reflection and Market Festival unless your playgroup despises land destruction completely ... it's just too tempting of a target). Another way to ramp with enchantments would be Druids' Repository , Hadana's Climb Flip, and Mana Bloom .
9 months ago
Here are a few cards you might like that work especially well with your proliferate theme and might be fun to play around with:
Paradise Mantle also seems like it would be especially good on Traxos.
Solid list. Very fun and fair. I really like it a lot. :^)
1 year ago
1 year ago
Cool deck! You might like these: The Ozolith, Death's Presence, Cauldron of Souls, Pir, Imaginative Rascal, Spike Weaver, Hunter's Insight (flavor win!), Ancient Animus, Outmuscle, Hunt the Weak, Traverse the Ulvenwald, Mark of Sakiko, Ring of Kalonia, Forced Adaptation, Power Conduit, Drumhunter, Tome of Legends
1 year ago
I know you said this is made of stuff from around the house, but I know you have some of these: Power Conduit, Urza's Factory, Coretapper, Walker of the Wastes, Ghostfire Blade, Champion's Helm, Tenza, Godo's Maul, Shadowspear, Basilisk Collar, Cloud Key, Wayfarer's Bauble, Ichor Wellspring, Mystic Forge, Karn's Bastion, Terminal Moraine, Crystal Vein, I know you don't have Mana Vault, but I would be willing to trade one of mine to you for a pile of cards TBD over time if you're interested.