Combos Browse all Suggest
|Commander / EDH
|Commander: Rule 0
, Remove a counter from a permanent you control: Choose one —
- Put a charge counter on target artifact.
- Put a +1/+1 counter on target creature.
6 months ago
I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.
Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.
I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.
Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.
You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.
I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.
You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.
Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.
7 months ago
10 months ago
Tempo is basically the pace of the game. Slower, more attrition-y decks want to extend the game and gain value over time, which is where I think this deck is trying to be. Compare that to a high speed, high damage deck that tries to do as much damage as possible as quickly as possible. What I mean by saying those cards keep your tempo up and your opponents down is that they represent threats, while also disrupting your opponents' strategy by forcing discards and damage.
The mana curve is a measure of how efficiently you use your available mana each turn. A low-curve deck will be more aggressive and try to win in the first few turns. A higher curve will try to extend the game to get to its best effects. The idea of playing "on curve" is basically that you play a land and use all available mana that turn. Turn 1, play a land and spend 1 mana, T2 land + spend 2 mana, T3 land + spend 3 mana, etc. It's important to balance the amount of mana you have with what you can do with it--if you're consistently leaving mana unused, or if you regularly don't have enough to cast your key spells, you need to rebalance.
EDH games tend to run longer, so there's more opportunity to get to higher mana values, and I see a lot of single-use 2-mana cards in this deck. Once your Elderfang Disciple or Virus Beetle or whatever does its thing, it's basically relegated to the role of chump blocker. My suggestions, especially the enchantments, aim to give this deck a way to use and reuse them, so you can get more value out of them. Self-destructive cards like Crypt Rats and Fleshbag Marauder also are worth using more than once.
As another thought, there's a lot of counter manipulation, but only Liliana of the Veil, Undying Evil, Undying Malice, Blightbelly Rat, Oriq Loremage, Bloodchief Ascension and Contagion Engine actually use or create counters, unless I'm overlooking something. There's as many or more ways to move or add counters as ways to actually get counters. I'm not sure what role Power Conduit plays in here.
At this point, I should probably mention that I'm not a high-end EDH builder; I have a lot of gimmicky decklists and just design around whatever catches my interest at the moment. Still, I hope my suggestions and advice keep your wheels going!
1 year ago
Sagas work well with Power Conduit. Take lore counters off the Sagas to repeat their abilities. You can even do this when the last ability is on the stack and the Saga won't be sacrificed.
Sagas also work well with Starfield of Nyx. It brings the Saga back on, so the first two abilities of the Saga get activated in a single turn.
1 year ago
Whenever anyone asks this kind of question, I always default back to my favorite sets/planes. And also Rule 0 partner decks. lol
I apologize in advance if none of these are the kind of thing that you're looking for.
I really enjoy my Satsuki, the Living Lore deck. Most, if not all, of the relevant sagas are all cheap and some of the best cards in the deck that care about counters (like Power Conduit and Nesting Grounds along with various proliferate cards) were reprinted in New Capenna's Brokers commander deck, so those are also pretty cheap. Add in cards like Historian's Boon, Teshar, Ancestor's Apostle and any constellation/enchantress effects you see fit and that's pretty much the core of the deck right there.
Kairi, the Swirling Sky is a really fun clones deck that I use on Arena's Historic Brawl format. Basic gameplan is to make as many copies of Kairi as possible, only to watch them die to the legend rule and benefit from the death triggers.
Toralf, God of Fury Flip is another deck that I have and really enjoy. It makes mono red burn possible in commander, and the way that Toralf interacts with damage doublers such as Dictate of the Twin Gods means that the "trample" damage your spells have get amplified for each creature you kill with it. I have a better description of it on my deck's page, if you're interesting (not trying to self-advertise, I promise). Not sure how well this deck could be built on a budget as I'm not sure how much the damage doubling cards are at the moment (as they're kind of crucial).
Any of the five Amonkhet gods. Oketra the True, Kefnet the Mindful, Bontu the Glorified, Hazoret the Fervent and Rhonas the Indomitable never get as much love as the Theros gods and it makes me sad (because Amonkhet is my favorite plane). Their drawbacks are fairly substantial, I will admit, so they're a bit of a challenge to build. Might be what you're looking for?
Ghen, Arcanum Weaver but as an aristocrats style deck where you sacrifice enchantment creatures like Nyxborn Rollicker, Hopeful Eidolon and Gnarled Scarhide to recur stuff like Doomwake Giant. Could also be a hybrid enchantress kind of deck if you lean heavily into the Bestow mechanic. (Hm. I actually really like this idea...)
You could also run some "illegal" partners. I usually only try to do this if they have some sort of story significance, though. For example, I have a young Urza, Powerstone Prodigy and Mishra, Excavation Prodigy precon power leveled deck that I love. Hans Eriksson and Saffi Eriksdotter is one I've wanted to build for a while. Also maybe Gisa the Ghoulcaller and Stitcher Geralf? Or their newer versions, Geralf, Visionary Stitcher and Gisa, Glorious Resurrector? Stuff like that.
1 year ago
Borborygmos Enraged and Inferno Titan both feel like really suboptimal creatures to cheat out when stuff like Emrakul, the Aeons Torn and Archon of Cruelty exist. In and case, you still have ~50% odds of just finding another Arbor Elf, which is pretty disastrous odds.
Your deck feels like its trying to do too many things at once, and this will likely water down both your plans to be a lot weaker than they need to be. I’d suggest picking one strategy and sticking to it, instead of trying to fit two distinctly-different (and non-complementary) archetypes into one deck.
1 year ago
Here's my take:
Glad to finally see an Alt win Card in a new color scheme. Ajani, Sleeper Agent should be a boon to anyone looking to a Selesnya infect deck. If built right Abzan Infect Storm with Hand of the Praetors could be a possibility.
While Karn, Living Legacy doesn't add anything new to Tron or animate noncreature artifacts, it should be a help in Karn Tribal decks. The first ability can either help cast Karn Liberated sooner or be a support for the constructs made by by Karn, Scion of Urza. Plus it's ult can get around the Karn, the Great Creator/Mycosynth Lattice combo. KLL's power may be in its subtlety, but there's more to it. And I can't figure it out.
I'm liking the enlist mechanic. It should mesh well with exalted and other abilities and mechanics that give creatures a bonus for attacking alone.
The read ahead mechanic on the new sagas is a brilliant idea. You can farm the lore counters with Power Conduit, move them onto non-saga cards like Mind Unbound or speed up other Sagas through Nesting Grounds.
No new slivers or thrulls. Disappointing, but not unexpected.
Shivan Devastator is the kind of card I'd like to put in a monored Dragon deck. Now if the price can only come down a lot.
While playable in 1v1 games, Ramses, Assassin Lord's alternate win ability is meant for multi-player. Unless of course you build a deck where everyone loses and Ramses prevents that.
Overall, we got a good set.