Power Conduit

Power Conduit

Artifact

Tap, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

Latest Decks as Commander

Power Conduit Discussion

flyingscottydoesntknow on even snakes get sick

1 month ago

Seems like a fun deck, Fain, the Broker and Power Conduit seem like fun cards in this deck. I'll steal those cards for my own deck if I can find room. Access Tunnel is a nice land too.

Ammit Eternal is a surprisingly underrated card. Mikaeus, the Unhallowed opens up a million combo lines, including some with Devoted Druid and Cinderhaze Wretch . Funny thing, neither Druid nor Wretch need to actually be able to tap for you to put the -1/-1 counter on it regardless.

Although, I do want to ask, how well does Harbinger of Night work? It kinda just seems like it kills Hapatra, even though it does double your snakes twice. Is it worth it?

lagotripha on Modular Scales

2 months ago

This list feels very good - a lot like the older Steel Overseer hardened scales lists. It might be a little too optimal for casual play, depending on the group.

In terms of being stronger, the main thing I'd look at is Lurrus of the Dream-Den - a single side slot makes the entire list substantially grindier, and splashing white is fairly simple with artifact supporting lands, also giving access to Esper Sentinel , Arcbound Mouser and Arcbound Javelineer if you want them.

If you aren't pushing for pure power, Scrapyard Recombiner likes constructs, which would let you run a weird Metallic Mimic tribal list. There are also various combo options.

Chalice of the Void usually is the counterpart to Power Conduit as they play very well together, but with the number of 1 drops you run, I'm not sure its an ideal choice, often needing to wait for 4 mana or more to be useful. Other answers are probably preferable

wallisface on Modular Scales

2 months ago

Surprised to see Relic of Progenitus in the mainboard, and also no Welding Jar in main or side.

I think you want a sideboard card to deal with Collector Ouphe (namely, Dismember )

How has Power Conduit gone for you in playtesting? I’ve seen a few recent lists running it, but i’m not convinced it’s all that powerful.

TheoryCrafter on Meren of Clan Nel Toth original set

5 months ago

Have you considered any combination of Archetype of Finality and Vraska, Swarm's Eminence ? AoF will give Hooded Blightfang more of a kick and VSE will put +1/+1 couners on your commander. Both of these together, along with any combination of Nesting Grounds and Power Conduit will allow you to move around +1/+1 counters. Another Land you may want to consider is Llanowar Reborn

Happy Hunting!

TheoryCrafter on Everyone’s favorite: golgari infect

5 months ago

With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.

Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.

Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.

Another land to take into consideration is Karn's Bastion since it allows Proliferation.

Happy Hunting!

TheoryCrafter on Big Hydra likes to Fight YOU!

7 months ago

Have you considered any combination of Nesting Grounds , The Ozolith , Power Conduit or Slippery Bogbonder ? All of these can help move Counters around when necessary. Slippery Bogbonder has the added bonus of making Gargos harder to kill through a hexproof counter.

Feyamius on Atraxa and the Sagas -TMC

10 months ago

I really like the deck concept, in fact I have owned an Atraxa sagas deck even before that Command Zone episode. My deck uses some cards that can remove counters from permanents as well (e.g. Power Conduit , Hex Parasite ), so you can get chapters you especially like on a certain saga repeatedly.

What your deck is lackinga bit in my opinion is ramp. To go with your enchantment theme, I'll avoid the obvious recommendations for Atraxa (all the Everflowing Chalice s of the world) and try to stay on topic. Wild Growth in a good start, I'd add more land aura ramp options like Fertile Ground and Verdant Haven (I'd personally shy away from Dawn's Reflection and Market Festival unless your playgroup despises land destruction completely ... it's just too tempting of a target). Another way to ramp with enchantments would be Druids' Repository , Hadana's Climb  Flip, and Mana Bloom .

Peoni on The Modular Factory

1 year ago

Here are a few cards you might like that work especially well with your proliferate theme and might be fun to play around with:

Energy Chamber, Engineered Explosives, Lux Cannon, Power Conduit, and Titan Forge.

Paradise Mantle also seems like it would be especially good on Traxos.

Solid list. Very fun and fair. I really like it a lot. :^)

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