Vivid Grove enters the battlefield tapped with two charge counters on it.
: Gain .
, Remove a charge counter from Vivid Grove: Gain one mana of any colour.
|Want (2)||Gojincota , Brianne|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Vivid Grove Discussion
3 weeks ago
Your deck is almost all green-white, but I believe you should have more mana sources for your other colors:
5-color lands like Vivid Grove and Vivid Meadow won't hurt, neither will Jungle Shrine, Seaside Citadel, Sandsteppe Citadel and Murmuring Bosk. If you run at least 1 basic of each color, Evolving Wilds and Terramorphic Expanse can fetch any color for you.
If you prefer untapped lands, Exotic Orchard, the pain lands (e.g. Battlefield Forge) and the Odyssey filter lands (e.g. Sungrass Prairie) can be quite useful. Fellwar Stone also works as the Orchard.
You should be aware of these synergies: Krosan Verge, Farseek, Nature's Lore and Skyshroud Claim can fetch Murmuring Bosk, the triomes (e.g. Indatha Triome), the battle lands (e.g. Canopy Vista) and the bicycling lands (e.g. Scattered Groves).
If it helps, you can check my Kenrith deck. Its mana base is mostly green-blue-white, with black and red as splashes.
3 weeks ago
Hey, very good budget version of Meren.
For the manabase my advice is play an equal amount of Forests and Swamps because you have one drop green mana dorks who you want to be able to consistently play turn one which a Forest is the best land option for the manabase to do that. Having double the amount of Swamps than Forests is problematic when playing one drop mana dorks.
Some budget cards to consider adding:
- Buried Alive
- Jarad's Orders
- Final Parting
- Elves of Deep Shadow
- Talisman of Resilience
- Solemn Simulacrum
- Midnight Reaper
- Deathreap Ritual
- Butcher of Malakir
- Demon's Disciple
- Primal Growth
- Dread Return
- High Market
Buried Alive is excellent to tutor for any three creatures and put them into your graveyard, one of the best cards with Meren. Jarad's Orders and Final Parting are nice budget tutors with Meren. Tutoring for two cards, one goes into your hand and the other being a creature into your graveyard to reanimate/recur with Meren. Elves of Deep Shadow and Talisman of Resilience are low CMC budget ramp upgrades.
Midnight Reaper and Deathreap Ritual are more repeatable draw sources when creatures you control die. Deathreap can draw a lot of cards in multiplayer Commander since morbid can trigger on any players turn as long as any creature died during the turn. Butcher of Malakir is a upgrade for a budget big creature to reanimate with Meren since it's a repeatable source of opponents having to sac a creature they control when any creature you control dies. Demon's Disciple is an upgrade for Merciless Executioner since if an opponent doesn't have a creature, but has a Planeswalker they have to sac a Planeswalker.
Some cards to consider cutting:
- Vivid Marsh
- Vivid Grove
- Merciless Resolve
- Hedron Archive
- Hogaak, Arisen Necropolis
- Kodama's Reach
- Blood for Bones
- Mind Stone
- Commander's Sphere
- Merciless Executioner
- Deathbringer Regent
The Vivid lands are not good lands and even on a budget there's better options. They aren't reliable enough to warrant ETB tapped and even if you have a way to put more counters on them with proliferate I still think they're not worth playing even over more basic lands. Hogaak, Arisen Necropolis is not worth the trouble of casting it or reanimating it. It's just a beater, but you want more than that with high CMC creatures in Commander.
Good luck with your deck.
1 month ago
Post reland slivo fetch and shock
Primordial Hydra > Farseek
Reyhan, Last of the Abzan > Nature's Lore
Arcane Sanctum > Arid Mesa
Darkwater Catacombs > Bloodstained Mire
Opulent Palace > Breeding Pool
Sandsteppe Citadel > Flooded Strand
Skycloud Expanse > Godless Shrine
Sungrass Prairie > Marsh Flats
Vivid Creek > Overgrown Tomb
Vivid Grove > Temple Garden
Vivid Marsh > Watery Grave
Vivid Meadow > Windswept Heath
2 months ago
Here is it with working cardlinks
Potential Auras: Octopus Umbra, Auramancer's Guise Potential Creatures: Grismold, the Dreadsower, Volrath, the Shapestealer, Vorel of the Hull Clade Potential Lands: All the Vivid lands ex. Vivid Grove, Potential Artifacts: Helm of the Gods Potential Instants: My favorite, Misdirection
2 months ago
You could consider adding a Desert package (Desert of the Glorified, Desert of the Indomitable, Grasping Dunes, Endless Sands, and possibly a few of the more minor ones) in order to enable Ifnir Deadlands. If you do, I might consider cutting Opal Palace as your colorless landcount is perhaps a bit on the high side.
Nesting Grounds seems fun in this list.
Tectonic Edge doesn't really fit the current meta, since nobody's running any of the broken lands that would actually warrant getting destroyed.
Your swamp count is only at...9, if you count the budget fetchlands and Urborg. That's a bit low to make Tainted Wood work.
Generous Patron, Seshiro the Anointed, Yawgmoth, Thran Physician, Skullclamp, Moldervine Reclamation, and Driven / Despair are your only ways to accrue much in the way of card draw. It's over the minimum threshold I'd set to run Reliquary Tower, but I'd keep in mind that the Tower is rarely going to do much for you, so cutting it wouldn't be the worst.
3 months ago
Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.
I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.
- 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.
I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.
Evolving Wilds, but depending on how many multicolored decks you make, you should get quite a lot. Great in casual settings.
That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.
5 months ago
I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.
5 months ago
TCK_Green you are a true saint! If only you knew how happy i get when i see i've gotten another comment from you! Thank you so much for taking time out of your day to comment!
Anyhow. As per your advice i will try and remove the Amulet of Vigor, Intruder Alarm and Reliquary Tower. The main reseason these three were in the deck to begin with was because i got them from mystery booster packs and thought: Hey look! Free value!
AS of right now i have changed a couple of the lands and i think for now this is as much as i'll change. I have ordered the deck two weeks ago and i'm still waiting for it. I did add Guardian Project Once it arrives i'll figure out if it needs more card draw, but right now. In terms of card draw im keeping it where it's at. as for the lands i have changed i put in: Submerged Boneyard, Vivid Grove, Stone Quarry, Highland Lake, Temple Garden, Godless Shrine, Overgrown Tomb and Hallowed Fountain
in the process of making this comment i saw you made another comment! I have now also added Skullclamp, how i did not think of that in a deck like this is beyond me! Thanks alot
if i do end up needing more card draw i will be sure to keep posting updates to the deck to notify you.
Once again thank you so much for your time! Stay safe, friend!