Staff of Domination

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Staff of Domination

Artifact

: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

turkinaa on Elsa but She Can't Let it Go

2 days ago

Might I suggest a Ghostly Prison (or maybe also a Teferi's Moat for some more pillow fort protection.

Other ways to get taps in are Thassa's Ire, Puppet Strings, Staff of Domination, and some tricks with an Isochron Scepter. Some cards to use with the Scepter would be Psychic Puppetry and Twiddle as well as many of the ones you have already in your deck list. If you used Dream's Grip you can entwine with the Scepter (as well as kick cards).

TheJesterAmongFools on Batman and Robin

4 months ago

Great Job, love the concept! Some of my thoughts: So Goggles of Night feel like they would be better fitted for "Bat-Sonar Lenses" like in the Dark Knight but I guess from the games that is what detective mode is, "Utility Belt" seems like a Sonic Screwdriver would fit well or maybe the Staff of Domination something that does a lot of things, Chromatic Lantern we can re-flavor as the "Bat-trey", Kusari-Gama seems like it would make for a "Grappling hook" analogue swinging in and taking out multiple foes. Just my thoughts!

ActualSnorlax on They're Ugly and They're Proud

6 months ago

I like the decklist, I recommend Staff of Domination and Umbral Mantle. These two cards and a couple other cards with similar effects allow Krenko, Mob Boss to go infinite with Skirk Prospector on the field, making infinite goblins, mana, etbs, and sacrifice triggers.

NV_1980 on Reality Twist *PRIMER*

8 months ago

Nope, not yet and thanks for the combo idea! I did manage infinite mana a few times in combination with Walking Ballista to more or less the same effect. Also created a very large Steel Hellkite with infinite mana once and I remember using it once in combination with Staff of Domination to draw my deck.

Steve_MTG on MYRODIN'S ADMYRABLE MYRACLE

10 months ago

Did you ever consider some endless (mana) combos?

Like Basalt Monolith + Rings of Brighthearth for endless ; combine them with Myr Matrix to get as many 1/1 dudes as you want or with a Sensei's Divining Top and/or Staff of Domination to just draw the entire deck until you reach your wincon. The Monolith also pairs well with the already included Forsaken Monument; goes infinite without the Rings.

SynergyBuild on Ideas to make Krenko Cedh

10 months ago

While I have no issue with the concept of a Mono-Red Najeela style cEDH deck that rather than comboing with combat->mana cards instead turns tokens->untap cards into an auto-win, it's not capable of making goblins competitive on its own, it's more of a Thornbite Staff combo deck at best, with you wanting to run mono-red stax (Magus of the Moon, Trinisphere, Sphere of Resistance, Thorn of Amethyst, and Blood Moon) and using Krenko's Inevitability to take over a long game. Any Altar (Ashnod's or Phyrexian) and any untap for mana effect combos too (Staff of Domination, Sword of the Paruns, and Umbral Mantle) might be functional too, but sadly even though it adds 6ish more 2 card combos, they all cost a lot of mana and aren't easy in mono-red to tutor and fetch.

Godo and Helm might be an easy include as well, since helm and your commander win in a few turns, with the math meaning if you have both your commander from the start of the turn before attaching helm, and have no other goblins, you activate them both after making the new one and get a total of 8 on the first turn, 72 on the following turn, and 1168 goblins on the turn after that, most likely winning the game.

Outside of that a fast mana package to back up your combos and stax, some easy includes such as a couple counterspells like Pyroblast, some cheap removal and a manabase that works well enough since you are mono-colored to not stress about your own land hate backfiring and you have a successful Tier 3ish cEDH deck.

Helnas on

11 months ago

Dorks die voor 3+ mana tappen: Priest of Titania, Circle of Dreams Druid, Elvish Archdruid ,Karametra's Acolyte, Marwyn, the Nurturer, Wirewood Channeler

Combo's:

Sword of the Paruns of Umbral Mantle + dork die voor 4 mana tapped = infinite

Staff of Domination + dork die voor 5 mana tapped = infinite

Cloudstone Curio + Wirewood Symbiote + dork die voor 3 mana tapped +1 cmc elf

Combo's met Ashaya, Soul of the Wild op het veld.

Quirion Ranger + dork die voor 2 mana tapped.

Quirion Ranger + Lightning Greaves of Concordant Crossroads = tap ashaya voor mana, speel quirion, tap quirion voor mana, return quirion, untap ashaya.

Scryb Ranger + dork die voor 3 mana tapped.

Argothian Elder zonder summoning sickness = beide teams infinite mana

Combo's met Temur Sabertooth op het veld.

Wirewood Symbiote + 1 cmc elf om te bouncen + mana dork die voor 5+ tapped.

Lightning Greaves of Concordant Crossroads of Thousand-Year Elixir + 2 cmc dork die voor 5 tapped, 3 cmc dork die voor 6 tapped of 4 cmc dork die voor 7 tapped.

Eternal Witness + Vitalize + creatures die voor 7 mana tappen.

Eternal Witness + Benefactor's Draught + creatures die voor 8 mana tappen.

Combo's involving lands

Elvish Guidance + Arbor Elf + een untapper zoals Umbral Mantle of Sword of the Paruns

Argothian Elder +Wirewood Lodge + Nykthos, Shrine to Nyx of Gaea's Cradle

Aanvallen met Argothian Elder + Maze of Ith + infinite mana outlet

Load more