Staff of Domination
: Untap Staff of Domination.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
|Have (2)||, gildan_bladeborn|
|Want (2)||ibindustries , zudna|
Combos Browse all
- Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas
- Kydele, Chosen of Kruphix + Staff of Domination
- Grand Architect + Pili-Pala + Staff of Domination
- Overgrown Battlement + Staff of Domination
- Rofellos, Llanowar Emissary + Staff of Domination
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Staff of Domination Discussion
1 week ago
Some way to untap your commander would be useful so you can keep making tokens.
3 weeks ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
1 month ago
1 month ago
I'm alternating cards in and out to find the best play lines for my play style and what suits Oswald... I find that Staff of Domination is seldom often the utility I use to close out the game, as with Rings/Bracers my natural tendency is to lean towards Lesser/Mimic. However, with Mesmeric Orb and Myr Welder I can very easily lean "weld" a win with: e.g. Illusionist's Bracers + WWW6 (9cmc) -> Oswald 1cmc -> Magewright's Stone + Mesmeric Orb -> Oswald 2cmc -> Basalt Monolith + Anything (normally Sculpting Steel on Basalt or Trini if needed) -> Basalt/Mesmeric Library -> Cast Sevinne's Reclamation -> Myr Welder + Thousand-Year Elixir -> Imprint Staff of Domination -> Untap Welder -> Imprint any Mana positive rock (Sol Ring, Mana Vault, etc.) -> Untap and produce infinite generic with Myr Welder's Staff/Rock -> Imprint Walking Ballista / Arcum's Astrolabe + Blasting Station (or any other various combinations of things, pending deck). With this play line, I can very aggressively steal a game. Note: Basalt Monolith will ultimately be used to pay the cost of Sevinne's Flashback. Furthermore, Sculpting Steel can copy any rock to help further reduce the burden of mana. This breathes new life into staff and also allows us to play with a finisher that works as recursion (Myr Welder can very easily become Basalt Monolith in a pinch). I hope this answers your question.
1 month ago
1 month ago
I am SO happy to see other people brewing Halana and Alena. These two are some of my favorite commanders of all time. I’d definitely recommend creatures like Force of Savagery and other creatures with higher power than toughness. Also Staff of Domination with Alena and any creature with power 4+ would allow for infinite mana and card draw. Great deck!
1 month ago
Sure! Your main idea is to get out a creature with power six or greater, from there your infinite mana sources are Selvala, Heart of the Wilds or Priest of Titania or Circle of Dreams Druid combined with Staff of Domination, Umbral Mantle, Kogla, the Titan Ape/Hyrax Tower Scout, Ashaya, Soul of the Wild/Quirion Ranger or Scryb Ranger, Temur Sabertooth/Hyrax Tower Scout or Great Oak Guardian or Wirewood Symbiote. After making so much mana your outlets are... Duskwatch Recruiter Flip, Relic Golem, Walking Ballista,Finale of Devastation. Also Temur Sabertooth can be used to trigger selvala's draw trigger if you have the larges creature on the field. A few interesting techs I've found are using Temur Sabertooth or Kogla, the Titan Ape and Eternal Witness to loop any instant or sorcery from your graveyard, and using Green Sun's Zenith on zero to get Dryad Arbor turn one as a dork if you really need it. Hope this helped!