
Combos Browse all Suggest
- Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas
- Kydele, Chosen of Kruphix + Staff of Domination
- Grand Architect + Pili-Pala + Staff of Domination
- Overgrown Battlement + Staff of Domination
- Rofellos, Llanowar Emissary + Staff of Domination
- Mana Vault + Myr Welder + Staff of Domination
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Staff of Domination
Artifact
: Untap Staff of Domination.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
NV_1980 on
Who Else But Krenko!
1 month ago
First, some general comments.
In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.
Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.
Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.
Now, with regard to Krenko himself.
He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.
Hope this helped.
Necrosis24 on Goblin deck opinions
1 month ago
Muxus, Goblin Grandee is pretty great albeit high cmc when paired with Goblin Recruiter it can basically be considered a win con.
Also given you run Mana Echoes and Ashnod's Altar it may also be worth using Chromatic Orrery to make better use of the colorless pips. Unless you just plan on just going infinite with Staff of Domination or something along those lines then Chromatic Orrey isn't that necessary.
DemonDragonJ on Phyrexia: All Will Be One …
2 months ago
I am very displeased that Staff of Compleation costs 5 mana to untap, when Staff of Domination costs only 1 mana for that, but, I suppose that that ability is so expensive to balance out the fact that its other abilities cost no mana to use.
K4nkato on Staff of Domination & the …
2 months ago
EDH game, here’s the situation.
I have a Staff of Domination, a Priest of Titania, a Lathril, Blade of the Elves and 9 other elves. This is enough to create infinite mana, endless tap & untap my Elves and use Lathril’s activated ability to win the game.
Now here’s the hitch. My friend also has Staff of Domination & Priest of Titania with five elves, meaning they can also make infinite mana. They didn’t know that so I (foolishly) let them do the combo and now we have a problem. Because both of us have an arbitrarily large amount of mana and we can both endless tap & untap Lathril, we have stack that can never resolve. Any time I untap Lathril they can tap her. Anytime I tap their Priest they can untap it. There is no way to force a combo because my opponent can always disrupt it, but I can always undue their disruption. There are effectively infinite actions taken in a loop that will never resolve.
What happens? Is the game a stalemate?
multimedia on
Lathril, blade of the elves
2 months ago
Hey, well done so far upgrading the precon.
Some Elf upgrades to consider:
- Copperhorn Scout --> Defiant Elf
- Elvish Harbinger --> Lys Alana Scarblade
- Circle of Dreams Druid --> Rhys the Exiled
- Fauna Shaman --> Sylvan Messanger
- Elvish Guidance --> Elderfang Ritualist
Copperhorn Scout pairs well with Immaculate Magistrate or Timberwatch Elf to have a repeatable untap effect to make Lathril huge when you attack with Elves. With Immaculate since the counters stay on the creature then can keep Scout and Lathril huge. Fauna Shaman repeatable tutor effect can be useful with Elves that are not impactful enough in the game to tutor for a more impactful creature. Fauna brings a toolbox effect with Elves since she can get any creature and untap effects work really well with her to chain tutor.
Elvish Harbinger and Circle of Dreams Druid are much more price then the Elves you could cut for them, but they're among the better Elves in the tribe. Circle is another mass mana combo Elf, it's Gaea's Cradle effect and Harbinger is an Elf tutor that's also a mana Elf who can make black mana. Elvish Guidance isn't an Elf, but it's another mass mana effect and after enchanting a Forest pair with Arbor Elf.
Some nonElf upgrades to consider:
- Staff of Domination --> Door of Destinies
- Cultist of the Absolute --> Crown of Skemfar
- Patriarch's Bidding --> Return Upon the Tide
- Assassin's Trophy or Beast Within --> Putrefy
- Victimize --> Lead the Stampede
Staff of Domination is most powerful artifact with Elves since it can make infinite green mana with any of the mass mana Elves (Priest, Archdruid, Circle, Marwyn, etc.) if they can make at least 5 mana. Infinite green is then paid into Staff to draw as much of your deck as you want to find Ezuri wincon or to get at least 10 Elves in your control. Lathril's tap 10 Elves to make each opponent lose 10 life can be a wincon with Staff since Staff can infinite untap Lathril and 10 Elves.
Cultist of the Absolute is busted with Lathril for only 1 mana. Without any other boost to p/t it makes Lathril a 5/6 flying/deathtouch/menace threat. The combination of having menace and deathtouch makes combat a nightmare for opponent. Lathril provides the creature sac fodder that's needed to fuel Absolute. Patriarch's Bidding is mass reanimation of Elves for 5 mana.
Door of Destinies isn't a good anthem effect card since it doesn't pump anything without casting an Elf the same turn you play it meaning need more than 4 mana to get any value at all. For 4 mana you can do much better if an anthem effect is what you want.
Some land upgrades to consider:
- Rogue's Passage --> Myriad Landscape
- Twilight Mire --> Blooming Marsh
- Woodland Chasm --> Skemfar Elderhall
Over a couple of turns Rogue's Passage alone with Lathril can build you an Elf army, that's pretty good for a land. Twilight Mire for 1 green mana can make BB and that's helpful when green mana is much more plentiful than black mana, but black mana is also important.
Woodland Chasm is another Golgari dual land that Verdant or Wood to get. Blooming Marsh will rarely ETB untapped making it much worse land then it appears especially for it's price. Fast lands are better in formats where you can play 4x of them for consistency of having them the first three turns of a game. Fast lands are overpriced dual lands in Commander.
Good luck with your deck.
Coward_Token on Phyrexia: All Will Be One …
2 months ago
Tyvar's flavor being about beatdown while his passive and +1 leading themselves to tap abilities is kinda off
Kinda annoyed if Nissa dies, if only because Vivian and mono-green Garuk are mechanically indistinguishable.
Rhuk: For Mirrodin!-tribal I guess.
Not a fan of the mechanical eyestalks that Serum Sovereign and Jace (and Ajani in one version) have, looks too sci-fi
Hoping against hope that Ertai, the Corrupted gets a non-Secret Lair reprint, he's neat.
IDK if they could have skipped creating Mites and just kept going with Germs
Staff of the Storyteller: I've been down on recent white draw enginge attempts, but this is pretty good if you got a deck where the token is relevant so you're not just paying 2+1 mana to draw your first car
Mesmerizing Dose: Kinda misleading art?
Vanish into Eternity: I hope they're not killing of too many cool planes.
Capricious Hellraiser: Not bad EDH mono-red Dragon tribal if you include some rummaging.
Me as usual complaining that things aren't more pushed: Kinzu seems overall worse than Hofri Ghostforge, even if her tokens are basically 4/1s in EDH. I hope there's some cool "corrupted" cards for her to take advantage of.
Annoyed by Mite Overseer because AFAIK white still doesn't have straightforward weenie makers that are as efficient as green's Jade Mage & Ant Queen
Kinda find Atraxa disapointing, her ETB would have been neat as just a stand-alone sorcery
I wish Staff of Compleation cost 1 less life on all of its tap abilities, not as easily abuseable as Staff of Domination anyway.
Roar of Resistance's triggered ability could just cost to make politicking smoother
Clever Concealment: Booo, when are we getting a straightforward Heroic Intervention color shift? (Don't talk to me about Grand Crescendo or And They Shall Know No Fear, they are not the same.)
Otharri: Yeah this is much more appropritate for the color combination than Kalemne, Disciple of Iroas, but unlike the rest of the original experience commanders there's still not a lot of ways to get multiple counters quickly
Necrogen Rotpriest: with e.g. Goliath Hatchery in mind, I don't see why this couldn't just give out Toxic 1 as an anthem.
Resistance Reuinted: Kinda sad that you can basically counter the anti-board wipe part by removing the targeted creature.
Hi_diddly_ho_neighbor on Phyrexia: All Will Be One …
2 months ago
DemonDragonJ - Maro did hint that there would be a big game play change coming with this trip to Phyrexia so a new card type is within the realm of possibility.
So today we got a fixed Mental Misstep that also hits 0 cmc spells. I wonder if that will be safe enough for Modern?
Green got it's obligatory giant, keyword soup, mythic creature. I do like it though. Every set that we get one pushes me closer to building a commander deck constructed exclusively of these creatures.
Staff of Compleation is awesome. A great nod to Staff of Domination. It's a little less combo-centric, but still very powerful.
I like Otharri's design. I am definitely considering them to replace Iroas as the new leader of my Boros tokens deck. That artwork will pop in foil.
Profet93 on
Eldrazi Tea Party
2 months ago
Basalt Monolith + Rings of Brighthearth = Infinite mana + Sensei's Divining Top = Draw your whole deck
Basalt + Forsaken Monument = Infinite mana
Everflowing Chalice + Voltaic Key + rings = Infinite mana
Metalworker + Staff of Domination = Infinite mana
Mystic Forge + Sensei's divining top + cloud key/artifact cost reducer/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck
Scorched Ruins + Rings + Deserted Temple = Infinite mana
I can recommend more but want to see how these work for you.
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