Staff of Domination
: Untap Staff of Domination.
, : You gain 1 life.
, : Untap target creature.
, : Tap target creature.
, : Draw a card.
|Have (2)||, metalmagic|
|Want (5)||PlatonicOrb , HotLikeButta , szerek , Teurf , Dasbootlegdrew|
Combos Browse all
- Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas
- Kydele, Chosen of Kruphix + Staff of Domination
- Grand Architect + Pili-Pala + Staff of Domination
- Overgrown Battlement + Staff of Domination
- Rofellos, Llanowar Emissary + Staff of Domination
|Commander / EDH||Legal|
Staff of Domination occurrence in decks from the last year
Latest Decks as Commander
Staff of Domination Discussion
16 hours ago
I have a similar deck, using Nath as commander. If you're not against big elfballs, use Priest of Titania, Elvish Archdruid, (already have), and Wirewood Channeler. Any one of those three is infinite mana/life/draw with Staff of Domination. Then you draw into a big ball spell like Hurricane, Squall Line, Torment of Hailfire or Death Cloud. That's how you elfball.
Osbert on Dame Drain
5 days ago
Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.
Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.
If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.
Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.
Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.
You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.
5 days ago
Lathril seems really interesting and I'm currently considering to convert my Nath (Deck
Since Nath cares alot more about stax while I want to combo of while having bunch of elves on the board. So I can give some suggestions based on my current ideas.
Copperhorn Scout and Seedborn Muse seems like really powerful includes since the first let's you attack and still tap your elves with Lathril, Blade of the Elves and the ladder let's you tap your elves several times in one rotation like crazy.
Some things I would definitely recommend is:
Heritage Druid since you can bypass summoning sickness and gain bunch of mana right away.
Staff of Domination Just like Jett_Thistle Suggested going infinite with elves is very easy and with staff you can also draw your entire deck to win with something like Torment of Hailfire while protecting yourself with Autumn's Veil and Veil of Summer. If you manage to get staff onto the battlefield you have most likley won since whatever your opponents do you can in most cases respond with drawing your entire deck and win.
Ad Nauseam Is always a solid include in a deck with a low mana curve especially with things like Mana Crypt,Sol Ring or even Heritage Druid you should be able to go plus in mana and potentially win with staff or Lathril, Blade of the Elves.
Inventors' Fair Is a cute land that might help you win once or twice but personally think it's a worth include if you decide to run staff.
Final notes: Lathril, Blade of the Elves Wants alot of elves on the board and so does Staff of Domination, I believe that it's very easy to just make a regular elf tribal and include staff as a alternative win-con together with something like Torment of Hailfire but also since you're running a good amount of tutors I see no reason to not include it; Always fun to be behind in the game and then "accidentally" win out of nowhere.
Hopefully this helped out a little. :)
2 weeks ago
Neat concept. These cards might be worth considering: Spark Double, Chakram Retriever, Sakashima the Impostor, Sakashima of a Thousand Faces, Glimpse of Nature, Shared Summons, Cryptolith Rite, Freyalise, Llanowar's Fury, Llanowar Mentor, Wirewood Channeler (errata says he's a druid now!), Sword of the Paruns, Staff of Domination, Concordant Crossroads, Quest for Renewal, Patron of the Orochi, Distant Melody
3 weeks ago
The infinite combos in this deck mostly have to do with untapping Alena, Kessig Trapper after playing a creature or making a token. This gives me infinite red mana (assuming the creature's power is high enough, but that's what the auras and equipment help with), and depending on what I am using to achieve this, other things as well. The most potent is Staff of Domination, which lets me draw my deck.
Kiki-Jiki, Mirror Breaker is in the deck to make a creature token more than as a central combo piece, and that's why I'm not running the expected combos. Kiki/Bellringer also gives me infinite red mana with Alena.
Should I list the things that untap Alena?
3 weeks ago
3 weeks ago
I haven't actually built or played with Yurlok yet, so in lieu of advice I'm going to leave my list here as a repository of possible cards you might like: Burn baby burn, mana inferno!
The Youch category is cards that give everyone mana/group slug cards; Not afraid of no Mana Burn category is cards that help me sink my extra mana so I don't lose so much life. The rest is supporting cards and I win is just an infinite combo category with Staff of Domination and mana dorks. I just like having an infinite combo somewhere in the deck but it's not unique to Yurlok.
I'd probably focus less on the general group slug effects that don't deal with mana/mana burn, and focus more on giving everybody mana but benefitting more from it than your opponents.
3 weeks ago
Hey RelinquishedAttempts, thanks for your comment!
I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).
As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.
Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.
As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.
The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.
You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.
I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.
I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).
I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key
Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.