Staff of Domination

Staff of Domination

Artifact

: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

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Trade

Have (4) Azdranax , JuneBlue58 , thirdwhirly , gildan_bladeborn
Want (2) hm149 , HueyChopz

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Staff of Domination Discussion

jakeelephant006 on Zirda's Discount Tool Store

2 weeks ago

This may see blasphemous, but I think it might be time to cut Skullclamp in favor of a more consistent draw source or equipment. I think the clamp is at its worst here. Which is to say, it's just an insurance policy on any creature you attach it to w/ a small power buff (which is a decently high floor). Plus, your creatures are pretty scarce in this deck so I can't envision you sacrificing even the two creatures that would die immediately to the clamp.

I think some things that would help this deck is finding some more good activated abilities that get reduced by your commander. Some examples could be Osgir, the Reconstructor , Steel Hellkite , Soul of New Phyrexia , Burnished Hart , Plargg, Dean Of Chaos // Augusta, Dean Of Order, War Room , Bonders' Enclave , Diviner's Wand , Arcane Encyclopedia , Staff of Domination , and--on the pricier side-- Umbral Mantle . The new Fighter Class is also a near auto include.

Also, I'm pretty high on Forging the Tyrite Sword and Axgard Armory .

multimedia on Lonis, Elfball Crypto Investor

3 weeks ago

Hey, well done so far.

Consider an alternative wincon that's not Elfball? By adding two cards you could use Lonis as an actual wincon and not just a support Elf for the ball. Staff of Domination + Temur Sabertooth can create infinite Clues and repeatedly activate Lonis to gain control of all your opponents nonland permanents. Staff makes infinite green mana with any of the mass green mana producing Elves such as Marwyn. With infinite mana if you need too you use Staff to draw Sabertooth, who is the mana sink to bounce any nontoken Elf to then cast it again to create a Clue. After making infinite Clues then Staff is the mana sink to repeatedly untap Lonis.

Staff of Domination and Temur Sabertooth outside of the combo can be support for Elfball. Staff by making infinite mana can be used with Ezuri or Warmaster or to sac Clues to draw. All the mana Elves can make use it with Sabertooth's repeatable bounce to create more Clues or bounce Elves who can draw such as Visionary.

If interested then I offer more advice. Good luck with your deck.

Kamerot on Om Nom Trample

3 weeks ago

I'm working on an optimized/competitive build and will probably throw that combo in there. I'm trying to avoid a bunch of infinite combos in this build as it gets out of hand in my playgroup as is. It's the reason I dropped Staff of Domination . Thank you for the suggestion though!

AShadyZebra on Full Metal Alchemy (Osgir, the Reconstructor)

1 month ago

I'm making a similar version of this deck on a budget. Between Chromatic Star and Conjurer's Bauble , which do you like more? Since Star's draw effect isn't attached to its ability, you can actually sacrifice it to other things and still get your card. The Bauble is more flexible because it doesn't require free mana to activate and it actually provides some limited utility. Other cards I'm interested in are are Lithoform Engine and Forsaken Monument . Thoughts?

Beyond that, I agree that Zirda, the Dawnwaker seems like a superb card in this deck. Beyond synergizing very well with a large number of cards, it also serves as an alternative trigger for your infinite mana combo with Basalt Monolith . To find space, I would consider removing Umbral Mantle , Staff of Domination , and Walking Ballista . Aside from cases where you have infinite mana, these cards seem distinctly bad to me.

On a final note, I am honestly a huge fan of Cursed Mirror . It's mediocre if you play it as mana rock, but it's absolutely brutal if you use Osgir to recur it and copy your opponent's beatstick commander several times over. I've won several games using that strategy.

Fun_Vampire_ on Willowdusk Revamp

1 month ago

If you want to get super mana consider the following: Devoted Druid You can put a bunch of +1/+1 that cancel out the -1/-1 counters for burst mana. Cryptic Trilobite Get double the mana back by removing a bunch of +1/+1 counters Marwyn, the Nurturer + Staff of Domination Once you have put five plus counters you go infinite mana.

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