Staff of Domination

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Staff of Domination


: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

SufferFromEDHD on Tsabo Tavoc Havoc

1 month ago

Thanks for stopping in prophet of profits.

I too love Tsabo. I think the high CMC scares people away but there is no denying that this is a powerful card well before the power creep.

Extra activations = Patriar's Seal, Puppet Strings, Magewright's Stone + Staff of Domination

No you are right Spreading Plague is necessary.

Crystal Chimes Urza was the "enchantment block" after all haha! Good eye. Definitely useful.

I would statistically get better mileage out of both Jet and Ruby and I will be updating the deck to be more efficient based off your observation. That said... Heartless Summoning is a pet card of mine. I love that permaSol Ring. It turns 3 drops into 1 drop weenies and it turns 4 drops into hate bears! Tsabo 6/3 @ feels good.

Belfore on Marwyn Elfs

1 month ago

Well you seem to be lacking in flying defense. You could also use some recursion since your token production is only 8 cards I would personally drop the Arboreal Alliance since you are not producing that many tokens. And I know it is a way to use all the mana you can produce but you need some more reusable uses for the mana.

I spent most of this weekend testing your deck against some of mine which are also go wide strategies. And what I kept running into was that your ability to get damage through was struggling. I think you need to get some more sources of trample or bypassing defenders. Another problem I was having was you would be top decking to quickly.I felt it just kept running out of steam.

I personally would drop Arbor Elf for Argothian Elder. It may cost more mana but it would let you untap Nykthos without Yavimaya in play, drop Quirion Ranger for Seeker of Skybreak just a bit less hassle for untapping a creature. even though she gets an interesting trick when you have Ashaya out. I would also drop Woodland Bellower for the Skyshroud Poacher just because it is easier to reuse. Elvish Guidance can have its uses but I think Growing Rites of Itlimoc  Flip is still a bit more useful, for your mana outlet I would absolutely keep Staff of Domination over Thousand-Year Elixir. I am surprised you dropped both Dwynen, Gilt-Leaf Daen and Jagged-Scar Archers since those were your only real answers to flying maybe consider Raking Canopy or Gravity Well to help against flying heavy decks. Mobilize and Vitalize are a little too weak for the card slots I think. I think a couple of more useful options would actually be Taunting Elf, Nemesis Mask, and/or Tempting Licid of those 3 taunting elf is weakest. But what those would allow you to do is get your pumped up elves through with minimal losses and minimal investment for the finishing blow.

I do have more thoughts if you want but as always feedback on what you are aiming for always helps (EG: Going tall, going wide, elf ball, kill through combat, or focusing on I win effects (I don't like I win effects))

turkinaa on Elsa but She Can't Let it Go

2 months ago

Might I suggest a Ghostly Prison (or maybe also a Teferi's Moat for some more pillow fort protection.

Other ways to get taps in are Thassa's Ire, Puppet Strings, Staff of Domination, and some tricks with an Isochron Scepter. Some cards to use with the Scepter would be Psychic Puppetry and Twiddle as well as many of the ones you have already in your deck list. If you used Dream's Grip you can entwine with the Scepter (as well as kick cards).

TheJesterAmongFools on Batman and Robin

6 months ago

Great Job, love the concept! Some of my thoughts: So Goggles of Night feel like they would be better fitted for "Bat-Sonar Lenses" like in the Dark Knight but I guess from the games that is what detective mode is, "Utility Belt" seems like a Sonic Screwdriver would fit well or maybe the Staff of Domination something that does a lot of things, Chromatic Lantern we can re-flavor as the "Bat-trey", Kusari-Gama seems like it would make for a "Grappling hook" analogue swinging in and taking out multiple foes. Just my thoughts!

ActualSnorlax on They're Ugly and They're Proud

8 months ago

I like the decklist, I recommend Staff of Domination and Umbral Mantle. These two cards and a couple other cards with similar effects allow Krenko, Mob Boss to go infinite with Skirk Prospector on the field, making infinite goblins, mana, etbs, and sacrifice triggers.

NV_1980 on Reality Twist *PRIMER*

11 months ago

Nope, not yet and thanks for the combo idea! I did manage infinite mana a few times in combination with Walking Ballista to more or less the same effect. Also created a very large Steel Hellkite with infinite mana once and I remember using it once in combination with Staff of Domination to draw my deck.


1 year ago

Did you ever consider some endless (mana) combos?

Like Basalt Monolith + Rings of Brighthearth for endless ; combine them with Myr Matrix to get as many 1/1 dudes as you want or with a Sensei's Divining Top and/or Staff of Domination to just draw the entire deck until you reach your wincon. The Monolith also pairs well with the already included Forsaken Monument; goes infinite without the Rings.

Load more