Staff of Domination

Staff of Domination


: Untap Staff of Domination.

, : You gain 1 life.

, : Untap target creature.

, : Tap target creature.

, : Draw a card.

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Have (2) Azdranax , metalmagic
Want (2) Pato_Preto , Izovlon

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Fifth Dawn (5DN) Rare

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Staff of Domination Discussion

jaymc1130 on Kinnan the Incredibly Frightening

1 week ago

From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.

You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:

xCounterspell xMental Misstep xDispel xFlusterstorm xMuddle the Mixture xCyclonic Rift xChain of Vapor xNature's Claim xFierce Guardianship xVeil of Summer xPongify/Rapid Hybridization

As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:

xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within

As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.

Inkmoth on Yeva Draw-Grow

1 week ago

precociousapprentice: Oh, I haven't made the update live yet, but if you didn't know:

RNR_Gaming on Ashaya Large cEDH

1 week ago

So Maze of Ith is actually some stupid good tech. Especially with the untap 2 land creatures; I use to run it in yisan as sort of an alternative way to go through all the verses in combat. A lot of people liked to extract my win cons and I found it to be a lot of fun to win in combat. Though you'd probably want Staff of Domination too as an additional outlet/enabler.

Lhurgyof on Tawnos' Technocracy

1 week ago

Goblin_Guide yes, it's one of my favorite islands in the game. I just wish I had more.

I actually ordered a Staff of Domination to be another infinite mana sink. Liquimetal Coating is something I've been on the fence with, it'd allow me to copy planeswalker abilities too which is neat but I feel like its use might be a little narrow.

kdglenny on The Hydra X

2 weeks ago

Staff of Domination+Selvala, Heart of the Wilds with any creature with a decent power is an immediate win-con, given your Exsanguinate is still in your library, or any other haste/trample/immediate damage card

Traieon on Call the Midwife

3 weeks ago

With all the crazy reprints lately I am surprised that Staff of Domination wasn't one of them especially with how artifact heavy Double Masters is.

liamk585-mtg on Call the Midwife

4 weeks ago

If you ever don't know what to spend your money on, save up for a Staff of Domination. This is a crazy combo that I use in my Marwyn Commander deck. Basically, you get Marwyn with at least 4 counters, and a Staff. Then you get infinite mana, gaining you infinite life, tapping everyone else's creatures, and drawing your entire deck. Then, (since you have infinite life and mana,) you just kill everyone else with Squall Line for 100 or something. You can playtest this combo with my deck, Too Many Elves (Marwyn Commander). Oh, and in case you were wondering, the best green artifact tutors are Planar Bridge and Skyship Weatherlight, I think.

VampiricTooter on

4 weeks ago

My suggestion (as an avid elf summoner) is to add blue. Either Edric, Spymaster of Trest


Kinnan, Bonder Prodigy, in the command zone.

All of the elves that tap for multiple mana and all of the one costed dorks.

Then you want the ones that tutor or draw cards and the rest of the lords.

Now for the fun part!!

Staff of Domination Intruder Alarm Concordant Crossroads Umbral Mantle Sword of the Paruns To give you haste and infinite Untaps/mana with you various mega mana dorks, priests of Titania and their ilk.


Lifecrafter's Bestiary Guardian Project Zendikar Resurgent Vanquisher's Banner Distant Melody Shamanic Revelation For some serious card draw.

Toss in and alt win con, in the form of Altar of Dementia to sac infinite pumped elves on and mill the table when combat is not an option.

Fill the rest of the slots with your favourite utility elves and removal. And guess what!!!??

No Sol Ring!!! Honestly it just slows the elves down. 35 land mostly green and decent quality untapped duals, 4/5 Islands and maybe a creeping renaissance to get your goodies back in a pinch. Maybe not a top tier cedh build but you will be able to win consistently (in a vacuum) pull out turn 4/5 victories, often by combo mill but easily with a flood of hasty murderous pointy ear kill squad.

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