Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Latest Decks as Commander

Serrated Arrows Discussion

freezerboy on SEND DECK PICS ♡ [Boat Themed Dimir]

1 month ago

I almost want to recommend Leviathan even though it is just so trash...nice deck name. Thoughts on something like Serrated Arrows. Could really hit the nail on the head with options like Basalt Monolith, Crystal Rod, Null Rod, Rod of Absorption, Detection Tower, or Phyrexian Tower.

raefgall on Infect & Proliferate

2 months ago

Other random thoughts: Thoughtcast and Thought Monitor are good with your artifacts. Tainted Strike can give you a surprise win. Rogue's Passage lets you sneak damage through. Serrated Arrows is great with proliferate. Triumph of the Hordes is pricey, but a good finisher. Black Sun's Zenith is a great, versatile board wipe, and with proliferate X=1 means your creatures survive while you proliferate theirs out of existence.

SirQuixano on Pauper Counter-Crats

11 months ago

I like the deck and wg +1/+1 counters with sacrifice is nice.

Weapon Rack and Thrive for getting +1/+1 counters on your creatures. Serrated Arrows is a bit of a stretch, but with proliferate, it could help.

Cards with escape like Loathsome Chimera, Voracious Typhon, and Sentinel's Eyes can be useful for you strategy, as they allow late-game recursion that also has +1/+1 counters on the creatures. Travel Preparations also can spread around +1/+1 counters.

Ivy Elemental, Apex Hawks, and Gnarlid Colony are nice creatures that can come in with +1/+1 counters, as well as being flexible in the early and late game.

Antler Skulkin can help with creature protection.

Stardragon on Caldrama World at War

1 year ago

So i made a custom set as for some friends a long while back it features 3 main factions all Share one color which is Red there are the Paladins which have been at war with the Occult Knights for Centuries. And the Rangers which have trying to keep the damage to both nature and people to minimum. They each have there own Unique mechanic with their leaders have different unique mechanic (minus the rangers). These was some of my first cards I ever made so they bound to unbalanced, broken or just plain bad

The Paladins mechanic is Brotherhood which activates if you control another creature with Brotherhood

The Occult Knights mechanic is Dark Power which is was based off of threshold but it goes off if you 4 black cads in your graveyard.

And the Rangers mechanic is Full Quiver which always you to discard a card in search for an artifact with the sub type Arrow making sort of a toolbox build before i knew that existed. Funny enough this was based off of comics like the Green Arrow and others that always seemed to have the right arrow for the right situation even if was a completely wacky and bs thing to pull out of a quiver. with this subtyping the three artifact arrows already made would be retrofitted with the arrow subtype as well so they could be search for if you wish they are Infused Arrows, Serrated Arrows and Pathway Arrows

There are also two sub factions within the Paladins and the Occult nights each are the two main colors of the main faction

The Inquisitor's are the sub faction within the paladins and are and are focus less on fighting the Occult knights themselves though they are fully capable of doing so and more focused and wiping out there supporters in cites and in the countrysides and forest they mechanic is Holy Fervor which activates when they attack

The Elder Cultist are the sub faction within the Occult Knights and they are and they focus and channeling dark forces from an unknown plane to empower the Knights so that they may conquer the plane they break conventional thoughts and many think they may not even exist within the fabric of this reality as such they mechanic is Mind Break which I'll just let you read.

Mind Break (Whenever you sacrifice a creature add an Insanity Counter to target creature, if target creature has six or more counters on it, that creature’s owner must roll a six sided dice on their turn if the dice rolls even the creature attacks you, if the dice rolls an odd the creature attacks it's owner and is unblockable)

The 5 leaders are

Paladins- Grand Master Albus

Inquisitor-Grand Inquisitor Michaelis

Occult Knights- Grand Prince Beelzebub

Elder Cultists- High Priest Nyarlathotep

Rangers- Godrick, Head Ranger

xaarvaxus on Dr. Yawgmoth

1 year ago

Midnight Banshee seems like it would be amazing with Yawg.

A couple of old school cards that may work well are Serrated Arrows and Fevered Convulsions . Slow but steady sources of -1/-1 counters.

Nykthos, Shrine to Nyx would be a great addition as well. I know it's not cheap but it is less expensive than Cabal Coffers and won't require a combo with Tomb to work.

Not sure what Command Tower is being used for. Is there a reason to not use just another basic Swamp?

Ziusdra on A Burning, Stinging Sensation

2 years ago

Serrated Arrows might be faster at 4 CMC and better protected than Triskelion (doesn't die to creature removal/damage/board wipes) and combos better with your other peices, notably your commander. You just have to regenerate it with proliferate one time more often. While damage heals, you might often find uses for having -1/-1 counters on opponents' things. Thought it might be worth mentioning.

DarkHero on Pir Unconventional Counters

2 years ago

I am using Toothy as well. I have Helix Pinnicle in there. I found Serrated Arrows to distribute some -1 counters with the proliferate in the deck, and I'm going to try Mind Unbound .

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