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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)







Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
2 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
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More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
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More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
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Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
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More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
TheoryCrafter on Help me to build my …
4 months ago
Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.
So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.
Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.
One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.
Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.
Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).
The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.
However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.
Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.
And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.
Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!
king-saproling on
Phyrexian
4 months ago
Personally I would make these swaps:
1x Vat Emergence -> Well of Lost Dreams
Eye of Malcator -> Contentious Plan
Tamiyo's Immobilizer -> Core Prowler
Synthesis Pod -> Ichorclaw Myr
Spy Network -> Vector Asp
Mindstatic -> Plague Myr
Power Taint -> Grim Affliction
Escaped Experiment -> Guildpact Informant
Ambulatory Edifice -> Inexorable Tide
Mindsplice Apparatus -> Necropede
Testament Bearer -> Steady Progress
The Filigree Sylex -> Plague Stinger
Font of Progress -> Throne of Geth
glistener seer -> Viral Drake
Ravenous Necrotitan -> Ichor Rats
Phyrexian Atlas -> Staff of Compleation
wallisface on I need help creating a …
5 months ago
I guess do some playtesting and see how things go.
I’d heavily suggest against using ”pet cards” though, as this archetype is already trying to pursue a gameplan that is far-from optimal, and so it needs all the help it can get. Including Corrupted Resolve just because you-can, seems like you’re kneecapping your brew before its even had a chance to compete.
Inexorable Tide is in-of itself a bad card, and even running one copy feels dubious. I’d only considered one-copy “ok” because there will be some grindy top-decky situations where it can help. But even then, there will be a lot of games where drawing this, or playing it, cost you the game. Running two copies feels very dangerous.
Running better draw effects, like Opt, Consider, Preordain, Memory Deluge, will draw you naturally into more poison effects. You don’t need Infectious Inquiry to be doing that also. Especially when its life-loss worsens your matchup versus anything remotely-aggro, and its sorcery-speed makes it almost-impossible to control the boardstate.
But, i’d suggest playing some matchups with this deck and seeing how this performs in reality. I’m super-confident my points will hold-up, but its best to test and see.
Metroid_Hybrid on I need help creating a …
5 months ago
wallisface: Inexorable Tide is the only thing resembling a "finisher" in here, and the effect stacks, so running a pair seems to make sense..
I want to maximize the absolute number of cards that give the opponent(s) poison counters, hence Infectious Inquiry's 'pair of' status as well. I may drop one eventually, but it will probably always be (at least) a '1-of'..
Finally, while you are absolutely correct about Corrupted Resolve, this is also quite possibly the only type of deck that can even use this card in the first place!! So I guess you can call it a "pet card" of sorts, but that's why I'm also capping it at a pair as well..
wallisface on I need help creating a …
5 months ago
It looks a lot more viable! I’m not sure you’d want to run more than a single copy of Inexorable Tide, I still think Infectious Inquiry is going to hurt you more than help you, and I still think Corrupted Resolve is a worse Counterspell… to the point that if you're not sure your manabase can handle double-blue, i’d still be picking Mana Leak before it (i’m just not seeing how you’ll reliably be able to get a poison on the opponent by turn 2, which is when you’ll start needing countermagic).
Everything else looks decent though
wallisface on I need help creating a …
5 months ago
Some thoughts:
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Generally a deck wants either countermagic or hand-disruption, not normally both - as it creates a weird jumble of tempo and mismatched-plans. This is why you'll see basically no control decks running hand disruption. In that vein i'd suggest removing the Thoughtseize.
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A lot of cards in your deck are just not good. Specifically, instead of running Anoint with Affliction, Corrupted Resolve, Serum Snare, Reject Imperfection, or Fuel for the Cause, you're better off just running good-cards like Counterspell, Fatal Push, and Drown in the Loch.
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Similarly, Infectious Inquiry being sorcery speed makes it really terrible and unplayable. Same goes for Vivisurgeon's Insight and Phyrexian Arena. These cards are all just too clumsy, don't do enough, and give your opponent the opportunity to do things.
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I think your creatures validate your opponents interaction too much and also mess with your own plan to control the game.
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The sideboard choices confuse me.
If I were trying to build a deck like this, I'd be using the following as a base:
- 23x Lands
- 3x Virulent Wound
- 4x Prologue to Phyresis
- 4x Vraska's Fall
- 4x Drown in Ichor
- 1x Inexorable Tide
- 2x Damnation
- 2x Cling to Dust
- 3x Fatal Push
- 4x Counterspell
- 4x Drown in the Loch
- 2x Sheoldred's Edict
- 4x Preordain
wallisface on Ulalek + Inexorable Tide
6 months ago
The triggers for Ulalek, Fused Atrocity and Inexorable Tide can both be put on the stack in any order you want. Assuming you put the Inexorable Tide ability onto the stack first, Ulalek’s ability will see it on resolution and be able to create a copy of it.
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