Inexorable Tide

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Trade

Have (2) orzhov_is_relatively_okay819 , metalmagic
Want (1) Ferry

Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Modern Masters 2015 Edition (MM2) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Noble Legal
Casual Legal
1v1 Commander Legal
Historic Legal
Leviathan Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Duel Commander Legal
Tiny Leaders Legal
Legacy Legal
Penny Dreadful Legal
Block Constructed Legal
Unformat Legal
Magic Duels Legal
Vintage Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal

Inexorable Tide occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Inexorable Tide Discussion

DeinoStinkus on In Counters We Trust

1 week ago

Inexorable Tide? Also Pemmin's Aura is 60 bucks because it goes infinite with Zaxara, the Exemplary, which is an X-based commander, so it causes issues.

Brutal_B on Listen to the Praetors' Voice

3 weeks ago

Retribution of the Ancients as an option for removal at instant speed. Inexorable Tide? Primal Empathy? Spike Weaver could be interesting. Flux Channeler? Animation Module?

Mortlocke on The Song of Phyresis

1 month ago

AscendedLandfalls, in regards to Vampiric Tutor - do you think it's a good idea to swamp it in for Inexorable Tide? It is a very pricey card CMC wise...but it does help me close a game if there are poison counters on my opponents. I feel at odds about it. What're your thoughts?

IQuarent on Atraxa Competitive EDH

2 months ago

I think you need to make some cuts for more draw/ramp/tutors/synergy pieces.

Cards I think you should cut and why:

Genesis Wave. You don't have enough ramp to make this viable. This card is best with mana doublers, infinite mana loops and lots of tokens with Ashnod's Altar and the like, none of which you have. The best you can hope for is some of Doubling Season/Atraxa/Crystalline Crawler angle, and even if you pull off the 10+ mana you'll need for this to do anything you'll probably have better ways to spend it.

Deploy the Gatewatch. This card costs a lot of mana and doesn't do nearly enough for what it costs you. Sure you have a lot of planeswalkers, but there's still chance you'll whiff entirely or only get one, and it's probably not going to be the planeswalker you want anyway since it's random and only goes 7 cards deep.

Deadeye Navigator. Another card that costs 6 mana. What is this doing in your deck? There are only 3 other cards in your deck that have ETBs for this to abuse. For synergy cards and tutors, follow the rule of 7: There should be at least 7 other cards it synergizes with/tutors for, which isn't true for this card. Yes, I see the infinite mana line with Crystalline Crawler and Deepglow Skate, but how often is that going to happen without something like Tooth and Nail to guarantee they're all in play at the same time? 90% of the time, you're paying 6 mana for a 5/5 with no abilities.

Kozilek, Butcher of Truth. I don't understand why you're running this. You're not going to get to ten mana early enough to cast this and really impact that game. It has no synergy with your commander. The only reason I can think of is anti-mill tech specifically for your meta. Otherwise, cut it.

Increasing Ambition. Way, way too expensive. Almost anything else would be better.

Cards to add:

Astral Cornucopia. There's a reason almost every Atraxa deck runs this card. At worst, it's a Manalith. However, with your commander, it's so, so much better. Just proliferate this sucker every turn and you'll have tons of mana before you know it.

Call the Gatewatch. I think you can slide this in the place of Deploy the Gatwatch directly because it is so, so much better. Tutoring for whatever planeswalker is best or which you need at that moment is much more useful than the possibility of two random ones. You can also consider Captain Sisay, which essentially does the same thing, albeit slower and repeatably.

Skyshroud Claim. You're running a full complement of shocks and ABUR duals, so why not run some of the best land ramp in the game to make use of it? Seriously this card is great because it's efficient ramp and also color fixing.

Inexorable Tide. This card is amazing with planeswalkers. I'm really surprised you don't have it already.

Oath of Nissa. Classic planeswalker deck card. Excellent all around, and really cheap. It'll give you something to do in your first three turns if you don't draw your ramp, and it mana fixes late game.

KingOfMist on Project Complete!!

3 months ago

Hi HELLcaster19,

I Have been debating whether to include Inexorable Tide and Inspiring Call in this deck since creating it, as they are both good cards. I wasn't aware of Magistrate's Scepter but I'll look into including it, as I can already see the payoff.

I plan on updating this deck for Ikoria and C20 once they both are fully revealed, as the keyword counters might prove to be useful with the new land Nesting Grounds, both for myself and for political machinations.

Thanks for the suggestions.

HELLcaster19 on Project Complete!!

3 months ago

Nice deck! :)

Would you be open to considering any of the following:

Inexorable Tide for all the wonderful Proliferates!

Magistrate's Scepter as it will be easy to jump those counters up to 3 each turn once you get the first one on. If you want infinite turns, of course.

Inspiring Call to give your beefy bois Indestructible and give you some card draw.

fatalzintomyum on Proliferate deck

3 months ago

Grateful Apparition and Thrummingbird are always good, maybe even Guildpact Informant. Inexorable Tide If you go with the classics.

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