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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SaberTech on
Atraxa Stax
1 month ago
I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.
Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.
I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.
Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.
You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.
I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.
You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.
Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.
Squidcod on
BerryCounters
3 months ago
Totally seeing that, there's actually probably even some easier ways with some of the cards I'm seeing that have reusable proliferate, just losing that first turn is a thing that will probably get you focused to death.
My workspace is over here Theorycrafting counter deck But, Karn's Bastion would probably work for yours, or your Flux Channeler. Guildpact Informant, Inexorable Tide, Thrummingbird, or Viral Drake are also good candidates.
That said you filled out a lot of my blue cards.
I think I'm shifting to Atraxa, Praetors' Voice which is an expensive card, but I splurge when it comes to lynchpins for a deck.
Azoth2099 on
Green/Black toxic/proliferate need recommendations
4 months ago
Balvron Welcome back to the game! As I'm sure you know, a lot has changed.
So, my personal deck building philosophy these days is to decide how the deck is going to win with specific cards and work backwards from there, filling in the rest of the deck with the means to win with those specific cards (ramp, draw, tutors, etc.)
I'll get straight to the point, I think a better approach would be to use your access to 4 colors to quickly Tutor up gear for Atraxa, Praetors' Voice such as Phyresis, Grafted Exoskeleton and Swiftfoot Boots as the backbone of your infect strategy. Cards like Enlightened Tutor, Steelshaper's Gift & Open the Armory can help with that. There are also a lot of tutors in Black like Diabolic Tutor and Grim Tutor that can get you where you're trying to go.
I'd also Include a high density of mana dorks like Bloom Tender & Llanowar Elves since you're in Green. That, along with a decent number of mana rocks like Sol Ring & Arcane Signet will help you get your commander out in the early game, as well as allow you to cut down on lands to between 29-35, depending on the numbers.
Blue cantrips like Ponder, Brainstorm & Preordain are great. Enchantments or Artifacts like Dark Tutelage, Phyrexian Arena & Scroll Rack could also work here.
As for proliferation, I'd recommend cards like Flux Channeler, Inexorable Tide, Tekuthal, Inquiry Dominus, Viral Drake & Thrummingbird. There are also control options like Serum Snare, Reject Imperfection & Brokers Confluence.
Strionic Resonator & Lithoform Engine might pass playtesting, but maybe not idk!
Cheers!
TheBestMagicCard on
Atraxa - Planeswalkers-Poison-Proliferate-Turns
4 months ago
Inexorable Tide is awesome.
Trying to find the balance between Planeswalkers and Poison. I think it's okay...
I'd like to fit Skithiryx, the Blight Dragon, Plague Stinger, and Kasmina, Enigma Sage, and Displacer Kitten in...
Almios on
Blessed Perfection [1.3/MOM] - Suggestions Wanted!
4 months ago
My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.
At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.
I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.
A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.
With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.
I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.
Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".
Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.
On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.
The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.
I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.
Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.
I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.
Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.
SufferFromEDHD on
Jodahs Super Friendship
6 months ago
Big fan of super gimmicky decks like this.
Oath of Gideon and Oath of Teferi legendary enchantments that Jodah can dig for and speed up your planeswalker strategy.
Luxior, Giada's Gift legendary equipment that Jodah can dig for and turns your planeswalkers into beaters.
Ward of Bones not legendary but it's static ability in this list is LEGENDARY.
Inexorable Tide again not legendary but proliferating for playing planeswalkers just speeds up your clock.
Savor the Moment I have a few Super Friends lists and I squeeze this card into all of them.
TheBestMagicCard on
Atraxa - Planeswalkers-Poison-Proliferate-Turns
7 months ago
Resourceful Defense is a cool card, and I've considered putting it in, but ultumately I think it's too defensive and slow. The Ozolith effect is only relevant when a Planeswaller dies with counters on it, which would really only be from targeted removal... This is very conditional, and depends on me losing to work.
The second ability would be more why I would put this card in, but it's expensive, and compared to cheaper or free Proliferate effects, and cards like Vorinclex, Monstrous Raider, Pir, Imaginative Rascal, and Ajani Unyielding are way more powerful for the mana cost.
Resourceful Defense costs three mana to not really do anything when it enters, then another five mana to reduce the loyalty of a Planeswalker. I think it's just not worth the mana cost for the effects when I can just proliferate or use better cards.
I'm currently editing the explanation of the deck as it's changed a lot with so many new relevant cards. I'll include notable exclusions as a spoiler. For example, a card I squeezed out recently is Inexorable Tide, which is awesome and super powerful, but in trying to make the deck faster and more resilient, I wanted to make room for cheaper cards. I would put Inexorable Tide back in before I put Reaourceful Defence in.
But it is a cool card, and I wish it was more effective. Thanks for the suggestion!
loricatuslupus on
Toxic MTG Player Starter Deck
7 months ago
Well I went over your lands before so won't again, suffice to say I think 35-7 is enough provided you get more ramp spells to find and get them onto the field and that the fastlands are cheap right now and rather flavourful. The bounce lands aren't awful either and I think strictly better than the basic taplands. I know you've got stuff coming so so don't what your planned cuts are but I wouldn't bother with the Anatomist or Viridian Corruptor - one chance to proliferate or destroy a single artifact on ETB isn't really worth it (especially when you could be playing Thrummingbird, an evasive cheap creature who lets you do it repeatedly and can act as a flying blocker if you need it too). Other creature cuts I would recommend Mycosynth Fiend and Vivisection Evangelist - if you can get them I'd say you probably want Dryad of the Ilysian Grove/Joiner Adept to help out with your mana or Yawgmoth, Thran Physician/Volrath, the Shapestealer to get some counters on things. Not convinced by Caress of Phyrexia - it's too expensive to get YOU cards earlier when you need them, you don't want to give an opponent three if they aren't going to die, and hanging on to it in the hope it'll finish someone off is a waste. Phyrexian Rebirth and Merciless Eviction are a bit overcosted and I don't think fit what this deck wants to do. I mentioned some rocks to you that might be a better fit than Sol Ring/Worn Powerstone/Signets/Talismans but see how they do for you first I guess (though I'd get a full set of all the talismans/signets that would go in A couple of other cards you might want to add could be your Phyrexian Arena (I think it's a decent investment for three, isn't nearly as game-warping as Rhystic Study and super flavourful) and Inexorable Tide. Oh BTW not sure if you're aware of it but you can make your aquireboard public so I'll know if I'm suggesting something you're already going to get, which is the main reason I've avoided suggesting stuff from the new set as you said you had some on the way.
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