Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Gain one mana of any colour.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Magic 2014 (M14) Uncommon
MTG: Commander (CMD) Common
Darksteel (DST) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Darksteel Ingot Discussion

Tzefick on Crystalline Calendar

1 day ago

Considering there's Cloud Key to specifically aid one super type and the Medallion cycle to aid a single color, I think this aiding all spells might be a little much.

Mana rocks are usually bound as 2 CMC for , as seen in Mind Stone, Thought Vessel or similar.

Mana rocks at 3 CMC can supply 1 mana of any color, as seen in Darksteel Ingot, Manalith.

Then there's Seal of the Guildpact that emulates two Medallions for two different colors. What if it could reduce the colored part of a cost?

Like: "When X enters the battlefield, choose two colors.

Spells you cast cost one mana less of one of the chosen colors."

This would make it better than a standard mana rock, it is less effective in reducing cost than both the Jet Medallion (considering cost) and Seal of the Guildpact. However this can aid where neither of those can and at the very least it will reduce the cost by regardless of the spell you cast.

Monomanamaniac on Brain Getting Too Big

5 days ago

Cards to play: Psychosis Crawler which will reward you for drawing by dealing damage. Ob Nixilis, the Hate-Twisted is the better ob nixilis for this deck. Whispering Madness, Dark Deal, Reforge the Soul, Magus of the Wheel, Incendiary Command, Wheel of Fate, Time Reversal, Echo of Eons are all wheel effects that make your opponents suddenly draw a ton of cards that will then let you deal damage to everyone. Prosperity Will have everyone drawing equally. Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet are decent mana rocks you're missing. Arcane Denial counters a spell and lets them draw and replaces itself. Stormfist Crusader howling mine effect but punishes at the same time.

Cards to take out. Pillage Very inefficient. Quest for Ancient Secrets Very slow. Sadistic Sacrament not really what this deck is truly wanting to do. Shrieking Affliction 99/100 games your opponents will have more than 1 card in hand. Darksteel Plate just too expensive to be good for this deck. Ob Nixilis Reignited not as good as the other ob nixilis. Cerebral Vortex not usually going to deal massive damage and only damages 1 opponent. Painful Quandary I like this card and probably wouldn't get rid of it, but your opponents will usually have the card to discard. Crawlspace not really going with your overall game plan, it does slow your opponents down,but not by enough. Nin, the Pain Artist it's a lot of mana to sink into an effect like this. Curse of Fool's Wisdom only targets 1 player, it's really too limited. Torbran, Thane of Red Fell a lot of your debate sources are black, this is decent with your commander but not much else. Reverberate I didn't see a huge number of decent targets forthis spell and it doesn't do a whole lot of good. Darksteel Ingot I don't personally like seeing 3 cost mana ramp, I'd suggest replacing it with a signet.

I would like to say that I really like your deck, it's an interesting take on an interesting commander. This is meant to be constructive and all with the best intentions.

AjanisLastDan on Ayara’s Rats

1 week ago

Its seems you want to swarm as fast as possible, and do that quickly, so I would cut Urborg, Tomb of Yawgmoth for the reasons Peoni mentioned above.

Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:

Jet Medallion and Charcoal Diamond are excellent cost reducers,Arcane Signet, Darksteel Ingot, and Prismatic Lens would speed things up more than you know.

Thought Vessel if you've got a few extra doll-hairs sitting around.

I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.

Funky_bunch any more useful tips?

Glade2729 on [[Primer]] - Mishra's Lantern

1 week ago

v3n0m29 while I am not the creator of this deck this is a fairly simple rules clarification. The rules for EDH allow you to generate mana of colors outside your commanders identity say through the use of a Darksteel Ingot but, you cannot include any cards that contain colored mana pips that do not appear in your commanders identity. In this case you could not include an Azorius Signet in your deck.

MrFuzzykenz on All Hail Our Lord and Savior, Cthulu

1 week ago

Love the deck theme idea! Just want to say you have it listed that you have two copies of Selective Snare.

I'm going to say right off the bat that Meteorite, Diabolic Tutor, Bridge from Below, Laboratory Maniac don't belong in your deck because they are just bad cards. Although Laboratory Maniac is a fun alternative win condition, your deck simply doesn't have the mill power to achieve this and even if you did you have a greater chance of milling that him; because he's odd cost you can't use your commander to bring him back.

I am confused as to why you're discarding for graveyard strength when the only thing that benefits from having things in your graveyard is Apocalypse Demon. I want to point out that your commander Gyruda, Doom of Depths ability can only return a creature card of even mana cost from the four cards that everyone milled. So you won't be able to return anything that's already in your graveyard.

One other point I want to make is that taking the top four card from your library and things like taking putting the top card of your library {example: Deranged Assistant }into your graveyard don't count as drawing cards so Oneirophage and Chasm Skulker won't trigger.

Lastly after play testing your deck a couple times the biggest weakness this deck has is the fact that your commander is 6 mana below I'll suggest some budget mana rocks, because the faster you have you commander online the faster your deck and do kraken things ^-^ but all of these mana rocks will be better than Meteorite which is very bad.

Good Luck on your deck! Hope that was helpful!

Everflowing Chalice, Hedron Archive, Star Compass, Prophetic Prism, Prismatic Lens, Mind Stone, Worn Powerstone, Spinning Wheel, Silumgar Monument, Manalith, Mana Geode, Fountain of Ichor, Drake-Skull Cameo, Dimir Cluestone, Dimir Keyrune, Darksteel Ingot

unwucht on Sliver Overlord Toolbox

2 weeks ago

replaced Darksteel Ingot with Skyclave Relic, as it is strictly a better version of the card. I doubt I will ever use it kicked, but you never know...

DragonSliver9001 on Here there be DRAGONS!

3 weeks ago

Aether Vial isn't mana ramp, nor do you want to rely on it for big dragons. Gauntlet of Power costs too much mana to be good ramp (you want to stick to cmc 3 or less) plus it doesn't color fix, and only works with basics (which you don't have much room for in a 5c deck). imo, Mox Amber is also too slow when all your legendaries are 5+ mana. it won't be able to produce mana until after you've already reached a point where you can cast your dragons anyway. you want stuff like Arcane Signet and Darksteel Ingot, as well as Farseek which can grab dual lands.

as for lands, a 5c mana base is easy if your group allows proxies. 1 of each fetch land, original duals, and shock lands gives you 30 lands. the rest you can fill out with rainbow lands like Command Tower, and Cavern of Souls. stay away from lands that enter tapped.

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