Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Gain one mana of any colour.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Magic 2014 (M14) Uncommon
MTG: Commander (CMD) Common
Darksteel (DST) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Pauper EDH Legal
Magic Duels Legal
2019-10-04 Legal
Unformat Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Noble Legal
Commander / EDH Legal
Pauper Legal
Leviathan Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Vintage Legal
Pioneer Legal
Highlander Legal

Darksteel Ingot occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

Blue: 0.18%

Red: 0.21%

Rakdos: 0.41%

UR (Izzet): 0.69%

WUB (Esper): 0.57%

UBR (Grixis): 0.54%

Darksteel Ingot Discussion

andy1988c on Moro those dragons

2 weeks ago

I am actually running a very similar deck to what you have here. Feel free to take a look at my build. These decks can be blast to run, and if left unchecked, can spell disaster for the table.

First off, I would look to fixing my ramp. My personal preference is focus on my land based ramp because in my playgroup's it is far safer then rocks, because there is very little land hate.

I do ran a few rocks in mine also, just for the fixing.

I would get swap Darksteel Ingot and replace it with Arcane Signet because it does the same and does it a turn earlier.

Also, I would replace the sphere with Wayfarer's Bauble because it does what the sphere does but better because it puts the land on the battlefield, not into your hand.

This one will be a personal choice but I would swap Dragon Arch for Quicksilver Amulet, because the amulet doesn't have the color restriction that the arch does. What happens if you're holding up say Ramos, or someone bounces your commander back to your hand, and you have the four mana open but you can't play either because either because they are colorless. It is nice to pay two and drop the The Ur-Dragon.

I would drop Icon of Ancestry for another ramp spell like Skyshroud Claim because your beaters are already going to be bigger and scary then most of the other creatures.

Also, if you can afford it Scourge of the Throne because double attack steps, with huge beaters, is always fun.

Chromatic Lantern and Dragon's Hoard are most includes in this deck, in my opinion.

In a five color deck with an average CMC of almost 5 mana, you need to be able to get as many lands on the battlefield as you can, so that you can hopefully cast Morophon, the Boundless by turn 4 or 5.

Good luck, and happy playing :)

awesomeatm on Kaalia's Wrath

2 weeks ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

channelfireball12345 on EDH-29: Maelstrom Wanderer

1 month ago

The deck's average cmc is pretty high in the first place, so knocking it down a bit couldn't necessarily hurt. At the very least consider replacing Wild Wanderer and/or Ondu Giant with some more efficient artifact ramp. You could also be running talismans and signets over less potent, less efficient, and altogether weaker cards, such as Darksteel Ingot, for example.

griffstick on Better than cyclonic rift?

1 month ago

Caerwyn brought up a very good point when he said you can't use Sol Ring to help cast the ultimatum. To further back up his or her point, being in mardu colors the only ramp you are likely to have is colorless ramp. There's the occasional Darksteel Ingot, Commander's Sphere, Chromatic Lantern, etcetera etcetera. To help mardu ramp and color fix but even with that being said you still cant use colorless mana to cast these spells. Making it terribly slow. Even though Cyclonic Rift is exactly the same cmc, being able to use sol ring or mana crypt or mana vault to help cast cyclonic rift pushes it further ahead of the pack. It's also only one color identity, blue. This is another reason why rift is better. Being able to slot it in so easily into every deck with blue makes it stronger.

Conclusion there is no doubt getting hit with Ruinous Ultimatum is far more devastating and game ending then Cyclonic Rift. However the rift from the point of the caster and deck builder is the far more superior. Oh also instant speed.

CJH123 on Uril, the Buttstalker

1 month ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

TristanCVena on eldrazi mana ramp

2 months ago

Fair enough! If you're set on the colourless, maybe something like a Darksteel Ingot could help you get there just a little quicker/more consistently? Just to give you a bit of a different line if your creatures are getting taken out. I would also say that a Solemn Simulacrum is a HUGE thing for this deck to have. The 2/2 body helps you survive the early game, it ramps you, and it replenishes your hand when you die.

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