Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Gain one mana of any colour.
|Want (5)||Scrappy , tgger000 , Vuuduuhedd , arashikageclan , Cliper51|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Darksteel Ingot Discussion
3 weeks ago
I thought about Damn and will probably replace Wrath of God for it it does the same thing for the same cost at the same speed but it has the added benefit of being a sorcery speed spot removal if need be
As for Deadly Tempest not a bad idea will see if I can squeeze it in
as for Skyclave Relic it's nice and I do need more fixing other than lands atm I have Revel in Riches, Deadly Dispute and Darksteel Ingot for man fixing and Pir's Whim, Hour of Promise and Growth Spiral for ramping
1 month ago
If you don't want to proxy the suite of OG duals, you could use checklands, battle lands, etc for more untapped mana; it'll be more important than it being rainbow, overall.
1 month ago
i don't quite understand what you're trying to achieve here. it's like a race-horse that's fast in every direction but straight. my first attempt in using this, by turn 6 i was able to force out the Colossus. the second and third attempt, a sitting duck
i would start with switching the lands for artifact land. Darksteel Citadel was the sixth artifact land made, and was originally the only modern-legal for some time; to my understanding, they just made a bunch more that are colored and indestructible. the Forgemaster is good, but paints a glaring target on itself for the potential of a combo, you need something to distract or protect. Frogmite can come in quickly, Welding Jar to restore, or gear like Lightning Greaves or Swiftfoot Boots to protect it. i would also switch out the Manalith for the Darksteel Ingot; same cost, but cant be destroyed. the Pyramid becomes an easy target for at least 4 colors for removal and can stunt your resource development; simply trade that out for cheat creatures (such as Myr Enforcer) or more protection (Voyager Staff could be fun here). finally, Everflowing Chalice is only good if you have the resources to build it up AND the infrastructure to keep it for more than a turn, which you do not. that card could be better served with another creature that can do lots of damage, be quite the deterrent, and demands an answer - Lodestone Myr. it's not a perfect creature, of course, but the likelihood of a natural or cheat play of Colossus in modern against anything greater than a "kitchen table" deck is not good
hope this helps
1 month ago
@enpc, TypicalTimmy, Lanzo493 - I have made some changes to the deck today. I swapped Krosan Grip for Nature's Claim, then I swapped the infinite mana combo of Grand Architect+Pili-Pala for Palinchron+Phantasmal Image/Deadeye Navigator. Since I picked up Palinchron I changed my ramp from artifact based to land based, swapping Fellwar Stone, all 3 Signets, and Darksteel Ingot for Fertile Ground, Utopia Sprawl, Search for Tomorrow, Rampant Growth, and Cultivate.
I couldn't find the copy of Freed from the Real I thought I owned, so the Arixmethes, Slumbering Isle combo I was considering didn't make it into the deck, though I would still like to hear y'alls thoughts on the matter. If you dont mind, in my previous comment I mentioned two decks I had laying around both Nicol Bolas is a THIEF! and the Mimeoplasm pre-con located here. If you dont mind flicking to those if you have a second and letting me know if any of those cards would better fit this deck.
Sorry to keep bugging you, but each of you seems to be competent in the format of cEDH and I want to get the best start that I can. I appreciate all of your time, and thank you again for all of your help!!
1 month ago
Some more cards I'd suggest include:
2 months ago
Tobuts, I really appreciate the chance to discuss a Burgeoning Sliver build. This is fun. Doombeard1984, it's also great to hear from you as well. I appreciate the well wishes. I'm managing my Hive just fine - I hope the same for you and yours as well. Have you had a chance to play paper magic? I've managed to get together a small casual EDH playgroup. I've been playing mostly precons as a result of that, but hey - magic is magic.
Tobuts, I must disagree with slotting in Darksteel Ingot for Mox Diamond . Indestructability is nice and all, but few players at the table would be willing to use removal on your mana rocks outside of a well timed Vandalblast effect. Not to mention, you'd be spending on a rock - there are so many better choices before you invest into spending so much mana on a turn. I maintain that the Talisman cycle is your best bet, or maybe even a Commander's Sphere , Coalition Relic (yields so much more value than Darksteel Ingot , despite having a CMC). Including Noble Hierarch or Birds of Paradise are also viable options - but more vulnerable ones. Personally, I opted to exclude anything that is a filthy non-sliver simply due to a personal build choice. Also, I must implore you to not use Lotus Bloom unless The First Sliver is your commander (and honestly even that is a stretch) to make the card viable. Just to note - when you cascade a spell with suspend, it is simply cast and is not exiled from the game with suspend counters on it. Honestly, Lotus Bloom belongs in a Yidris, Maelstrom Wielder deck.
Wheel of Fortune is a rather pricey pick up. Full disclosure - I picked mine up for about 30 USD back in the day, and even then I was upset because I thought I was overpaying lol. If only I knew about the Reserved List buyout that was to come. If you are committed to picking up a Reserved List card, and you know you will enjoy it for years to come then get it. Otherwise, i'd try out either of the previously suggested cards for the slot first - then make your decision.
I'm glad we're both on the same page in regards to Growing Rites of Itlimoc Flip, it's a perfect substitute. As for The Great Henge - I don't think it would be a very good fit for this deck. Why? The average power for most creatures is well below 7. Additionally, I like to consider each card in silo - if for some reason my opponents were removing my Legendary slivers at just the right times, that would leave The Great Henge as a dead card as far as I'm concerned. I get why anyone would be excited about it though - it's literally keyword soup of all the things magic players like to do in green on one card. Just unfortunately, it's just a card that doesn't fit in this deck. My opinion may change in the future though - so who knows? Maybe i'll try it out one game and it just slaps
As for your manabase, use what you feel is right for you. My manabase was built with having literally the best and most efficient manabaase possible for a Sliver tribal deck with cost not being a factor. Such a ridiculous concept for a manabase won't work for everyone so I implore you to use what you know is financially feasible for you. However, i'm a big proponent of proxies. I love em'. Sure, I do own these cards as they are special to me, and all have a story (for the most part) but it would be absolutely silly to walk out of the house with a 15 thousand+ deck of cards. I wouldn't be able to even focus on the game - I'd be hoping and praying that I don't bend anything while shuffling or hope that no one steals one of my cards. Additionally, if you are in a playgroup that loves power simply ask what they would find acceptable and proxy to your heart's content. Heck, even Wizards official policy on proxies pretty much echoes my thoughts expressed here. They only care if you're bringing proxies to official DCI events. That's when they'd say "no". So again, as long as your playgroup is cool with it - then do it.
6 months ago
Hey, well done on a budget for your first Commander deck. I'm having fun with Veyran with Kalamax, the Stormsire .
You have 111 cards which is too many. Cards to consider cutting to get to 100 cards:
- Temple of the False God : you don't have any land ramp, only relying on land drops to get five or more lands. This land will not be able to tap for mana until turn five or six at the earliest which is really bad.
- Sphinx-Bone Wand : it's too slow for the for payoff even with Veyran. It's seven mana and you then have to cast an instant or sorcery to put a counter on it.
- Siren of the Fanged Coast : five mana 4/4 flier is what this will be every time you cast it which is subpar.
- Brass's Bounty : not worth seven mana for treasures since you don't want to ramp into it. Need at least six lands in your control to make paying seven mana worth six treasures.
- Curator's Ward : you have better hexproof protection (Greaves/Boots) for Veyran.
- Selective Snare : narrow sorcery speed removal since only works on one creature type.
- Violent Impact
- Traitorous Blood
- Darksteel Ingot
- Jori En, Ruin Diver
Some budget cards to consider adding:
- Reiterate : combos with Mana Geyser to make infinite red mana as long as opponents have seven or more tapped lands. Buyback is nice when you want to be casting instants since it lets you after resolving it put it back into your hand to cast again. Mana enablers Storm-Kiln Artist and Birgi, God of Storytelling Flip are excellent with buyback.
Buyback is the reason that Reiterate can be a infinite combo with Geyser. After copying Geyser with Reiterate you resolve the copy of Geyser first and then resolve the original Reiterate which puts it back into your hand. While the original Geyser is still on the stack cast Reiterate again to copy the original Geyser and repeat. Can make infinite storm count for
, infinite cast of instant for
Ral, Storm Conduit
or infinite mana for
Jaya's Immolating Inferno
as win conditions.
- Solve the Equation : tutor for any instant or sorcery.
- Saheeli, Sublime Artificer
- Frantic Search : goes well with High Tide since it can untap lands. Being able to cast an instant to draw and then untap lands lets you potentially cast another instant that you may of drawn to get more out of Veyran and magecraft.
- Brainstorm : staple blue draw spell, instant draw three for one mana.
- Increasing Vengeance : copy your own instant or sorcery. Has flashback which lets you cast it again from your graveyard and if you do copy your own instant or sorcery twice.
- Preordain : Scry 2 before you draw is nice. One mana spell that's a good target to copy.
- Wizard's Retort : Veyran is a Wizard.
- Shivan Reef
- Ash Barrens
- Grixis Panorama
If interested I offer more advice including cuts to consider. Good luck with your deck.
6 months ago
Ok so the changes i made are-
Out- Birds of Paradise , Manaweft Sliver , Leyline Prowler , Yavimaya Elder , Capricopian , Seedborn Muse , Chromatic Lantern , Darksteel Ingot , Replicating Ring , Gilded Lotus , Opulent Palace , Winged Temple of Orazca
I forgot i wanted Worldly tutor and Parallel Lives in the deck.
Check the new build/stats and gimme yer thoughts.