Darksteel Ingot

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Gain one mana of any colour.

WhatInTheWhoNow on low-cost, extra annoying, tutor your heart out!

1 month ago

DreadKhan,

Energy Flux: I did heavily consider Energy Flux when creating the deck, but ultimately decided against it because it doesn't fit my style. I think it would be dangerous to wait a full 4 turns using just land to get Zur out, however, that does not mean it may be worth using rocks and destroying everyone's artifacts after Zur is out. Also, it is important to note that sacrificing does not "destroy" a permanent, but simply places it in the graveyard; thus you would still need to pay Darksteel Ingot's cost (here it is on the Wiki https://mtg.fandom.com/wiki/Indestructible, under the "description" section). However you're still right, it is a good card in this deck and I think it would fit nicely, especially against any artifact decks. I don't doubt how good it is; maybe I'm just baby for being too scared to kill my own artifacts.

Dreamscape Artist: Hmm, it is definitely tempting. However, I think it would be better to use enchantments to guarantee land drops. It's for that reason that I included The Birth of Meletis and The Restoration of Eiganjo  Flip, and I have been debating the necessity of Blanket of Night.

Dance of Many: This looks to be a really fun card. Although it would be sad to commit to an opponent's creature and have to kill your own if you need to remove it. I'll keep an eye on this one should I feel like changing things up.

Ash Barrens: Seems like a shoe in to me. It's cheap and as you said, it fixes mana if necessary. Personally, with 48 mana (land + rocks) in this deck already, I think mana fixing won't be much of an issue.

Retreat to Coralhelm: Yeah, this one is a bit out there. Considering that there is already a lot of draw enchantments, it would seem like a bit of a waste to scry. As for tapping creatures, Zur should be unblockable sooner or later as well as have vigilance.

Darksteel Ingot and Skyclave Relic: These are both good cards, and do better than the cluestones and Sol Grail. I think Darksteel is cheap enough to throw it in without question.

DreadKhan on low-cost, extra annoying, tutor your heart out!

1 month ago

Another cheap card that can do a ton of work sometimes is Energy Flux, a fetchable card that makes it impractical to keep around more than 1 or 2 artifacts. I run it with Skyclave Relic, but you can also use Darksteel Ingot for less, and you might even look at Dreamscape Artist to ramp. Very out there, but Retreat to Coralhelm works very well with Dreamscape, as well as with Stasis in general I suppose. I'd probably run Ash Barrens, it's floor is a Waste, but it can fix your mana for 1 mana, I love seeing it in my opening hand. If people run stuff like Blightsteel Colossus in your meta, Dance of Many is absolutely hilarious. Not sure any of that is especially relevant for you, but it's stuff that might be worth a look, depending on what you run into!

rwn1971 on White Myr

2 months ago

Okay i need to build this but some suggestions if you do not mind. Chief of the Foundry Tempered Steel Darksteel Forge Darksteel Ingot

AlistarFiend on KRAMPUS

4 months ago

Eilele, for ramp I also run Gilded Lotus, The Great Henge, Goreclaw, Terror of Qal Sisma, Selvala, Heart of the Wilds, Savage Ventmaw, Old Gnawbone, Vorinclex, Voice of Hunger and Kodama's Reach. I am also looking at replacing a few cards today and adding Darksteel Ingot. Thank you for your input!

mattzim666 on Muzzio, Visionary architect

5 months ago

Some cards which I think should be cut because I think they are not too great or have fallen out of love with them are: Inkwell Leviathan, Jhoira's Toolbox, Myr Battlesphere, Myr Enforcer, Scarecrone, Willbender, Brittle Effigy, Darksteel Ingot, Dreamstone Hedron, Lux Cannon (unless you have a way of getting counters more quickly), Staff of Nin, Tower of Fortunes, Trading Post, Dismiss, Dissipate, and Dream Fracture.

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

6 months ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

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