Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Gain one mana of any colour.
|Want (4)||ThrelNari , DJGam-G , stevenlockheed , Dragero|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Ingot occurrence in decks from the last year
Latest Decks as Commander
Darksteel Ingot Discussion
12 hours ago
- Despark is a good card but some counter synergy.
5 days ago
I'm sure you've noticed that Darksteel Ingot is a little awkward as it doesn't actually help you cast Kaalia that often. I heavily recommend playing an Arcane Signet in its place. Just another way to get Kaalia out on 3, which is always good.
2 weeks ago
Hey man, great to see that you've added your take on Horobi, Death's Wail EDH :)
It looks like this deck has quite a few cool mechanisms that I haven't considered. But there's also a few things I'm unsure about.
Like Archfiend of Ifnir. You realise that this effect, and the effects of other "each creature" effects don't trigger Horobi, Death's Wail? The only other cards I can see the -1/-1 counters synergize with, are Necroskitter and Contagion Clasp. But I guess it fits with a -1/-1 theme, if thats what you are aiming for?
Just in case, I would also like to point out the anti-synergy between the auras like Demonic Vigor and Horobi, Death's Wail's effect because of the fact that auras target their creature when cast. But you probably already know this and is planning to use the auras before casting Horobi, in that case, you are all good :)
Other than these observations I really like Grimoire of the Dead. That looks like a ton of fun! I am also curious that you chose the more mana expensive Bone Harvest over Raise Dead, and I am wondering if this is a trade I should do in my own deck. Bone Harvest does definitely have more value, and is way better than Raise Dead later in the game.
Thanks for sharing.
1 month ago
Boxing League Round 3 Cardpool - 6 packs of Darksteel
2 months ago
Myriad Landscape is good in the land slot to help you ramp
Ignite the Future is a newer card I've grown to like since it does an impulse draw effect for three and in the late game it will let you cast some additional cards.
2 months ago
This is already pretty good for casual play. It's actually probably a bit better than a lot of casual decks. (Though not so powerful that you should worry about it). Making the deck legal was the important step.
With play you'll figure stuff out. The biggest thing is that you acknowledge when something is not working and actively do something about it. It will slowly become optimized.
Anyway, I would add some lands. Mathematically, you should have 36 (now at 30). I would add some cheap non-basics, I would go for:
Geier Reach Sanitarium (Synergizes with Commander and helps fix your hand) Isolated Watchtower (Synergizes with your high number of basic lands) Myriad Landscape (Ramps you) Terrain Generator (Ramps you) Command Tower (Both Colors) Temple of Epiphany (Both Colors)
I would still cut a lot more creatures and planeswalkers. In 4 player games, remember that people will only attack you as much as they feel that it is necessary. If it appears that you're doing very little, or you only intervene when necessary, people won't be attacking you. I would replace all but the creatures/planeswalkers that you feel are actually necessary and useful, rather than thinking you need them to attack/block.
Then, you will also probably want 5-10 mana rocks (artifacts that produce mana). Virtually every deck in EDH uses mana rocks, because the ones available with the card pool are generally much better than those in other formats. Good, budget examples are: Sol Ring Arcane Signet Fellwar Stone Mind Stone Thought Vessel Darksteel Ingot Skyclave Relic Prismatic Lens
And lastly, some other good budget cards are (I would recommend you pick some, not all of these):
Dispel Hidden Strings Desperate Ritual Seething Song Past in Flames Burning Inquiry Faithless Looting Mystic Remora Underworld Breach Blood Moon Time Reversal Bonus Round Molten Psyche Mana Geyser Merchant Scroll Echo of Eons Commit / Memory Gitaxian Probe Vandalblast Blasphemous Act Serum Visions Misdirection Flusterstorm Tolarian Winds Ponder Frantic Search
Also, if you ever get bored/tired of Izzet, Nekusar, the Mindrazer can be built to function very well and in a similar manner with virtually all of the cards you already have (or will have).
(Note: Some people who play EDH are very particular about playing against people with good decks. If you see people act uneasy around you because your deck is "too good", just remember that you can always try to lower the power of your deck or find other people to play with.)
2 months ago
So as far as ramp cards I can give you, I have:
Mind Stone - Worn Powerstone - Dowsing Dagger Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere
Cards I don't have that you may want to consider:
Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol
I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.
I would recommend 36-38 lands.
2 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.