|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|MTG: Commander (CMD)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Gain one mana of any colour.
|Have (2)||Cosmonautilis , rockleemyhero|
|Want (8)||MMSoldier , jonkelleyrigsby , earthwave97 , vrjtvs , fegamaggot , Taggerung123 , Matheus_Marcelo , fjoeg3|
Darksteel Ingot Discussion
6 days ago
I'm assuming the deck's aim is to basically wall up and stall for a win condition? If so, I definitely recommend Counterspell , Render Silent , Lavinia, Azorius Renegade and Propaganda for those reasons. Depends on your budget of course. Counterspell and Render Silent are straight up counters, making any spell fizzle out and the opponent get set back. Render Silent also keeps that opponent from trying to counter or remove your stuff for the rest of the turn. Propaganda is another "pay 2 to attack you" spell, and Lavinnia helps slow opponents down.
I'd also recommend some mana-making artifacts. You have a pretty high average converted mana cost so they'll help you cast more spells. Some pretty cheap ones are Mind Stone , Star Compass , Commander's Sphere , Darksteel Ingot , Azorius Keyrune , Azorius Signet , Azorius Cluestone , and Azorius Locket . For really, really budget you could also play Manalith . It can be hard for Blue or White to play big spells so they're pretty useful.
Blue has excellent draw power. Ponder , Brainstorm , Opt , Impulse , and Sleight of Hand (ignore the price listed, its been reprinted in newer sets at a cheaper cost), and Drawn from Dreams are all great spells to dig for what you need.
That's all I can recommend for now. Do what you will with my suggestions depending on your budget, and when you play the deck I hope you have fun!
1 week ago
Don't forget Darksteel Ingot , good fit in any 2+ color deck that survives most board clears.
1 week ago
Some more mana rocks can help get your general out a turn earlier. Commander's Sphere , Worn Powerstone , Fellwar Stone , Myriad Landscape , Darksteel Ingot , Bontu's Monument , Sol Ring , Mana Geode , Seer's Lantern , Orazca Relic , Magnifying Glass , and Skull of Ramos are decent options. Also you might like Wall of Blood . My friend plays it in his Gisa and it is explosive. Pay 20 life into it, sac it for zombies, and watch heads roll! Coat of Arms is great too if your budget allows.
2 weeks ago
I like the direction and style you've got but you have almost no ramp and too few lands. Your average CMC is low but not that low. Statistically the player with the most mana wins. The prevailing wisdom is ~8 ramp pieces and you have one. The prevailing wisdom is 38 lands in the average baseline, though I prefer to go down to 36 and have solid low-CMC ramp. I'll go even lower if there is even more ramp--particularly 1-CMC mana dorks. None of those in Boros colors though.
I like where your removal and utility is.
I'd recommend some of these: Wayfarer's Bauble , Prismatic Lens , Star Compass , Boros Signet , Sol Ring , Talisman of Conviction , Fire Diamond , Marble Diamond , Coldsteel Heart , Mind Stone , Hedron Archive , Worn Powerstone , Darksteel Ingot . Creatures like Palladium Myr , Gold Myr , and Iron Myr are efficient and can serve double duty to crew vehicles, but they're susceptible to board wipes. Pros and cons.
2 weeks ago
No partnered commander to go along with? Part of Ishai's 'power' is being able to have another commander in the zone to expand/customize deck strategies. I know not a lot of the partners are cheap but you could add Kraum, Ludevic's Opus for the red needed to add Kykar, Wind's Fury . If you're intent on keeping UW and birds/wizards focused, obviously that's fine, just sad to see the partner ability be stagnant.
With your average CMC, I think you'll have more success by going up to 34-36 lands.
Please, please, please, please find literally any other mana rock to replace Manalith . Mana Geode , Darksteel Ingot , Azorius Cluestone , Azorius Locket , Mind Stone , Fellwar Stone , and Heraldic Banner are all better, though for theme and flavor you probably want Azorius Keyrune . None are these are particularly expensive and most are very budget so there really isn't a reason to use the vastly inferior Manalith .
3 weeks ago
I would go Rampant Growth , Farseek , Cultivate , Kodama's Reach , Commander's Sphere and Darksteel Ingot over Explosive Vegetation , Nissa's Renewal and Gilded Lotus . Most dragons are 6 CMC, therefore you should focus on getting 5 mana on turn 3 or 4.
I would also lower the number of lands to 37-38 and rely more on mana accelerants (at least 10). Since white and blue are minority on this deck, you might replace Arcane Sanctum , Mystic Monastery and Seaside Citadel with Vivid Crag , Vivid Marsh and Vivid Grove .
I noticed my Ur-Dragon is 37% red, and I have many 2-3 CMC green ramp, so I set a rule: every tapland must produce green (so I can cast any 2 CMC ramp spell on turn 2) and every other nonbasic land must produce red (so I can cast the red cost reducer shamans and the RRR dragons on curve).
1 month ago
Ghost-Chains of Binding
Enchantment - Aura
Enchanted permanent loses all types, colors and abilities. It is still a permanent.
After a thousand eternities of sheer and vast silence, you shall wait a thousand eternities more.
Whatever you enchant, it can be considered even more worthless than Darksteel Relic . At least that thing helps with Affinity costs and can see some use with Tezzeret the Seeker and Saheeli, the Gifted .
Shame Darksteel Ingot exists, otherwise I'd ask you to make a "Darksteel Mox". Bummer.
Make anything you'd like but it must be Darksteel in nature. So an Indestructible Artifact. Anything else is fair game.
1 month ago
To start, I think I counted about 11 ramp spells, which is a good start. You may want to swap out Golgari Locket and Darksteel Ingot for some land ramp spells like Rampant Growth and Cultivate . Lands tend to be safer than artifacts.
As far as card draw effects, I think this is where your deck could use some work. There are a number of effect that will get extra cards into your hand like Grisly Salvage but most are conditional (you can only get a creature or land) and most only give you one card at a time. I think Shamanic Revelation wpuld be a good addition from your maybeboard because it will probably draw you 3 cards or more most of the time. Strive for card draw effects that either A) draw many cards at once or B) can draw a lot of cards over the course of the game. For category A Cards, I would recommend Read the Bones and Rishkar's Expertise and Disciple of Bolas and Damnable Pact . For category B cards, I would recommend Abzan Beastmaster and Beast Whisperer and Lifecrafter's Bestiary and Primordial Sage and Greed .
Hope this helps!
Darksteel Ingot occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
UR (Izzet): 0.69%
WUB (Esper): 0.57%
UBR (Grixis): 0.54%