Transmogrifying Wand

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Tokens

Transmogrifying Wand

Artifact

Transmogrifying Wand enters the battlefield with three charge counters on it.

, , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only at any time you could cast a sorcery.

Transmogrifying Wand Discussion

SideBae on I Just Proliferated On Louis's Mom

1 month ago

I love the deck name. I got a few suggestions:

  1. Your land-base can use some work. I highly suggest Command Tower , City of Brass , Mana Confluence and Prismatic Vista . The prices on these lands varies, but they're all good (especially Command Tower )...

  2. Xerox cards, sort of like your Opt , will allow you to run slightly fewer lands -- they'll dig you to what you need and past what you don't. I highly recommend running Ponder and Preordain in any blue deck; Brainstorm is great, too, though it requires slightly more shuffle effects than just Terramorphic Expanse and Evolving Wilds .

  3. I think Swords to Plowshares is a lot better than Path to Exile . Ramping an opponent in a format filled with high-power cards is actively dangerous, and I suggest Path to Exile only in highly aggro decks that need to remove blockers to kill an opponent. Giving an opponent a little life is much less significant. Similarly, I think Grasp of Fate is likely a lot better than Pacifism .

  4. Narset, Parter of Veils is a bomb in EDH, especially if you can pair her with a well-timed Windfall . Similarly, many decks have at least a decent number of search effects, meaning that Ashiok, Dream Render is also a powerhouse.

  5. Like the aforementioned Windfall , there're a bunch of card-advantage spells to consider. Painful Truths is a favorite of mine, and Fact or Fiction , Dig Through Time , Treasure Cruise , Phyrexian Arena etc. are all awesome. Fathom Mage can also draw you cards.

  6. One major bonus to playing green in EDH is that it grants you access to the best dorks; in these colors, you can play pretty much all the best ones except Orcish Lumberjack . Some are more expensive than others, but since dorks (and their low cost) are the best ramp in the game, you should consider running any number of these: Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Elves of Deep Shadow , Deathrite Shaman , Noble Hierarch , Birds of Paradise and Bloom Tender will all be powerhouses in this deck.

  7. There're some charge-counter artifacts to consider, as you can proliferate the counters. Everflowing Chalice and Astral Cornucopia come immediately to mind, and Coalition Relic and Transmogrifying Wand are both powerful as well.

  8. Depending on your meta, there're some enchantments you should consider: Mystic Remora is often an Ancestral Recall in more inexperienced metas; Compost can be a powerhouse, as black is the second most common color after blue; heavy blue metas are friendly to Carpet of Flowers ; and similarly, since you're not running any Island s outside the basics yourself, Choke can be good.

  9. I think Cyclonic Rift is probably a lot better than Unsummon .

  10. You may want to consider a small number of counterspells. Fuel for the Cause is great, and you might enjoy Arcane Denial , Remand or Delay .

  11. I think you forgot Sol Ring ...

  12. If you want, you can run a little bit o' hate. Grafdigger's Cage is probably the best Stax piece in the current meta. Smokestack is a fun piece of work you can proliferate, if necessary; running it in conjunction with Orochi Hatchery or just Bitterblossom can give you all the advantage you need.

Good luck!

StopShot on Midrange Burn Cards

2 months ago

My favorite creature burn card of all time is Lightning Axe . I love it so much that it's almost something like a pet card, but it doesn't quite reach your 6-to-8 damage mark. (May I ask what has 8 toughness that you need to remove so much?)

Boros Reckoner is another option. Anything that hits him he can have that damage thrown back at it. Think of it as red-deathtouch, but you can also sling that damage at your opponents as well.

Fractured Loyalty , that way if you waste a weak spell on the tanky creature, not only do you remove it, but you also get a free-tanky creature.

Inner Struggle also works as well. If the creature has equal or greater power than it's toughness this will remove anything. Justice Strike is better if you're splashing white though.

Indomitable Creativity can remove anything if you're feeling lucky. You can also use it on your weak creatures in hopes of pulling better ones.

Transmogrifying Wand makes big creatures a lot less threatening.

Bramdal on Green - Auras

2 months ago

Since we already got a Tribal deck, I personaly am against the Dinos (although they are cool). For the Aura theme i didn't find anything good either. But what about a +1/+1 counter deck? we got the Proliferate dudes in war of the spark, maybe some adaptdudes from simic. Barkhide Troll , Pelt Collector , Mowu, Loyal Companion , Magistrate's Scepter , Transmogrifying Wand .

Trainyaj on

5 months ago

You should build a full sideboard of 1-off artifacts if you plan to use Karn, the Great Creator and you should sub out some shocks and swamps to play 4 Interplanar Beacon as the only black you run are planeswalkers. A list of sideboard artifacts are as follows Arcane Encyclopedia – card draw for control, Explosive Apparatus – Bad removal, Navigator's Compass – life gain, Damping Sphere – Anti Izzet phoenix, Fountain of Renewal – Burn, Sorcerous Spyglass – Walkers, Helm of the Host – maybe ok? Magistrate's Scepter – control beater, Meteor Golem – good but expensive removal, Orazca Relic – versatile, Sentinel Totem – graveyard hate, Silent Gravestone – graveyard hate, Skyscanner – replaceable blocker, The Immortal Sun – win-con, Transmogrifying Wand – repeatable removal, Treasure Map  Flip card advantage. Please look at and comment my deck when you have time.


No removal = win

Standard* Trainyaj

SCORE: 2 | 511 VIEWS


Psicraft on 1/1 Counters Matter EDH

6 months ago

Hello, I also have some suggestions that you might like. I play my versions of the deck a bit more with artifacts and hydren.

  1. Eternity Vessel -This one is incredible, especially if you double the charge counter two or three times.

  2. Riptide Replicator - So you can bring a certain type of creature, which is still partly really big on the field, EACH ROUND.

  3. Transmogrifying Wand - A great interactive tool, especially in simic.

  4. Colossus of Akros - Need something to mana, but then indestructible and trample are already a challenge for your opponents.

  5. Kalonian Hydra - Trample and she doubles herself with every attack.

  6. Managorger Hydra - Perfect in multiplayer rounds, but also very strong.

  7. Primordial Hydra - Need no further comment.

  8. Crowned Ceratok / Tuskguard Captain - Trampling for everyone, what more could you want.

BubbleMatrix2357 on U/G Adapt

7 months ago

Cool deck. I would suggest adding some defensive/removal cards. Maybe Crushing Canopy , or Naturalize , perhaps even Transmogrifying Wand ! I use Blinding Fog in my mono-green Explore deck to guard my creatures against removal too.

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Transmogrifying Wand occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%