Battering Ram

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Battering Ram

Artifact Creature — Construct

At the beginning of your combat phase, Battering Ram gains banding until end of combat.

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

FormOverFunction on Best MTG stories

3 years ago

I was playing janky EDH decks with some good friends, specifically my banding deck. One friend got us in a pickle with his Pramikon, Sky Rampart and was rightfully relishing it.

Until I blew it up with a band that included a lowly Battering Ram. An old and borderline-worthless card turned the tides again!

We had a great laugh over that one.

Fluffpocalypse on Atraxa Box Deck

6 years ago

While a good chunk of this deck seems pretty decent to me, some of the things I can see that need improvement are primarily concerned with mechanic theme. What I mean by that is, to me, you have a few cards that don't synergize very well with all of your other cards and your commander. For example, while Battering Ram is an okay card, can you justify its placement in your deck when alongside your commander? With Atraxa, you should be focusing heavily on making tokens and counters, and copying them to high heaven. I just can't see cards like Battering Ram or Angel's Mercy fitting in with Atraxa's mechanical theme.

Instead, if you want a solid life gain outlet - just as an example - that ALSO synergies pretty well with your Atraxa, consider cards like Abzan Battle Priest, or Gladehart Cavalry...even Cenn's Tactician if you're trying to bolster your deck's defensive capabilities. Your cards should almost all be, at their core, concerned with either +1/+1 counters, -1/-1 counters, tokens, or any combination of the three. A creature that can insta-kill walls probably won't be useful when working with your commander.

In summation: decent start, maybe replace a few cards with better equivalents, and try to keep in mind what commander you're using, since at the end of the day, your commander should be the predominant driving force behind your card selection. With Atraxa, look for useful or important counter production that you can double up constantly over the course of a game.

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

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