Retribution of the Meek
Destroy all creatures with power 4 or greater. They can't be regenerated.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Retribution of the Meek Discussion
2 months ago
Another Arcades Deck +1 from me.
Mabye you want to take a look at my Deck: Arcades the new leadsinger of the Rolling Stones
Some suggestions form me:
5 months ago
Ah, I had long-tinkered with an Alesha list for quite the meiny of months, whereupon I have a fair number of suggestions for consideration in your ranks.
Meseems Callous Bloodmage is one of the best cards in the new set for inclusion, as it does three relevant things for any given circumstance. Choose wisely.
Any aristocrats list is incomplete when bereft of Skullclamp . Overplayed? Overrated? Too powerful? Is it too efficient? Perhaps you are tired of acknowledging its existence? Is this jest overlong all for the sake of an ensuing sentence? No, no, yes, maybe, and yes. (Just play it.)
Yawgmoth, Thran Physician is a particular powerhouse. He does everything. Maugre the cost of one life, he enables a draw engine and sacrifice outlet. So much for so little.
False Prophet is a most splendid wrath, for, ere his calamitous demise trigger, you may sacrifice your board and ravage all others.
Feldon of the Third Path , however sorrowful his tale, is quite the potent artificer. Bringing back many and wreaking havoc upon all is a brutal combination that can act as a backup version of the commander.
Rummaging effects are perhaps something of which I am too fond, yet here we are. Rummaging Goblin , Anje Falkenrath , Plargg, Dean of Chaos Flip, Deal Broker , Smuggler's Copter , and Mad Prophet are all ones I would seek to add.
Retribution of the Meek is a splendid wrath, typically decimating the opponents' populous.
Thus is all, dear folk. But, might all of your foes be met with a despairing shriek as Karmic Guide has her fun casting demise.
Lastly, the deck name could use a little work. Yes, it may be forthright, but, opt for something with flare. Let it be histrionic! Brutal! WONDERFUL!
Thence I leave.
Here is my own list, if you deign to care: Quondam Foes
1 year ago
1 year ago
1 year ago
I agree with Thebiga641 you need more counter magic, there is plenty of cheap counterspells you can add to the deck. For card draw Coastal Piracy is awesome and Reconnaissance Mission is a better and cheaper version of it, I recommend testing them both. There is also Guardian Project which is very nice to have since you have 43 creatures in the deck.
Talking about control there is an amazing card for low power creature decks: Retribution of the Meek.
I really like your deck, see ya around bro <3
1 year ago
Hello fellow worshiper of Orah,
You can check my list out at Skyclave's Judgment , feedback welcome! My build focuses on max Orah value by loading up on 1 drops. Not sure if this is the right approach but its what I'm starting with. I've built a ton of Cleric tribal decks dating back to Onslaught block and am very excited for this commander.
I would look to increase your total amount of creatures and clerics specifically. In order to accomplish this, some cuts I can recommend are: Black Market(too slow/fragile), Debt to the Debtless (not enough ramp/coffers), Ghostly Prison (not necessary). These are all pretty good cards however I've found to make tribal synergy decks work its important to be fairly ruthless with the noncreature inclusions.
Removal wise I prefer Retribution of the Meek to Citywide Bust. I would swap out a couple single target removal spells for Swords to Plowshares and Path to Exile, Unmake and Mortify perhaps. Austere Command is also a must include imo.
At the risk of making this post even longer, I think more card draw is important, 10 cards at least. Some possible inclusions could be:
- Mentor of the Meek
- Grim Haruspex
- Bygone Bishop
- Midnight Reaper
- Smothering Abomination
- Taborax, Hope's Demise
- Night's Whisper
Hope the above comments are useful and that I didn't go overboard. I welcome further discussion if you're interested.
1 year ago
1 year ago
Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.
I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.
Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)
Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.
Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.
Retribution of the Meek is a GREAT wipe for decks like this.
I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.
Right. That's all I got. Hope this helped!