Necropotence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Head CoIIector on The Graveyard Getdown

4 hours ago

I do really like what you're doing here, but just a couple things to consider.
Cabal Coffers should definitely be here. I'm guessing the only reason it isn't is budget.
Between your tokens being 2/2 and all the anthem effects, I doubt Skullclamp is doing much for you. Necropotence or Idol of Oblivion might suit your needs better. It seems it really only works if you have your commander out for the power buff/sacrifice. Even so, it might be better to switch out a sorcery/instant draw card for long term gains.
Yargle, Glutton of Urborg would be a really nice target for Gisa as well.
Heraldic Banner is an absolutely nuts rock for monocolored aggro decks like this. Highly suggest slotting it in.
Finally, Crashing Drawbridge would really take your speed up a notch.

scottbaker91 on Zur the Enchanter Stax

1 month ago

Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter

Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur

Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards

Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur

Approach of the Second Sun for another easy win con

Have fun crushing your opponents soul

legendofa on Seeking Advice for Lazav., Dimrir …

1 month ago

Thinking about cantrips, I see Necropotence, Rhystic Study, and Phyrexian Arena in here, so there's some drawing power. Broadly speaking, I agree with the second person you talked to. These enchantments provide more advantage over time than spending a card to draw a single extra card. You can use graveyards as a resource, too. As far as cards like Dimir Doppelganger and Reanimate are concerned, everybody's graveyards are just extensions of your hand. So aside from the Preordain/Ponder/similar stuff in here that's good card fixing in general, cantripping isn't especially necessary. Unless you use massive amounts of cantrips (and some commanders are okay with that), they don't offer that much thinning, and simply playing with good knowledge and fundamentals will give you much more of an advantage. It wouldn't really hurt anything to include a few, but don't rely on them to break the game open in this deck.

Spell_Slam on This Is Going To Hurt

2 months ago

Good list! I got some ideas for my own, so thanks!

In terms of enablers, Keen Duelist and Descent into Avernus are quite strong. Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game. Cryptolith Fragment  Flip is great as a ramp spell that fixes and also enables casting Rakdos. I am also playing Insolent Neonate, which has worked out surprisingly well, though there may be better options out there. I see you're not running Heartless Hidetsugu, which I think is a must-have for this deck. It makes dumping out your hand and killing every opponent trivially easy.

When it comes to payoffs, I really like playing as many colourless cards as possible to really take advantage of Rakdos. I see you're missing Ulamog, the Ceaseless Hunger and Emrakul, the Promised End in your top-end. In terms of other colourless cards, I like Duplicant as a potentially free removal spell, Wurmcoil Engine for the value, Myr Battlesphere for early damage output and Steel Hellkite as a flying threat that can wipe out huge chunks of the board.

When it comes to coloured payoffs, I stopped playing cards that cost more than or in their costs, as they wouldn't play well with the Rakdos discount. I do like Sheoldred, Whispering One, Knollspine Dragon and Balefire Dragon.

With Whip of Erebos and Exquisite Blood in the deck, is seems like Sanguine Bond would be a great include as a combo finisher.

In terms of cuts, Lightning Bolt seems like an easy one to let go. I stopped playing haste-givers because I found myself playing creatures post-combat most of the time anyways, so something like Rising of the Day could be an easy cut. Read the Bones seems like a really weak card that could be replaced with better card draw or recursion (Necropotence?). I see the combo with Tectonic Hazard and Death-rattle Oni, but that seems pretty niche otherwise and could be replaced with more reliable/repeatable enablers instead. Spawn of Mayhem seems pretty awkward in this deck, as you'll rarely be able to cast it before turn 4 even with Spectacle (and we know what turn 4 is for! :) ). The triple-black on Bloodletter of Aclazotz and Dread Cacodemon are pretty restricting, in my opinion. Indulgent Tormenter seems very unreliable and probably not worth the cost.

Jet Medallion and Ruby Medallion are not at their best here, as they reduce colourless costs instead of adding mana, which means that with Rakdos out they may not even do anything.

DiscoPanda1803 on I... Cry... When Angels Deserve to DIEEEEEEE!!!!

2 months ago

Thanks DemonDragonJ, they are my favorite as well, it's always great meet another angel enthusiast.

Regarding your considerations:

For Deathbringer Liege, he is in a very crowded slot, the five mana spot have a lot sweet angels, if you put him next to Baneslayer Angel, he is strickly a better creature, but again... ANGELS. Also still hurts me take Witch of the Moors out, if a could fit her back in, i probaly will. But is something to consider, the removal built in is very intresting.

As for Thought Vessel and Reliquary Tower, i din't feel the need for expand my hand size, never really bothered me. Aside from the moment that i put in Necropotence for a little while, than i needed those cards kkk, but i moved to another deck.

As for Greed, i whanted to put it, in a early version of the deck, but i alredy own Arguel's Blood Fastfoil  Flip, so used insted, and it put a lot of work, that i decide to stick with it. When Black Market Connections realease, i make the change for that. I personaly believe that you can't have such think as "too much draw", so i don't know what i take it out for put Greed in, but i not shure if is that much better than Arguel's Blood Fastfoil  Flip.

As for Debt to the Deathless, i don't think is that much efficient, the way i see it, you have to sink in a lot mana to make count, the only way my deck can make that much mana is with Nykthos, Shrine to Nyx, so i don't know if is a good idea dedicated a slot for that card, with a small chance to make a splash.

As for your question regarding Fellwar Stone it never was a problem to me, it fix my mana somethimes, but most of the times i alredy have the lands to do that, it is in there mostly because of the limited amount of mana rocks that exists for only 2 mana, but if i feel the need, Thought Vessel is a solid replacement, as you suggested.

Sorry for the long ass response. Again, i appreciate the love for the deck, feel free to give more suggestions, flavor choices are welcome too.

Krayvyn on The Dark Brotherhood - Rogues & Riches

2 months ago

I have a similar build, and love navigating Mari. Opponents never see her coming. I don't run Dauthi though, as it's counter-productive to Mari's hit counters. Maybe think of Ravenloft Adventurer, as hit counters still count with removal even without Mari on the board. I also run Dictate of Erebos, Necropotence, Bitterblossom, and Sheoldred, the Apocalypse for the extra removal and recursion bonus.

Have fun when you do build it, it's a blast!

Azoth2099 on Healing Therapy with Mr. Oloro

2 months ago

Necropotence & Ad Nauseam love high life totals! Stuff like Approach of the Second Sun & Test of Endurance are interesting too. Cheers!

Profet93 on Infinite Wheels of Death

3 months ago

JimboSliceJr

G-d pharaoh's statue seems kind of weak. Unless you face a lot of storm in the meta or can ramp into it, it isn't incredibly impactful. Have you thought of swapping it out for something else? Perhaps a Peer into the Abyss to go with Sheoldred? Or perhaps a Necropotence? A Reliquary Tower could keep your hand size for you, you definitely have enough flexibility in the mana base for it.

Speaking of mana base, perhaps a fetchland or 2 to instantly get witches cottage in play? Maybe even a Crucible of Worlds for some synergy with the fetches and your commander?

Skullclamp for draw?

Can you explain what your infinite combos are? All I see is chain of smog + professor.

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