Necropotence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Azoth2099 on Sen Triplets - Esper Control (Seeking Help)

23 hours ago

Iraeus

Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.

Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.

Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.

Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.

More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.

Let me know how you feel about these suggestions! Cheers!

Azoth2099 on Sen Triplets: the Hits Vol. 3

1 day ago

JackNavi

Oi! Sen Triplets is so busted lol, great choice.

Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.

Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.

Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.

I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.

Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn  Flip & Agadeem, the Undercrypt  Flip, can't recommend them enough.

Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.

Cheers!

DreadKhan on Zur is head of this prison

4 days ago

My Zur Prison was inspired by the little synergy pile of Solitary Confinement and Court of Cunning, Court pays for Solitary, so it's very hard for you to lose your Monarch status, so everyone else just keeps getting Milled for 10. You'll need another effect to draw, but Zur can find lots, and Zur can also find Greater Auramancy, it's not as pricey as it once was, but it might get reprinted at any point. Not sure if all that's fast/strong enough, but Zur can find the pieces (and if you get the Court second you are automatically Monarch, so it's a pretty solid set up).

Have you thought about running Hall of Heliod's Generosity over Auramancer? I've tried to use Auramancer, and it is so hard for it to be in the right situation I find, maybe your mileage varies. If you do use the Hall, Zur can find Necropotence and Second Chance, which will give you turns (but it can be hard to draw more cards without life gain), but since Zur can still attack you just Voltron up first, this is a nice way to finish a game so they don't drag on forever, there are lots of ways to find Hall when you're ready to set up the combo, it also works as long as your life is low enough on your upkeep to trigger Second Chance, you can then use Hall to let you draw Chance and replay it, cast it and have Zur find a Voltron piece, a nasty surprise if people thought you were almost finished. Second Chance can also be perpetuated with Estrid's Invocation and either Copy Enchantment or Mirrormade, recently found out about it.

If you're ever looking for a Prison feeling creature I have a lot of fun with Fatespinner, this holds one of your opponent's phases hostage each turn. Spurnmage Advocate is pretty hilarious if people like to attack often, you can give any one opponent 2 cards back to blow up potentially another attacker's creature, it's a sneaky card that plays well with prison type effects (lots of cards become situationally very bad with Rule of Law, you can give these back to them).

Azoth2099 on Kaalia's Treasure Trove

4 days ago

lhetrick13

Nice Kaalia of the Vast list! Loving some of these picks, like Rune-Scarred Demon, Burning-Rune Demon, Vilis, Broker of Blood, Hoarding Broodlord & Ancient Copper Dragon.

I've found that a mix of Reanimator and Stax is the best way to not only keep the deck from being overtaken, but to also increase it's resiliency & reduce it's reliance on it's Commander cheating Creatures into play to get the wheels spinning, as the deck itself cheats them into play intrinsically with the Commander's effect adding extra spice for a very focused yet multipronged strategy. Far more powerful & consistent than doubling up on triggers as a deck philosophy imo.

Underworld Breach, Entomb, Buried Alive, Unmarked Grave, Persist, Reanimate, & Final Parting are all crazy good in this context. Certain key Stax pieces like Opposition Agent, Dauthi Voidwalker, Drannith Magistrate & Grand Abolisher will stop whatever your opponents are trying to do while you advance.

Razaketh, the Foulblooded is way too good not to include in the list, though. It's synergy with Dockside Extortionist can straight up win you the game immediately if you have enough life to pay for combo assembly in this theoretical Reanimator build. I'd also recommend Ancient Gold Dragon, as it gives you insane board pressure in addition to nuking everyone in conjunction with Dragon Tempest. Sneak Attack is also empowered in this Reanimator approach, especially with the emphasis on ETBs.

I think the deck needs a bit more card draw & Tutors, though, especially for the budget. Vampiric Tutor, Enlightened Tutor & Gamble just got reprinted, so they're decently cheap right now. Scroll Rack, Sensei's Divining Top, Esper Sentinel, Archivist of Oghma, Dark Confidant, Dark Tutelage & of course Necropotence are worth consideration. Tectonic Reformation could also be very powerful here considering how many lands you're running. Cards like Valakut Awakening  Flip & Into the Fire can be deceptively powerful with other utility outside of just drawing cards.

Lastly, I'd recommend both Mother of Runes & Giver of Runes. Excellent protection.

DreadKhan on Maralen's Merry-Go-Round of Death

6 days ago

Have you thought about using an Emergence Zone? Casting Maralen on the end step before your turn sounds amazing, you tutor first and can grab your Opposition Agent! Teferi's Puzzle Box is pretty interesting with Maralen out, especially if you can skip your draw step somehow (I like Necropotence). In a meta where people love Najeela and Winota I don't think I'd want to go without Make an Example in mono-Black, this removal will always hit the most important thing on each opponent's board, and if they choose poorly they'll lose more. I wonder if Necromantic Selection is more impactful/hits the table sooner than In Garruk's Wake? If you're really far behind keeping your board is probably a lot worse than stealing the best creature you wiped. I'm also not sure if Decree of Pain is better than Wake, it's modal (with both modes being potentially relevant), and it's a tad cheaper, the sheer card advantage is probably better in a cEDH deck with more fast mana though. Any reason you're not on Lightning Greaves? I find this is a reasonable choice in a deck that cares about it's Commander, I guess you're still open to Instants, but if you can't give Maralen Flash somehow it seems good, maybe I'm missing something?

Are you skipping staples like Mana Crypt and Mana Vault because they are too pricey? If you still want playable ramp in mono-Black, there are a few options that you aren't running yet. I think your average MV is high enough to look at Dream Devourer, this makes your spells easier to cast, and even if you lose the Devourer you can still cast the spell. I'm not sure it really fits, but if you need to cast big value stuff then Magus of the Coffers is good help, and it tends to impact the board sooner than Nirkana Revenant fwiw. Urborg, Tomb of Yawgmoth isn't ramp but it works with lots of Black cards that care about swamps. Cabal Ritual is a bigger Dark Ritual, especially if you've Milled yourself a bit.

I think I liked this deck so much it inspired me to look at my copy of Maralen, and I think I've thought of a deck for her at last, I think it'll be my sweaty try-hard win con in my Sisay, Weatherlight Captain deck, thanks for the inspiration, hope some of my ideas are helpful!

Azoth2099 on Green/Black toxic/proliferate need recommendations

1 week ago

Balvron Thanks, man! Happy to help, really.

So the core of the / presence in the deck should be devoted to Dorks, Ramp and Tutors so that you can quickly get the deck engine up and running. Getting your commander on the field and geared up as quickly as possible is everything in this new context. Some cheaper options for Tutors are Diabolic Tutor, Profane Tutor, Mastermind's Acquisition and Increasing Ambition. I'd really recommend just biting the bullet and slotting in the more efficient ones like Demonic Tutor, Vampiric Tutor, Diabolic Intent & Wishclaw Talisman though. Cheaper card draw options like Phyrexian Arena & Dark Tutelage are also pretty solid. Necropotence, Black Market Connections & Dark Confidant are up there, but worth it.

The only thing you need for is for card draw and interaction, with a few key Proliferate pieces that you'll be able to Tutor for when the time is right. Spells like Brainstorm, Ponder, Tolarian Winds, Impulse, Preordain & Serum Visions provide decent gas for cheap. Classics like Counterspell, Delay, Negate, & Dispel protect your game plan. Flux Channeler & Tekuthal, Inquiry Dominus are probably the only Proliferate pieces you'll need, but I'd Throw a Serum Snare in there too. Mystical Tutor, Rhystic Study & Mystic Remora are always nice to have as well.

The few things you'll need for here is to Tutor up gear for your Commander with cards like Enlightened Tutor, Idyllic Tutor, Steelshaper's Gift & Open the Armory, and occasionally control the board with Swords to Plowshares or Path to Exile. I'd also recommend some Stax pieces like Silence, Grand Abolisher, Smothering Tithe, Esper Sentinel, Archivist of Oghma & Drannith Magistrate for good measure, & some more Commander protection with Mother of Runes & Giver of Runes.

Some good pieces of gear to retrieve slap on could be Swiftfoot Boots, Mask of Memory, Conqueror's Flail, Bone Sabres & Mask of the Schemer, for example.

Azoth2099 on Snake Lady is Back

1 week ago

drader Hey man! So here are my suggestions:

Number one, I think you need way more mana dorks. Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic,Elves of Deep Shadow & Deathrite Shaman are all great options. Other cards like Farseek, Nature's Lore, Three Visits, Dark Ritual & Culling the Weak are also always great to have access to.

It looks like you need a bit more card draw as well, I'd recommend Necropotence, Dark Confidant, Dark Tutelage, Ad Nauseam, Toski, Bearer of Secrets & Scroll Rack.

I know they can get expensive, but a few Tutors are essential for a smooth game plan. A few cheaper options are Diabolic Tutor, Profane Tutor, Time of Need, Beseech the Queen & Shared Summons. Diabolic Intent & Worldly Tutor are also relatively cheap due to recent print runs.

Metallic Mimic could also work wonders here, allowing your Snake tokens to host more -1/-1 counters, helping the deck power itself. Young Wolf accomplishes something similar.

Let me know how you feel about these recommendations!

griffstick on infinite rats

3 weeks ago

I want you to pick 3 sorcery cards and remove them. For card draw. The 2 cards that comes to mind are Necropotence and Species Specialist

Also cut something for Sol Ring

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