Necropotence

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Necropotence

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Brightwrath on The Song of Phyresis

3 days ago

Hey Mortlocke! Love the deck and the thought and care that has gone into every bit of it, longtime follower in the shadows lol, im looking to power up my card draw but what are your thoughts on Necropotence and Mystic Remora in this deck?

Last_Laugh on My first magic deck Kaalia

3 weeks ago

4.37 is a really high avg. cmc. I would recommend a lot more 2 and under drop ramp to offset this a little.

Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, and Fellwar Stone are all good options. Cut Commander Sphere and Darksteel Ingot though... 3 drop ramp won't actually ramp you into a 4 drop commander.

The other thing I'm noticing is a severe lack of card draw. Esper Sentinel, Plumb the Forbidden (use in response to boardwipes), Necropotence, Black Market Connections, Battle Angels of Tyr, Twilight Prophet, Jeska's Will, Smuggler's Share, and Court of Grace, are all options here.

Dolmen Gate, Iroas, God of Victory, and Spirit Mantle will all help you attack safely like Reconnaissance.

I have 2 mardu decks you could check for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires and Isshin - Army of Darkness

Profet93 on Edgar Allen poe

1 month ago

shrieking affliction is listed twice

Deserted Temple - Untap coffers, politics and combo piece.

Rings of Brighthearth - Synergy with your commander. In conjunction with deserted temple and coffers allows you to make infinite black mana. If you were to add fetches (which you should for crucible of worlds, as well as top deck manipulation), then it would be a way to ramp without artifacts and would further fuel coffers. It has synergy with 10 other cards, not including your commander

Urborg, Tomb of Yawgmoth - Not necessary but allows you to perform the above combo with less swamps and allows you for more nonbaiscs in your mana base which you should take advantage of being in black.

Blinkmoth Well - Synergy with Static/Winter orb + politics

Expedition Map - To find coffers, temple, blinkmoth, not miss land drops, etc...

Buried Ruin - Not really needed but nice to have. Allows for recursion of rings. Moreover, it brings back crucible and crucible brings buried ruin back. Combine with fetches to not miss a land drop.

Infernal Darkness - Similar to contamination but A) Doesn't shut off big mana producing lands (pro + con) B) Doesn't require a creature but rather some life and mana. At worst, it's counterspell bait. At best, it timewalks them. Being unable to cast spells gives you a greater probability of being able to make them discard.

Bitterblossom/Reassembling Skeleton - Tokens for skullclamp, blockers and soft lock with contamination. \

I would add some tutors (can provide more detailed suggestions of those later if you are interested, let me know) to ensure consistency. Tutors are blacks greatest strength and are valuable

Crystal Chimes - I personally hate this card, but given over 20% of your deck are enchantments, it might be worth considering. Especially given how you don't run Yawgmoth's Will or Magus of the Will. Deliver Unto Evil is another recursion spell worth considering.

Ill-Gotten Gains - Not an entirely serious suggestion, but worth noting.

While not a combo I enjoy, bloodchief ascension + Mindcrank = Good times.

I would remove some of your win-more discard damage enchantments for interaction, draw, recursion, utility or whatever you feel your deck is lacking.

All these enchantments and no Necropotence, I'm assuming due to the exile clause?

Let me know what you think of each idea and if you want more suggestions for cuts.

Ammonzy on Temptation and Depravity [Gix, Yawgmoth Praetor]

1 month ago

Profet93

I picked Spellbook over Thought Vessel because during play testing, I discovered this deck does not really care about ramp in the early game. We much rather play a creature on T2 rather than a mana rock. So I believe in this deck, the efficiency of Spellbook overshadows Thought Vessel's ramp.

I don't like playing with Necropotence as that dwells into hard cEDH territory and draws in tons of hate. Although I like the suggestion of Alhammarret's Archive.

Rings of Brighthearth seems cool but this may be more of a win-more/greedy card for the deck. But I'll keep it in mind.

I dont view Overwhelming Forces as a boardwipe but as a high priced removal spell. There's already 3 other cards that boardwipe in Damnation, The Meathook Massacre, and Portal to Phyrexia. With the high card draw of the deck, we're likely to have 1 of them if we find ourselves in that sticky situation. However since this deck has access to so many mana doublers, its not unlikely for us to have the to throw around so is quite playable in comparison to other deck-types. It doesnt destroy our board like how Decree of Pain does, so we keep momentum while crippling the best opposing boardstate.

Profet93 on Temptation and Depravity [Gix, Yawgmoth Praetor]

1 month ago

Ammonzy

Thought Vessel > Spellbook. You also already have Vensers Journal. Given you have the journal, why not add Necropotence to synergize with it and for it's own benefit? Given you draw so much Alhammarret's Archive might be worth considering as well.

Helm of Obedience - Given it's on theme, can mess with topdeck tutors and is combo with leyline/Daruthi, it might be worth considering.

Your wincons are what I call "Big Black Mana." As such, Rings of Brighthearth would serve you well. Doubling your commander's activated ability, as well as it's combo with Coffers + Deserted temple to make infinite black mana, it should not be overlooked. If you were to add fetchlands, it's value would only increase.

Decree of Pain > Overwhelming forces - IMO, I would much rather destroy all creatures, even my own if it means digging further into my deck. Cycling is nice as it can be done at instant speed if needed.

milohenry13 on Lucky 13

1 month ago

Thanks, Profet93!

Yeah, its biggest strength is definitely card advantage. I like to build my decks without most fast mana, sadly this deck has a sol ring, but oh well. With that said, an early engine piece in this deck that lets it start generating value early turn 2 or 3 is great.

The combos mostly revolve around reducing life totals. Sometimes rare, but against life gain decks it shines because it can make players life total a number, instead of merely doing damage or draining life. Hitting a Necropotence into a Repay in Kind and having a Leechridden Swamp out is awesome, which ironically was the first win it got at my local pub game, and a win con I hadn't even thought about until I saw it in my hand.

The deck was built to sit around and create value, while draining life, until I can go for a Triskaidekaphobia + Tree of Perdition. But Tree also works with Sorin the Mirthless but rare that could happen, but it totally could, especially if Sorin gets out there turn 2.

The creatures have some swinging power, clearly especially, Phyrexian Obliterator.

I hear everyone's critique on Sever the Bloodline. I want to point out, it is only 4 mana, and I can play it twice, it has great utility because of the token removal, people do not expect it at all, and exiles in stead of destroys, which I love. I don't mind the sorcery speed. This deck can generate so much card advantage that if I have to pitch it, it's still available from the yard, and it can sit in my hand until I need it because my hand size is usually 7+.

However, Spine of Ish Sah is excellent in my deck because of Keskit, the Flesh Sculptor's ability. It's "creature or artifact" so I can just keep recurring the Spine, and drawing.

Cheers, M

Crow-Umbra on Alesha Combo

1 month ago

Glad to read that you're finding out what aspects of the deck work best for you and what needs additional polishing. I think having 2-3 lines is the sweet spot, especially if some lines can overlap (Kiki-Jiki + Karmic Guide or Reveillark + Karmic Guide, as examples).

I think you have most of the key Tutors already, and could definitely add more draw as you mentioned. Depending on your budget, the following are all solid options for your 3 drop slot:

Plumb the Forbidden and Deadly Dispute are both also great, especially in response to your stuff being removed.

Diabolic Intent also recently got reprinted, and fits right in with the sacrifice/reanimation subthemes. Could help round out the Tutor package you already have.

Both Jaxis, the Troublemaker and Preston, the Vanisher are solid options for giving you additional token copies of creatures, and work well with the discard and reanimation subthemes.

VampRamped on A Vampire Storm *Primer*

1 month ago

AEtherialize

Wow those are some good questions let me do my best to answer them. Yes I have an integrated list so I enjoy having the ability to have the option to do either strategy in a game. A more dedicated list is going to be marginally better but because the storm strategy only needs you to play Mana Echoes and Phyrexian Altar you do not really do anything that negatively impacts the aggressive gameplan.

I have had no problems playing Urza's Saga in this list my mana base is very good even without all the dual lands (I only have scrubland) The way to see urza's saga is a very versatile tutor that gives access to mana in sol ring if you really need it or Skullclamp and Sensei's Divining Top which are excellent combo pieces.

Sorin, Imperious Bloodlord is good because my list has a few higher mana value vampires in the deck and cheating them into play is worth losing the vampire token in many cases. Additionally having the flexibility of gaining life and getting some attacking power or having a recurring removal spell are both quite good tools to have.

Scion of Opulence I have found actually carries it's weight very well. Helps out the storm lines if you do not have Phyrexian Altar yet by recouping colored mana in the storm lines. In aggro lines you can sac for mana in a pinch if you need to use a protection spell to save your board. A 3/1 body is also not bad for 3 mana to be aggressive with, and it is really great with Bloodghast so overall good card in my experience.

Signets are roughly as strong as talismans but the main advantage is that if you are going for the storm with just Mana Echoes and Skullclamp you can hit the signets off the draws and you can filter colorless off of Mana Echoes into more colored mana than what you get with the talismans.

Mavren Fein, Dusk Apostle is ok he is in a vampire flex slot and I will frequently cut him for access to different vampires, he doesn't trigger off tokens but you usually have a nontoken vampire that is attacking. Even though his stats aren't great you usually have a lot of lords and sac outlets you want to use so the bodies are useful for both those occasions

Right now would admit Butcher of Malakir is on this list for fun he probably isn't that good especially if you are curving out with an aggro strategy. Bloodline necromancer however is good because you have great ETBs that you can recur in this deck in Champion of Dusk and Malakir Bloodwitch.

Shared Animosity is very good and definitely playable I'm only not playing it because it is not useful if you are storming off. Idol of Oblivion is too slow, and if I need card draw I will get Necropotence or Skullclamp as much stronger options. Protection spells are definitely better in more aggressive list but I play reanimator spells because they are strong with both strategies. I can sac my board for value in storm and then bring all the creatures back to net value, and also mass reanimation lets me spend all of my mana every turn and does not require me to hold up mana if I am worried about a board wipe. Though again I think you want to play a critical mass of protection spells in aggro of 5-7.

Thanks for the input and was nice to be able to engage with you

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