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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
2 days ago
Something be mindful of, not every card is designed to be the most powerful, game-breaking card in the game and, as such, optimizing around a certain card or mechanic is not always going to be the most competitive. There is also something to be said for balance. When I brew my decks I usually try to go by the 8×8 theory as a starting point. That doesn't mean I stay true to an 8×8 build but it helps when starting, for balance.
Tergrid, God of Fright Flip will be huge in this when you get to play things your opponents had to pitch to their graveyards. Similar in feel would be Lorcan, Warlock Collector but that only nets creatures.
Glacial Chasm could be interesting here as well, especially when paired with Season of the Witch but you'd need a lot of life to see it pay off. While thinking in this space, it might be neat to include some things like Elixir of Immortality to just loop your yard back into your deck for more draw-drain/gain shenanigans. This would also take the place of not having a max hand size. Something your opponents might not expect.
The reason I suggested Necropotence by the way is that it gives you an opportunity to NOT draw, which mid-to-late game might be handy to keep from decking yourself. I'll also suggest Yawgmoth's Bargain in the same space.
Aetherflux Reservoir can be handy if you're up against a deck that leans into not having a lot of life.
I'd also say that limited cards like Dark Betrayal are a no for me. Sure, it's one mana removal but if your opponent(s) play decks that don't have access to black then it's a dead card. Instead run something like Hero's Downfall it's more expensive but it allows you to target any color creature and even planeswalkers.
Are you familiar with the Gatherer website? It allows you to search by different metrics and really let's you explore the depths of what Wizards has printed over the decades.
2 days ago
Just read the description. These kind of combo decks have a lot of moving parts. I can only imagine how you pilot this deck. I am not really good regarding these kind of decks so it's hard to make suggestions or cuts.
Potential Cut - Grasp of darkness, your weakest removal spell.
Potential inclusion - Necropotence (potentially over phyrexian arena) given your low cmc, you need to refill your hand fast. You don't do a lot of self discard so it's drawback seems low.
3 days ago
Graveborn Muse is preferable to a few creatures you have but requires more of a zombie subtheme to really go off.
Castle Locthwain is draw on a land.
Necropotence is also something worth acquiring.
Invoke Despair is a really powerful card for this iteration of Sheoldred.
Bushmeat Poacher is a nifty little common if you're limited on funds and some of the above are out of your range but requires creatures to run.
Increasing Ambition is a great card if you have the Manas to dump into it but if you want to run a tutor or two and you want to increase the competitiveness of this deck then you need to run cheaper tutors.
I'll check back when I have a little more time.
6 days ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
1 week ago
I co-sign almost everything ldvatwa said, but I'm here to take it a step further..
You lack only one of the upkeep token generators in Mono-, that is Dreadhorde Invasion. Despite that, you otherwise have all the token generation in the world for . A couple of stax pieces like a Contamination & Smokestack, etc., could easily slide into here without changing very much at all..
Finally your land situation. I think you will want to cut down on your non-basic utility lands. Even though you are running Urborg, Tomb of Yawgmoth, you will want to maximize your Swamp-count to consistently get the most out of Cabal Coffers (and goes triple for Cabal Stronghold), or if you even want to consistently play your Everglades & Lake of the Dead!
I would cut Barren Moor, Hagra Broodpit Flip, Malakir Mire Flip, Phyrexian Tower, and Vesuva; all for basic Snow-Covered Swamps... and maybe a Karn's Bastion since you are running several Planeswalkers..
1 week ago
Necropotence has some anti-synergy with your deck/commander. Feels like a Demonic Tutor would work better. With necropotence, you're skipping your draw step and then spending life to "put cards in your hand" which doesn't trigger Sheoldred's ability. If you instead tutored for lich's mastery, you would essentially draw out your library (and therefore any other card you would need) during your next draw step. So you could then cast Thought Vessel and whatever other cards you need to win the game.
1 week ago
War Room is card draw that can work, there are also cards like Night's Whisper, Sign in Blood, Syphon Mind, and Village Rites (there are lots more). There are various enchantments that sit around and help like Black Market Connections, Underworld Connections, Greed, Necropotence, and Phyrexian Arena. If you recast Juri repeatedly, Tome of Legends might work. Ayara, First of Locthwain can draw some cards.
If you're fairly desperate for draw, you could risk Allure of the Unknown, a card that I have generally been happy with. It sucks when you just hit lands and mana rocks, but you probably were going to lose the game if you had to sit and draw rubbish for 6 turns.
I really am liking the new Make an Example, this is actually a removal effect that forces each opponent to sacrifice their best creature, and can be even better if your opponent doesn't know what to pick.
If you already have Gravecrawler in the deck, another card that synergizes well with creature sacrificing decks is Pitiless Plunderer. Gravecrawler, Viscera Seer and pitiless plunderer are infinite Scry, ETBs and death triggers.
3 weeks ago
Hey man, got a few suggestions for you. If you want to bring this to cEDH level you'll probably want to add Thassa's Oracle and Demonic Consultation/Tainted Pact and every low cost tutor so you can close the game out within the first 4 turns. You'll also want more fast mana like Chrome Mox, Mox Diamond, and of course Mana Crypt. I would add more low cost counter magic like Swan Song. Might also try Necropotence to draw into your win early if you don't have a tutor.