Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
|Have (6)||, orzhov_is_relatively_okay819 , winterwind10 , rockleemyhero , abby315 , metalmagic|
|Want (8)||bound_Allis , Cyas676 , jon.lamm.88 , Valkner , JaaJa , Corvid , garyslays , Jdreesman|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Eternal Masters (EMA)||Mythic Rare|
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Necropotence occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
WB (Orzhov): 0.56%
WUB (Esper): 0.69%
RBW (Mardu): 0.63%
UBR (Grixis): 0.54%
22 hours ago
Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.
As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.
Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)
Spellseeker could be worth trying out
I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.
If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.
For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.
on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?
the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.
if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.
Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.
1 day ago
If a player would lose life, except for taking damage, they lose three times that much life instead
I imagine it's possible that maybe this spell could cost and still be balanced, since it hurts black every bit as much as it helps it (looking at you, Necropotence), but I don't know.
Now for the blue tripler.
4 days ago
You should consider adding Isolated Chapel Chapel and Caves of Koilos, they are much better than for example the Orzhov Guildgate you are playing atm. Urborg, Tomb of Yawgmoth and Cabal Coffers could also be added although they are expensive.
While I didn't play this deck myself yet, I also assume you lack a bit of card draw. You only play Phyrexian Arena, Dawn of Hope and Well of Lost Dreams. All three of these cards are either slow, vulnerable to enemy spells or mana-inefficient. Therefore I suggest adding some black one-way carddraw spells like for example Read the Bones or Ambition's Cost or similar spells.
One could also consider adding Necropotence because that card is really broken.
5 days ago
But hey you lose what you can't play. Not even Thought Vessel saves you ;)
Mayhaps Ad and Necro should be banned though, XD
6 days ago
1 week ago
As BellicoseBunny mentioned, Promise of Bunrei as well as Hallowed Spiritkeeper works great in the deck. If you want to go down an aristocrats route then Ashnod's Altar and Altar of Dementia with some Blood Artist effects can pull the game away. For lands Karn's Bastion and Blast Zone have been great for me. Seems like there's not tons of card draw so Midnight Reaper to go with the Haruspex could net you some more cards and Yawgmoth, Thran Physician can double up as card draw and removal as well Necropotence is well worth it especially with the amount of lifegain you have. Hope this helps!
1 week ago
1 week ago
i made a whole deck around possessed portal, if you have Necropotence it will lock out the game for everyone but yourself. i have it in my rakdos "make everyone discard there hand", if your the only one who has a hand to discard into possessed portal you pretty much eradicate there whole board including there lands while you just had to discard your hand.