Gideon, Ally of Zendikar
Planeswalker — Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
|Have (4)||lorddarkstar , metalmagic , gildan_bladeborn , DoctorDax|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Gideon, Ally of Zendikar occurrence in decks from the last year
All decks: 0.09%
All decks: 0.04%
Commander / EDH:
All decks: 0.01%
Gideon, Ally of Zendikar Discussion
1 week ago
Have you given any thought to Gideon, Ally of Zendikar? Wouldn't be to harmful to help get more triggers off of your Resolute Blademaster, though Gideon being a human is a downside when he's animated into creature form.
3 weeks ago
Looks pretty good! +1
I wouldn't play 4 Countersquall maybe cut one or two. I would replace 1 or 2 Chaplain's Blessing with Condemn. This deck probably needs 2 or 3 wraths. Supreme Verdict is the best but if that's too expensive Day of Judgment is good. Maybe as another win condition play Gideon, Ally of Zendikar.
3 weeks ago
1 month ago
With the use of 4 CMC cards like Gideon, Ally of Zendikar and 5 CMC cards like God-Eternal Oketra, 19 plains may be not enough land, so, if you find that through play testing that this is the case, I recommend removing some of your Legion's Landing Flips and put in some Castle Ardenvales instead because it creates a 1/1 for 1 extra mana than Legion's Landing Flip and it provides the extra mana needed to play your Gideon, Ally of Zendikars and God-Eternal Oketras.
Or, if you want to keep your aggro theme going, I recommend removing all your Legion's Landing Flips and replacing them with Knight of the White Orchids because, the cool thing with the knights is that, if you go second, on your third turn you can play the knight get a plains and you can play your land for turn and, thus, having four plains on the battlefield. You could follow that up on your fourth turn with another plains, which would get out your God-Eternal Oketra out on turn four, which I think would be amazing.
I hope this helps,
1 month ago
Legacy miracles player here. Without Force of Will you will not be able to play this competitively in any fashion. As long as you understand that, I think this is a sweet deck for casual play.
A few suggestions:
- Soulherder is the best payoff for this kind of deck. It automatically flickers your creatures and grows with each flicker. I highly recommend getting yourself 4 of these.
- Supreme Verdict is awkward in a creature-heavy deck such as yours. Ultimately you want board control, and your deck does it via board presence of disruptive creatures. If you really need a sweeper, I suggest a look at Settle the Wreckage, which is one-sided.
- More generally, it's probably better for your deck to handle problematic opposing creatures individually. Swords to Plowshares is the best card ever for this, it's pretty cheap, and if you run Soulherder it will power up Soulherder too!
- Although Brainstorm and Ponder are powerful cards, they lose a lot of their potential without fetches (Flooded Strand and friends), which I'm guessing is out of your budget range. Furthermore, creature-heavy decks usually don't care too much about cantrips because they operate more on redundancy than an actual control deck like miracles. If you really want to run cantrips, I would suggest Evolving Wilds as a budget substitute for real fetches.
- Otherwise, in place of Brainstorm/Ponder, I would suggest Swords to Plowshares and Ephemerate. Its card efficiency is unrivaled, flickering a creature twice for a 1-time 1 mana investment.
- Elspeth, Sun's Champion is a sweet card, but 6 mana is high for a deck that wants to curve out at about 4. If you want to run walkers, I see you have access to Gideon, Ally of Zendikar - that is a strong planeswalker, even in Legacy.
Best of luck with the deck!
2 months ago
Hey, thanks for taking the time to comment on my own deck and for sharing your list with me. Regarding the below comments, these are mostly my thoughts on the 'feel' of the deck list and not a list of suggestions or recommended changes - I really don't have the experience or the insight to properly suggest to anyone how they should build their decks!
Firstly, deck is really cool (love token creature themes in general) and certainly has plenty of interaction and pieces to work together such as the planeswalkers and flexible cards like the Single Combat, Dawn of Hope and Sun Titan. With Sorin, Vengeful Bloodlord offering lifelink and Gideon, Ally of Zendikar and Gideon Blackblade attacking comparatively freely must be good fun to get out swinging at whomever you please early into the game.
However, and this is from a purely personal level (& a new player at that who's opinion should not be held with much weight) it just feels that given up much of the knight tribal theme/fantasy itself that Syr Gwyn, Hero of Ashvale enables to get the value cards (things like the Heavenly Blademaster, Stoneforge Mystic and Stonehewer Giant (which is a really strong card I hadn't seen before).
Granted there are several cards that produce knights i.e (Gideon, Ally of Zendikar, Righteous Confluence etc) but with only 10 knight cards themselves cards like The Circle of Loyalty and especially Knights' Charge just don't seem like they will pack the same punch most games (unless you get to go wild with Knight tokens of course!). Obviously have more experience playing it but my concern as an outsider would be that there would not be enough targets to get the card drawing value out of Syr Gwyn, Hero of Ashvale to keep momentum on the attack as the game goes on. Perhaps that's now how it plays out in reality however.
Again, just my own thoughts and would love to see how you get on with this different take on a Syr Gwyn build.
Best of luck in your games!
2 months ago
2 months ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.