Gideon, Ally of Zendikar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gideon, Ally of Zendikar

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

-4: You get an emblem with "Creatures you control get +1/+1."

plakjekaas on Pattern Recognition #303 - Allies …

11 months ago

Not even a mention of the most played ally, of which everyone says: Wait that's an ally?

Zulaport Cutthroat is probably the best ally ever printed, and my first prerelease deck ever had two of them. And 3 Kalastria Healer. And a Drana, Liberator of Malakir and somehow even a prerelease promo of Gideon, Ally of Zendikar. That's right, there's an ally-supporting planeswalker!

That deck was so enjoyable, I haven't skipped a prerelease since.

lhetrick13 on Elspeth's Knights - Competitive Modern Knight Deck

1 year ago

Fushiii - I appreciate the description as that gives me some context as to what direction the deck is heading. I also agree with you the best thing you could do would be to shave this deck down to 60 cards and add a proper sideboard rather than just kinda mashing the two together and added a couple extra lands. if you do manage to shave it down to 60 cards, this likely also means adjusting your land count depending on the average CMC of the deck so you do not just need to cut the good stuff. 25 lands is likely not enough as it currently is at 71 cards and a ~2.5 CMC but drop it down to 60 cards and a similar CMC and you could likely get away with running like 23 lands...

In terms of what I would suggest to cut from the deck to shave things down, you can go a couple ways with this...You are running Collected Company, which I do love, but at only 23 creatures and with 20 of those 23 being CMC 3 or less, your Collected Company likely often only hits a single creature I bet. Thus, you could pull the two copies you are running as they do not really mesh well or you could alter the deck to improve the efficiency of Collected Company. In For Honor and Glory!!!, this is why I am running 30 creatures all with CMC less than 4, to ensure that Collected Company hits home every time it is played. Without knowing what direction you would like the deck to go, it would be tough to make other suggestions as they may be completely irrelevant.

Personally, I do not like Elspeth, Knight-Errant or Gideon, Ally of Zendikar for a knight deck as Elspeth is more for soldiers and Gideon is to underwhelming for a 4 CMC and slow. I think you could easily cut these two.

Another easy drop would be the single copy Danitha Capashen, Paragon. You are only running a single equipment and only two auras so the chances of her reducing the cost of those is unlikely so she is just a 2/2 with Lifelink and Vigilance for 3 CMC, which is easily outclassed by something like Knight of Meadowgrain in terms of efficiency.

Anyways, I love the knight tribe and it is always fun to see others take on it. Hopefully something I said was helpful in the continued evolution of this deck!

Happy Brewing!

Fluggleshmuggits on Cube Eternal

1 year ago

Changelog 12/10/22

Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair

IN

OUT

Max_Hammer on These silly hoomans - Need Help

2 years ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
  • Squirrelbacon on For Honor and Glory!!!

    2 years ago

    So I agree with the negative assessment of Gideon, Ally of Zendikar -- it's great in control and different style aggro decks but not for this list. Adding another miss to CoCo and having a slow anthem effect (albeit, a great one!) might just be too clunky here.

    However, another suggestion for the deck would be to remove 1 Gavony Township and add in 1 Ghost Quarter/Field of Ruin. The main reason for you having a utility land or two in the deck is specifically to tutor it in certain scenarios with Knight of the Reliquary. Having multiple of these may hinder your mana development and result in rough top decks.

    Another option for Gavony Township is to replace it with Katilda, Dawnhart Prime. I think it's worse overall, but you can hit it off of CoCo as a one-of if you desire.

    lhetrick13 on For Honor and Glory!!!

    2 years ago

    TheReal_MtGHaystak - I have thought about adding in Gideon, Ally of Zendikar but I thought he would was pretty so-so being 4 CMC with his only abilities being able to make a free knight per turn or provide my other humans/knights some additional pump. Most the games I am playing with this deck usually are ending between turn 4-6 now as the deck is doing what it was designed to do rather well I think again limiting Gideon's viability. I also thought of adding in The Circle of Loyalty but it did not seem to fit in well in this knight deck but I am attempting to build a different knight deck around that card (Beyond the Grave).

    TheReal_MtGHaystak on For Honor and Glory!!!

    2 years ago

    Have you Considered Gideon, Ally of Zendikar? I fell like it would fit perfectly in this deck to round off your curve with a major threat that has lots of versatility

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