Sign in Blood
Target player draws two cards and loses 2 life.
|Have (2)||gildan_bladeborn , orzhov_is_relatively_okay819|
|Want (3)||Teth , yvoyer , Bwearmp|
Combos Browse all
|Commander / EDH||Legal|
Sign in Blood occurrence in decks from the last year
Latest Decks as Commander
Sign in Blood Discussion
3 weeks ago
It's your boy Jason.
Here's a bunch of cards that should be less than $1 that I think could be possible additions. Feel free to ignore me. Also this is Zach: Zjadler and this is Stephen: icefrigi if you want to check out their decks.
Ramp: Commander's Sphere
1 month ago
Dark Ritual, I was running this in my old Toshiro Umezawa deck (which could easily cast it twice), but I never found it to be worth a slot. That deck (and this one) wasn't really designed to ramp out the commander, or get a game-winning combo going early on, so I found that I'd rather have a mana rock than a single turn ritual effect.
Bubbling Muck, This one on the other hand looks much more suited to this deck. I'm still in the early days of testing this list, but I'm sure i'll proxy it at some point to give it a try. I could see this as a late-game enabler that gives me a TON of mana to cast Chainer and use him to reanimate a few Creatures on the same turn. Great suggestion!
Thought Vessel, Hmmm, this is kind of a "win more". I also don't mind discarding down to hand size because it lets me put high CMC Creatures into my graveyard so I can reanimate them with Chainer for only 3CMC. I'm also hesitant to add any more rocks that can't tap for black mana
Read the Bones and Sign in Blood, I love these cards, and I do want to add them in, but for this initial build I'm fousing more on Creatures that give me effects like this (like Disciple of Bolas), or engines that work well in longer games (like Phyrexian Arena, because this deck tends to take a while to get to a state where it can win.
Vendetta, I think I already have too many dedicated removal spells, and this one eats away at my health (which Chainer already does a LOT), and my Meta has a lot of Black in it.
Dimir Machinations, I like Transmute spells, but I prefer ones that I can hardcast for a good effect. Shred Memory is good emergency graveyard hate, and Dimir House Guard is an evasive, regenerating Sac outlet, and both have a wide range of situational and outright powerful tutor targets. Dimir Machinations is just never worth hardcasting unless someone has used a Vampiric Tutor on a mainphase, but that's an unlikely corner case. I also don't have too many goot targets at 3CMC, Dead of Winter would be the main one that might be worth spending 3 mana to fetch out, but this deck prefers to loop Plaguecrafter to clear a board.
I'll have to have a look through all your primers, they look really cool and very detailed! I'm assuming you need an upgraded account to set styles like you have.
1 month ago
Hey there! It's always nice to see a real primer that took time (check out some of mine!), and yours definitely seems like one of those! +1 for that! I'd recommend some of these, they come in handy so much in my mono-black deck and I'm positive they could help you too! Dark Ritual, Bubbling Muck, Thought Vessel, Read the Bones, Sign in Blood, Vendetta, and Dimir Machinations! Any reasons not to include those? Seriously though, great deck, hope this helps, and have a wonderful day. Good luck on the deck!
1 month ago
Peligrad I guess smoothing your draw is an okay way to use Arena, but IMO I'd much rather cast Read the Bones or Sign in Blood because Arena's only all that good if you get it out early while card draw spells are still worth it later on.
1 month ago
Hey StoryArcher, I like your list. It reminds me of my old Mono-Black devotion deck. Over the years I played many, many games with it, and I learned some tips I would like to share with you. I don’t see the budget tag, so I’m going to give my recommendations regardless of price.
First of all, your mana base needs fetchlands. I run at least 6. This will thin the deck, and in the long run this makes a statistically significant difference on your card draws. You should also run at least 2 Castle Locthwain for additional card draw. A single Urborg, Tomb of Yawgmoth will help when you don’t want to pop a fetchland to save life. Once you add fetchlands, this raises the question, why not run a Black/X dual land like Godless Shrine that you can fetch if you need? But I’ll get to that later.
Next, the Nykthos, Shrine to Nyx serves no real purpose and you should cut it. It will slow you down when you need the black mana, trust me. In a competitive modern setting, you want to hit every land drop with this deck so you can hit a turn 4 Obliterator or Kalitas. The Shrine slows you down and only helps during the late game.
Next, your mana curve is too high, and all the 3-drops will only slow you down when you need early game plays. 4 Riders are excessive, I would drop 3-4. You could run Gatekeeper of Malakir instead for indirect removal, and Fatal Push or Bloodchief's Thirst for targeted removal. You really need at least 4x 1-drop removal spells mainboard. Erebos is also not as useful as a 4th Obliterator, which should be viewed as the staple of the deck. The Messengers are slow because they enter play tapped. I would prefer the 4th Vampire Nighthawk, or consider Nighthawk Scavenger instead or in addition to the other Nighthawks. Ayara is interesting but ultimately doesn’t further your goal of aggro.
Another option is running 4 Dark Confidants instead of Arena for more card draw, if you reduce the number of high-mana cost cards. This may seem risky, but with all of your life gain, it will balance out and you will gain tremendous card advantage. Arena is too slow for Modern. You might as well run Sign in Blood or Night's Whisper instead for instant draw.
I know it seems counter-intuitive, but the focus on devotion should be secondary. That’s where Gary comes in all on his own. You don’t need Tymaret or Nykthos, which ultimately do not further your goal of aggro.
Like I said earlier, if you run fetchlands, a couple of Godless Shrine, and maybe even Silent Clearing for more draw, you can have access to critical removal like Path to Exile, Rest in Peace, Disenchant\Revoke Existence, etc, without compromising the feel of playing Mono-Black. I came to this point after realizing that I needed support that only White could offer. My version is more control oriented with Liliana of the Veil and takes advantage of the White mana for Lingering Souls. Check it out if you like:
Hope this helps! :)
1 month ago
This card is fine at a casual table, but there are probably better things you could be playing for 4 mana. I agree with the sentiment that it is like Phyrexian Arena, which is very slow. When I started playing EDH I jammed Arena into all of my Black decks but over time realized it is just not fast enough, often running Night's Whisper or Sign in Blood is better. Obviously White doesn't have those, but unless you are running mono-White there are comparable cheap cards that get you cards faster. In my opinion, this card fits well at a table up to like 5-6 power level.
1 month ago
The best interaction in modern plus a creature that can do quite a lot.
For bigger stuff, you have a variety of choices. IMO, your big stuff is all pretty good. Obliterator, Gatekeeper, Messenger, Kalitas are awesome. Nighthawk is reasonable. If you want card draw, though, just use Sign in Blood and Night's Whisper.
1 month ago
Apollo_Paladin yeah those cards are cool, however I think that to make them really work you'd need something to get even more value out of two-for-one-ing yourself. Many mbc list with Village Rites usually have a bunch of Unearth so you can for example sac Chittering Rats and draw two cards, Unearth for a second etb and cast Bone Picker, so for three mana you draw two cards, make your opponent skip their draw step and get a 3/2 deathtouch. My version is much more close to the kill everything mbc with Bone Picker to give it much more pressure, since I'm never triggering Bone Picker with my creatures because I have a ton of removal. If you want to go to the aristocrats kind of strategy that's cool, just that to make that work you'll need to take out cards, like removal. For the same reason Sign in Blood is a much better draw for my deck, because the damage you take is damage that the opponent didn't inflict because you probably killed the creature that would have attacked you, you can use it as a Shock to face so if you top deck it it's never really a dead card and with Gray Merchant of Asphodel I'm gaining a ton of life. Night's Whisper is a worse Sign in Blood, but I switched it in because some times I wanted two cards instead of a second Thorn of the Black Rose, of which I have two extra in the sideboard because Fall form Favor will make our life miserable against tron lol. Honestly I don't see Bone Splinters to be any good in pauper: it is card disadvantage, there aren't creatures that can survive Cast Down and very little Defile, and it is sorcery speed which is not great. However there are most likely lists that make it work, maybe a dredge deck can be cool. Thanks for the suggestions, I'm glad you like the deck, make mbc competitive again!:)