Sign in Blood

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

DreadKhan on lonely goth girl

2 weeks ago

I'm not sure if Teysa would even want a friend, but Michiko Konda, Truth Seeker is a bit of a kindred, maybe they could hang for tea?

If you want people to attack a lot there is Angel's Trumpet, very handy that your Spirits have flying! Exquisite Blood is a combo piece, but it's also a strong card on it's own, it synergizes with your Commander very powerfully I'd say, if people come at you their creature's die, and if they go at each other then you gain life. Breena, the Demagogue can be used to make your stuff better. Shadrix Silverquill has a really good interaction with your Commander, if you give someone an Inkling and they come at you it dies and you get a 1/1, and if you give your board +1 counters twice than your 1/1s clobber inklings. I would run Transmogrifying Wand over Murder, it's 4 mana for the first creature but only 1 more for the next 2. You could also try something like Reckless Spite. I am a big fan of True Conviction, very good with a big token army.

It's a pretty janky card but I often enjoy using Axis of Mortality in White decks that are trying to stay on budget, you can punish or reward people as you see fit, it's a very strong political effect, and if people are losing creatures to your ability to lower your life total (while giving you evasive attackers) then you're probably gaining ground.

It's up to you obviously if you don't want to run more lands, but have you thought about including some MDFCs? I use Hagra Mauling  Flip and am happy to see it now and then, ETB tapped lands aren't great, but if the spell effect is also a playable effect their value is incredible. I'm sure you could find a use for Malakir Rebirth  Flip too, though that is less budget.

In the time that I've played Commander I've come to the conclusion that one of the hallmarks of a good deck is card draw, especially low to the ground effects. Stuff like Sign in Blood and Night's Whisper are very good in practice, there are also things like Village Rites, Corrupted Conviction, Plumb the Forbidden, and Reckoner's Bargain, these are all handy with your tokens, but also if you can't protect your Commander and they're getting blown up anyways, this can also prevent effects like Oubliette from working (which can be VERY helpful if your deck depends on your Commander, you might want a couple in the deck in case). If you think your tokens might stay 1/1s, or that you can get them to die with consistency then Skullclamp draws a lot of cards. Stinging Study draws a whopping 7 cards in this deck, for only 5 mana, I'd say that'd be handy late game.

DreadKhan on bungo

3 weeks ago

I'm not super familiar with Zombie decks (and have zero experience with Crime decks), but I think I can spot a few cards that you could probably cut for something better. Brain Pry seems like it'd be embarrassing to cast, I'd cut this unless you want actively bad cards (I keep them in some decks so I know when I'm drawing truly awful, but it's very suboptimal). Crippling Fear seems pretty small when there is Kindred Dominance and even Necromantic Selection, either of these is a much bigger, beefier effect. Diabolic Tutor is not a very good card IMHO, if you have access to large amounts of mana potentially (and you do from multiple sources) Diabolic Revelation is a much bigger, better effect, I like to run it with Emergence Zone. Gravestorm is a pretty uneven card if your Commander isn't out, I'd cut this for Phyrexian Arena, your Commander comes out late and resolving Arena on turn 3 feels amazing, if you miss 2 or 3 free cards you might not even be able to cast Gisa. I feel like I'd run Sadistic Hypnotist over Cabal Therapist, even at 5 mana the effect is so much stronger. I might be missing something with Hunted Bonebrute, it's not a Zombie, and Hunted Horror exists, offering a much stronger political play. I usually like Keen Duelist, but your MV might not be high enough to support this kind of effect, in general you should be regularly walloping your opponent with huge MV stuff to justify this. I guess if you throw in Kindred Dominance and/or Necromantic Selection Duelist gets a bit better, but your MV probably needs to be closer to 4 or this will just give free cards to opponents unless your Commander is out (and people are going to be wiping you a lot I suspect). Unless you throw an Urborg, Tomb of Yawgmoth in I don't know if Oblivion Sower is good enough, ymmv. If you already have it by all means keep it in, but I feel like Urza's Incubator is not a very good card in here? You have a lot of mana requirements, and your zombies aren't especially big overall, I'd switch this for Sceptre of Eternal Glory if possible.

This is a bit out in left field, but can you imagine if you have Zombie Trailblazer out with your Commander and an Amulet of Vigor? That's infinite, right? Not sure if you want infinites or not, just wanted to mention it (because it'd be a sweet combo because you'd still need Haste or your Altar of Dementia, so it'd still be a 'look out next turn!' thing at 3 cards).

Generally I'd say discard effects are a lot less powerful the less of them you use, but I get that you want to commit crimes in here, perhaps you could look into repeatable removal sources? Drana, Kalastria Bloodchief is a budget card that can commit a crime for BB, and if you have extra mana you can also pump Drana while killing off Blockers. You might also try out Transmogrifying Wand, this can commit 3 very useful crimes, 2/4 vanillas are about as useful as floppy carrots in Commander, especially compared to 3 of the best creatures on the board (which you can reanimate I guess, since it's a Destroy effect). There is always good old Royal Assassin, this is SO MUCH better than Urza's Glasses in practice, and it's only BB more to make a gigantic impact on the board.

Here's some stuff you might consider adding, Night's Whisper is a very good low-to-the-ground card draw effect, as is Sign in Blood, both can help you get your Commander out on time more consistently. Sign can even be used to finish off a vulnerable opponent in a pinch. You also might be curious about War Room and Bonders' Enclave, both are lands that can draw, very useful with Urborg, Tomb of Yawgmoth.

Sorry if I missed some synergies, I like the idea of this deck but am a bit agog at how much this Commander can do if properly supported, Ward seems like major overkill! Have fun out there!

MahBoi100 on I'm Gonna Didgeridoo You in the Ass

1 month ago

DarkKiridon

Thank you both for the upvote and the feedback. I appreciate it! I have played with both Phyrexian Arena and Molten Echoes in the maindeck before, but I have found them to be a little too slow and grindy, especially Echoes. I may put Arena into the deck again, but I haven't missed the extra card draw atm. Because minotaurs are a bit slow in the wind-up, I have come to prefer burst card draw, like Night's Whisper and Reforge the Soul. I might actually add Sign in Blood in the future because of that. You've given me something to think about. Thank you for that! :)

Regarding Aggravated Assault versus Relentless Assault, I prefer the former because of its strong synergy with Neheb, the Eternal, as well as being, as you say, repeatable. That being said, extra combat steps are really strong in our deck, and Moraug, Fury of Akoum has shown me that a well timed extra combat step out of nowhere can be game ending. If I find room someday, I might add Relentless Assault or maybe Savage Beating.

HeavenlyAxe on

2 months ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

Profet93 on EFF YOUR DUDES!

3 months ago

Deserted Temple - Untap coffers + politics

Thespian's Stage - Copy coffers, temple or another utility land

Imp's Mischief - Versatile utility. It can "counter" counterspells which is important depending on your meta as you sink all your mana into your commander (or one of your expensive wipes). It can also redirect targeted removal, draw and extra turns.

Oblivion Stone - Wipe that hits artifacts and enchantments

Erebos's Intervention > Battle of Bridge - You don't have enough artifacts to use effectively. Moreover, Erebos's is an instant and is flexible for grave hate.

Necropotence/Syphon Mind/Read the Bones/Night's Whisper/Sign in Blood - Draw

Maybe Strionic Resonator? - Double on all on your creature ETB's and most importantly your commander's ability

Maybe MImic Vat? - More ETBs and can use opposing creatures to deny GY synergies and abuse their ETBs as your own.

Profet93 on This Deck Does Not Believe In Free Will

4 months ago

Infernal Darkness - Contaminations cousin that doesn't shut off coffers

Read the Bones/Sign in Blood/Night's Whisper/Syphon Mind - Draw. I understand your commander tutors but you won't always be ensured that she lives to see your next turn. Having some draw to help you dig is crucial.

Perhaps some flexible spot removal like Sheoldred's Edict?

More than anything, you have a lot of high cmc cards and long winded combos which are difficult to pull off, even with a tutor in the command zone. Some ramp can help you, Arcane Signet and Mind Stone come to mind. Lowering the avg cmc of this deck + adding more draw and ramp = more consistency in achieving your goal. Having a plan B (and C) is fine until it takes too much away from Plan A.

Profet93 on Haunted Shadowheart

5 months ago

Vessiliana

To deal with stalling out, more draw can't hurt. Syphon Mind, Phyrexian Arena, Read the Bones, Sign in Blood, Night's Whisper, Ambition's Cost and Ancient Craving are all decent ideas.

I would add some more interaction as a preventative measure for staying power such as Contamination and/or Infernal Darkness. How are they gonna wipe if they can't cast spells? Swapping out your 4cmc lili for Karn, the Great Creator could be worth considering as well. Having one of the above enchantments + karn = fun times.

I personally disagree with insidious dreams because 1) It's an additional cost to cast. Without any anti-blue measures in the deck, this would be strongly meta dependent IMO. 2) It doesn't bring the cards to hand. Even ignoring mill, you have to wait to draw them or cast an additional draw spell just to get them. Why not add a more expensive CMC card that can accomplish what you're looking for? Your avg cmc is low enough to support it. Something like Peer into the Abyss (synergy with Archfiend of Despair) or Diabolic Revelation might work for you. Never hurts to try insidious though.

While not necessary, have you considered an alternate wincon? Rings of Brighthearth + cabal coffers + Deserted Temple = . You have a lot of flexibility in your landbase, Urborg, Tomb of Yawgmoth can reduce the amount of swamps you need. Temple can be used for politics and ramp with coffers on it's own. Rings synergizes with your commander, your shadowborn apostyles and several other cards. Adding in fetches could allow you to ramp. All depends on your goals + budget.

You have no instants. While I'm personally biased, Imp's Mischief can "counter" counterspells and redirect targeted removal, draw and extra turns! You definitely need an instant or two to bluff.

Profet93 on Ob Nixilis, of the Combo

5 months ago

Willmsy

I haven't kept up with anything past March 2020.

Syphon Mind - Draw 3, opponents discard 1 each.

Read the Bones - Draw with scry

Sign in Blood/Night's Whisper/Ancient Craving - Simple draw

Necropotence - Super draw

Mana Vault

Mana Crypt

Grim Monolith

Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck

Dark Ritual - Helpful in a pinch

Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.

Jet Medallion - Cost reducer

Mind Stone - Ramp when you need it, draw when you don't

I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.

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