|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Common|
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Sign in Blood
Target player draws two cards and loses 2 life.
Sign in Blood Discussion
1 week ago
I agree with the previous comment: Llanowar Elves , Elves of Deep Shadow , Deathrite Shaman , Elvish Mystic , Fyndhorn Elves , Birds of Paradise and Arbor Elf are all good enough to run. I suggest running at least four of them, if not more.
Outside your enchantments, you seem rather light on card-draw. Including the Diabolic Intent from the Maybeboard would begin to solve this problem, as would running other tutors like Demonic Tutor , Diabolic Tutor , Dark Petition , etc. Other ways you can combat this are by running things like Night's Whisper , Sign in Blood and Sylvan Library . Thought that last one is expensive nowadays, you can combo it with Underrealm Lich and get three cards a turn (the replacement effect means you never actually 'draw' a card).
Veil of Summer is an excellent second-order counter to include in a green deck.
You may have luck with Pox / Smallpox killing your opponents' creatures. As far as I can tell, Smallpox is a lot better in that it doesn't decimate you the way Pox does (thus it's easier to build around), but Pox can be funny, too. Innocent Blood is similar.
3 weeks ago
Very cool! I dont often see other modern/mono black pox brews.
I honestly like your list but figure that I would share some tools I use in my own non-black pox brew to see what you think.... Gods' Eye, Gate to the Reikai is pretty potent that has amazing synergies with Smallpox / Crucible of Worlds / Bloodghast ... I always love to have the chump blocks anyway.... my other honorable mention is Death's Shadow with any black deck with self mutilation... pretty good to pair him with Profane Command or Night's Whisper / Sign in Blood ... the recursion/evasion is neat with command but the draw 2 sorcery cards just really work well for me with or without Death's Shadow ... neat deck +1
1 month ago
Have you considered Read the Bones over Sign in Blood ? The card selection for one extra mana might be worth it. Going the other way, perhaps Innocent Blood would be a card for consideration in a more aristocraty game plan. Snuff Out is good going aggro, but I agree that's not the best build anyway.
1 month ago
Since none of your creatures are mono-black, I think Brave the Elements is better than Emerge Unscathed , namely because it will allow for lethal swings, punishing blocks, and shuts down all creature targeting spells for the rest of the turn.
Rest for the Weary would help justify Orzhov Basilica, but really I'd suggest just not using bounce lands except in particular circumstances.
I suggest incorporating some more utility spells - some sort of removal - Cast Down seems popular at the moment, or even just a versatile classic like Oblivion Ring would do the trick. Some sort of draw card is typically very useful. There are lots of options with black, but I think Sign in Blood is among the best.
1 month ago
Without paying too much attention right now there are some things I can say:
If you want to use a tutor, use Mastermind's Acquisition . It costs the same amount of mana and it's around the same price.
1 month ago
1 month ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
1 month ago
basically every 8-rack deck runs Delirium Skeins in their sideboard which works nicely when the opponent has Leyline of Sanctity but i currently dont need it and im currently not concerned about sideboard either. i need to make sideboards for my other decks, too.. but anyways, i mostly play against my friends and this deck should do fine against their's without a sideboard.
i think 10 Rack effects is enough, i dont need more Davriel, Rogue Shadowmage s. but i'll keep an open mind for the possibility.
Sign in Blood would be nice as top deck wars is unfavorable for 8-rack, but i'll play few matches against my friends and see what i can take off and if i need card drawing.
Waste Not is a fun card and i'll probably get a playset later and put it into a-so-called-sideboard as it could work in multiplayer games nicely. in a normal 1v1 its not really doing much. though, the card draw would be nice
Sign in Blood occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.04%