Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sign in Blood Discussion

BruhYouFarted on Rakdos Aristocrats

1 day ago

Also, I would personally either chuck the com-bo into the sun or go all in. Is this a combo deck, or an aggro/stompy one? Because if you're going aggro, you have 7 wasted slots, and if you're playing combo, you have 32. All in, or duck out. Simple as that.

If you want to go stompy, I'd personally recommend Nested Shambler or Grim Initiate for their Double-Lives, and possibly a full set of Myr Servitor for grindy matches. If going in for the combo, go with Viscera Seer, Dusk Legion Zealot, Street Wraith, and Sign in Blood; with an Impact Tremors in the back because Spoiler Alert: Control Decks don't care too much about your 99/99 Carrion Feeder unless you're able to wrestle them into submission with your lack of card advantage.

This is not meant to be harsh, just to say the reality. I wish we were in a Magical Christmas Land where this kind of decks can fly, however that is not the timeline we live in.

kamarupa on Shadowy Shadows

3 days ago

Sign in Blood is better MV than Ambition's Cost. Spoils of the Vault will get you down in life FAST.

Dismember for added removal.

Noxious Revival might be worth considering as a sideboard.

I suggest cutting Oni Possession and Blood Mist.

legendofa on Pattern Recognition #237 - A …

3 weeks ago

Peanut gallery reporting in! I've been waiting for this, and I hope I'm not being obnoxious about it.

This note isn't a criticism, but just an observation. Erosion is the only common ever printed that needs three mana of the same color, and that was back in 1995. I don't know if there's some special reason why it doesn't happen, but Fisher of the Bog caught my eye for that reason. I don't know if it needs to be power-adjusted, but maybe reduce the color density? I leave this in your capable hands.

Undying Endurance feels to me more like a variant Gift of Immortality or Fool's Demise than Undying Rage. This feels like an uncommon, since it can keeps recurring itself and the creature it was attached to. I would suggest either pushing this up to uncommon as-is or adding an additional cost to the enchantment's self-recursion.

I love the design of Warning from Beyond, and it fits with Duelist very nicely.

Cruel Lessons takes the low cost of Sign in Blood and the speed of Blood Pact and puts them together. Probably not too powerful, but worth keeping an eye on, in my opinion.

I agree that Bog-Mad Warlock's spectacle cost should be . That would make it a decent side-grade to Elderfang Disciple, Liliana's Specter, and similar cards.

Thanks for posting these articles. It's a lot of fun watching the creative process, and I hope my thoughts are helpful in some small way.

bushido_man96 on johny johny yes papa eating sugar no papa

3 weeks ago

Hanabi Blast and Burning Hands seem like fairly lackluster removal spells. Feed the Swarm and Chaos Warp would be much better choices, and black has plenty of good options for creature removal. I also think doubling up on some card draw using Kess would be a good deal. Cards like Night's Whisper and Sign in Blood would be worthwhile.

wallisface on Will this 7-rack be competitive?

4 weeks ago

Some thoughts from having a few rack-friends:

  • generally you want more rack effects, not less. I’ve seen a lot of 10ish-rack, but nobody going below 8.

  • modern 8-rack kindof needs 4x Urza's Saga to properly keep-up with the opponents antics. Not running Saga is a HUGE concession imo.

  • No lili also feels sub-optimal. Also, cards like Dauthi Voidwalker and Sign in Blood don’t help you achieve your rack-dreams at all, so i’m not sure what they’re doing there. Voidwalker can maybe pass as a sideboard option.

  • where’s Smallpox at??

  • Blood Moon feels like a super dubious sideboard card.

heckproof on Will this 7-rack be competitive?

4 weeks ago

Seems fine at first glance, although I admittedly don't have a ton of experience with rack-type strategies. Some thoughts, though:

-why not the full playset of Shrieking Affliction? It seems like you'd want as much consistency as possible for a deck that needs critical mass as a win condition

-alternatively, you could run some Urza's Saga, which would essentially give you 4 extra copies of The Rack to draw. You could then also have some one-of artifact hate cards like Pithing Needle or Nihil Spellbomb

-I've always been a fan of Funeral Charm because it gives you options -If you're having trouble with card draw, it could be worth just running Ensnaring Bridge instead; you'd turn a disadvantage (no more cards in hand :( ) into an advantage - creatures can't attack you, which is good because most of your win conditions don't do anything to effect the board state.

-I do like Sign in Blood from a nostalgia standpoint, as I've definitely burned some people to death with it in casual play. But I'm not sure how well it still holds up in Modern.

Just my 2 cents, feel free to take it or leave it

Henchman31 on Notorious B: Ready to Die [Remastered]

1 month ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

Spell_Slam on GTA (Grand Theft Auras)

1 month ago

Props for the cool deck idea!

You should really be running Shade's Form over any of your current enchantments. It has the upside of you playing it on your own creatures to have the pump ability and protection from removal. I would suggest cutting False Demise for it to focus more on Black than Blue.

Now that I look at your deck, I'm not sure if you should even be playing Blue at all. The only real non-replaceable cards in your maindeck would be Counterspell.

Azure Fleet Admiral could be Thorn of the Black Rose.

You could be playing Sign in Blood and/or Night's Whisper as efficient card draw.

Your removal could also be stronger. Cast Down is a much better kill spell in Pauper than Terror. Other strong kill spells in the format are Victim of Night, Snuff Out, Defile, and Chainer's Edict.

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