Sign in Blood

Sign in Blood


Target player draws two cards and loses 2 life.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sign in Blood Discussion

DigitlViking on Serra's Descendants, competitive Angel Tribal

1 week ago

darkmus I did not forget about the testing of Mask of Memory. In the end, I did not like it so much since it wasn't overly consistent for me going against a bunch of removal. I gave Sign in Blood a shot as a two of and that wasn't too bad. The 2 life was pretty negligible. Then for fun I decided to give Arguel's Blood Fast  Flip and that is the one that I liked the most. I don't think it flipped in nay games and being able to draw at will if I had nothing else happening did come in handy.

Also, for what it is worth, I also threw in three Grafdigger's Cage over Rest in Peace (mostly because I didn't have RIP) and that seemed to work out pretty well in my matches last night.

jdarlin on Sexy Vampires

1 week ago

You are right to assume I have somewhat of a budget. All these fetchlands are pretty far down the line for me, but I’d still love to incorporate them someday. I hadn’t even put together that Champion of Dusk is just a heartier, creature version of Sign in Blood so that’s very exciting.

Balaam__ on 101% Mono Black Burn

1 week ago

Thanks Saccox. I’m still in the process of updating this deck (it was one of my earliest I posted to this site, and was in rough shape), so I’m taking any and all suggestions. I think the idea behind Barren Moor and Cryptic Caves is to utilize them for their draw power, and I’d have to say Yes the deck needs some of that. But I’d lean toward adding in Sign in Blood over the lands since it’s a bit more effective for us, or can burn the opponent in a 2-points-to-go scenario.

I like the idea of Sanctum of Stone Fangs but I get the feeling I’d need to rebuild most of the deck to get the maximum value from the card. I think I’ll pass on that one, but I can envision a deck it would do quite well in.

Oh, and I’ll be sure to replace Bile Urchin with the scorpion. Thank you for your input, as always!

webfeet on Liesa final

1 week ago

Just a couple of things that might help you have a better game. I hate having lots of manas but nothing to use it on. Or wanting a specific card but having no way to filter or tutor for it. I see that you only have two sources for card draw and one tutor. You might want to include more - Dawn of Hope works well for Life gain-decks. Read the Bones and Sign in Blood or Underworld Connections are also good choices that aren't expensive.

One card that I recently added to my Life-gain deck was Revenge of Ravens - helps with Pillowfort and Life-gain.

GrimlockVIII on What are Ye Doin' in Mah Swamp?

3 weeks ago

Aye, that could potentially work. Only problem is that one of my Swamp Walkers actually Scavenges though; Marsh Boa and Blistergrub prefer to stay alive a bit longer since they're useless in the Yard. I might swap Read the Bones for Sign in Blood or its more expensive counterpart, Night's Whisper since this is a multicolored deck.

I hate how Night's Whisper is more expensive than Sign in Blood because of a single mana symbol lmao.

zapyourtumor on Dead, Bath and Beyond

4 weeks ago

Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.

First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).

Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.

Serum Visions and Sign in Blood feel too slow.

I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.

Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.

For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.

Lokotor on Marchesa, The Black Rose - Primer

1 month ago

TraceT Instant speed is a big factor, and it lets you see a lot of cards over its lifespan (up to 5). I rate it better than cards like Ponder, Preordain, Sign in Blood and Night's Whisper mainly due to being instant speed and that it digs deeper.

zAzen7977 on Merchant, Marauder, Murderer

1 month ago

Hey StoryArcher, I have a lot of experience with black devotion - I’d like to share my thoughts with you (I am making suggestions regardless of budget considerations, since I don’t see the budget tag):

I concur with the other users above - you need to seriously consider mainboarding more cheap removal. Rider is good, but it’s expensive at 3 mana and also costs 2 life. It’s ok to run 1-2, but there’s a reason why Fatal Push is a mainstay in black decks. Especially if you run a few fetch lands to thin the deck and trigger revolt. Another good option is Dismember, which kills the germ created by Kaldra Compleat and other pesky indestructible creatures for as low as 1 mana. The new Infernal Grasp looks good too.

You are running too many Gray Merchant of Asphodel - 2 is enough. You don’t want them to clog up your hand, and your land count is lean at 22 lands.

Additional lifegain is also important. Consider a couple Collective Brutality to gain life and as backup removal/discard. Cling to Dust on the sideboard is very useful for lifegain and card drawing.

Sign in Blood is a weak card because it doesn’t further your board state. Phyrexian Arena is slower, but it draws you a card every turn and adds to devotion. Also Liliana, the Last Hope helps fish for creatures from your deck/graveyard. She is complimented well by Liliana of the Veil, which discards your own cards but her ultimate is game-ending. Geralf's Messenger is good but slow. I would cut them in favor of the Lilianas.

I don’t see the usefulness of Knight of the Ebon Legion. You aren’t running a tribal vampire deck, and it seems out of place. Consider Dauthi Voidwalker to add to your devotion and for built-in graveyard hate. There are more graveyard based decks than ever in today’s meta.

Other good choices are Kalitas, Traitor of Ghet for lifegain and zombie generation, and Tourach, Dread Cantor for discard and protection from white.

I concur with wallisface - splashing a little white for better removal on the sideboard is a big help in today’s meta. Lingering Souls is very useful to generate pressure in the early game and can be discarded by Liliana and Collective Brutality. Also Silent Clearing is a great way to draw additional cards. If you run 1-2 Urborg, Tomb of Yawgmoth, you can turn your fetches and Silent Clearings into swamps and save life.

Here is a link to my list, for your reference:

TWIN LILIANA CONTROL - Black Devotion [Primer MH2]

Hope this helps! :)

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