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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Azoth2099 on
The Price of Power | Rowan EDH
1 week ago
Also Imperial Seal, Dark Tutelage & Sign in Blood!
Azoth2099 on
Vilis gives and Vilis takes
1 week ago
My main man Vilis!
Consider the following: Dark Confidant, Dark Tutelage, Black Market Connections, Ulcerate, Devour in Shadow, Feed the Swarm, Cruel Tutor, Plunge into Darkness, Blood Celebrant, Sign in Blood & Jinxed Ring.
Happy brewing!
king-saproling on
Abaddon's Approach
1 month ago
Personally I would make these swaps:
Exalted Flamer of Tzeentch -> Ruby Medallion
Necropotence -> Syr Carah, the Bold
Rhystic Study -> Spellweaver Helix
Jeweled Lotus -> Reckless Barbarian
Mox Amber -> Cheering Fanatic
Firebrand Archer -> Chart a Course
Dimir Signet -> Sign in Blood
Chromatic Lantern -> Ancestral Vision
Talisman of Dominance -> Knollspine Dragon
Vampiric Tutor -> Niv-Mizzet, Parun
Thought Vessel -> Thrumming Stone
Faithless Looting, Toxic Deluge, Wheel of Misfortune, An Offer You Can't Refuse, Negate, Mana Drain, Chaos Warp, Deadly Rollick, Deflecting Swat, Pongify, Teminate, Stubborn Denial, Lightning Greaves -> 13x Dragon's Approach
DreadKhan on
Red/Black Vamp & Wolf
2 months ago
I'm not very experienced with Modern, but I think there are a few pointers that I can give you.
Your curve should be more to the left, most Modern decks run plenty of 1 drops, Black Vampires have Vampire of the Dire Moon, Indulgent Aristocrat, Pulse Tracker, Vampire Cutthroat, Knight of the Ebon Legion, and Vicious Conquistador, some budget and some not. Red has Voldaren Stinger, Falkenrath Pit Fighter and Falkenrath Gorger, those last two play together pretty well and are quite exploitable, there are some other vampires that care about discard effects. I think those are all Modern legal, maybe something will work for you!
As a general rule, if you almost always want at least 1 copy of a card in your opening hand then it should probably be a run at x4. Most people try to run quite a few x4s of key cards, this tends to make a deck quite a bit stronger. You can certainly run less copies of a card, x3 is for stuff you really want but don't necessarally want 2 copies of, 2 seems right for stuff you are fine with not drawing every game, but would like to draw in longer games (bigger creatures/spells are often 2 ofs), people often use singleton copies of cards that they usually don't want to draw or never want to see in their opening hand. There is a fair bit of artistry to getting the ratios of cards 'just right', so I hope some of those tips are useful. I think Good Morning Magic (a Magic Youtube channel) had a video on how to know how many of a card to put in a deck, the guy behind the channel is one of Magic's designers. I can't properly link, but https://www.youtube.com/watch?v=9FpF1SpOTJk is the vid.
I had a vampire deck for awhile, it was Legacy and ran a x4s of Vampire of the Dire Moon, Gifted Aetherborn, Vampire Nighthawk and Gatekeeper of Malakir, these offered some pretty good board control. I'm not sure if you have enough board interaction effects, there are also endless Black spells that remove creatures. There is also Nighthawk Scavenger, which is probably better than the old Nighthawk. This might tie into my other thought, your deck would probably be stronger if you leaned harder into a specific typal theme, there are a few Zombies and other types in here. If you do lean into just Vampires or just Zombies there are quite a few fairly strong cards that really care about those types, these can make good finishers, stuff like Bloodline Keeper Flip can quickly take over a game.
A final point, most decks really want more cards. You might not want to buy x2 or x3 of The One Ring, but Phyrexian Arena is an old standby, it's much better in a Vampire deck because you can recover via lifelink. There are also cards like Sign in Blood and Night's Whisper.
onlyjoking on
Weak Sauce Graveyard
2 months ago
Consistency and Card Draw: Consider adding more ways to draw cards and increase the consistency of your deck. Cards like Sign in Blood, Night's Whisper, or Read the Bones can help you dig through your deck and find the pieces you need.
Graveyard Interaction: Since you're interested in utilizing the graveyard, consider including cards that interact with the graveyard directly. Cards like Grisly Salvage or Mulch can help fill your graveyard and provide additional resources.
Removal and Interaction: It's important to have ways to interact with your opponent's creatures and disrupt their strategy. Cards like Murderous Rider, Fatal Push, or Eliminate can help you remove threats from the board.
Mana Base: Ensure that your mana base is consistent and allows you to cast your spells on time. Consider adding dual lands like Overgrown Tomb, Woodland Cemetery, or Blooming Marsh if they are within your budget.
Synergistic Cards: Look for cards that synergize well with your strategy. Cards like Jarad, Golgari Lich Lord or Golgari Grave-Troll can help you further utilize your graveyard and provide additional threats.
Deck Size and Card Choices: Consider reducing your deck size to 60 cards for increased consistency. This will help you draw your key cards more frequently. Evaluate each card in your deck and ensure that it directly contributes to your strategy.
Optimator on
Goblin Shenanigans (The Secret of Kiki Jiki)
3 months ago
A bunch of card-draw cards you will want to note for any future shake-ups:
Moldervine Reclamation, Dark Prophecy, Species Specialist, Skullclamp, Village Rites, Deadly Dispute, Liliana, Dreadhorde General,
Collective Unconscious, Shamanic Revelation, Ohran Frostfang, Korvold, Fae-Cursed King, Culling Dais
Colossal Majesty, Phyrexian Reclamation, Phyrexian Arena, Slate of Ancestry, Herald's Horn,
Greed, Erebos, God of the Dead,
Mask of Griselbrand, Fecundity, Guardian Project, Idol of Oblivion, Coveted Jewel, The Deck of Many Things
Painful Truths, Harmonize, Night's Whisper, Sign in Blood, Read the Bones, Reforge the Soul, Wheel of Misfortune,
Damnable Pact, Ambition's Cost, Ancient Craving, Syphon Mind, Minions' Murmurs, Necrologia,
Return of the Wildspeaker, Soul's Majesty, Rishkar's Expertise, Peer into the Abyss
I would skew toward permanents (for Kodama) and higher mana values (for Vial-Smasher)
Helgrind on
the cum deck
3 months ago
Blood Artist, Clackbridge Troll, Massacre Wurm, Slaughter Specialist, Feed the Swarm, Syr Konrad, the Grim, Gisa, Glorious Resurrector, Falkenrath Noble, Burnished Hart, Thrummingbird, Sangromancer, Vedalken Humiliator, Gulping Scraptrap, Village Rites, Feign Death, Sign in Blood, Vat Emergence, Victimize, Night's Whisper, Contagion Clasp, Wayfarer's Bauble, Neurok Stealthsuit, Grave Betrayal, Infernal Genesis, Kaya's Ghostform, Eternal Thirst, Mind Stone, Commander's Sphere, Charcoal Diamond, Sky Diamond, Dimir Locket, Undying Malice, Supernatural Stamina, Corrupted Conviction, Fake Your Own Death, Ravenous Chupacabra, Doom Blade, Go for the Throat, Defile
FormOverFunction on
Monoblack Burn [Budget/Casual/Jank]
3 months ago
I think this looks like a blast! Few things are more enjoyable than killing an opponent with Sign in Blood (and being able to choose yourself for the card draw is a great option to have in your back pocket). +1 for sure!
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