
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Trade
Have (1) | gildan_bladeborn |
Want (0) |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Sign in Blood occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Sign in Blood Discussion
philosopher on
Dragons,Speed, and Control
6 days ago
Hello Hachendis,
Dragons & Dragon Support:
Dragonlord's Servant reduces the cost of your dragon spells by {1}.
Dream Devourer reduces the cost of your dragons by {2} by foretelling them with Dream Devourer , meaning, you could potentially play Dragonlord Kolaghan on turn 4.
Haven of the Spirit Dragon acts as a mana confluence with the ability to recur a dragon from the graveyard to your hand.
Crucible of Fire is the ultimate +3/+3 anthem effect.
Crucible of the Spirit Dragon : builds up mana to cast your dragons.
Draconic Roar costs the same as a Lightning Strike and if you reveal a dragon you get to Lightning Bolt your opponent's face for free - talk about value!
Crux of Fate a one sided board wipe.
Glorybringer : repeated Flame Slash on a flying and haste dragon.
Surviving the early game:
Frost Bite or Wild Slash are good 1 drop removal spells, with Frost Bite acting as a Lightning Bolt is you have a snow covered mountain in play.
Bloodchief's Thirst is better than Bedevil because for it is more useful in the early game and is worth the cost of having to pay the extra mana to remove a MV 3 or greater creature or planeswalker later in the game.
Remaining thoughts:
Thoughtseize and Duress is good in the sideboard vs control decks because you will want to remove their sweepers like Supreme Verdict .
Sign in Blood should be removed for early game removal or to keep in some Thoughtseize s in as Sign in Blood is less valuable in surviving the early game.
I hope this helps.
Thanks,
Philosopher
acht_deck_manager on
Mmmmmm Brains
1 week ago
Out: Blood Scrivener , Gravedigger , God-Eternal Bontu , Altar of the Brood , Semblance Anvil , Firemind Vessel , Thran Dynamo , Dreadhorde Invasion , Force of Despair , Read the Bones , Sign in Blood
In: Cyclonic Rift , Mystic Confluence , Court of Cunning , Search for Azcanta Flip, Sphinx of the Second Sun , Frantic Search , Lightning Greaves , Eligeth, Crossroads Augur , Cryptic Command , Liliana's Standard Bearer , Monastery Siege
Reliquarian on
The Scarab God - Zombie Tribal
1 week ago
Looks good! +1 upvote from me.
You could consider adding some of the new Kaldheim cards. There is a good amount of zombie tribal support in that set (like Rise of the Dread Marn & Narfi, Betrayer King for example).
Other card suggestions are Living Death , which could combo with your Scarab God (You can exile any good creatures in your opponent's graveyards and then Living Death to get all the good stuff on your board). Another good option could be Ashnod's Altar to use with all of the tokens you're making. Skirge Familiar can also get some of your reanimation targets like Jin and Sheoldred into your graveyard for the Scarab God to make tokens of. As for your mana rock package, I would consider adding in Coalition Relic since it is a great little mana rock that will do a lot more for you than some of the rocks you already have at 3 cmc like Chromatic Lantern . Finally I would consider adding Night's Whisper to go with your Sign in Blood . You could either replace the Sign in Blood with it or just run both depending.
Hopefully those suggestions are helpful. Happy brewing!
VampRamped on
The Ancient House of Markov [Primer]
2 weeks ago
I appreciate the passion and work that was put into this primer and hope you get some more recognition and comments for the work you put into it.
My main concern with your deck is that card draw choices, besides skull clamp, are far too modest. Minions' Murmurs and Pact of the Serpent , are all as much or less mana than your current card draw choices and will draw significantly more cards than with your current card draw. As more of a midrange deck Phyrexian Arena is a fine but I would replace Sign in Blood , Night's Whisper , and Read the Bones as even in commander generally I personally think they are pretty weak cards.
Besides that, I just wanted to shout out Sorin, Imperious Bloodlord as I think an amazing card for Edgar Markov EDH in general as it has so much utility and flexibility for its mana cost. As well with the Sac outlets you have Living Death is an awesome card that has so much utility from a one-sided board wipe, to a game finisher with artist effects and Malakir Bloodwitch ETB.
PS: Curious is Necropotence not in your deck because it's not allowed in your playgroup or a similar reason?
You can check out my own personal primer I wrote here, and would be happy to get you thoughts
RobotWizard1248 on
Death, Decay, with a Hint of Booty
3 weeks ago
i know this is like a few years late but i'm new to the format and just now saw this and i think these are some good replacements/additions Village Rites instead of Altar's Reap (not Costly Plunder tho plunder is good) cheaper same speed /n Cast Down instead of Eyeblight's Ending or Victim of Night because at most Cast Down wont hit 1 creature whereas Eyeblight's Ending and Victim of Night might straight up whiff against some decks Sign in Blood instead of Victim of Night because it can finish a game and you're playing all of 2 lands that dont produce black mana you might want to shove in a Gurmag Angler somewhere it's just on color and theme
Grubbernaut on
Dragons,Speed, and Control
3 weeks ago
Inovcation seems "just okay," but definitely on-theme, to me. I also think it's important to focus on 2-mana spells with Goldspan (who I also think is good enough to play 4-of, in a dragon deck), since the treasure can be used ASAP the turn it comes down. For that reason, I'd look at Heartless Act , maybe.
I also think if you're going to play discard at all, it's worth having 4-6 discard spells. I'd go up to 4 Seize, and maybe 2 Duress to protect your fatties. You might cut Thrill, as it feels like the least impactful card. Or, if you want to retain some draw, you might go with Read the Bones or Sign in Blood for real card advantage.
Regardless, I dig it. Cheers!
NicodaPico on
Sarulf, Board Wiper
3 weeks ago
this deck looks amazing i love it so far. My tergrid deck is kinda similar and one thing it struggles with is having cards after you're finished killing everything. So including more ways to refuel your hand is key, even simple stuff like Sign in Blood , Harmonize , Read the Bones , sacing a Commander's Sphere or Mind Stone late game when you dont need the ramp. One really key one is seeing as you have a lot of creatures with "etb sac" a Grim Haruspex or a Midnight Reaper would be amazing, you would draw on each death and replace itself.
Mcat1999 on What, Exactly, is Wrong with …
3 weeks ago
Let's look at draw, from a colored perspective.
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Blue. It wants information. It wants to know what it is getting into. It will Opt to Concentrate for a Deep Analysis to find the Breakthrough in its Rhystic Study .
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Red. It wants to be explosively fast with limitless potential. It will Expedite its own Faithless Looting in order to take a Wild Guess to satiate its Burning Inquiry .
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Black. Black wants the ends to justify the means. It will Read the Bones and Sign in Blood to secure the Promise of Power with a Night's Whisper .
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Green. Green will seek to draw the natural forces of the land. It will Harmonize the Glimpse of Nature to forge that Elemental Bond between the feral beasts, and the Beast Whisperer who commands them.
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White. White wants to create unity and community. Give and take. Exchange of ideas and power. What white wants to do is embark on the understanding that nothing is free, and as a society we must all unite to work together. With all Due Respect , it will Expose Evil under the False Dawn and in a Frantic Salvage it will attempt to Heal , Restrain , Resupply and Revitalize as it attempts to seek Shelter to Survive the Night as it calls a Temporary Truce to Cease-Fire .
Does white have the best draw? No, no it does not.
But to claim white "can't" draw is disingenuous and misleading. White isn't designed to explode full-force early in the game. It is designed to draw the game out and win over time.
But again. Nobody wants to sit down and play a 3 hour game with 20+ turns at the table. They want to win on T5 or sooner so they can pull out their next deck and do it all again.
Again, it's a cultural issue. Not a design one.