
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Trade
Have (4) | Azdranax , Forkbeard , metalmagic , Candyman949 |
Want (1) | kbort |
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Legacy | Legal |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Modern | Legal |
Casual | Legal |
Block Constructed | Legal |
Custom | Legal |
Highlander | Legal |
Duel Commander | Legal |
Pioneer | Legal |
Limited | Legal |
2019-10-04 | Legal |
Leviathan | Legal |
Vintage | Legal |
Unformat | Legal |
Sword of the Animist occurrence in decks from the last year
Rules Q&A
- Sword of the Animist and Retreat to Emeria interaction
- Sword of the Animist and Gideon Ally of Zendikar
- What is the order of Slab Hammer and Sword of the Animist?
- undergrowth champion given trample?
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Latest Decks as Commander
Latest Decks
Sword of the Animist Discussion
budlaorf on
Jeska, Thrice commander damage
1 day ago
Thank you for the suggestion forneyt. I have updated the deck removing Heirloom Blade and replacing it with Sword of the Animist . I have also removed Odric, Lunarch Marshal and replaced him with Enlightened Tutor .
forneyt on
Jeska, Thrice commander damage
2 days ago
I would suggest Sword of the Animist instead of Heirloom Blade . It gives Bruse the +1/+1 he needs, and it ramps beautifully!
king-saproling on
A SHELLebration for Crab
1 week ago
Thoughts on these? Sword of the Animist , Trailblazer's Boots , Skeleton Key , Merfolk Thaumaturgist , Crookclaw Transmuter , Paragon of Gathering Mists , Burnished Hart , Aqueous Form , War Room , Masterwork of Ingenuity , Deadeye Quartermaster , Vanishing , Trinket Mage , Tribute Mage , Trophy Mage , Inventors' Fair
yugiman on
Rog and Ardenn's Arms Race
1 week ago
another few option's i can think of if you want a mix of ramp and smash Sword of the Animist and another potential wincon in combo with Kediss, Emberclaw Familiar is Master Warcraft to prevent blocking by opponents. And if feeling extra spicy use Brash Taunter
ShaDoWz_6677 on
The Braided Noose (Gallowbraid EDH)
1 week ago
This is a fantastic start to this build! Sword of the Animist Basilisk Collar are great cards for this deck too
Optimator on
Wipe The Floor With Victory
2 weeks ago
Forging the Tyrite Sword might be good. Helps ramp into angels and can snag your boots or Sword of the Animist
king-saproling on
Toggo and Akiri's ROCKy Partnership
2 weeks ago
You might like these: Puresteel Paladin , Wyleth, Soul of Steel , Valduk, Keeper of the Flame , Armament Master , Champion of the Flame , Kemba, Kha Regent , Settle the Wreckage , Sword of the Animist , Reyav, Master Smith , Gorgon Flail , Gorgon's Head , Weathered Wayfarer , Expedition Map , Halvar, God of Battle Flip, Evolving Wilds , Ruin Ghost
alexjustdoit on
[Primer] Political Subterfuge - Marchesa Aikido
2 weeks ago
Omniscience_is_life - I really, really, really, hate the art of Hushbringer. Just... why WotC.
Ad Naus and Mirror have both been in and out of the deck many times. Mirror is heavily meta dependent... sometimes I really like running it, sometimes it feels a bit useless. I kinda go back and forth on it. The ceiling is pretty high though. I've copied opponents' smothering tithes, mana doublers, wincons, my own combo pieces to essentially dodge removal as I attempt to win, etc etc.
Sometimes it also kinda sits, if I have other things I want to play and there's nothing good to copy (or nothing that isn't very niche to an opposing strategy, and useless to me).
I ultimately decided to keep Heritage over Tarl. When I took him out I considered Heritage. After his ETB, Tarl has to attack himself to be of use, and I often didn't have a safe attack that wouldn't result in him getting killed. With Heritage also being able to be used on opponent's attacks (they also often forget I can do it, and this can shift the game), it ultimately won out.
Tarl can be great though so really up to the pilot. And I was getting squeezed for slots again to try out some new tech like Sword of the Animist , which may or may not stay due to a very low basic count that I really can never find a way to increase meaningfully.