Sword of the Animist

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

DaringApprentice on Every Rose Has Its Thorns V2

1 day ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

jarncards on destroy build destroy

2 weeks ago

Im really not a fan of the battle cry mechanic. It could work really well with Krenko, Tin Street Kingpin, Mardu Ascendancy, or the other many token makers, but I would rather just run Fervent Charge. It takes a single card for +4/+4 and your creatures are more likely to survive combat. you could always stack more though

Vengeful Ancestor, Parasitic Impetus, Shiny Impetus, and maybe Martial Impetus could all be fun tools to mess with your opponents while keeping yourself safe from larger threats. You get double rewards with Isshin

Guild Artisan, Curse of Opulence, and Sword of the Animist are options for ramp.

Fighter Class is nice for the tutor and later on can force blocks and can be used to kill off weak targets.

Shadowspear exists. you should use it in every deck Helm of the Host lets you double commanders, and lets you go infinite with Godo, Bandit Warlord. Who also should just automatically be your automatic first pick for a 6 drop. Tutor, double combats...

Bruse Tarl, Boorish Herder doublestrike AND lifelink. costs one more but can replace your enchantment.

Ilharg, the Raze-Boar Wanna play two cards for free?

Breena, the Demagogue does so much. buffs you like crazy. Can net you two cards per combat phase... which you will hopefully get multiple of with more things like: Aggravated Assault and Waves of Aggression can go infinite Port Razer, Raiyuu, Storm's Edge, Response / Resurgence are also nice

Agent of the Shadow Thieves and Fey Steed protect your commander or other attackers, and the steed may also come out even against removal.

You dont need to go all out on making one guy and instakill, Sublime Archangel with many tokens or Pact Weapon with combats can do it by themselves situationally. And the pact weapon is just way too cool.

Selfless Samurai is free lifelink and protection you can save for your commander. Cathedral of War is just going to be free power every once in a while

Hopeful Initiate is repeatable removal with extra steps I'd honestly ditch the sunforger.

CommanderNeyo on Samurai

1 month ago

Welcome to Magic! I highly recommend watching this deck-building template from The Command Zone, it gives extremely helpful suggestions on how to put a deck together that will run smoothly and do what you want it to do:

https://www.youtube.com/watch?v=3K9PEeLG_6M&ab_channel=TheCommandZone

Also, you could visit EDHREC to get some suggestions on what cards might be good in your deck based on what other people are playing.

Some suggestions I would make:

Add Boros Signet and Talisman of Conviction to help make sure you get your colors. Because of the extra combat steps, if your budget allows, you could also consider adding Sword of the Animist.

I would consider some cheap removal spells to answer opponents' threats, namely Swords to Plowshares, Path to Exile, and Wear / Tear.

I would add some more protection, such as Boros Charm and Eerie Interlude.

Card draw is key, and I would consider adding Valakut Exploration and Laelia, the Blade Reforged.

Some cuts I would make:

  • Anointer of Valor, because it is too much mana to use its ability.
  • Norika Yamazaki, the Poet, because you don't have that many enchantments, and its only useful if someone killed one you really needed.
  • Rummaging Goblin, because you could just replace this with card draw or pseudo-card draw.

bushido_man96 on Help refining aura voltron in …

1 month ago

This seems to be more suited as a value based commander than a Voltron commander. It doesn't have a natural form of evasion, like trample or flying or anything like that. If you really want to go Voltron, you need to look into getting evasion on him, most likely in the form of trample. You've got some good choices in here, like Rancor, for example. A sneaky good evasion card you could run is Dauthi Embrace. I would not avoid equipment, and consider adding Trailblazer's Boots to the mix, as well.

Honestly, there's so much good equipment out there, like Fireshrieker, Sword of the Animist, Lizard Blades, just to name a few, and I'm trying to keep it budget. If you don't have a budget, you can go nuts with high-priced equipment.

I don't really like Blanchwood Armor and Claws of Valakut in here, because you are in three colors and therefore can't really focus on one of these, and you are running a lot of nonbasic lands, making it harder for them to really run up the power for you. I'd like Blanchwood Armor better if you were running Yavimaya, Cradle of Growth. There are some really high CMC auras you could run that would buff him up more, like Colossification and Epic Proportions.

I think you should look into some land recursion, too. Cards like The Mending of Dominaria and Splendid Reclamation.

legendofa on Good equipment finisher in jund

1 month ago

I haven't seen Soul of Windgrace yet, so these suggestions are a little generic, but Quietus Spike eats life totals and Vorpal Sword makes life totals irrelevant.

If there's a landfall theme, Slab Hammer and Sword of the Animist can help keep that rolling, and Strata Scythe wants lots of lands.

DreadKhan on Casual Flyers Esper Tymna

2 months ago

Soltari Champion and Soltari Visionary are pretty solid Shadows to throw into an evasive deck, Thalakos Deceiver and Thalakos Dreamsower are both utility creatures that have Shadow, and Dauthi Voidwalker is unheard of value for BB. You might care enough about an unblockable pirate for Changeling Outcast to be interesting.

Strixhaven Stadium is pretty good if you expect to sneak in more often than opponents can hit you, synergizes well with stuff like War Tax or Propaganda/Ghostly Prison type stuff. You could even throw in a source of lifelink, Whip of Erebos is low to the ground, Noble Purpose stacks with Lifelink and True Conviction also doubles your power while offering lifelink. I find I love having lifelink on my evasives, as they tend to be smaller. Another payoff might be Grim Hireling, which can generate plenty of treasure, which can either help with your high levels of card draw or remove things if you're desperate. Even obvious Smothering Tithe is a pretty solid card in a deck with this much card draw built in, but it is annoying to play/play against.

Dowsing Dagger  Flip and Sword of the Animist are good ramp with evasives.

Must be nice playing games with this much access to card advantage!

Stardragon on Rhystic Study or Smothering Tithe?

3 months ago

I'd also go with Smothering Tithe due to the fact you have only 1 sorta mana ramp in Skyward Eye Prophets you have plenty of rocks but I don't see any staple land searchs like Cultivate, Kodama's Reach, Farseek, Growth Spiral, Rampant Growth, Pir's Whim, Hour of Promise or hell Sword of the Animist. So i would go Tithe over Study for the mana gain but you also only have 4 card draw if possible I would try to squeeze in Zendikar Resurgent for both mana acceleration and card draw in all honesty i would cut Mirari's Wake for Resurgent for that extra card draw, yes you have some anthems but you focus more on +1/+1 counters rather than anthems, both would be best however if only one or the other I would go the Zendikar route, the only downside to Resurgent is that it cost 2 more mana but that shouldn't too much of a problem if aff Tithe and some mana ramp. But in the end it's up to you im just giving you may worthless 2 cents

elliotmward97 on Prosper's Purgatory [Treasure EDH]

4 months ago

Awesome thank you! I was looking at the Solemn Simulacrum and Sword of the Animist and was wondering why they were included since you get treasures which act sort of like land as well as the exiling which acts sort of like card draw from the Solemn.

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