Sword of the Animist

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

EscapingBurger on Balan the Magnetic Cat

3 days ago

Thanks! Sword of the Animist would be great here, but I think it's just a bit more than I wanted to spend on a single card. If I ever come across one I'll definitely use it, though. Hero's Heirloom is cheap and looks useful, though, so I'll keep an eye out for that.

DrSnipy on Balan the Magnetic Cat

4 days ago

Cool Deck! Did you consider Sword of the Animist as another ramp card?

I also like Hero's Heirloom as another way to get haste and trample (basicly a discount Sword of Vengeance)

WingsofIcarus on Omnath EDH

3 weeks ago

Brother's War Commander Update:

Sword of the Animist ---> Staff of Titania

Somehow missed this one when BRO came out. Staff does what I want out of Sword, but a little better. Land tokens make sure that I do not run out of lands to ETB!

Crow-Umbra on samurai edh

1 month ago

If you're interested, I'd recommend checking out deepl.com. It's an online translator service with like 34 languages on it, in case you want to give it a try.

I get what you're saying for the most part. Yes, some of the stuff like Sword of the Animist and Sword of Feast and Famine can help you find more lands, or untap them, but it costs 4 and 5 mana respectively in total to cast and equip them. I've played some equipment Voltron before, and cheating the equipment costs for free or having plenty of land and mana rocks available was helpful to reliably cast and equip things. Just a thought.

Best of luck with your deck!

Suspence89 on K A R O N A

2 months ago

I know it's an enchantment theme but there are a few equipment that I would suggest that still give you the benefit when karona is on someone else's board. Assault Suit is pretty necessary to stop some one from immediately sacrificing her. Sword of the Animist gives you a land every turn should she attack every turn.

DreadKhan on The Quackening

2 months ago

I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.

Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger  Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.

On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.

Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.

The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.

Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.

If you like Whelming Wave, you might like Spectral Deluge as well.

Hope some of this helps, Big Dimir is a fun deck!

Crow-Umbra on Isshin for a Fight

4 months ago

Neyali is cool, but I think she may be better off at the helm of her own 99. I run a handful of instant speed protection effects, & having those stuck in impulse isn't ideal.

Personally, I like Tectonic Giant. I did a recent 1-year comparison of my earliest version(s) of the deck, vs where it's at now. I think Tectonic Giant is one of about 10 creatures that have stayed in deck since day 1.

I like the versatility in Tectonic Giant being a group slug or minor impulse draw effect if needed. I use the burn option more often, but have used the impulse on occasion.

I personally like Inquisitorial Rosette, which you already have in 99, a bit more than Sigiled Sword. Rosette is 1 mana less to cast & equip, & it anthems your entire board instead of just 1 creature.

Again, just my personal playstyle, but I'm not super big on other equipment options for Isshin, aside from Swiftfoot Boots, Lightning Greaves, Captain's Claws, Inquisitorial Rosette, Skullclamp, & Sword of the Animist.

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