Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|Want (9)||Lastexile0 , Zacblu10 , CRKFIEND , Simekit , solsticepig , SamuraiLincoln , spaceyjdjames , mattilainen , Waltbo|
Printings View all
|Commander 2017 (C17)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Magic Origins (ORI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sword of the Animist occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
- Sword of the Animist and Retreat to Emeria interaction
- Sword of the Animist and Gideon Ally of Zendikar
- What is the order of Slab Hammer and Sword of the Animist?
- undergrowth champion given trample?
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
Sword of the Animist Discussion
1 day ago
So the first big choice will be Superfriends vs Discard, and either can be used with your subpackage of flicker effects.
Suggestions for initial cuts I think have to be made after that distinction is called, because most of what you have would fit in one or the other without much issue...just not both.
These cards are the land-based ramp I found: Wayfarer's Bauble, Solemn Simulacrum, Burnished Hart, Dreamscape Artist, Gem of Becoming and Myriad Landscape. Other ones are oddly situational, or just suck. Can supplement those with artifact mana like Gilded Lotus or Chromatic Lantern. Surveyor's Scope might be cute, but probably just bad. Sword of the Animist is a thing. Druidic Satchel is neat. More form this search: https://scryfall.com/search?q=%28o%3Aland+o%3Aonto+o%3Abattlefield%29+commander%3AUBR&order=cmc&as=grid&unique=cards
2 weeks ago
Hey Kain. There's a lot to unpack here haha.
Hall of Gemstone is strong not only because it allows you to generate green mana with colorless lands, but also because it disrupts multicolored opponents (each turn, they choose one color and will pretty much only be able to use spells and abilities of that color).
Questing Beast just seems like a french vanilla beater to me. He's alright in a planeswalker-filled meta I suppose. But even there I think you could just beat your way into planeswalkers' faces with Omnath and the gang.
Angel's Trumpet is just an odd effect for mono green so I thought you might like it. In conjunction with Silent Arbiter , it does heavy damage each turn to any opponent with a lot of creatures, while also tapping down their potential blockers. Angel's trumpet also gives all your dudes vigilance. So even without the arbiter, since your green creatures will usually be bigger than opponents' dudes, you likely won't mind swinging with your team every turn while your opponents will be at risk putting their tiny dorks into combat.
Uba Mask essentially reads "when anyone draws a card, they must play it the turn they drew it or it is lost forever". Since you produce a ton of mana, you will always be able to play the cards you draw. Opponents will struggle with this though, making sub-optimal plays so that they don't lose the card they drew. Uba Mask is brutal with Teferi's Puzzle Box or Hall of Gemstone , or against opponents who draw a lot of cards or play a lot of counterspells. Even without support the mask is a highly disruptive card.
Abundance is decent for several reasons. It replaces draws, which means you would be unaffected by Uba Mask and would not lose if your library is empty. It also allows you to always draw gas if you're top-decking, or get land if you need it to cast a big spell.
It That Betrays only triggers from sacrifice. Killing something with deathtouch damage will not trigger It That Betrays. He's alright on his own since he has annihilator, but he's also easy to remove. I think better things can be done with 12 mana. Same with the other eldrazi. Sure they're strong, but they aren't that interesting imo (except for Emrakul, the Promised End . that card is super interesting).
Lignify can only target creatures while Song of the Dryads can target any permanent. Also, you can get rid of creatures by applying combat pressure (forcing blocks), so lignify is only marginally useful.
Unless you have an immediate draw effect, Reclaim and Noxious Revival won't return your card until next turn. They also telegraph your plans to your opponents, so if you put something strong on top with Reclaim, your opponents might band together to eliminate you before you draw it. Regrowth would be better imo.
Green is generally weak to board wipes. It would be especially bad if your stored a ton of mana with Omnath and somebody wiped the board, causing you to lose all that mana. Colfenor's Urn and Cauldron of Souls protect your creatures from board wipes.
Mimic Vat is a way for green to steal creatures. Or, you can use it to reuse sweet ETB creatures like Eternal Witness , God-Eternal Rhonas , Meteor Golem , Ulvenwald Hydra , etc. It can also deter board wipes, since opps might not want to destroy creatures if it means you get to imprint the best one.
Not of This World = free protection for Omnath. When you are storing a lot of mana via Omnath, it is all lost if he gets removed, so this helps to prevent that. It can also be used in a pinch to protect vital artifacts/enchantments like The Great Henge or Mana Reflection which wear huge bullseyes.
Sensei's Divining Top is never a bad card, but in most decks it is just filler. Since you're in green you could use this card slot to just draw a lot of cards instead with something like Hunter's Prowess .
Vorinclex, Voice of Hunger (and stax effects in general) is just unfun to play against. Just my personal opinion. I wouldn't feel accomplished if I won a game simply because I dropped a Vorinclex.
Bow of Nylea isn't bad, but there are plenty more impactful cards out there.
Anyway these are just my opinions. EDH is all about playing however you like, so don't feel like you have to make adds or cuts just because they were recommended. Play that Kitten-Hydra if you love the card!
Yes Gingerbread Cabin is lackluster. Inventors' Fair could be a good replacement. Nissa, Worldwaker looks very good here! Extra 4 mana each turn? Sign me up. Prototype Portal + Ugin's Nexus is cool but very situational (you would need both cards in hand, plus a way to sacrifice artifacts). But infinite turns in mono green is extremely rare, which fits your deck's theme of "green doing non-green things", so if you want to reach for that dream go for it! Trading Post might be a good sacrifice outlet for said combo. Sword of the Animist is a common ramp piece for non-green decks. Since you have green, there are better ramp options. Umbral Mantle is very good with Karametra's Acolyte or Selvala, Heart of the Wilds , so yeah I could see it warranting a spot. Worst case it can be used to give Omnath pseudo-vigilance. I agree with your assessment of the Nyleas, there are better cards to sink mana into.
2 weeks ago
KayneMarco: Tough choice I would only get rid of Open the Armory out of all of them but using them to fetch Sword of the Animist is key to me mana ramping but with all this cost reduction it might be worth it.
2 weeks ago
(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)
@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:
Commander / EDH*
30 VIEWS | IN 1 FOLDER
This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.
But what about these?
Hall of Gemstone
: (I guess Omnath Reserve works here?)
(Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...)
(Is this why you said "No." to a
(But why use this, W/O
(I, uh,,, How good is this? I never understood how these effects are "Good".)
(It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)
As well as the Losers of this deck...
(There is a combo involving this,
, something w/ Deathtouch, &
It That Betrays
to wipe a whole field clean while going to Value Town. Why the cut?)
(I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of
's HUGE Ramp.)
(I guess we've already enough flying stuff; & this was just a clunker.)
(Why cut this, & not
Song of the Dryads
also? Is this for turning a creature into a mere blocker?)
(Is this Aura really that bad? Alright,
Tuvasa the Sunlit
has it now.)
(Reclaim is at least, affordable (Quasi-Recursion via Topdecking;
is basically the same, but on
level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...)
Scour from Existence
(Do I Other Ways of Destruction? I guess I'll allow the cut.)
Ulamog, the Infinite Gyre
(Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?)
: Replaced by
indefinitely unless it gets banned.
Key to the City
: (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...)
(Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.)
Sensei's Divining Top
((?_?) I mean, even
is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...)
(Should I put
((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do.
It That Betrays
(Why say no to this? is it that average? Remember that Value Town Combo...).
Kozilek, Butcher of Truth
(Does this attract that much hate? Is that why the Eldrazi are veto'd here?
Wall of Tanglecord
(Actually, good piont; would rather bust defenses, not use them.)
(Are you confident to suggest cutting
It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)
& the underdogs?
(Is this worth keeping? Seems lackluster...)
(Searching for all Forests? Why not Landfall like mad? Opinions?)
3: Prototype Portal + Ugin's Nexus
Extra Turns w/o
. Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.
Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...
3 weeks ago
Oh one more thing Mask of Memory is a great budget card for voltron/Aurellia builds since you will pretty much be drawing 4 cards and discarding 2 with how the attack steps work. Add doublestrike to that and you’ve got draw 8 discard 4.
You will probably also want a Smothering Tithe for the deck since it can ramp you a bit or keep your opponets off 2 mana.
Sword of the Animist is also a good card for land ramp in Aurellia builds.
3 weeks ago
Double check what Sun Titan can get. I suspect most of your CMC 3 or less things are instants or mana ramp that won't be destroyed in general.
4 weeks ago
cyber_shorty +1 for the name alone, LOL.
Arch of Orazca - Re-useable late game card draw
Commune with Lava - See above
Endless Atlas - Repeatable card draw, comes down early.
Hedron Archive - Ramp and card draw in one
Humble Defector - Card draw and politics
Ignite the Future - Card draw that can be re-used
Light Up the Stage - Similar to above
Mind's Eye - Repeatable card draw
Solemn Simulacrum - Ramp and card draw in one
Tome of Legends - Repeatable card draw
Magus of the Wheel - Wheel
Outpost Siege - Draw
Stranglehold - Stops tutors, fetches, land fetching, etc... very powerful
Crystal Chimes - With so many enchantments, this can't hurt.
Sunbird's Invocation - If they let this resolve and stick, its hard not to win if you build your deck correctly
Chandra, Torch of Defiance - Removal, card draw, ramp and wincon all in 1
Better equipment honestly. Like sword of feast and famine, fire and ice, etc...
I know the deck is low to the ground but understand that card draw is what you desperately need in red. Because as of now, you lack any real means of car draw. I understand the aggro part of Mono red, but this deck isn't nearly fast enough for you to get a quick win and therefore need to consider other options that help maintain gas into the mid-late game. For a voltron deck, you need to protect your commander. Equipments and auras can help, but they can (and wise opponents will always) hold up removal in response to auras or equipment. Price of Glory will make them think twice. Other potential options can be Bolt Bend and Shunt . They redirect removal and counter counterspells. Very important for a voltron deck.
1 month ago
I'd run Hammer of Nazahn , since it can help you cheat on some of the rather heavy equip costs that your deck has.
I'd also recommend running some of the 1 mana cats, since these can give you a rather aggressive start. Sacred Cat especially is a great opening for the deck and can also be somewhat relevant later if you suit it up with equipments. Loam Lion is also decent. Adorned Pouncer is also really good for both early and late game. I'd probably switch out Pouncing Lynx for it.
If you can afford them, I'd totally run some of the "Sword ofs" ( Sword of Fire and Ice , Sword of Feast and Famine ), however they are quite pricey. I can recommend Sword of the Animist and Mask of Memory as budget replacements.