Ambition's Cost

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

jarncards on hasteland

2 weeks ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

Hi_diddly_ho_neighbor on Phyrexia: All Will Be One …

2 months ago

Ohhhhh baby! That is a spicy tribal commander if real...that's all I am going to say until it is confirmed.

Anyways, onto officially released cards:

New Atraxa is kind of disappointing. I mean, she is strong and the Battle mechanic is interesting and all, but really she is just a blink-value commander. Yawns

Feed the Infection is just a strictly better Ambition's Cost and I am here for it.

Monument of Perfection looks really cool, but unless we get more spheres or loci, it currently can't be activated in standard. Also....suuuuuuupper bad card to pull in limited.

Mirran Safehouse looks really interesting. I am already seeing comments about Nykthos, Shrine to Nyx lines in those weird 60 card formats :P Could be fun in graveyard based lands decks or to have a second copy of Cabal Coffers type lands. Also, play Petrified Field folks....

I was originally a bit down on our latest Sword of X-and-Y, but then I re-read it and realized that you exile the cards before the "play and extra land" trigger. This sword is really good. I don't think anything can usurp Sword of Feast and Famine, but this is definitely in the next tier below.

bushido_man96 on Atraxa's Private Guarden

2 months ago

I like what I see here for the most part, but I've got some ideas for you.

Mana base: Since you're in four colors, lose as many lands that produce only colorless mana as possible. Keep Karn's Bastion, but consider cutting Gavony Township, Vitu-Ghazi, the City-Tree, Opal Palace, Reliquary Tower (unless you draw a metric ton of cards here, which I don't see), and Temple of the False God. Possibly cut Unclaimed Territory, too. I see why you have it, but it can't help you cast your commander. Replace all of these with either basics or some other dual-type lands, preferably those that don't come into play tapped. Basics would probably work fine.

I don't think I like Door of Destinies here. You probably have to choose Fungus as your creature type, which doesn't help your saprolings. And you can't choose saprolings, because you don't "play" the saprolings. Cut it for another ramp spell, which you sorely need.

As I mentioned elsewhere, I'm not sure I like Resourceful Defense either. I do understand why you've included it, but it just doesn't seem to me that you'll get much use out of it, and it's activated ability is pretty costly. But if you like it, and it does a lot of work for you, then ignore my advice.

You are sorely lacking in card draw, too. You need to look at some slots to open up for more card draw spells. Black offers lots of great one-off spells, like Read the Bones, Night's Whisper, Ambition's Cost, and others.

That's all I got for now. I'll compare our lists more closely and let you know if I think of anything else.

TypicalTimmy on Atraxa, Phyrexia's Champion

4 months ago

So your very first upkeep that she's out, you draw 5 cards and lose 5 life? That seems pretty unbalanced. Yes it is on par with cards such as Sign in Blood which trades 1 life per card (2 life, 2 cards). Other examples are Funeral Rites, Night's Whisper and Read the Bones. There's also the theme of 1 life per card when you move up into Ambition's Cost, Ancient Craving, Demonic Offering and Harrowing Journey.

So to suddenly shift it back to 5-for-5, then 6-for-6, then 7-for-7, then 8-for-8... that's where the overpowered nature comes from.

Add on lifelink, and there threat of losing the game is essentially nullified. Even if she is chump blocked, you still get 100% of your life back. So what's the problem? Well, the problem is that this trend breaks with Infernal Contract and Cruel Bargain.

Worse still is that with having vigilance, you can get the life even on blocking. With flying, the evasion makes her largely unstoppable in most games, and with the advent of deathtouch, suddenly she's nearly impossible to really handle in terms of just combat.

Add onto that 4 colors, you have a toolbox bigger than most decks.

I apologize if I sound like I am insulting the design and being mean about it. I understand my tone can come off as stern. I'm truly not meaning to; I am simply explaining where the unbalance exists.

What if, as a solution, you Scry X and lose X life where X is her power, then you draw 2 cards? Now you are basically filtering the top half of your library and grabbing exactly what you want, when you want it <3

TheOfficialCreator on

4 months ago

Black Market Connections is a very strong ramp/draw/fodder shell for your deck.

Ob Nixilis's Cruelty, Ambition's Cost, Deadly Dispute, Village Rites, and Cabal Ritual are some good additions you could look into as well.

DuneEcho on Ascendant Evincar '02 (ONS)

5 months ago

And Ambition's Cost! Yeah, I definitely need to revisit this list.

bushido_man96 on Abzan Graveyard Recursion Help

5 months ago

Lots of good suggestions above. I'd consider cleaning up some of your card draw options. Dawn of Hope seems to mana-intensive and relies on life-gain. Pact Weapon doesn't seem like reliable card draw, either. For 4 mana, you could play something like Ambition's Cost that will guarantee you 3 cards on the spot. In a deck like this where you want to fill the graveyard with creatures, cards like Recycle and Null Profusion can really fill up the graveyard.

I play a Kathril deck that likes to have creatures in the graveyard, too. I run some cards that help mill, and I also run sac outlets to get creatures I play into the graveyard. You've got one nice sac-draw outlet, and I'd consider running a few more. Plumb the Forbidden is a good one, letting you hit multiple targets. Village Rites is also solid. Greater Good draws you card and gives you selection to fill up the graveyard, too.

I see a smattering of a life-gain subtheme to the deck. Personally, I'd cut that entirely. Some incidental life-gain is nice, but I think the cards you have here aren't doing anything but pulling you away from what your deck wants to do.

Also, Nethroi triggers every time it mutates. Running some more mutate cards could be helpful.

I hope this was helpful information.

bushido_man96 on Zombie help

6 months ago

Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.

I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.

I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.

Good luck going forward with this deck.

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