Josu Vess, Lich Knight
Legendary Creature — Zombie Knight
Kicker (You may pay an additional as you cast this spell.)
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Knight creature tokens with menace.
|Have (2)||TheRealSpecialK , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Josu Vess, Lich Knight occurrence in decks from the last year
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Josu Vess, Lich Knight Discussion
3 months ago
I've decided to make more than one list but each one should be helpful to you in the future. Also, you don't need to put in all these cards. There are too many here for you to fit in the deck.
Liliana, Death's Majesty (can be a board wipe but don't count on it), Liliana, Dreadhorde General (also doubles as amazing card draw), Liliana, Heretical Healer Flip, Liliana, the Last Hope, and Liliana, Untouched By Death (has a removal ability).
Zombie tribal cards:
Shepherd of Rot, Lord of the Accursed, Risen Executioner, Relentless Dead, Field of the Dead, Undead Augur (also card advantage), Havengul Runebinder, Stitcher Geralf, Gleaming Overseer, Call to the Grave (rude card), Endless Ranks of the Dead (my favorite zombie tribal card), Graf Harvest, Graveborn Muse (also card advantage), and Josu Vess, Lich Knight.
Never/Return is zombie themed removal.
Necromantic Selection is a zombie themed board wipe.
I hope this helps!
3 months ago
Ramping in monoblack is difficult but not impossible. I'd suspect an EDH Ba'al deck would see as many tutors as possible to ensure ramp. Probably an Aristocrat-themed deck with Relentless Rats and Shadowborn Apostle to pad your base out as you get your pieces set. Then, mass-sacrifice your boardstate to flood it with zombies and demons. If that plan fails, the rats provide a generous anthem effect as their banners stack and the apostles provide additional growth all on their own.
Probably nested with wraths in order to stop opponents dead in their tracks should you begin to fall behind, with some bombs to play into your ramp if Ba'al fails to land. Bombs such as Army of the Damned and Josu Vess, Lich Knight. These would provide the fodder for Ba'al to land properly the following turn. Sure, you'd be trading 2/2 zombies for 2/2 zombies which sounds ignorant, but it also brings 5/5 demons if you can manage it.
9 months ago
Okay bro I love you deck idea. How are you feelings about adding Josu Vess, Lich Knight Rise from the Tides or even Zombie Apocalypse they could all potentially boost the zombe aspect of the deck let me know what you would substitute for them because I really want to go in this direction for my Wrexial deck. Also Fleet Swallower could be devastating combined with Traumatize Just let me know your thoughts about them and whether or not you think they'd be worth adding. Thanks!
9 months ago
Josu Vess, Undead Chevalier
Legendary Creature - Zombie Knight
You may cast Josu Vess, Undead Chevalier from your graveyard, but not from anywhere else.
First Strike, Menace
At the beginning of each combat, sacrifice Josu Vess, Undead Chevalier unless another creature died this turn.
Sacrifice another creature: Put a +1/+1 counter on Josu Vess, Undead Chevalier.
A fun aristocrat/voltron build, like Elenda, Dusk Rose, but in monoblack.
ninja'd, see above.
9 months ago
That Awesome in your username is well earned!!
Must find a slot for Josu Vess, Lich Knight tho!
11 months ago
It seems to have been quite a while since this deck have been updated. Is it possible we might see an update in the future after we have gotten some pretty cool new toys for this deck like:
And i had some questions about cards you might consider adding or why you have them in your deck at the moment.
Rooftop Storm: Although 6 CMC is high, it can net you mana quite quick with the amount of card draw you have and with only 3-non zombies it should be possible to benefit from it quite often.
Endless Ranks of the Dead: The upkeep trigger is not amazing as it is lowering the amount of zombies produced by quite a bit. But if going wide with more zombie token generation do you think it could be slot in?
Noosegraf Mob: This one confuses me a bit. 5x 2/2 zombie tokens for 6 mana, that relies on your opponents to cast spell to produce them and the noosegraf just dies. How has it performed? I can see it do some good work but i have never really expected this card to be that good.
Josu Vess, Lich Knight: How often has this guy been good? 4 mana for a 4/5 zombie is okay, but not amazing, and his kicker ability is good, but not amazing as it costs the same as a flashback Army of the Damned and you get 5 less zombies. But how has he performed?
Havengul Lich: It seems to be a cheaper less on theme scarab god ability, but still quite good, what do you think of this card?
Grimgrin, Corpse-Born: If you can get him up and running he can definetly be a beater, but how has he performed.
Geth, Lord of the Vault: Seems really good, is he mostly used to get other ramp pieces or can he be used to get other creature threats?
The deck still looks amazing, but would be nice to see an update soon and how you would adjust with these new cards :D
1 year ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
1 year ago
Thanks for the comment and suggestions.
Brimstone Trebuchet is a flavor card that while not threatening in of itself does chip away at everyone without drawing much hate. If it lasts till the late game, a kicked Josu Vess, Lich Knight pings each opponent for 9 additional damage which has won me matches in a hilarious manner. If it was target opponent I would consider the cut but since it hits everyone it is surprising good in casual games.
Thanks again for the suggestions.