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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Pramikon, Sky Rampart
Legendary Creature — Wall
As Pramikon, Sky Rampart enters the battlefield, choose left or right.
Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
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3 months ago
Just because I love the meme of creating a deck that has next to zero creature offensive capability (Outside a few cards), I'd have to say Pramikon, Sky Rampart. I've always loved trying to build at least somewhat usable wall tribal.
When Pramikon came out i was so excited to build a wall deck that no longer needed a rule-0 chat to play.
Outside of memes though, i love Malcolm, Keen-Eyed Navigator partnered with Dargo, the Shipwrecker since pirates are my favourite tribe (If the username didn't give it away), as well as being my favourite colour combo.
7 months ago
In the last months, I've become a sucker for forced combat strategies. My Thantis, the Warweaver is a project of love, and I'm currently waiting for the last pieces for Saskia the Unyielding. What I'd like to build though, is an Azorius forced combat deck. I haven't found a fitting commander for that, yet. Pramikon, Sky Rampart is interesting, but feels more fitting for pillowfort. Thus, I've come up with another design for exactly that strategy:
Many forced combat decks already want to give creatures to their opponents. Maragar heavily leans into that, as he can be cast for cheap if our opponents control enough creatures. After that, he basically turns all of our creatures into better Alluring Sirens. In addition, Maragar is a Coastal Piracy for all players that don't hit us, so while he has no actual protection, he'll often stay on the field because he draws all players cards. And players like drawing cards.
Besides lots of tokens to goad opposing creatures, the deck would propably have plenty of cards like Hunted Lammasu, Hunted Phantasm, Akroan Horse and Forbidden Orchard, combining these with some pillowforts a la Propaganda and finishing off with more Coastal Piracy and some Flying Men. Besides combat damage, Approach of the Second Sun seems like a wincon that even works flavourwise: Are your opponents stupid enough to fall for the old "sunlight in the deep sea" trick twice? Well, they deserve to lose.
I'd love to hear your feedback on this card. Would you change anything? Is the mana cost to low or too high? Thanks for your attention.
7 months ago
I think the largest issue in your deck is that you are spreading your resources very thin, you are balancing flicker creatures with instant/ sorcery payoff pieces, with a political commander. The reason (I believe) your games are so polar, is because you need to draw into all three pieces to really get your deck running.
First of all, lets look at your commander choice, while Pramikon, Sky Rampart can offer political advantages and protection, he seems less focused on the strategy of your deck. I believe that a commander suited towards your blink strategy specifically would make you deck run much more consistent. Although, this almost certainly means that a change in color identity will be needed, since there's no big blink Jeskai commanders. At best there's maybe Vadrok, Apex of Thunder which can let you recast your blink spells. If you are open to partner decks, then Livio, Oathsworn Sentinel and Kraum, Ludevic's Opus is VERY good. You could throw them in and keep the rest of your 99 the same and see more consistent results right away.
Next, lets examine some of your instant/ sorcery pay-offs. I actually really like the cards like Archaeomancer and Ardent Elementalist, and I don't think that changing them out will bring you more consistency, as they are what makes the deck consistent at all in the first place. After play-testing a little bit I can see their value.
A few cards that I think are slowing your deck down are:
Approach of the Second Sun- Not a great win con in my opinion, one of those cards that is dead early game and late game takes too long to get going.
Ghostly Prison and Propaganda- I am not sure yet, but I think some more higher end etb payoffs might be better in these slots. Maybe something like Glorious Protector (board wipe protection, etb doubles).
Other than that, your deck looks really solid! Let me know if you have any issues or questions and I'll be happy to help!
10 months ago
I made a Pramikon, Sky Rampart deck this month and threw in a bunch of dungeon cards for fun. Just by using the lost mine of phandelver I get scry, a card, a chump blocker and a +1 counter or whatever. It really helps more than I thought it would.
10 months ago
ahhh good times.
10 months ago
Ok thanks. So first I have 38 lands
Misty Rainforest Scalding Tarn Rustvale Bridge Slagwoods Bridge Drossforge Bridge Darkmoss Bridge Forbidden Orchard Razortide Bridge Silverbluff Bridge Savai Triome Yavimaya, Cradle of Growth Thornglint Bridge Tanglepool Bridge Forest x5 Island x5 Mountain x5 Swamp x5 Plains x5
Creatures x22 Opposition Agent Ignoble Hierarch Esper Sentinel Dauthi Voidwalker Ragavan, Nimble Pilferer Seedborn Muse Faeburrow Elder Deathrite Shaman Dryad of the Ilysian Grove Eternal Witness Spore Frog Willbreaker Pramikon, Sky Rampart Wandering Archaic Flip Golos, Tireless Pilgrim Queen Marchesa Shalai, Voice of Plenty Gwafa Hazid, Profiteer Plaguecrafter Sun Titan Vorinclex, Voice of Hunger Nihiloor
10 months ago
Curse of Opulence
Dominus of Fealty > Confusion in the Ranks
Spectral Searchlight > Thieves' Auction
Academy Rector > Oath of Lieges
Swan Song > Clout of the Dominus
Wheel of Fate > Out of Time
Secret Rendezvous > Knowledge Pool
Sensei's Divining Top > Alexi's Cloak
Swiftfoot Boots > Share the Spoils
Sudden Substitution > Smothering Tithe
Cyclonic Rift > Smoke
Fog Bank > Robe of Mirrors
Pramikon, Sky Rampart > Teferi's Puzzle Box
Wall of Denial > Fierce Guardianship
1 year ago
Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)
Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.
I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.
Ajani Vengeant is another one that you should only run if your group is ok with land destruction.
Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.
Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.
Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.