Pramikon, Sky Rampart
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Pramikon, Sky Rampart

Legendary Creature — Wall

Flying, defender

As Pramikon, Sky Rampart enters the battlefield, choose left or right.

Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.

PirateCptAstera on Who is Your Favorite Tribal …

3 months ago

Just because I love the meme of creating a deck that has next to zero creature offensive capability (Outside a few cards), I'd have to say Pramikon, Sky Rampart. I've always loved trying to build at least somewhat usable wall tribal.

When Pramikon came out i was so excited to build a wall deck that no longer needed a rule-0 chat to play.

Outside of memes though, i love Malcolm, Keen-Eyed Navigator partnered with Dargo, the Shipwrecker since pirates are my favourite tribe (If the username didn't give it away), as well as being my favourite colour combo.

seshiro_of_the_orochi on Azorius Forced Combat: Maragar, the …

7 months ago

In the last months, I've become a sucker for forced combat strategies. My Thantis, the Warweaver is a project of love, and I'm currently waiting for the last pieces for Saskia the Unyielding. What I'd like to build though, is an Azorius forced combat deck. I haven't found a fitting commander for that, yet. Pramikon, Sky Rampart is interesting, but feels more fitting for pillowfort. Thus, I've come up with another design for exactly that strategy:

enter image description here

Many forced combat decks already want to give creatures to their opponents. Maragar heavily leans into that, as he can be cast for cheap if our opponents control enough creatures. After that, he basically turns all of our creatures into better Alluring Sirens. In addition, Maragar is a Coastal Piracy for all players that don't hit us, so while he has no actual protection, he'll often stay on the field because he draws all players cards. And players like drawing cards.


Besides lots of tokens to goad opposing creatures, the deck would propably have plenty of cards like Hunted Lammasu, Hunted Phantasm, Akroan Horse and Forbidden Orchard, combining these with some pillowforts a la Propaganda and finishing off with more Coastal Piracy and some Flying Men. Besides combat damage, Approach of the Second Sun seems like a wincon that even works flavourwise: Are your opponents stupid enough to fall for the old "sunlight in the deep sea" trick twice? Well, they deserve to lose.


I'd love to hear your feedback on this card. Would you change anything? Is the mana cost to low or too high? Thanks for your attention.

Jabberjaw46 on Red, White, and Deer

7 months ago

I think the largest issue in your deck is that you are spreading your resources very thin, you are balancing flicker creatures with instant/ sorcery payoff pieces, with a political commander. The reason (I believe) your games are so polar, is because you need to draw into all three pieces to really get your deck running.

First of all, lets look at your commander choice, while Pramikon, Sky Rampart can offer political advantages and protection, he seems less focused on the strategy of your deck. I believe that a commander suited towards your blink strategy specifically would make you deck run much more consistent. Although, this almost certainly means that a change in color identity will be needed, since there's no big blink Jeskai commanders. At best there's maybe Vadrok, Apex of Thunder which can let you recast your blink spells. If you are open to partner decks, then Livio, Oathsworn Sentinel and Kraum, Ludevic's Opus is VERY good. You could throw them in and keep the rest of your 99 the same and see more consistent results right away.

Next, lets examine some of your instant/ sorcery pay-offs. I actually really like the cards like Archaeomancer and Ardent Elementalist, and I don't think that changing them out will bring you more consistency, as they are what makes the deck consistent at all in the first place. After play-testing a little bit I can see their value.

A few cards that I think are slowing your deck down are:

Approach of the Second Sun- Not a great win con in my opinion, one of those cards that is dead early game and late game takes too long to get going.

Ghostly Prison and Propaganda- I am not sure yet, but I think some more higher end etb payoffs might be better in these slots. Maybe something like Glorious Protector (board wipe protection, etb doubles).

Other than that, your deck looks really solid! Let me know if you have any issues or questions and I'll be happy to help!

Happy Deckbuilding!

carpecanum on Split the Party in the Dungeon (5-color EDH)

10 months ago

I made a Pramikon, Sky Rampart deck this month and threw in a bunch of dungeon cards for fun. Just by using the lost mine of phandelver I get scry, a card, a chump blocker and a +1 counter or whatever. It really helps more than I thought it would.

A bunch of the cards let you enter a dungeon as an ETB. Maybe Teleportation Circle, Eldrazi Displacer and Mistmeadow Witch ? Dungeon Map counts as ramp.

usaDiabetic on Tuvasa the One Hit

10 months ago

Remember that time I was playing my Pramikon, Sky Rampart deck and blinked Stonehorn Dignitary 8 turns in a row so you couldn't attack me with Tuvasa?

ahhh good times.

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

1 year ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

Load more