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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Angel's Mercy
Instant
You gain 7 life.
burferking on Tripwire
1 week ago
I would swap Marble Chalice for Pristine Talisman and Angel's Mercy for Rest for the Weary
DreadKhan on Sexy girls with wings
4 years ago
I assumed Angel's Mercy was a flavor pick, but I think Noble Purpose might be a good fit, even stacking with lifelink.
ImaginitiveRascal on Sexy girls with wings
4 years ago
I wonder if Angel's Mercy is good here. It's not a great card to start, and a better card would probably be Chaplain's Blessing. It's just not a very productive turn spent gaining 7 life.
MadWollf on
4 years ago
Here's a few suggestions to get started with cutting.
Candlelight Vigil (use Sentinel's Eyes instead)
A few others to consider: Serra Ascendant as well as Felidar Guardian
Light of Hope fits your themes as well
Aetherflux Reservoir can be a wincon as well as slow your casting life loss
Endless Atlas and Well of Lost Dreams for card draw
Swiftfoot Boots and Lightning Greaves for commander protection
I_Want_To_PlayAllTheDecks on The Ground and Skies Roar
4 years ago
Angel's Mercy is somewhat of a meme card.
9-lives on The Ground and Skies Roar
4 years ago
Angel's Mercyisn't nearly as good as Chaplain's Blessing! 2 less life, 3 less mana!
I_Want_To_PlayAllTheDecks on The Ground and Skies Roar
4 years ago
Absolutely awesome deck, the high point of all life gain decks ever, except for maybe that first deck you build with Angel's Mercy;). Could you maybe check out my pioneer deck, https://tappedout.net/mtg-decks/cheaty-cheaty-ultimatums/?
TheMazter13 on Spelltron?
5 years ago
Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants
The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?
~ Cards I think don't do enough ~
Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target
Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose
Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer
Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?
Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need
Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)
Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!
Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use
~ Strictly Better ~