Dark Prophecy

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

Latest Decks as Commander

Dark Prophecy Discussion

KibaAlpha on Liesa's L.I.P.S

1 week ago

SpecimeN87

What theme to my Orzhov decks would you be seeing? LoL. I honestly don't know who the "Dream Orzhov Girl" is. Enlighten me.

Shirei, Shizo's Caretaker is a nice suggestion. I'll have to test it out. I did build to hopefully produce enough mana recast my commander should she become a magnet for removal.

I'm not sure about the Dark Prophecy and Words of Waste timing. I'll have to look in to that one.

Thank you for the suggestions. They are appreciated.

SpecimeN87 on Liesa's L.I.P.S

1 week ago

So I've noticed a theme to your Orzhov deck names, and I must know, will we ever see the dream Orzhov girl?

Also, half of your 30 creatures could be recycled via Shirei, Shizo's Caretaker for extra value, as well as acting as a lightning rod over your commander.

Also also, with piti-plund and words of waste, geths grimoire is a neat little synergy. If you wanted it to combo, Dark Prophecy or Erebos, Bleak-Hearted would do the trick! Likewise, adding in Waste Not would be immensely helpful. (For the prophecy, if you words of waste before resolving its trigger, you shouldn't lose the life as you no longer draw the card, but i may be wrong.)

Hi_diddly_ho_neighbor on To the Winchester!

1 month ago

Thanks for the suggestions! I opted to cut Smothering Abomination instead of Undead Augur or Village Rites. I like Rites as it is burst card draw which I don't have a lot of right now. I have a ton of steady card draw (death draw basically) but not a lot of burst draw. I think I'll probably swap Rites out for Read the Bones eventually. While I agree on the "may" issue with Undead Augur, it is a creature so I can always sacrifice it if I am afraid of decking myself (which I've accidentally done with Dark Prophecy in the past). Plus it has zombie synergy. Smothering Abomination got the axe because it is basically another version of my commander that I can't control as well.

1 more cut...always the hardest one to remove.

Poly_raptor on Undead unleashed upgrade

1 month ago

Thanks for the suggestions!

Tombstone Stairwell is one I would love to include but it’s just out of budget atm, this deck is primarily an upgrade to the precon with most expensive cards being cards I already own, atm I’m only really spending a bit on Cabal Coffers and should be able to get a cheapish reprint.

Poppet Stitcher  Flip - omg of course it does, don’t know how I missed that!

Dark Prophecy - I did consider this type of card but I am not so keen on the pinging effect per death triggers as it limits the card draw. Liliana does dig through the whole deck where as these have a clock to them, if that makes sense?

Daedalus19876 on Undead unleashed upgrade

1 month ago

Oh, and Dark Prophecy can be your other copy of Liliana, Dreadhorde General :)

multimedia on The horde

1 month ago

Hey, well done so far on a budget.

Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.

The Scarab God *CMDR*

When you save and reload the decklist Scarab will show as Commander with an image.


The 17 cards to consider cutting to get to 100:

  • Submerged Boneyard
  • Dimir Keyrune
  • Dimir Cluestone
  • Dimir Locket
  • Wight of Precinct Six
  • Hall of Triumph
  • Price of Fame
  • Drunau Corpse Trawler
  • Brass Herald
  • Geth, Lord of the Vault
  • Ascendant Evincar
  • Paragon of Open Graves
  • Consuming Aberration
  • Possessed Skaab
  • Door of Destinies
  • Caged Sun
  • Gauntlet of Power

Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.

Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.


Some other upgrades to consider (close to price matching):

Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.


There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:

Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher  Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.

Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.

Good luck with your deck.

zapyourtumor on X=0 {(Budget)}

2 months ago

I've played this deck a bit and I have to say 16 x cost creatures isn't enough. I've found 20 to be the bare minimum and 24 is usually needed to keep it running smoothly (hangarback and ballista would force the deck out of the budget range unfortunately, but playing a ballista on x=1 or x=2 has saved my ass a few times).

For the draw engine, I found Midnight Reaper to be really bad. Sure, you can counteract the damage with a drain effect, but sometimes while playing the deck you have to dump a few creatures with 1 draw engine and 1 drain effect on the field just to stay alive, and reaper makes that impossible. Also sometimes you want to draw into a drain effect later and reaper will keep pinging you for damage while you wait to draw into one which isn't great either. I found that the next best draw engine was Fecundity. Although BBB for servitude and 2G might be a little hard, you can probably include the budget taplands that gain you a life since you won't be playing anything on turn 1.

If you really don't want to splash green, Dark Prophecy can't be used to block or swing like Midnight Reaper but it is also much harder to remove.

About the lands, I usually play with 16 lands and honestly it probably isn't enough. I think 18 is the sweet spot, since even though you want to have enough x=0 cost creatures, you also want to be consistently casting 3 drops by turn 3.

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