Dark Prophecy

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and lose 1 life.

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

kirbysan Vraan is a complete tragedy and it pains me to even think about.

At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.

jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.

Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.

kirbysan on Necronomicon | Teysa Karlov | Primer

1 week ago

jelwell

Masterful had cut Dark Prophecy to test out Weatherlight Compleated but I'm thinking prophecy is better. While Weatherlight achieves the same thing when it's fully turned on it doesn't do much when it comes in late. You also need some form of sac engine going to get it up to snuff. Prophecy on the other hand can hit the ground running and draw you into answers from the get go.

Body Launderer is ok but we don't have too much reanimation going on so discarding cards is not always optimal. Our typical reanimation strategy is just going for Living Death that also acts as a board wipe. Agadeem's Awakening  Flip is also another option but can double as a land if we're mana screwed. Reanimate is used for our single target reanimation and for a single black it's hard to beat that slot. As Launderer is only a single target reanimation it doesn't beat these cards.

Storm of Souls used to be in the main decklist but 6CMC is a lot to hold up and the typical meta is usually faster with more interaction. It's another reason why cards such as Rise of the Dark Realms was also cut.

multimedia on Cards that buff zombie tribal?

3 weeks ago

Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.

Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.

Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.

Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.

Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

Foster_I_Am I have been super busy haha so the update is going real slow. I haven't had as much time to test as I want, but the mana base rework and new additions are looking good for the most part. So far, I kind of agree that Weatherlight Compleated is too slow. I may cut it for Dark Prophecy or a Village Rites type card.

I'm not too keen on Saw in Half since it requires we already have a decent boardstate. I'd rather play fodder pieces or card advantage. Teysa also can't double it since she only doubles triggers from permanents.

Foster_I_Am on Necronomicon | Teysa Karlov | Primer

1 month ago

Hey Masterful - Hope all is well! Just wanted to see how play testing has been going with the new cards you added along with the mana base rework. Do you have any newer additions or changes? I know you have been busy.

Curious how Weatherlight Compleated is working for you. I really haven't found much value in it (i.e. too slow) and Dark Prophecy to be a bit better and more consistent.

Lastly, what do you think of Saw in Half? This would be a great way to generate tokens fast and double death triggers. With Teysa out you could create 4 tokens - and even more if you're destroying a fodder piece.

Lastly, curious if you had any other adjustments or additions you were testing or thinking about adding. Thanks again as always!

Last_Laugh on A Trip To Transylvania

2 months ago

This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.

Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.

Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.

Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.

Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on EDH Vampiric Bloodlust (C17 Precon Upgrade)

2 months ago

Not a bad start but I do have several suggestions for you. I'll try to keep things budget-ish friendly and break things down by category. If you're picking up what I'm putting down, I can help suggest cuts.

Finishers: Shared Animosity, Akroma's Will, and Reconnaissance (see my deck description for a recap on Reconnaissance, the card feels like cheating here it's so good) are all worth running. Purphoros, God of the Forge is amazing here. Each vamp you cast domes all opponents for 4 and provides the deck with some much needed non-combat finishing.

Card Draw: Skullclamp, Twilight Prophet, Plumb the Forbidden, and Dark Prophecy (if you have enough life gain) are all excellent options. The more the merrier in this category.

Board Protection: Boros Charm is worth it for the all permanents protection. Scapegoat is a neat hidden gem that let's you pseudo dodge exile, -X-X, etc. type boardwipes and if you run Purphoros, it can double as a finisher.

Vamps: Indulgent Aristocrat and Drana, Liberator of Malakir both deserve spots. I'll leave this category alone for the most part.

Ramps: Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction are all worth running. If you get your cmc below 3 (which I highly suggest), I'd recommend dropping the Boros colored signet/talisman though.

Lands: Vault of the Archangel and assuming your playgroup is ok with proxies or gold border championship edition cards... Volrath's Stronghold.

Feel free to check out my list for inspiration (and that explanation for Reconnaissance if you aren't familiar with the intricacies of the card). Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

kirbysan Cult Conscript is probably the second best of the self-reanimators, but I don't think it beats out Reassembling Skeleton. I don't anticipate 1 mana on first play being as much of an issue as potentially not being able to bring it back at all.

Elas il-Kor, Sadistic Pilgrim is probably not as good of a commander as I initially thought. She doesn't add anything to the engine except an on-hand drain effect which we don't have an issue finding if we can draw enough cards. It's not as much of an issue of playing her early vs her just not doing enough. I'll definitely find a place for her in the 99 as another drainer.

I'm pretty interested in Weatherlight Compleated actually. It does take a while to get online, but 2 generic mana is barely an investment for such a powerhouse down the line. It could be better than Dark Prophecy since is rough. Compared to prophecy, weatherlight doesn't drain life and becomes a creature later which is invaluable.

Sillyprawn Teysa is already our capstone play, so having a card that already relies on her being out is pretty difficult. He's not that useful when she's not out, so I'm hesitant to include him here.

clircrazy Manifesting a non-creature isn't a bad thing. Demonic tutor isn't providing value in your library, and it could've been any card. It feels bad in retrospect, but understand that's result-oriented thinking. Just the fact that Sultai Emissary provides non-token creatures when it dies is value enough. The fact that you can flip the manifests if they're creatures is added value. In my experience emissary has only ever been an amazing addition, but if you really don't like it you can cut it for a card you find more fun.

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