Cenn's Tactician

Cenn's Tactician

Creature — Kithkin Soldier

, : Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature.

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Set Rarity
Morningtide (MOR) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Cenn's Tactician Discussion

Brohardicus on Tajic's Blade & Legion

1 month ago

jakeyuki12, so I made some changes based off of your observations. I removed the following cards: Aurelia's Fury, Auriok Steelshaper, Cenn's Tactician, Godsend, Response / Resurgence, Stoneforge Masterwork, Tajic, Legion's Edge.

And added: Darien, King of Kjeldor, Entrapment Maneuver, Precinct Captain, Elspeth Tirel, Nomads' Assembly. As well as Skullclamp and Winds of Abandon.

I want to preserve a few of those voltron equipments because my primary wincon has always been a 1-2 shot to opponents with commander damage. But I toned it down a little more. What do you think of the changes?

lagotripha on The Legion

6 months ago

There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain/Ballyrush Banneret/Cenn's Tactician/Veteran's Armaments exist, cards like Akroan Crusader/Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal, older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory, there are infinite combos out there with Patrol Signaler, Timely Reinforcements/Even the Odds/Martial Coup is a thing.

Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal/Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.

Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels/Throne Warden can be amazing fun despite being unsuitable for competitive play.

5dollarMTG on $5 Budget Soldiers

7 months ago

Hey Haydenc553. The first thing I would so is sub in a better removal piece like Banishing Light or Oblivion Ring for Smite. I was trying to stay on flavor but Smite's just not that good a card. If you're going to play Thalia's Lieutenant, you want to maximize the number of humans, so sub Thraben Inspector for Cenn's Tactician and Preeminent Captain for Aerial Responder (at least not decreasing humans there). You can put in three Thalia's for a Ballyrush Banneret and two Veteran Armorsmith. That would be initial thought at least - you might need to test it out a bit.

MapPsycho on Cartographer's Journey

9 months ago

Update: Haven't been having much luck with Soul Warden as it draws removal quickly, and while I like Serene Steward , I rarely actually use it's effect. So I swapped out Steward with Saffi Eriksdotter for ETB use, and swapped Warden with Cenn's Tactician which is great with Gavony Township . After removing Ray of Revelation from the first build I was missing the artifact/enchantment removal so I added in Qasali Pridemage which is also great for crewing the Skysovereign if I can get a +1/+1 counter on it. Replaced Tranquil Cove with Prairie Stream since it's a bit faster, and replaced Vivid Creek with Myriad Landscape for the landfall abuse.

DrkNinja on DEUS VULT | Aurelia Mentor EDH

1 year ago

I like what I see but... I have some opinions

Your creature selection is weak, there are better cards at your desposal than what you are using.

And since most of my suggestions, and most of your creatures are either soldiers or humans...

You also have a tokens subtheme, all of which are soldiers or humans:

Also I feel like you are missing some really good creature/boros cards

If you are going to play Equipment tutors, you should be playing these;

Maybe not all of them but one or two for sure.

Lastly I think you may have just two too many mana rocks, you aren't playing 3 colors.

ZendikariWol on Atraxa +1/+1 counters for critters

2 years ago

Okay so just going through my list here, I can split it into a couple lists: counter producers, counter enhancers, and counter synergies.

Counter producers give +1/+1 counters to things. Among them are Anafenza, the Foremost, Bloodtracker, Chasm Skulker, Daghatar the Adamant, Dragonscale General, Drana, Liberator of Malakir, Hangarback Walker, Heroes' Bane, Managorger Hydra, Mikaeus, the Lunarch, Prime Speaker Zegana, Toothy, Imaginary Friend Citadel Siege, Curse of Predation, Ajani, Adversary of Tyrants, Cathars' Crusade, Echoes of the Kin Tree, and finally, arguably the best of this group, Ajani, Mentor of Heroes.

Counter enhancers increase the counters placed on things: Gilder Bairn, Pir, Imaginative Rascal, Vorel of the Hull Clade, Winding Constrictor, Doubling Season, Hardened Scales, Primal Vigor, and Solidarity of Heroes.

Finally, counter synergies, such as Abzan Battle Priest, Armorcraft Judge, Battlefront Krushok, Cenn's Tactician, Fathom Mage, Zameck Guildmage, Hindervines, Inspiring Call, and Bred for the Hunt.

Boy oh boy do I hope that's enough to get ya started. There you go.

galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

2 years ago
Record: 2-1 Game 1 we got a bunch of cheap stuff out with a hardened scales, played a ballista, and mowed down all their creatures right away. Game 2 we got stuck on 1 land and they had a super fast hand, hitting both Azusa, Lost but Seeking and Ramunap Excavator with 1 Collected Company on turn 3. Game 3 was a close game, with us getting a very large bloodhall ooze and paladin of atonement, and barely eeking out the win with a tricky volt charge post blocks.
Record 1-0 Game 1 they got out a few hollow ones, a flameblade adept, and a bloodghast pretty quick. We came back with a big paladin and a few other big guys, and they conceded the match. They said they wanted to play only tier 1 and 2 decks.. hahaha.

Lessons learned:

There were a few games where we had just a few too many 2 and 3 drops, and not enough 1 drops to fill in. As a result, we lost some games by being a little bit too slow. I have a few options to fix this:

  1. Ramp - noble hierarch or avacyn's pilgrim for the budget - advantage is that we can do bigger stuff fast, but it also isn't a threat itself.

  2. More servant of the scales - a more resilient threat, but doesn't do much against an empty board

  3. Animation Module - has some sweet synergy with Nissa, walking ballista, etc, and gets us extra guys. Works well on turn 1, but probably won't do much until mid-game. It also doesn't do much by itself.

  4. Skarrgan Pit-Skulk - A possibly evasive threat that can be pretty quick and is a good target for anafenza. Not great on turn 1, but if it gets buffed later it could be sweet. Might be too swingy.

  5. Bond Beetle - combos nicely with ballista and hangarback, and still comes in as a 2/3 with a hardened scales. Still not great on turn 1.

  6. Cenn's Tactician - not super fast, but it fits our theme of being a standalone threat with hardened scales. Plus it combos with anafenza and servant of the scale, and makes combat harder for aggressive decks.

  7. Simic Initiate - Gets lots of value with hardened scales, providing 4 +1/+1 counters for 1 mana. Works very well with ballista, hangarback, and anafenza, and is another target for mirrorweave. However, its not a great without the hardened scales or snake.

If you have any other suggestions I would love to hear them! Otherwise I am leaning towards cenn's tactician or simic initiate

We also had a few games where mirrorweave was a dead card on game 1, for instance against control or burn. So I decided to move it to the sideboard, and get rid of stubborn denial, which was iffy anyways because our creatures need time to heat up. It's disappointing because mirrorweave can be such a huge blowout against a lot of decks, but I want game 1 to be the most aggressive deck possible.

magicsheep on G/W Counters (HELP!!)

2 years ago

Buffing up creatures? Sounds like a great game plan. Most +1/+1 counter decks use Winding Constrictor and are thus Golgari/Abzan, but I think a Selesnya deck could still be competitive. Here's a few suggestions:

-Dromoka's Command: It's a card that has multiple uses, fits the colors and the scheme, and provides enchantment removal.
-Lead by Example: An instant which can be used to buff up creatures for both surprise attacks/blocks and in response to direct damage (people will try to remove your centerpieces, so this card is handy)
-Inspiring Call: An instant that provides both protection and card draw. What's not to like?
-Citadel Siege + Durable Handicraft: Both of these enchantments provide more opportunities to put +1/+1 counters on your creatures.
-Ainok Bond-Kin + Cenn's Tactician: These creatures provide LOTS of benefit for having creatures with counters on them.

In addition, when working with +1/+1 counters (I normally use Abzan colors, but still) I like to use Anafenza, Kin-Tree Spirit, Dragonscale General, Elite Scaleguard, Scute Mob, and Tuskguard Captain. Honored Hierarch is also good at getting mana ramp into bigger and bigger plays.

If you want any more suggestions, or feedback, head over to my wall and leave me a comment. I'll be happy to look at this deck. Great job, definitely a +1 :)

-magicsheep

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