Diligent Farmhand

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Diligent Farmhand

Creature — Human Druid

(1)(Green), Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

DreadKhan on Meren of Clan Nel Toth

1 month ago

I usually recommend people try out Diligent Farmhand and Dawntreader Elk as creatures for Meren to reanimate and ramp you because they are sacrificed. This makes these play better than Wood Elves in a lot of situations, but you can certainly run both (I only run 30 lands in my Meren deck, and no mana rocks, I usually end up with a ton of lands by the time the game is done).

If you use creatures that make a bunch of tokens upon entering the battlefield, you might like Demon of Dark Schemes, which can be used as a tiny wipe and as a repeatable source of reanimation? It combos fairly well, using Phyrexian Altar, Ashnod's Altar or Pitiless Plunderer, another card very good with the Demon or in Meren in general is Mitotic Slime, which is a ton of bodies for 5 mana. Another solid card in Meren is Callous Bloodmage, a very versatile creature to reanimate for sure, it also doesn't exile your graveyard when it exiles an opponent's. Dauthi Voidwalker is a really good card if you play against people who use a lot of spells, especially powerful ones, the ability is amazing in Meren because the cards that are exiled stay that way even if you recur Voidwalker it can still see all of those exiled cards, including any an opponent's Voidwalker exiled from your opponents. Helm of Possession is a really off-colour ability for Golgari, and you probably can pay the creature. When you want a new creature you can just sac the old one and steal a new one. Midnight Reaper is another Grim Haruspex, not sure how many you necessarily want, but I rarely mind having two out.

I don't love spells in Meren, but I make an exception for Jarad's Orders, Final Parting and Ritual of the Machine. Graveyard tutors are good in Meren, and tutoring cards into hand is also good. Ritual's ability to steal most creatures can really save you if people run certain kinds of decks. Another good tutor to consider is Fiend Artisan, digging out a Sidisi feels pretty good if Meren is out, I can usually recur her right away for a second tutor.

I'm not really sure if your creature count is high enough at 38, but I absolutely adore Lurking Predators, it can put out multiple creatures per cycle for me, which will usually put me ahead quickly. I run 55 creatures IIRC, so technically I should get a creature a little more often than every other spell, which is obviously absurd if someone else can't combo off. It's just hilarious when you pull something like Plaguecrafter or Ravenous Chupacabra.

It's pretty pushed so you might not want to run it, but Protean Hulk can find 6 MV worth of bodies, so it can find Walking Ballista and Mikaeus in one go, which is pretty solid. If you use something like Activated Sleeper you can get an extra 3 MV worth of creature, which can mean a Blood Artist and Carrion Feeder or Viscera Seer to just win on the spot.

If you are using Mazirek, I feel like I have to mention One with the Kami, this very easily goes infinite with Mazirek, giving you infinite deaths and enters as well as infinitely large tokens for something like Altar of Dementia, or even swinging.

Your deck looks great as is, just throwing a few ideas out there for you, hope some are helpful!

IHATENAMES on Meren, currently

2 months ago

Ideas:

Demon of Dark Schemes reanimation and a boardwipe

Any number of sac ramp creatures. A few examples Neverwinter Dryad Diligent Farmhand

Fog on a creature Spore Frog

Dread Return reanimation

Free sac outlet on cheap creatures Viscera Seer Carrion Feeder

Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)

Midnight Reaper Grim Haruspex card draw upon death of a creature Liliana's Standard Bearer situational card draw

Mindslicer hate on blue players. Everyone discard their hand.

Mausoleum Secrets instant speed tutor

Victimize sac a creature return 2. Very good reanimation

For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.

multimedia on Meren Current

3 months ago

Hey, good start on a low budget. I think you can optimize what you currently have even more since there's 16 high mana cost cards here.

Some advice to consider, fill the rest of the deck spots with one, two or three CMC cards since the high end part of your deck is done? One drop budget creatures who can sac themselves are excellent support with Meren.

Viscera Seer and Carrion Feeder are sac outlets which could use more of those to get experience counters. There's not much draw here that Meren can take advantage of. Consider more repeatable draw when you sac creature/creature dies?

Morbid Opportunist can trigger on an opponents turn if any creature dies not just your own creature. Body Launderer loots each time a creature you control dies, helps to setup Meren reanimation. Can also get more draw from single effects.

Budget one drop mana dorks can be ramp who can be saced/die later on for experience counters.

Arcane Signet is an upgrade for Golgari Signet and Talisman of Resilience is another Golgari mana rock. Some budget lands to consider adding/upgrades:

Woodland Chasm gives Wood Elves a Golgari Forest land to search for.

Good luck with your deck.

legendofa on What even is this card?

3 months ago

Less related to art and flavor, but the cards that took me too long to figure out were Pardic Firecat and Diligent Farmhand. I didn't know what a burst was. Nobody I talked to knew what a burst was. For a while, we decided it was something like an advanced part of the combat step that didn't get covered in the basic rules. Somehow, it took several years for us to find a Flame Burst, and then it all made sense.

Ah, the joys of being young and kinda dumb...

multimedia on Muldrotha Snow: The Frozen Forest

3 months ago

Hey, well done with such a low budget, The Undead Forest is a cool deck name. Interesting deck idea for your first Commander deck with Muldrotha, but why snow? Weathered Runestone completely shuts down Muldrotha.

Marit Lage's Slumber, Jorn, God of Winter  Flip, Priest of the Haunted Edge, Blood on the Snow, Ice-Fang Coatl these are some reasons to play snow with Muldrotha. Iceberg Cancrix can repeatable self-mill and that's a good effect with Muldrotha. Pilfering Hawk can be repeatable loot which gets cards into your graveyard. Unfortunately, this isn't many cards.

Draugr Necromancer is a good card with snow, but it doesn't have much interaction with Muldrotha. Dead of Winter is another good card with snow, but Muldrotha is not a snow creature. Narfi, Betrayer King is fine, able to reanimate itself with snow, but he's support for snow not really a reason to play snow.


Some advice to consider is to play nonsnow cards that can put snow-covered permanents (lands) onto the battlefield to meet the snow requirement for snow cards without playing lots of unnecessary snow creatures. The best way to get snow permanents is with snow-covered lands. You really don't need lots of other subpar snow creatures here.

All these creatures could be cut to improve your deck.


Instead of playing lots of lesser snow creatures, play just the better snow creatures here?

Use other deck slots for cards that can search for and get snow-covered lands onto the battlefield?

Consider adding some spells that are not permanents that can search for and put snow-covered lands onto the battlefield?

Cards that can get snow-covered lands into your hand as well as get cards into your graveyard can be helpful with Muldrotha.

Could also add some snow mana rocks and mana dorks?

Land ramp for snow-covered lands and mana from mana rocks is more ramp which also helps to cast 6 mana Muldrotha as well as having more mana to cast permanents from your graveyard when you control Muldrotha.


Example of a budget more refined creature base with snow.

Good luck with your deck.

DreadKhan on Meren of Clan Nel Toth Aristocrats (WIP)

3 months ago

I find mana sources can be a good way to generate XP while adding lands/mana, Dawntreader Elk and Diligent Farmhand are both recursive ramp sources for Meren. Yavimaya Granger is another option, but requires you to hit 3 mana, so it's a bit worse. I also use Blood Pet, and there are some bigger Blood Pets out there. All of these can add mana to your pool, are easily recurred, and add XP when they ramp you, which lets you play out the rest of your hand quicker. If you're adding lands, it also will let you recast Meren when you inevitably need to. These are all better IMHO than Satyr Wayfinder and Yavimaya Elder (one doesn't ramp you and the other can whiff, one doesn't even die on it's own). Solemn similarly has issues, coming in at 4 mana and also not being able to sacrifice itself. Any of these that work for 2 mana at most are strictly better than Rampant Growth in a Meren deck in my experience, you want creatures to do this. Golgari Signet (and even Arcane Signet) are also probably worse than creature ramp, again provided it's low enough to the ground. These suggestions are assuming your goals is to actively try to generate XP and ramp at the same time, possibly while using little (or none) of your mana to do it.

I like Sadistic Hypnotist if you can fit it in, it's an infinite sac outlet that also can Mind Rot people, that's real value even at 5 mana. Mitotic Slime is a good way to generate a lot of bodies. Dockside Chef is a reasonable sac outlet, as is Skullport Merchant. Buried Alive, Final Parting, and Jarad's Orders are pretty solid tutors in Meren. Also worth a look, Viscera Seer, if not also Carrion Feeder, B for an infinite sac outlet can be huge. Worst case scenario they can off themselves for Meren to reanimate (free XP is always good).

DreadKhan on Meren (becoming) cEDH

3 months ago

What do you usually fetch out with Protean Hulk, and am I right in assuming that's usually how you win, dig out Hulk which digs out an infinite combo?

You might take a look at Dawntreader Elk and Diligent Farmhand, maybe Yavimaya Granger, as ways to ramp while generating XP. It's also nice that Meren can recur one of these if you've got nothing strictly better to be recurring, ramp and XP are generally a good thing that will let you do something bigger later.

It's not cheap, but Entomb is pretty helpful for cEDH Meren, as is Veil of Summer and perhaps Autumn's Veil, you want those two often to deal with the endless interaction. There is also Imp's Mischief to help out. In cEDH I think I'd want to run Culling Ritual, both for the big mana and to wipe out most permanents, people don't run a ton of high MV permanents, so even if it will hit some of your stuff it'll hit everyone else harder.

I would definitely cut Putrefy for something better, probably a creature that removes stuff like Plaguecrafter (there are quite a few that are slightly worse), I would even run a couple of these creatures, they are often a very good thing to recur with Meren. I would remove your other spell-based removal for stuff like that and use Caustic Caterpillar or Foundation Breaker, removal that you can repeat feels good when you're not using much/any mana to do it. You can probably run stuff like Abrupt Decay and Assassin's Trophy, they are among the best removal spells ever printed.

For some extra card draw, I like Grim Haruspex and Midnight Reaper, conveniently you can sac them to prevent decking yourself.

DreadKhan on Meren Reanimator

4 months ago

When I was playtesting your deck I ran into an issue, do you find yourself ramping very often? I feel like Meren is excellent at ramping, either with cards like Sakura-Tribe Elder or Diligent Farmhand or Dawntreader Elk or even some clunkier stuff like Yavimaya Granger or Fertilid. There is also Blood Pet, which is better than it looks if your Meren deck likes to go fast (and wants to accrue XP). Burnished Hart might be worth a look, it has the big upside of not needing Green even to ramp you. Anyways, as you've probably noticed, all of these creatures make mana and die on their own, which means they can ramp you and generate XP at the same time, and if that isn't advancing your game plan then I'm reading your deck wrong. If you don't want to run more ramp, I would consider lowering your average Mana Value.

Hope this is helpful!

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