Diligent Farmhand

Diligent Farmhand

Creature — Human Druid

(1)(Green), Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

Latest Decks as Commander

Diligent Farmhand Discussion

Coward_Token on Adventures in the Forgotten Realms …

2 months ago

Hoard Robber: kinda dislike black getting this straightforward ramp, should have been red instead

Leather Armor: neat, tho the drawback is going to be kinda swingy

Neverwinter Dryad: compare Diligent Farmhand . It's kinda funny that the card with less green mana symbols is more suited for mono-green decks

Dragon's Fire: Much more OK with this than Charge of the Forever-Beast , tho I'm not sure if I want to cut the repeatable Spit Flame or the cheaper & scaling Weight of Spires for it in my Lathliss deck

Temple of the Dragon Queen: Seems mostly good in two-color dragon tribal decks? it reminds me of Prismatic Vista more than anything.

Loyal Warhound: Obvious comparison to Knight of the White Orchid (which, should be noted, puts its land into play untapped which is quite impressive). Blinking this before you play your actual land drop for the turn isn't a bad proposition.

Asmodeus: Ooof, this guy doesn't play around. for seven cards (plus the ones you'd just draw normally...), at will, seem pretty good; more mana-efficient than Vilis, Broker of Blood in terms of pure advantage, tho I think I'd still prefer him most of the time

DreadKhan on

3 months ago

If you want a more unusual option than Spore Frog, you could try Dawnstrider , which doesn't need to be recurred each turn. Not sure why nobody uses it, other than it's old and uses an unpopular mechanic. I run both in my Meren deck, but I need discard outlets more than most Meren decks.

In my experience, creature based ramp plays really well in Meren, especially anything like Diligent Farmhand or Dawntreader Elk or even Yavimaya Granger . They aren't as good as Sakura Tribe Elder, but they can do a lot of work. The built in sac seems to be key, because it's hard to get a sac outlet consistently to start recurring your Wood Elves type creatures.

Callous Bloodmage is a really nice new card for a deck like this, very versatile.

DreadKhan on Good Old Meren!

4 months ago

I'd give you 2 likes if I could, great deck. Feel free to look at my Meren deck, it runs a few different things like mana dorks that self-sacrifice, like Dawntreader Elk and Diligent Farmhand that can ramp you without a sac outlet on board. I think most of my stuff is lower budget versions, but there is the odd card that might be helpful.

jamochawoke on

4 months ago

I love this Ape tribal deck!

My only criticism is that you don't have enough human fodder for Kogla, the Titan Ape since he's one of your main forms of removal in your deck. You've only got Eternal Witness.

I was thinking maybe you could replace your Llanowar Tribe with Karametra's Acolyte or Citanul Hierophants ? Not only do they offer the potential for much more green mana per tap than the Tribe, they also are humans for Kogla to toss back.

Elfhame Druid could be replaced with Somberwald Sage which would actually net you 1 more mana for casting Kogla and 2 more mana all the time for other creatures.

You could also replace Sakura-Tribe Elder with Diligent Farmhand . While not as good as a one-off as the Elder it does fill the same chump block and sac for a land niche, it counts as an extra pump for the jank pump spell Muscle Burst which is mega flavor, and is a human for Kogla to toss. There's also Krosan Wayfarer which has the downside of only getting a land from hand rather than tutor or Primal Druid which has to die from the combat but at least lets you tutor.

I know you are probably using Llanowar Elves for an early play and ramp, but if you didn't need that extra (G) per tap you could replace it with Drumhunter which gives you needed card draw, a colorless mana per tap, and is a human for Kogla to toss. Some less good options but still ok since they're lower CMC than Drumhunter is Werebear , Honored Hierarch , Harvester Druid , Sylvok Explorer , or Humble Naturalist .

If you need a ramp creature to combo off with look no further than Hope Tender , Juniper Order Druid , Ley Druid , or Krosan Restorer to untap a land that produces big mana or Hidden Herbalists which would actually combo off of Kogla's tossback if you have something that could benefit from ETB's.

There's also Setessan Petitioner which would allow you repeated lifegain on ETB if you needed it.

nathanielhebert on The Wanderlust of young Hans

4 months ago

I love the folksy flavour of this deck — I have the sitting version of Folk of An-Havva and an An-Havva Inn on hand, so tried this out, and actually won a few games! It was perilous, and it came down to setting up a wall of defenders, and slowly through attrition, Wanderlust saved the day.

As far as tweaking the deck, I was trying to think of similar ways to set up a solid defence, that would also work with the overall theme and fair-tale aesthetics — had me looking up cards by Rebecca Guay, and various artists instead of the usual methods.

I was saved a few times by the flashback on Moment's Peace , and it made me wish I always had a "fog" on hand to slow down my enemies. One idea was to run Constant Mists , prevent all combat damage that would be dealt this turn, and to counter the buyback effect of sacrificing a land, recruit the help of Groundskeeper . (Preferably with the older artwork by Alan Rabinowitz) He's a 1/1 green druid, which will take advantage of the Pendelhaven Elder ability and the artwork is painterly in execution. This way you could perpetually keep the attacking creatures stuck in Constant Mists loop while Wanderlust drives your enemy crazy.

Along a similar theme, Diligent Farmhand is another 1/1 druid, (Pendelhaven worthy) and fits in with the artwork aesthetics. For: 1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. A pretty straightforward Rampant Growth sacrifice effect, but the second part of his text got me thinking, "If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst." Muscle Burst ? Never seen it before, but it's a 2 cast instant that has the potential to outdo Giant Growth , Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. I can imagine if the graveyard is cluttered with Diligent Farmhand , it could start compounding, and possibly replace Evolutionary Escalation if looking for room in the deck.

If there's advantage to having cards in the graveyard with Muscle Burst , and we're pulling lands out of the graveyard for a constant mist around the An-Havva folk, there might be room in the deck for a Life from the Loam , (preferably with the crow artwork), Return up to three target land cards from your graveyard to your hand. and it's got, Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) , which will pour that Muscle Burst into the dirt, and keep your mist fodder in hand.

I like the above idea of a potential Maddening Wind in addition to the Wanderlust — it synergizes with the Song of Serenity too, so you can put dangerous foes on ice.

Lastly, since you're running a land for flavour, something like Petrified Field could also help with the Constant Mists engine.

Anyhow, thanks for the flavourful deck idea, Kudos!

RA_HORAKHTE on MEREN: THE NATURE'S CYCLE OF LIFE AND DEATH

4 months ago

Hi DreadKhan!

Thanks for your suggestions, I truly find them very interesting!

About Yavimaya Granger , maybe I discarded him due to it's 3CMC and can't control when they die. But it's true that essentialy is similar to Dawntreader Elk or Diligent Farmhand . I think still prefer the Elk or the Farmhand for being more mana cheap to put onto the field (and so be recurred by Meren) and be able to control when they are sacrified. Many times Meren or another thing to take advantage of death triggers isn't in the field when I played an echo card.

Varragoth, Bloodsky Sire is very nice (and cool), specially in aggro decks, just I find that Fierce Empath works better in my personal build. Fierce empath allow me to access to my finisher creatures and at ETB for only 3 mana (Specially Protean Hulk , wich grants me insta win with combo, or just a removal card like Bane of Progress or Massacre wurm). Varragoth can grant me any card... but at a total of 5 cmc (3 play +2 boast), waiting 1 turn to attack (as in this deck I don't have many ways of giving haste) and waiting more to get that card from the top of the library... It's objectively more slower in this situation. In fact, I use Sidisi, Undead Vizier as a creature "direct tutor" (I saw you play her too, so I'm sure you have used her with success!). I know that argument would lead about including some kind of powerful tutor like demonic, etc... but they are a bit taboo in my playgroup (mostly due to economic reasons haha). Although Diabolic Intent could be accepted...

Don't get me wrong, Varragoth sure is awesome any deck, it's just more an aggro piece than a sacrifice/graveyard recursion one.

But I'll add to my ideas your Silverglade Pathfinder !! I'm also thinking on Evolutionary Leap , man I have that card since many years and I never used in Meren, but I love it.

Many thanks!

Tarnoduds on Sidisi, Brood Tyrant's Semi-Tribal Tokens

7 months ago

Hey, I like your super-heavy creature density approach! I'm trying to build a deck on the same spectrum (45+ creatures). The new zendikar modal lands fit this deck like a glove, we can have the creature side activate Sidisi's abillity while the land side can, well, be a land if we draw the card. With this, we can increase the consistency.

Also, since I try very hard to get sidisi on board by T3, I lean heavily on mana dorks or creatures that fetches me lands by turn 2 (look for Diligent Farmhand , he's the second best option after Sakura-Tribe Elder ).

Finally, there's a few enchantments that really make this deck explode with sinergy, look for Path of Discovery and Titans' Nest .

Tell me what you think of those choices and take a look at my list, looking forward for your suggestions =)
deck-large:sidisi-zombie-legion-30-the-return

Epicurus on Card creation challenge

9 months ago

First, I wanna say that Savannah Lions was my absolute favorite card when I first started playing almost 30 years ago. At one point in time, it was actually worth money. In fact, I still have a Legacy, mono-white, Armageddon deck that runs 4 of them, and it is one of my best decks.


Seedbearer Scout

Creature - Elf Scout

When ~ dies, search your library for a basic land card for each ~ in your graveyard, put them onto the battlefield tapped, then shuffle your library. Then, if there are 4 ~s in your graveyard, untap all lands you control.

1/1


I think that the whole needing multiples of it makes it over cost to be good in commander, and it isn't powerful enough to be good in Legacy or Vintage. But I could see it in Modern or Pioneer.

Next, make a pair of cards that have a similar synergy to Diligent Farmhand and Muscle Burst, but not related to the graveyard.

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