Fetid Pools

Fetid Pools

Land — Island Swamp

(: Gain or .)

Fetid Pools enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Trade

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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Fetid Pools Discussion

LittleBlueHero on Hayabusa Deck - Dragon Ninja ***

1 month ago

Don't remove Watery Grave. The 2 life is something you always pay without a thought. It's nothing in commander. And if its in your opening hand without a one drop go ahead and play it tapped.

That said you do have a lot of lands that enter tapped. If you are going to cut though cut from ones that don't get you both colors or don't really help the gameplan.

Skyline Cascade for instance is a minor effect and only gets you blue, i'd rather have Castle Vantress here. The castle could come into play tapped but only needed one isalnd isn't much of a requirement and being able to scry is extra helpful for your deck. And Crypt of Agadeem can net you a lot of mana in some situations but since you aren't filling your graveyard on purpose like a reanimator deck chances are this won't do as much as it should sometimes, i'd play a Urborg, Tomb of Yawgmoth over this here. The tomb comes in untapped and makes sure all your lands tap for black just in case.

Also with only 5 islands and 4 swamps (6 and 5 if you change the above) the chances of you having three of either to get Witch's Cottage or Mystic Sanctuary to enter untapped and give you the benefit is unlikely. These are both better in mono colored decks or deck that are running a lot of basics. Both can easily be basics instead.

You have 13 lands that HAVE to come into play tapped. Thats way to many. if you make the above changes that brings you down to 9 that have to come in tapped... still a lot.

So, I know why you run Vesuva but I don't think you really need it in a two color deck. It would better suited in something three or more colors so it can help you fix. Our group doesn't run enough powerful lands to really want to copy anything super crazy. I would swap for Exotic Orchard. You may or may not get access to the colors you need with it but the way i see it is its an untapped dual land more often than not.

I would swap Frost Marsh for Underground River. I know that 1 damage may look scary but 9 times outta 10 you'll only need to tap it for colorless, the colored mana is there as a failsafe. And like I mentioned before 1 and 2 life is really nothing in commander. Jwar Isle Refuge could be Fetid Pools, yes it still comes in tapped but has the ability to cycle if you draw it late in the game which can be huge.

Lastly Dismal Backwater should be Polluted Delta if you can afford it. Again, don't be afraid of one life loss to fix your mana, the delta doesn't search for basics it searches for Swamps or Islands which means you can search up one of you lands that has the dual typing like Watery Grave or Sunken Hollow.

If you really don't want to spend the 25 or whatever it is though you could run run River of Tears instead.

After all that you have 6 lands that HAVE to come into play tapped. Which is only 1 more than I usually try to stick to at 5. Its not a perfect system but its worked for me.

DeinoStinkus on Poll - Top 10 budget …

2 months ago

For the tenth, what about bicycle lands (Fetid Pools)? Feel free to add more, change the order, etc, because I do need three more for my Honorable Mentions list.

sabisia on Cyclatron

2 months ago

7/23: Took out: 1 of each basic. Added in: Canyon Slough, Fetid Pools, Irrigated Farmland, Scattered Groves, Sheltered Thicket.

Looking into doing some weird thing with my manabase, going possibly basic free, using 8/10 of the Ravnica Guild bounce lands, switching my basic land cyclers into the Alara Reborn land type cyclers cycle (like Pale Recluse). The bounce lands would let me keep fewer lands while keeping a normal mana/turn, and bounce the cycling lands back to my hand to cycle out.

Considering putting in Land Grant and Dryad of the Ilysian Grove for consistency.

Destroyerbirb on SILENCE, Please.

4 months ago

Nice deck! I would recommend the following changes;

Swap the 3x Dark Betrayal and 1x Beseech the Queen in the mainboard for the 4x Opt in the sideboard.

Cut 3 lands for 3x Snapcaster Mage.

Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).

Skwiche on Jodah, lover of jank

4 months ago

From 1 jodah player to another Why not add a Bolas's Citadel

Arboreal Grazer For an extra turn 1 land drop Crystal Quarry Or perhaps some scry lands Temple of Deceit to help filter thru cards that aren't needed there and then or cycling land, Fetid Pools a few check lands Sunpetal Grove or battle landsCanopy Vista will help keep the cost down and still have dual land types and can still be searched for with some cards rather than going crazy buying shock lands or original duals. Just because jodah reduces the cost to wubrg doesn't mean every spell needs to be high cmc some low cmc counterspells or protection spells may benefit you too e.g Eerie Interlude To protect from board wipes

There is also no harm in having basics as it reduces the chance of having land entered tapped having a mix of all 4 of the land types mixed above also will reduce chances of some of the land entering tapped, also having cycline will help with more card draw if the land isn't needed

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