Land — Island Swamp
(: Gain or .)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Fetid Pools Discussion
1 week ago
, regarding the mana base, which lands should I swap in/out? You mentioned cutting Dimir Aqueduct and Fetid Pools , but looking over the dual lands available, I'm not sure what would help me in their place. I was thinking something like Sunken Ruins or Sunken Hollow ?
on Dimir Mill
2 weeks ago
Dimir Aqueduct is a bad card and does not belong in any decks. Even on a budget there are vastly better two-colored lands. Same goes with Fetid Pools and every other enters-tapped land. Realistically, you want your mana base to mostly be fetch lands to trigger your crabs.
Which, on that note, you should be running a full contingent of 8 crabs.
Grindclock is another bad card--it takes way too long. Think of Mill like a burn deck where you want to "burn" your opponent's life total as quicky as possible.
You will want something that can bounce permanents in your sideboard--mill is in a lot of trouble if a Leyline of Sanctity effect hits the field. Another option is running more fetches, throwing a few Overgrown Tomb s into the mix, and running a couple copies of Assassin's Trophy to take out those pesky cards that you cannot otherwise deal with.
Ensnaring Bridge is another decent sideboard option.
3 months ago
Hey, good budget version of Vania. I'm impressed by your card sense on a budget.
Wonder is nice when you can easily discard it with your Commander. Giving all creatures you control flying is powerful. When Wonder is in your graveyard you need an Island on the battlefield to activate it this makes Island/Swamp and Island/Plains dual lands helpful and upgrades for the manabase.
- Sunken Hollow
- Prairie Stream
- Ice Tunnel
- Irrigated Farmland
- Glacial Floodplain
- Fetid Pools
- Watery Grave
- Hallowed Fountain
Pools, Grave and Fountain may be out of budget range, but I mention them for possible future land upgrades.
Some other budget lands upgrades to consider:
On a budget Talisman of Dominance is not worth $8. Could replace it with Azorius Signet or Commander's Sphere and use $8 to improve the manabase. It's actually more important that the mana rocks can make the two other colors because consistently on the battlefield you'll have basic Swamps.
Good luck with your deck.
5 months ago
8 months ago
9 months ago
also I would do some small mana fixing that is cheap like:
9 months ago
Don't remove Watery Grave. The 2 life is something you always pay without a thought. It's nothing in commander. And if its in your opening hand without a one drop go ahead and play it tapped.
That said you do have a lot of lands that enter tapped. If you are going to cut though cut from ones that don't get you both colors or don't really help the gameplan.
Skyline Cascade for instance is a minor effect and only gets you blue, i'd rather have Castle Vantress here. The castle could come into play tapped but only needed one isalnd isn't much of a requirement and being able to scry is extra helpful for your deck. And Crypt of Agadeem can net you a lot of mana in some situations but since you aren't filling your graveyard on purpose like a reanimator deck chances are this won't do as much as it should sometimes, i'd play a Urborg, Tomb of Yawgmoth over this here. The tomb comes in untapped and makes sure all your lands tap for black just in case.
Also with only 5 islands and 4 swamps (6 and 5 if you change the above) the chances of you having three of either to get Witch's Cottage or Mystic Sanctuary to enter untapped and give you the benefit is unlikely. These are both better in mono colored decks or deck that are running a lot of basics. Both can easily be basics instead.
You have 13 lands that HAVE to come into play tapped. Thats way to many. if you make the above changes that brings you down to 9 that have to come in tapped... still a lot.
So, I know why you run Vesuva but I don't think you really need it in a two color deck. It would better suited in something three or more colors so it can help you fix. Our group doesn't run enough powerful lands to really want to copy anything super crazy. I would swap for Exotic Orchard. You may or may not get access to the colors you need with it but the way i see it is its an untapped dual land more often than not.
I would swap Frost Marsh for Underground River. I know that 1 damage may look scary but 9 times outta 10 you'll only need to tap it for colorless, the colored mana is there as a failsafe. And like I mentioned before 1 and 2 life is really nothing in commander. Jwar Isle Refuge could be Fetid Pools, yes it still comes in tapped but has the ability to cycle if you draw it late in the game which can be huge.
Lastly Dismal Backwater should be Polluted Delta if you can afford it. Again, don't be afraid of one life loss to fix your mana, the delta doesn't search for basics it searches for Swamps or Islands which means you can search up one of you lands that has the dual typing like Watery Grave or Sunken Hollow.
If you really don't want to spend the 25 or whatever it is though you could run run River of Tears instead.
After all that you have 6 lands that HAVE to come into play tapped. Which is only 1 more than I usually try to stick to at 5. Its not a perfect system but its worked for me.
10 months ago
Looking into doing some weird thing with my manabase, going possibly basic free, using 8/10 of the Ravnica Guild bounce lands, switching my basic land cyclers into the Alara Reborn land type cyclers cycle (like Pale Recluse). The bounce lands would let me keep fewer lands while keeping a normal mana/turn, and bounce the cycling lands back to my hand to cycle out.