|Commander / EDH||Legal|
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Land — Island Swamp
(: Add or to your mana pool.)
Fetid Pools enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Fetid Pools Discussion
2 weeks ago
Nice deck name, it's pretty funny. I would suggest some other lands, preferably some of the following: Hallowed Fountain , Irrigated Farmland , Seachrome Coast , Flooded Strand , Mystic Gate , Fetid Pools , Darkslick Shores , Choked Estuary , Sunken Hollow , Polluted Delta , Sunken Ruins , Godless Shrine , Isolated Chapel , Silent Clearing , Fetid Heath , and Marsh Flats . If you find any of these suggestions helpful, I would appreciate it if you upvote my deck: A Deal with the Devil! But nonetheless, nice deck, hope this helps, and have a nice day.
3 weeks ago
So, I have a couple suggestions. I found this deck under the 'help' tab, but your description doesn't ask for help. So please forgive me if I sound presumptuous.
Preordain . Ponder and Brainstorm are already in your deck, and Preordain will help dig to lands if you need them, and past lands if you don't. One-mana cantrips are some of the best cards for getting a deck more powerful. Importantly, running more cantrips means that you can cut a land or two, meaning your deck will have a higher average card power.
Your mana-base has room for improvement. Watery Grave is great, especially if you end up running fetch lands. Zendikar/Onslaught fetches like Polluted Delta or Misty Rainforest are easily the best fetches, but slow-type like Bad River and Rocky Tar Pit can also be useful. Also, consider Prismatic Vista . With a high concentration of land-based shuffle effects, Brainstorm becomes more and more powerful. Evolving Wilds and Terramorphic Expanse are good substitutes. Sunken Hollow and Fetid Pools are also fetch-able. Other duals, like Underground River , Morphic Pool and Choked Estuary are also good.
In non-green EDH decks, artifact ramp is of prime importance. Talisman of Dominance , Fellwar Stone , Mind Stone and Thought Vessel are all great. Two-mana rocks are significantly better than three-mana rocks in EDH, as by the time you have three mana you usually want to do more powerful things than cast a rock. Additionally, if you end up running Ancient Tomb or Mana Crypt (which are hard to get ahold of), you can land a two-mana rock turn-one. Mana Vault also happens to be busted.
In magic, it happens that it's a LOT easier to exile your deck than an opponent's. Jace, Wielder of Mysteries works great in Doomsday -style decks; if you're smarter than me, you can probably use Doomsday to tutor up your infinite mana combo. More simply, you can just cast Demonic Consultation with Jace, Wielder of Mysteries on the table, naming a card not in your deck (I generally use Atog or Singing Tree ), and then draw a card to win. So you may want to include Demonic Consultation and/or Doomsday , the latter if you have a lot of power in the brain-thingy.
I see you're running Ashiok, Dream Render ; I love that card. Narset, Parter of Veils is also worth running, especially if you choose to include Windfall . Narset's been kicking ass in Vintage recently, and I have found her to be completely nuts in EDH.
I may be missing something, but I am unsure as to why you're running Seat of the Synod and Vault of Whispers . If you had a Mox Opal in the list they might make more sense, but as things stand I think they're just worse than Island s and Swamp s. Back to Basics , Blood Moon , Magus of the Moon , By Force , Null Rod , Stony Silence and Collector Ouphe are all rampant in EDH (at least in my experience), so I think you'd be better off cutting the artifact-lands.
Vision Skeins is an interesting include; you may be interested in running Words of Wisdom , which gets your opponents less out of the card. Also, if you run Notion Thief , the card is pure value. Note also that Vision Skeins becomes Words of Wisdom if you have Narset, Parter of Veils out.
Ovinize is worse than Rapid Hybridization or Pongify , in my opinion. I think you should run two to three boardwipes -- Cyclonic Rift , Toxic Deluge and Damnation are the best ones, I think, with Toxic Deluge on top (you can cast it while Gaddock Teeg is down).
Demonic Tutor is the best tutor, and Scheming Symmetry is good in a deck heavy in mill effects. There're some other good tutors to consider, of varying price: Vampiric Tutor , Diabolic Tutor , Fabricate (to get Isochron Scepter ), Mystical Tutor (for your Dramatic Reversal ), Dark Petition , Beseech the Queen , Mastermind's Acquisition and Lim-Dul's Vault are all good. Ideally, you wouldn't include the four-mana tutors, since they tend to take a whole turn to resolve. I suggest running around two or three more tutors than you have now.
There're a couple of ways to generate card-advantage that I think are worth including in a final list of this deck. I'm not entirely certain how the deck plays, but if you have Oona, Queen of the Fae out frequently without an infinite-mana combo, Skullclamp is definitely worth including. Sticking it on one of your faerie tokens means butt-loads of card-advantage. Slate of Ancestry is similarly good if you tend to have a high creature-count. Fact or Fiction and Chemister's Insight are alright instant-speed card-draw. Phyrexian Arena is a good piece of permanent-based card-draw, and Dark Confidant , if you have access to it, is great with your low average CMC. Speaking of low CMC, Ad Nauseam is a great card-draw spell; I recommend including it for the high-value card-draw.
If you want to pour money in here, Cavern of Souls is a great way to make sure your general isn't countered.
There're a few counterspells you don't have that I think you might find useful. Counterspell itself is good, and it's far pricier cousin, Mana Drain , is also great. Spell Snare , Swan Song and Flusterstorm are all great counters as well. Turn Aside is one I've thought about but never used... you may want to consider it.
If you choose to keep mainly basics and avoid the duals mentioned in (2), consider Back to Basics . The card is under $10 nowadays, and it's a great way to punish greedy mana bases.
Ok! That's all I got. Good luck, man!
1 month ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
1 month ago
Some lands to look at: Exotic Orchard , Fetid Pools , Sunken Hollow , Temple of Mystery [pairs well with the bounce lands for double the scrying opportunities], Opulent Palace [I'd replace Rupture Spire with this, at least it doesn't cost you mana and it gives you all 3 of your colors]. Obviously if you can afford or are willing to spend on shocklands they would be the best upgrades [within reason].
Please, please, please replace Manalith with literally any other mana rock. Commander's Sphere , Darksteel Ingot have the same cost and do something else or have an additional benefit. Fellwar Stone should be able to siphon at least 2 of your colors from the field. Or cut to fit in another green ramp spell listed above.
You're really logjammed at the 5 CMC slot. I'd swap out a few for some cheaper spells so you are reliably casting spells on turns 1-3. Gift of the Deity is one I'd cut as it is pretty expensive for what it does and like all auras, increases your risk of getting 2 for 1'd. I don't know if you're built around Dralnu enough to run him.
1 month ago
I don't think you need more combos... I think you need better mana, tutors and card draw to make your current combos more consistent. Running one or two combos is probably good enough, especially since zombie decks tend to be good at the beat-face plan, too. Counter-magic is worth considering, though not everyone likes running it.
Mana: Ramp is a big part of EDH. Having fast, reliable access to your colors is indispensable -- this is part of the reason two-cost rocks are better than three-cost rocks. I think Talisman of Dominance is probably better than Commander's Sphere . It comes down a turn earlier, and it allows you to cast your general turn three. Cards like Charcoal Diamond , Sky Diamond and Coldsteel Heart are also good, though their coming into play tapped is a real setback. Underground River is a land you should consider, as are Morphic Pool and Drowned Catacomb .
Tutors: Demonic Tutor and Vampiric Tutor are the gold-standard here, though they're also rather hard to get ahold of. I like Dark Petition and Diabolic Tutor ; you might want to consider Entomb or Buried Alive to get your Gravecrawler and friends into the 'yard. If you include Animate Dead , Reanimate , Necromancy , Exhume and/or Dance of the Dead you can get out your Grave Titan or Overseer of the Damned real fast. Reanimation packages are good.
Card Draw: There're a few cards I think you either didn't know about or overlooked in this area.
Graveborn Muse : This card is BUSTED in zombie decks. Even staying out for just one turn cycle can get you four or five cards easily, making it a way better Phyrexian Arena . If you choose to run something like Whip of Erebos , you can pretty easily recoup the life.
Cantrips: Ponder , Preordain and Brainstorm are all excellent cards; in Vintage, these are signatures of Xerox-decks. They'll dig you to lands if you need them, and get you past lands if you don't. Note that Brainstorm goes from OK to really good with the inclusion of shuffle-effects, like your Evolving Wilds . Running more of these lands, like Prismatic Vista , Flooded Strand , Polluted Delta , or even just Bad River or Rocky Tar Pit is a good idea.
Treasure Cruise / Dig Through Time : These are good ways to utilize lands or similar non-functional-in-graveyard cards you mill with Gisa and Geralf . Depending on how full your yard typically ends up, running one or both of these is probably a good idea.
Distant Melody : I'm not sure how many zombies you have, but having an average of four or more zombies will make this worth including.
Undead Augur : This card will help you out-draw opponents.
Corpse Harvester : While not technically card-draw, it is a good form of card-advantage. It'll get you both swamps and whatever creature you need. If you include Fetid Pools , Sunken Hollow or Watery Grave , you can fetch those, too.
Fact or Fiction : This is card-draw and self-mill all packed into one card.
Patriarch's Bidding : This is a great way for tribal decks to come back from a boardwipe.
Coat of Arms : This is a lot of mana to invest in an easily-killed artifact, though it is worth considering. This can rather easily pump your guys with +5/+5.
Gray Merchant of Asphodel : This is a good way to recoup life, while at the same time pressuring your opponents' life totals.
Rot Hulk : I'd run this in any zombie deck.
Exclude : In a creature-heavy meta, this is probably worth running as it does not cost card advantage.
Right -- that's all from me. Good luck!
1 month ago
Doesn't look too bad to me, especially for a first try.
You'll probably want a dredge effect or three as well, Dakmor Salvage , Golgari Thug , etc as they will really prime the graveyard for you. Life from the Loam would be amazing but am assuming your budget is modest.
Your land base is probably where you'll really want to improve, especially needing to add green sources so you see them early. The treasure tokens may help more often than I'm giving them credit for but eventually you'll probably still want to get Overgrown Tomb , Breeding Pool , Blooming Marsh , etc. Fetid Pools , Woodland Cemetery , Tainted Wood , Ash Barrens and Exotic Orchard should be relatively inexpensive and help smooth out your starts.
1 month ago
With Muldrotha it's primarily a Golgari deck with a few blue cards. Can go Golgari colors with Muldrotha and only splash blue which is not difficult when playing green. You don't need blue for very many cards, only for Muldrotha if you wanted to.
Some good blue options that can give you repeatable value are: Mystic Remora , Mulldrifter , Coiling Oracle , Risen Reef . Brainstorm and Windfall are some staple blue cards. Blue adds to Golgari great low mana cost draw options that can be played from your graveyard. Wonder is powerful with self-mill.
A nice thing about splashing blue in Golgari is there's quite a few budget playable lands to choose from: Command Tower , Exotic Orchard , Opulent Palace , Evolving Wilds , Yavimaya Coast , Underground River , Ash Barrens , Sunken Hollow , Botanical Sanctum , Fetid Pools , Choked Estuary , etc. Of course there's lots of other more expensive lands, but it's nice to have the option to not break the bank to make a three color manabase.
2 months ago
I've had a lot of experience running ninjas. More than 20 lands runs a huge risk of mana flooding. Back when ninjas were first around I ran a mono blue build with Higure, the Still Wind and even with him nabbing me ninjas I still ran into chunks of land.
Azra Smokeshaper was put in for it's defensive capabilities along with the fact that it only takes 2 mana to jutsu it in. Swinging at an opponent can easily go sideways, this allows me to circumvent combat tricks with one of my own
Night's Whisper seemed a decent choice as it's 2 cards for one and only requires 1B.
Negate I'll admit was a weak choice, in all honesty I was burnt out and couldn't decide on anything, so I threw it in as a kind of place holder
Fetid Pools occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UB (Dimir): 1.5%
WUB (Esper): 0.37%