Creature — Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
|Have (2)||orzhov_is_relatively_okay819 ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Spore Frog Discussion
1 week ago
TL;DR: I want to make Turbo Fog better, but I'm not sure how.
I like the philosophy of Turbo Fog, and I've had some success with it in FNMs and casual tournaments. I'm trying to push it up into at least low-tier competitive, but I think it's gotten left pretty far behind. It hasn't really gotten any new toys recently to get it above casual tables.
Basically, Turbo Fog is a control deck that tries to avoid taking any damage by neutralizing the opponent's attacking creatures and avoiding or removing harmful spells. It's a similar line of thought to Lantern Control or prison decks.
Starting with the Fog part, there are a few ways to go. Spore Frog and Kami of False Hope are cheap creatures that are easily searched and recycled, but there aren't many other creature options. The old-school method is instants like Darkness and Ethereal Haze, but while they have more options, they don't have as many ways to search or recur them, with Isochron Scepter and Snapcaster Mage probably being the best. Finally, there are the enchantments and artifacts. Leyline of Sanctity takes care of a lot of the non-damaging effects, Ghostly Prison is good but offers a workaround, and Ensnaring Bridge needs a little too much dedicated support, in my experience. Turbo Fog isn't big on emptying its hand.
Next up is the Turbo. The traditional draw engines are Howling Mine and Phyrexian Arena, and Stormfist Crusader is a mixture of those two. The Royal Scions and Jace Beleren provide some Planeswalker support. Teferi, Hero of Dominaria does pretty much everything a Turbo Fog deck wants.
For removal, I generally look at all-purpose stuff, like Abrupt Decay, Assassin's Trophy, and Counterspell. The Fog effects provide pseudo-removal against attackers, so it's the utility creatures and other effects that pose problems. All the same, a good Supreme Verdict is always welcome. Engineered Explosives and Nevinyrral's Disk are other mass removal options.
Finally, and most importantly, the win condition. The three main approaches I've seen and/or tried are draw damage, semi-passive mill, and simply attacking with a big creature. For the draw damage, there's cards like Fevered Visions, Runeflare Trap, Fate Unraveler, basically anything that might see use in a Wheels EDH deck. Semi-passive mill comes from symmetrical drawing, while recycling cards through Blessed Respite or Elixir of Immortality. For big creatures, my headliners are Kefnet the Mindful and Sigarda, Host of Herons--5 power, evasive, and hard to kill. Honorable mention goes to Nexus of Fate, just to completely lock out the opponent.
I've poked through a lot of cards and tried a lot of variations, but I'm still not sure I'm not overlooking something. It's very color-heavy, but every color offers a unique option that's hard to replace in at least one category. I'm currently leaning toward or . Of course, it may just be unable to compete at a higher level with the tools it has now. What does Turbo Fog need to get into the competitive boards?
2 weeks ago
Like to see this Cat Nightmare Beast get some love!
An underused card that you might want to test out is Sweet-Gum Recluse. The way it's worded gives ALL of your creatures that you get with a Nethroi trigger 3 +1/+1 counters, quickly making an army. Since you already run both of the Witness cards, Kogla, the Titan Ape has a nice synergy where you can keep bouncing your witnesses and recasting them over and over to get a bit of value over a grindy game (did someone say recurring Spore Frog?!)
2 weeks ago
Blossoming Bogbeast is pretty good in Kenrith, his life gain ability can quickly make whatever creatures you have out a game-ending threat.
Fractured Identity is fairly 'hug', though it takes away one person's toy and gives it to everyone else. Can be useful if you want a piece for yourself and don't think the other players can do as much with it.
3 weeks ago
Fun deck description, looks like a blast to pilot!
Kessig Wolf Run recently got a reprint, so I think it'd fall into your budget! It's another way to get your damage in, not only in pumping your own creatures but also leaving up mana to pump up someone else's. Another feather in your cap for when you want to start ending the game.
You already have Genesis, so I would also maybe look at fitting a Spore Frog in there somewhere! I've been saved many a time by this card, and once you get Genesis online, you can have a soft lock on combat damage, with you being able to recur the frog. Can be frustrating for combat based decks to deal with!
Eternal Witness is another card that I wish was JUST a bit cheaper, it'd fit into your deck. Pairs really well with Kogla, the Titan Ape (Which you should for sure give a try to!). At a few bucks less expensive, the relatively new Timeless Witness could be a budget option, with it only costing 1 more mana but gaining eternalize. Both would allow you to continue to fetch bombs from the graveyard once the game gets long.
Battle Mammoth helps in dealing with decks that have a lot of targeted removal, and is a decent beater for cheap if foretold. The recently rotating out Thorn Mammoth is another card that I've seen put in work once it resolves! Just a few ideas I had after reading the deck!
(Just checked, Eternal witness also got a reprint, so it'd slide in in just under 3 dollars!)
2 months ago
Ended up going with this (https://scryfall.com/card/usg/349/forest) and that (https://scryfall.com/card/usg/348/forest) as my new basics. Card Kingdom had enough in stock so that I could grab them all in one package. Am legitimately excited for swapping those out. Picking out basic land art is honestly one of my favorite parts of deckbuilding and finding some that "match" my commander gives me the same feeling as finding a cool combo or synergy. Thanks for the heads up on those!!
Ashaya is for target/all "nonland permanent" protection. Cyclonic Rift and stuff like that. Not something I have to deal with in games here at home, but something I'm sure I'd see in public games. Veteran Explorer is a bit weak, I agree. It was mainly a politics/group hug thing anyway. Debating cutting Spore Frog and Zendikar Resurgent as well due to it's high cost and the fact that Vernal Bloom and Nissa, Who Shakes the World do the same thing but for cheaper (the ramp part, anyway. Not worried about the draw part).
2 months ago
Ok thanks. So first I have 38 lands
Misty Rainforest Scalding Tarn Rustvale Bridge Slagwoods Bridge Drossforge Bridge Darkmoss Bridge Forbidden Orchard Razortide Bridge Silverbluff Bridge Savai Triome Yavimaya, Cradle of Growth Thornglint Bridge Tanglepool Bridge Forest x5 Island x5 Mountain x5 Swamp x5 Plains x5
Creatures x22 Opposition Agent Ignoble Hierarch Esper Sentinel Dauthi Voidwalker Ragavan, Nimble Pilferer Seedborn Muse Faeburrow Elder Deathrite Shaman Dryad of the Ilysian Grove Eternal Witness Spore Frog Willbreaker Pramikon, Sky Rampart Wandering Archaic Flip Golos, Tireless Pilgrim Queen Marchesa Shalai, Voice of Plenty Gwafa Hazid, Profiteer Plaguecrafter Sun Titan Vorinclex, Voice of Hunger Nihiloor
2 months ago
I’m kinda amazed to see a Muldrotha deck without a Spore Frog
2 months ago
Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite