Creature — Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
Spore Frog Discussion
1 week ago
I’m kinda amazed to see a Muldrotha deck without a Spore Frog
1 week ago
Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite
1 month ago
It depends on the amount of recursion you are running. I have often found Spore Frog to be underwhelming without playing recursion-heavy or tapdown heavy Thantis. You have to remember IF you have Thantis out that frog has to be attacking someone as well. A 1/1 that you have to consider force-sacrificing or just losing to a block doesn't feel great.
1 month ago
This deck looks really awesome and I think it'll be a real powerhouse, have you thought about maybe adding in Spore Frog again? They seem like a lot of value for the deck
1 month ago
Zoo is going control! I played a very interesting build of Zoo that incorporated a slew of one drops to recur with Abiding Grace . I was able to seal a quick game 1 with an incidental Rest in Peace backed by Sterling Grove s but ok some bleeding from Wild Nacatl and Vexing Devil . Eventually I got Solitary Confinement to seal the deal. In game two it looked very similar but I got surprised by Caustic Caterpillar which with Abiding Grace are my board up as they could sacrifice Caterpillar between reanimation triggers. Owie. I had to lean more heavily on those Sterling Grove s and mulled to six with double Grove. They had Ranger-Captain of Eos as a tutor but I had developed my engines behind some prisons and eventually was able to toss a spare Grove to get some angels for the finish.
That was a scary one and Abiding Grace alongside strong self-sacrifice creatures like Caterpillar and Spore Frog could really cause some problems for many decks. Very fun. I got my eye out for this graveyard based Zoo build.
1 month ago
Why no ghostform combo?
I also can highly recommend Aura Thief , Mindslicer and Night Incarnate . Spore Frog also does massive work. And you should think about Siren Stormtamer to counter stuff like bojuka bog or tormod’s crypt
2 months ago
Hello, I saw your post about the deck and wanted to make a couple of suggestions.
You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.
I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.
Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.
Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.
For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.
Two more suggestions that may have a place in the deck; Silundi Vision Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.
Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.
Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.
2 months ago
Nice to see more Locust Gods there! :D
Love to see other people ideas on this peculiar commander.nI also play him since Hour of Devastation, very fun and powerful! (Here's my deck: "FOCUS THE LOCUST", hope it help you!).
Things I recommend you, drawn from my own experience:
Jeska's Will will give you explosive turns pretty fast, specially if you have the Locust God in play.
Mana Geyser usually wins games indirectly, it wil give you enough mana to play enough cards to draw lots of cards, do an explosive big spell, or jsut assemble a combo.
Underworld Breach , Past in Flames and Finale of Promise (also Mizzix's Mastery , I don't personally play it but can also do the job) those spells will abuse of all the sorceries and instants you put in your graveyard through dicard / wheel / play to do very destructive plays.
Goblin Bombardment is a key card in this deck: It will help you to use your Locusts to shoot at key enemy creatures, to burn players protected by cards like Ghostly Prison , Propaganda or just repetitive fogs ( Spore Frog , Constant Mists , or it just can save your Locust God from being mind controlled, or disabled by some kind of enchantment. It can also be used as a punishment to enemy boardwipes, sacrificing all your board to do damage before the mass removal.
Trinket Mage may look out of place but it will tutor you for key cards like Skullclamp, Sol ring, etc.