Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 month ago
Jodah doesn't strike me as a commander that fits the reanimator style terribly well. If you want to go 5 colour I think Kenrith would probably suit you better, but I'll give this my best shot.
First off, I don't think throwing in as many reanimator legends as you can is the best way to go about it. A Baldor deck plays differently from a Muldrotha which deck plays differently from a Whisper deck. Even the two Chainer decks play differently from each other. You're better off to put hardly any legends in this deck at all and prioritize just a handful of them that play similarly. This way if you don't have one on the battlefield and you cast, say, Yawgmoth's Vile Offering to reanimate a creature, you could theoretically cascade into Meren of Clan Nel Toth with a reasonable amount of consistency.
Choosing the legends will pretty much dictate the style you will play. If you go with Muldrotha and Meren, you'll want to prioritize low cost toolboxy cards like Spore Frog and Ravenous Chupacabra as one of their decks normally would do. If you go with Feldon of the Third Path and Chainer, Nightmare Adept then you'll want to go with discarding big beefy threats and adding doubling effects like Parallel Lives and Flameshadow Conjuring. Sedris, the Traitor King would be an excellent legend to run alongside these two.
You also need to seriously review the structure of this deck. Your land base has far too many one-colour and tapped lands without the proper ramp package to support the colour fixing. One of the problems with 5 colour decks is the increased need to finely tune the mana base.
37 creatures is also far too many. Reanimator decks are midrange, grindy decks that require a lot of non-creature support to work efficiently. It is much better to run a suite of very specific creatures and back the deck up with instants and sorceries. I also don't see any sacrifice effects other than Victimize. These are a must. I would suggest having 8 or more sacrifice effects unless you're playing strictly for a Living Death wincon. ETBs are the meat and potatoes of these decks, and you can't take advantage of them properly without a way to return those creatures back to the graveyard. You'll also have to think of how to get your targets into the yard for reanimation. I normally put 12+ of these effects unless discard or milling is stapled onto the commander.
Overall I think it is definitely doable with this general (and certainly a unique reanimator deck if you do pull it off) but it will require some intensive effort to get it right. Definitely a wrthy deckbuilding challenge.
You're in 5 colour so you'll have access to all the best targets for whichever line of play you choose, but this will come at the cost of variety or unique cards that you often find in one and two colour decks.
Best of luck, I hope I've helped steer you in the right direction.
1 month ago
Love playing my muldrotha deck. Super-awesome budget add with a ton of value Spore Frog.
1 month ago
2 months ago
What is the "best" way to Turbofog in 2022?
Turbofog is a deck that has been on my mind lately; and have been wondering what the best way to play the deck is these days.
I first got turned on to this playstyle utilizing Isochron Scepter with spell package of Dawn Charm/Angel's Grace and good ol' Wrath of God to eventually get into a win condition of choice like Hoofprints of the Stag/Luminarch Ascension...Then I started researching some more recent deck lists and saw some new ways to play the deck using creature recursion through Abiding Grace, Ranger-Captain of Eos, Spore Frog/Kami of False Hope...
It seems very interesting and the lifegain seems like it can be a huge boon for the deck in some matches. I am wondering if anyone has piloted Turbofog anytime recently and had any input on this subject because I haven't touched the deck since like 2015.
2 months ago
Demon of Dark Schemes reanimation and a boardwipe
Dread Return reanimation
Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)
Mindslicer hate on blue players. Everyone discard their hand.
Mausoleum Secrets instant speed tutor
Victimize sac a creature return 2. Very good reanimation
For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.
3 months ago
Hey, good start on a low budget. I think you can optimize what you currently have even more since there's 16 high mana cost cards here.
Some advice to consider, fill the rest of the deck spots with one, two or three CMC cards since the high end part of your deck is done? One drop budget creatures who can sac themselves are excellent support with Meren.
Viscera Seer and Carrion Feeder are sac outlets which could use more of those to get experience counters. There's not much draw here that Meren can take advantage of. Consider more repeatable draw when you sac creature/creature dies?
Morbid Opportunist can trigger on an opponents turn if any creature dies not just your own creature. Body Launderer loots each time a creature you control dies, helps to setup Meren reanimation. Can also get more draw from single effects.
Budget one drop mana dorks can be ramp who can be saced/die later on for experience counters.
Good luck with your deck.
3 months ago
Spore Frog, Viscera Seer, Disciple of Griselbrand, and many others are considered staples for Meren as they turn her engine to stack experience. Spore frog is an mvp of the deck as a whole. If you have a self sac outlet, create armies with cards like Hornet Queen, and Mycoloth.
One last thing, with self sac you can use horror creatures like Faceless Butcher in a way that permanently exiles the creature and is reusable in a pretty cheap manner. Basically you sac the creature before the removal effect happens, and the effect that gives it back happens before the creature is taken away leaving it permanently exiled
4 months ago
V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.
Armored Skaab: Down by one.
Blex, Vexing Pest Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.
Boneyard Wurm: Down by one.
Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.
Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.
Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.
Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.
Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.
Winds of Rebuke: Added three copies.
Spore Frog: Added four copies.
Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.
Land: Reduced prominence of black and green for blue.