Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
: Add one mana of the chosen color to your mana pool.
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Coldsteel Heart Discussion
19 hours ago
Alright, fair enough.
- Minimum of 9 ramp spells. These need to cost 2 mana. Think Coldsteel Heart, Mana Vault, Fellwar Stone, etc.
- More card draw and selection. Stuff like Fact or Fiction, Rhystic Study, etc.
- Lower your ACMC to a maximum of 3.0.
Here's a list of your worst cards at a glance:
If you're gonna run Dramatic Reversal and you already have the labman combo, you should include Isochron Scepter and Blue Sun's Zenith to kill the board. Oh, and a land like Ghost Quarter or Tectonic Edge won't hurt you. If you want a ramp option, Terrain Generator's ok.
I have a janky Arcanis list on my profile if you want to see what a Tuned mono U deck piloted by a shitty general can look like.
1 day ago
I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.
There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.
Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.
How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!
Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?
4 days ago
I would say you need more ways to generate card advantage and more ways to get more mana.
For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.
Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.
Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.
Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).
That's my $0.02.
1 week ago
What's your plan? There's a lot going on here, and I have no idea what your goal is.
Are you trying to Combo out with Niv-Mizzet and Curiosity? Then you need more tutors and more draw-spells. (You also need tutors that are better than Rhystic Tutor - that card is terrible, and will pretty much never work in a commander game)
I see seven Walkers and several Oaths. Do you want this to be superfriends? If so, you need more walkers and more oaths. And a lot more board control (e.g., Life's Finale, Phyrexian Rebirth, Final Judgment, etc.)
Some cards just don't make any sense. Wall of Swords? This makes sense in a wall-tribal deck, but that doesn't seem to be your plan. Kulrath Knight makes sense in a counters deck, but that also doesn't seem to be your plan.
Even the mana-base is kind of.... scattered. You've got a couple signets and a talisman. In 5-color, you need to be focusing on mana-rocks that do 5-color fixing: Chromatic Lantern, Coalition Relic, even Manalith are excellent 3-drops. For 2-drops, look at Coldsteel Heart, Fellwar Stone, Star Compass. If you want Cryptolith Rite to do work for you, you need a lot more cheap, expendable creatures. Or some token-generation. Better to cut it entirely than to try to redesign the creature-base around it.
The rest just looks like a fairly random amalgamation of good-ish cards with no coherent end-goal or strategy. Figure out what you want the deck to do - how do you want it to interact with the board? How do you want it to win? Then work towards that goal.
2 weeks ago
While Gisela is very diverse as a commander, in my own version I explain a few combinations: Boros | Gisela Teaches The Times Tables
3 weeks ago
To amend my post, the suggested Thought Vessel should be Coldsteel Heart
1 month ago
Threaten are all effects of "Gain control of target creature until end of turn". It comes from the card Threaten just as we call Wrath any form of mass removal because of Wrath of God. Those cards use too much space for what you can already get with Memnarch. It would be just better to use those slots to add draw engines and tutors.
The turn you cast Braids, it will help all of your opponents before your turn to drop something with her. Most of the time, when I see her, one person gets to use her ability and then she dies before her controller gets to his or her turn. If you curve well with your ramp, you'll not need her for your big drops. If you want to speed things up, replace her with Arcum Dagsson, Muzzio, Visionary Architect or Copper Gnomes.
There are tons of cheap mana rocks: Sky Diamond, Coldsteel Heart, Mind Stone, Star Compass, Fellwar Stone, Everflowing Chalice, Thought Vessel, Solemn Simulacrum, Vedalken Engineer, Foundry Inspector, Etherium Sculptor and Chief Engineer, just to name a few.
1 month ago
Nice deck! I got a few ideas:
Expedition Map to search up an important land like Nykthos or Emeria. Staff of Nin is a nice card draw engine and pinger. Being the monarch helps keep the hand full, maybe Palace Jailer or Throne of the High City could be good. Although now that I am thinking about it Protector of the Crown is awesome... I imagine if he was indestructible it could be quite hard to kill you. Sword of the Animist is a great way to thin the deck of excess lands, it ramps, plus it combos nicely with Emeria Shepherd and Emeria, The Sky Ruin. Memory Jar & Scroll Rack are great colorless card draw engines, but they cost a few more bucks. Favor of the Mighty would protect Avacyn from targeted removal. I know you have a high CMC commander, if you think you need more ramp Mind Stone, Marble Diamond, Star Compass, and Coldsteel Heart are other quality mana rocks.