|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
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Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a colour.
: Gain one mana of the chosen colour.
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Coldsteel Heart Discussion
1 day ago
I've gone back and forth on mana accelerants such as Dark Ritual. While being able to do a larger spell earlier is great, my goal with the mana rocks is to have a mana base intact after the Pox cards remove lands.
I used to run Sign in Blood prior to Sword-Point Diplomacy, but actually stuck with Sword-Point Diplomacy due to opponents who thought it was smarter to lose the life instead of letting me have the cards, and that Sword-Point made the opponent bleed instead of me.
Phyrexian Totem looks hella fine... I'll add it next time I browse tcgplayer for cheap cards I want to use to polish stuff up. Mainly because I can turn it on/off easier than Cryptolith Fragment.
2 days ago
Foremost, I like where your head is at.
Some cards to consider:
Dark Ritual - You're going to need BBB often. This gets more mileage out of everything.
Sign in Blood might be better than Sword-Point. Draws off of only 2 mana and can be turned on your enemy to end the game or make poxing better.
Phyrexian Totem is a sneaky card that does everything you want. 1. Gives mana 2. Takes out big chunks of life 3. Rubs their nose in it.
1 week ago
Skullion123 thanks for taking a look. You mentioned prices a few times, and that’s not much of an issue for me at this time since I own all the cards in the deck already. If I needed to add Mana Crypt or Gauntlet of Might that could be an issue but as it stands now the deck has been solid.
Chaos Warp is already in the deck. I’m not that bad at mono-red!
Don’t diss mah Scrying Sheets! Card advantage is something this deck struggles with, and any way to filter land or Coldsteel Heart off the top is something to be considered. If it didn’t break my own personal rule of fetches outside of color identity, I would add all the fetchlands for mountains I could run just to thin the deck out that much. Sheets is a small margin, but it’s a margin between a win and a loss.
Grenzo is so sweet. You just have to play with him to know just how awesome he is. No he’s not themed besides being a gobo, but his abilities are tits and very relevant in cEDH.
Speaking of cEDH, I find myself against a lot of blue which is why I run pyro/REB. They’re discard fodder for faithless looting or cathartic reunion when I don’t need them and they’re clutch against Cyclonic Rift.
Hellraiser Goblin’s forced attack ability has never been an issue really. I love to beat face and typically don’t care if a bunch of gobo dorks die.
I was actually considering adding another 3 drop mana rock because of krenko’s cost after taxing. He is heavily targeted and if I can’t get him to stick, it’s tough in the long run to ramp back into 8 and 10. This is also the reason for 36 lands; otherwise I would probably run 33-34.
1 week ago
Burn at the Stake: Great win condition for decks where you have boatloads of creatures.
Blasphemous Act: Boardwipe for if things get out of hand.
Goblin Recruiter: Great tutor for goblin decks.
Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.
Shared Animosity: Another great way to win games.
Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.
Chaos Warp: Arguably the best red single-target removal spell in the game.
Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.
Goblin War Strike: Win condition for some games.
Ogre Battledriver: Haste enabler that also buffs your creatures.
Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.
Massive Raid: Targeted creature or player removal.
Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.
Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.
Beetleback Chief: Same reason as Mogg War Marshal.
Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.
Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.
Buried Ruin: You don't have enough important artifacts for this to be necessary.
Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.
Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.
Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.
Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.
Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.
Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.
Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.
Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.
Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.
3 weeks ago
Formatting screwed me over. See below for card links
1 month ago
Mana Fixing - Hard to go wrong with Chromatic Lantern! Since your commander costs 4, Coldsteel Heart or Fellwar Stone might not be bad ideas to go along with your signets so that you can ramp it out on turn 3. As far as lands go, I think they're gonna be your best bet for filtering since you have so many options available to you! Aside from the obvious dual lands and fetch lands; there are the rest of the filter lands cycle with Mystic Gate and Sunken Ruins; there's the old Odyssey filters Skycloud Expanse and Darkwater Catacombs; River of Tears and Nimbus Maze are criminally underplayed but fantastic cards; there are the new battlebond lands Morphic Pool and Sea of Clouds; and lastly there are the lands that tap for any color like Mana Confluence, City of Brass, Forbidden Orchard.
As far as staying alive goes, I notice you already have Solemnity in your maybeboard to combo with Glacial Chasm and Delaying Shield but another card that works well with Delaying Shield is Soul Echo. As long as Soul Echo has one counter on it, you're pretty much immune from damage. Also it's another card that lets you drop below 0 life. Obviously not a great combo with Solemnity but I think running one of the two wouldn't be a bad idea!
On the other side of that coin, if you happen to have Repay in Kind in hand and need to be at 0 life, Wall of Blood or Hex Parasite can help with that. Hex Parasite can only drain in increments of 2 but is a bit more versatile of a card whereas Wall of Blood can drain one life at a time, but is pretty much there only for that.
Hope some of this helped at all!
1 month ago
Suggestions part 2
For ramp package the following would help:
Also Crystal Ball is a more budget alternative to Sensei's Divining Top to help you sort through your library faster to get the card you need. If you include all of the mana rocks I've suggested, you can afford to go down to 36 lands (cut another swamp). Your higher CMC cards can be replaced with the rocks. Also you need Sun Titan, he's the MVP in most deck running white for additional recursion.
1 month ago
- Urabrask the Hidden -> Faithless Looting
- Coldsteel Heart -> Night's Whisper
- Helm of the Host -> Chandra, Torch of Defiance
- Platinum Emperion -> Terminate
- Balefire Dragon -> Kaervek the Merciless
- Swamp -> Luxury Suite
The deck needs a bit more card selection/draw. So in go Chandra, Torch of Defiance, Night's Whisper and Faithless Looting. These will help if, for example, we get mana flooded. Kaervek the Merciless is on theme (The Downward Spiral). Terminate will help out whenever needed.
It was tough to determine was to take out. Balefire Dragon is sweet with haste, but doesn't fit into this deck since we cast creatures after combat damage. That's the reason that Urabrask the Hidden is coming out as well. The other cards are good but not what I've found this deck needs.