Coldsteel Heart

Coldsteel Heart

Snow Artifact

Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a colour.

: Gain one mana of the chosen colour.

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Have (1) Pieguy396
Want (4) Aethos528 , fitz66 , AndrewsLuz , GAMETIEM

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2015 (C15) Uncommon
Coldsnap (CSP) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Coldsteel Heart occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.22%

Black: 0.14%

Red: 0.21%

Coldsteel Heart Discussion

Suns_Champion on The Boros Legion has arrested my wallet

2 days ago

This is a good start. Good number of boardwipes and removal.

Not knowing your desired budget, power level or intended way to win, I am limited in how I can help.

For now, I'll keep things budget, and mostly suggest cards from the two most important categories in EDH, Card Draw and Ramp.

Ramp: With the curve you have currently, you'll need more. We will also attempt to lower the curve while cutting.

And as she starts to build more decks and play more, a greater emphasis on 2cmc mana rocks over everything else will hopefully flourish.

Draw: Here's where you're really struggling.

Adding a bunch of these will let her have a way better time. More cards in hand = more fun.


  • Gerrard, Weatherlight Hero solid protection piece. Consider him as the commander.
  • Boros Charm another protection piece, with utility.
  • Extra combat effects.
  • Lower the CMC of your boardwipes.
  • Try to lower the CMC over all.

Cuts to consider:

  • Basandra, Battle Seraph
  • Chandra, Fire of Kaladesh
  • Dawnbreak Reclaimer
  • Fiendslayer Paladin
  • Hunted Dragon
  • Kalemne, Disciple of Iroas
  • Phyrexian Soulgorger
  • Leyline of Combustion
  • Browbeat
  • Victory's Herald

Hope some of this helps!

SideBae on Death by Fish (Callaphe EDH) Help!

3 days ago

I mean, I think the easiest way you could improve the deck is through including more ramp. I've personally always been a fan of Ancient Tomb in mono-colored decks, and it's especially good if you can use it to land a turn one Mind Stone, Sapphire Medallion etc. While those are good two-drops, you might want to consider running other ones in addition to the ones you already have: consider Sky Diamond, Coldsteel Heart, Arcane Signet, Prismatic Lens... Being able to add {u} is generally a big upgrade. Also Sol Ring. Also consider running Castle Vantress to use up the mana you don't need at the end of your OP's turn.

I see you're running Brainstorm and Preordain, which I think are simply absurd cards that should be in any blue deck. I think you should also be running Ponder. Additionally, you should (if you have the budget) consider running land-based shuffle effects to pair with your Brainstorm. Flooded Strand, Misty Rainforest, Prismatic Vista etc. allow you to shuffle away any cards you put on top so you don't have to redraw them. Also, if you choose to include Mystic Sanctuary, you can fetch it out to redraw a Cyclonic Rift or Engulf the Shore when you need to.

Card-draw is good. Consider cards like Windfall, Fact or Fiction, Chart a Course...

juanchite86 on Snow Monster

2 weeks ago

Thanks a lot for the input Funkydiscogod!

In the original build I had Wayward Swordtooth instead of Dryad of the Ilysian Grove , but when Dryad of the Ilysian Grove appeared it looked like a natural replacement. I also tried with Azusa, Lost but Seeking , but being a legendary is a major downside in this deck. The reason to include Dryad of the Ilysian Grove is not just the mana fix, but the ability to dump lands onto play adding to the snow count to get to 10. This helps a lot when casting Glacial Revelation so you can dump your hand into the battlefield.

I also tried with the tapped dual snow lands, but I had 2 issues:

  1. They are extremely slow without something like Amulet of Vigor

  2. Only 5 of these lands exist, there is no snow land :(

I also had Icehide Golem at one point, but it would be no surprise to know that it dies to everything. Coldsteel Heart seems like it may have a place in the deck, but I still feel that this card is very slow. I will try it again.

Funkydiscogod on Snow Monster

2 weeks ago

I don't think you need Dryad of the Ilysian Grove . Just run some two-color snow lands Boreal Shelf Arctic Flats Frost Marsh , and that shoudl solve all your color issues. You could run Coldsteel Heart or Rime Tender to ramp to your treefolk a turn earlier.

For more stuff to do in the early turns, Icehide Golem , maybe?

AJe11y on Purphoros, God of the ETB Effects [cEDH PRIMER]

2 weeks ago

Good morning, guys. Sorry for the delayed response, between being back from deployment and Commandfest at DC, it's been a good busy holiday season. I'm currently training in Arizona, so I'll be playing EDH on the West side again.

Profet93, I can attest that Arcane Signet would be better than Coldsteel Heart , mostly for the fact that it comes out untapped. I was using the Coldsteel one because it was a snow artifact, and it was better than it's other two-drop artifact counterparts. I use Lotus Petal to put out my Commander quick, because it costs to come out. Maybe I can find a way to keep both in... I can't justify Ruby Medallion , because half the deck is colorless, which makes it somewhat pointless if I can't use it to play larger cards or abilities.

theindigoeffect, I really like the Dockside Extortionist . The EDH scene has a lot artifact and enchantments in play, and if you play in pods like I do, you'll be way ahead!

Hey, enpc, nice to see you again. I think she's a great planeswalker. I am cautious with how she adds to devotion, but I think her reusable spell ability is useful to bring out wheels again. What would you recommend to be a possible replacement for her?

Suns_Champion on An Arrow to the Heel

2 weeks ago

Good start! +1

At some point I think you'll want to hold back on the anthems and Exalted and get more haste enablers, 2 cmc ramp, and doubletrike/double power effects in here. Reason being, in my opinion, you only really want to see 1 anthem per game, to get him to 7 power, the rest should be getting him out early or with haste to get attacks in, and then giving him doublestrike/power to kill in two hits. Haktos decks are going to rely heavily on mulligans to get the right set up.

Good luck! If you could return the favor and check out and upvote my deck here, that'd be awesome: OH LORD JESUS IT'S A FIRE! | Neheb EDH | PRIMER

somedumbjerk on Ayara engines EDH

1 month ago


Kaya's Ghostform Epic Downfall Tomb Robber Soot Imp Pack Rat Cadaver Imp

In: Insidious Dreams - Helps assemble combos

Animate Dead - cheap recursion that should've been in there

Night's Whisper - cheap hand refill

Necropotence - Well I'll succumb to goodstuffs here.

Black Market - things die and profit from board wipes.

Coldsteel Heart - is very needed

enpc on White's issues in Commander

2 months ago

Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?

And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?

Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.

And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .

again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.

So when you combine this whit hte little ramp that white has, you actually have a playable amount available:

Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.

And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.

So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.

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