Enchantment Creature — Hag
Whenever an opponenet draws a card, Fate Unraveler deals 1 damage to that player.
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|Commander / EDH||Legal|
Fate Unraveler occurrence in decks from the last year
Latest Decks as Commander
Fate Unraveler Discussion
3 days ago
Maybe board (8)
2 weeks ago
I don't know about this deck honestly. Your trying to be kind to opponents but playing stax? Seems kind of counter productive to me. Stax is like the opposite of being friendly to the other people, so I am just not sure how well this strategy will work. Cards to take out: Mind Stone , Fate Unraveler , Garrulous Sycophant , Kaervek, the Spiteful , Austere Command , Ob Nixilis, the Hate-Twisted , Gang Up . I know that isn't 20 cards, but that is a start. Try to take out cards that do not do what your deck is trying to do. Hope that helps.
3 weeks ago
It can often be bad manners to put silver bullet cards in the mainboard. Usually, you'd put such cards in the side and swap them in for games 2 and 3. I know a lot of casual playgroups don't play best 2 out of 3 though, so if this player is using that deck a lot and consistently winning off of a single card, they can't really be surprised if you include some way to answer it in the 60. That said, Duress and Languish effects are the kinds of answers that are extremely common in black anyway. I personally wouldn't bat an eye at seeing them here. Underworld Dreams and Fate Unraveler , definitely not so much.
What is the card in question, by the way? That will obviously affect what's an appropriate response. When I played modern elves, it was pretty rare to bother with drawing the deck when you could just dump it with Collected Company and Genesis Wave . But, from playing other green decks over the years, cards like Lifecrafter's Bestiary , The Great Henge , Vanquisher's Banner , Beast Whisperer , Soul of the Harvest , Primordial Sage , Zendikar Resurgent , Glimpse of Nature , and Regal Force are what come to mind. For the creatures, they would be easy enough to deal with given enough Murder s. For the artifacts, things are rough. Black really hates destroying artifacts, so the very weak Phyrexian Tribute was the best option I could find. However, there is always the nuclear option of running Extirpate or Surgical Extraction with discard to essentially lock a single card out of the game. These are very much sideboard cards though, so running them main has a good chance of drawing a negative reaction.
3 months ago
I am only saying this because you mentioned this is your first Commander deck: going down the infinite combo route and playing this many tutors will result in very similar games for you. If consistency is your focus that can be a good thing, but if it is your only deck it can get repetitive fast.
In most cases, Memory Jar makes all your opponents draw 7 and discard 7 cards when you trigger it. That can be a win for you with the right setup.. I second Bloodchief Ascension as mentioned above, with or without Mindcrank.
Consider adding either Teferi's Protection or Flawless Maneuver. You may want to Invest some space for spot removal like Vindicate and Anguished Unmaking or Despark. As for mass removal, you may find Winds of Abandon more satisfying than Fumigate if you have a board.
Finally, I think you would like Sangromancer. I do.
Hope you find something useful, welcome to the Commander format!
6 months ago
You might like these: Rielle, the Everwise, Fate Unraveler, Spark Double, Burning Inquiry, Geth's Grimoire, Dream Salvage, Quest for Pure Flame, Torbran, Thane of Red Fell, Fiendish Duo, Neko-Te, Kederekt Parasite, Anvil of Bogardan, Memory Jar, Alhammarret's Archive, Sigil of Sleep, Helm of the Ghastlord
7 months ago
Peoni Thank you. There are definitely a lot of things to try out. The part I'm having the most trouble with now is trying to figure out what to cut.
Force of Will
7 months ago
The damage you get from your wheels is nice but being able to dunk your opponents' hands into the graveyard and then draw 28 cards while they get 0 with Notion Thief is a power move. Sure they aren't taking a little bit of damage, but you're establishing such insane card advantage that it doesn't matter anyway. You'll have all the answers to all your problems in your hand, and they'll be topdecking and hoping for good luck. In other words, don't worry about the damage.
As far as Damnation and Black Sun's Zenith go, I'd still recommend Damnation. Perhaps you're concerned about commander games going so long that you'd need to have repeatable wipes to rely on all game, but in reality games can be over within a matter of turns. cEDH games have the potential to end turn 1, albeit a pretty rare occurrence. It may be a singleton format with a bigger deck than you're used to, but that doesn't mean the games always drag on and on to the point where Black Sun would be netting big value all game.
Another strategy you might consider is copy effects. Cards like Dualcaster Mage could generate some big wheels for big value. You could also copy cards like Molten Psyche multiple times for really nasty damage. Assuming a player starts with 6 cards in hand, if you cast Molten Psyche and copy it just once, that alone is 18 damage. 2 copies hits for 32. Copying ordinary wheels while Nekusar is out will also do some serious damage across the board. Just something to consider.
I don't know if you'll want to take out Fate Unraveler. Probably better cards to take out before them. Deck is definitely looking stronger though. Nice job.
7 months ago
Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.
Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.
I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.
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