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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Vintage | Legal |
Fate Unraveler
Enchantment Creature — Hag
Whenever an opponenet draws a card, Fate Unraveler deals 1 damage to that player.
mememan3310 on
Drawing is for everyone!
4 weeks ago
I would like to suggest Fate Unraveler.
Some possible throw ins would be Master of the Feast and Oath of Kaya.
Fluggleshmuggits on
Cube Eternal
1 month ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
philsonwilson on
Witch's Brew
2 months ago
The website went down for a bit there and I appear to have lost part of my reply!
I wanted to mention Fate Unraveler and Ayara, First of Locthwain are great early on to add to the previously mentioned tick damage.
For extra punch with creature hits, Diviner's Wand can be great on cards like Fallen Shinobi or a flipped Kindly Stranger  Flip, but also Sedgemoor Witch (flying, menance and ward is always nice!). Speaking of Sedgemoor, her and Chittering Witch can add pesky little 1/1's that are great for sac fodder or adding to the poke damage we've accrued.
amarthaler on
EDH Rakdos Group Slug
3 months ago
Updates!
In: Crypt Rats... Neheb, the Eternal... Brash Taunter... Ob Nixilis, the Adversary... Black Market Connections... Tainted Remedy... Lethal Vapors... Curse of the Cabal... Bedevil
Out: Battle Strain... Rain of Gore... Furnace of Rath... Fate Unraveler... Bloodgift Demon... Stuffy Doll... Crackle with Power... Dreadbore... Temporal Extortion
Some pretty straight forward 1 for 1 swaps with better cards. Trying to add a little more interaction into the deck with cards such as Curse of the Cabal, Lethal Vapors, Neheb and Crypt Rats. Ob Nixilis looks interesting and is in there to test as well.
to_regatha_and_beyond on
Rakdos Dreams
4 months ago
Very cool deck design. There are a lot of nice interactions here!
I think you might want to lean a little bit into the main theme here. Cards like Flamewake Phoenix, Rakdos Charm, and Kulrath Knight are good but don't synergize with your strategy super well.
I think you're going to want to get rid of your mountains and put in dual lands instead; you're probably going to be running mostly black cards by the final iteration of the deck, and since Underworld Dreams requires so much specifically-black mana to cast, it's going to be difficult if too much of your mana is red. It's still helpful to splash but I wouldn't use up land spaces.
My main suggestions for your deck are:
- Dark Deal can make your opponent draw a bunch of cards at once, dealing a ton of damage.
- The Raven Man can benefit from your opponents discarding cards, which they probably will due to the existence of maximum hand sizes.
- Fate Unraveler has the same effect as Underworld Dreams while also being able to attack and block, which is great to have.
- Ob Nixilis, the Hate-Twisted has the effect as well and has some good removal. It's a bit weak in that your opponent can just attack it, but it's still helpful to have and can buy you some time if you're in a sticky situation.
Sheoldred, the Apocalypse is super helpful in this deck and works super well with your strategy. It's also way over your budget, which is the main problem with it. It doesn't seem worth it to me.
Good first draft, I'm excited to see where you take this!
kalabocas3 on
Sheoldred's Drawn Out Apocalypse (Primer)
5 months ago
I would remove the zombies... they are so few to matter, and I would add protection for Sheoldred. Your deck can't function without him at all. Underworld Dreams and Fate Unraveler can help you dish out more damage or can be used as alternatives when your commander tax is big. You may wanna consider Lightning Greaves and Imp's Mischief as solid protection. Some more mana rocks might help you also. Just giving ideas
cptinsaneoman on
Waste Not Nekusar
5 months ago
Notion Thief seems out of place in this deck. With Nekusar, the Mindrazer, Fate Unraveler, Spiteful Visions, etc - why would you want them only drawing one card per turn? Sure, the card advantage for you is good, and stops them from drawing from wheels, but I feel like the entire point of a Nekusar deck of any type is to make people draw themselves to death. To each his own, if I read into the deck incorrectly.
wallisface on
Cards of destruction
9 months ago
Some thoughts:
-
your payoffs (Fate Unraveler and Underworld Dreams) both cost a decent amount of mana, making it awkward to begin the engine early. Furthermore, pretty much any opponent would be very happy to trade 1-or-2 life for a card - most of the time you'll just be allowing your opponents to enact their plans faster, and defeat you without issue.
-
To carry on from the above point, you're missing basically any form of interaction, which is especially dangerous when you're giving your opponents almost-free cards. Combo decks are basically guaranteed to pop-off against you. But also, the fuel you're offering to Aggro and Midrange decks will provide them enough gas to deal you more extra damage than you're causing them. And Control is likely to be able to just shut down your key pieces without issue.
-
I think any cards that let players draw, also need to immediately discard those cards again at the same time, so that you aren't just giving your opponent massive card advantage. Stuff like Burning Inquiry seems useful here. Along these lines, stuff like Waste Not can also help you profit off that forced discard.
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Your mana curve is waaay too high. A lot of decks have only a few 4cmc cards (3-4), with nothing above this. I don't see how you ever realistically are able to cast those 6cmc spells without the help of Dark Ritual. But in general, your mana curve feels super clunky/slow
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