Deeproot Champion

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Deeproot Champion

Creature — Merfolk Shaman

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

Browse Alters

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Load more

Deeproot Champion Discussion

joaoguaxinim on Don't Drown in the Mainstream

2 days ago

Hey man, good list you have there.

Though I think that there are some things to improve.

First, running the playset of card:Kumena's Speaker is essential, that 2 damage at the beggining of the match and a potential blocker is nuts.

River sneak may be a good unblockable creature, but she keeps the 1/1 or 2/2 body many times, lately I'm preferring to use Deeproot Champion as the game goes on and he keeps getting bigger.

Deeproot waters seems to underperform most of the time as it's a 3 cmc "do nothing" card, and you're running only two mimics.

Jade Guardian costs too much for what he does, at the 4 cmc slot it's better to run Tempest Caller so you can alpha strike the opponent.

I would cut one Herald of Secret Streams, as you need to develop your board, and to draw one too early isn't a good thing.

If you plan to have 4 mimic I'd cut the Boon, Because you get all the value from mimic.

I'm missing Spell pierce... as it can protect your fish from stuff like Settle the Wreckage (believe me, this card ruins you day).Chart a course is a good draw engine, but as it's sorcery speed it loses it's value. Running Opt may improve so much, as you can have the mana open to protect your creatures(dive down/blossoming), block and trade(blossoming too) or to draw a card if you use Opt.

Also, I think that standard has many removal to make Shaper's Sanctuary useful as a draw engine, and as an investiment of 1 cmc, that'll be able to make you draw many cards, it's worth the shot to put it main deck.

I still have dubious feelings about Verdurous Gearhulk, but if he's performing well for you my suggestions is to keep it, otherwise, vineshaper does almost the same for lower cost(and is a merfolk).

I'm open to chat and discuss improvements for standard merfolk. If you want to check my list, UG Deeproot Merfolk.

Boza on Under the sea

4 days ago

Merfolk Branchwalker is obligatory for Merfolk. With the amount of non-creature spells you have, Deeproot Champion seems like a better fit than Shapers.

MrBoombastic on Golgari Merfolk Counters

1 week ago

While I'd like that, I'm afraid it'll be quite taxing on the mana base to add blue, especially if it's only for the sideboard. Attune with Aether and Aether Hub are only in there for Deeproot Champion to be somewhat playble. I haven't tried him out yet, but I'm already thinking he might not be worth the slots.

munky702 on R/U Riddleform Tempo

1 week ago

I actually had that concept originally, but soul-scarred mage took over in general, where I chose to go with the Deeproot Champion. In my opinion three solid creatures outside of riddleform should be in there. Enigma drake, cryptic serpent, x creature and possibly riddleform.

Tumnus on R/U Riddleform Tempo

1 week ago

Sweet! Nice brew dude. I really like the Deeproot Champion build, and I see what you mean about riddleform, he really changes how you have to build the deck. I'm really crossing my fingers we get another card similar to Supreme Will, with a counter plus another relevant effect, but I'm not getting my hopes up with all the great counters in standard right now.

musicman3310 on Green-Blue Aggro-Control

1 week ago

Let's see, I'm not sure what cards you should cut, but I do know some good cards you could use. I can see this deck have 3 different outcomes. An unblockable deck with Slither Blade, River Sneak, and Storm Sculptor. The typical Merfolk deck with Deeproot Champion, Deeproot Waters, and Kopala, Warden of Waves. Or something else. Opt, Negate, Chart a Course, and Glimmer of Genius are some blue staples. Not sure for green.

CobaltGent on U/G merfolk

2 weeks ago

It really isn't worth it to make this deck "modern legal" for just Lead by Example, it's a really bad card. Also it's a really good idea to play 4 of the cards that are best in your deck and cut the chaff. For starters I'd play 4x Kumena's Speaker, 4x Merfolk Branchwalker, and 4x Herald of Secret Streams at the very least. They are the best cards in your deck. On the other end of the spectrum Headwater Sentries, Storm Sculptor , New Horizons , and Jungle Delver are all terrible and really low impact cards that can easily be cut from this list. Some great support spells for this strategy are Blossoming Defense and Unsummon. Both are really cheap and efficient tempo cards that work really well with Deeproot Champion. Last but not least your mana base could defiantly use some work. Botanical Sanctum is the best "Simic" dual land available in standard but it is a bit expensive, if your on a budget Woodland Stream is more than fine. Also P.S Blue in MTG is referred to as U not B, so this deck would be called U/G Merfolk.

NippDip on Kill It With Water

3 weeks ago

Ornge and nav566:

-Harnessed Lightning: This card I have considered quite a bit, but I value killing creatures with removal spells that can hit players as well, as usually one or two Shocks and Lightning Strikes are enough to finish off the game, and if my opponent resolves a big threat like Torrential Gearhulk, I've probably lost anyways.

-Riddleform: This card I've been considering for a while, I'm not sure how many I want in my deck though. I was thinking a 2-2 split with Deeproot Champion?

-Kari Zev's Expertise: This is a great idea for a sideboard against Ramunap Red. I'll put some in.

-Larger Than Life: I don't know if I want this card in as it can't be used at instant speed.

-Servant of the Conduit: This is going to have to be a no because of how it doesn't benefit from casting spells, and it's not that big.

Load more