Midnight Reaper

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control is put into the graveyard from the battlefield, Midnight Reaper deals 1 damage to you and you draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Midnight Reaper Discussion

TheVectornaut on red and black

10 hours ago

I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.

The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have Belle of the Brawl , Barrow Witches , Charity Extractor , Embereth Paladin . Locthwain Paladin , Garna, the Bloodflame , Ogre Errant , Raging Redcap , and Tentative Connection which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.

The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .

NicodaPico on Extus, Release the Avatar

1 month ago

I like this deck alot (I even made a version of my own) and it's got alot of pieces that i run as well. This deck is kinda tricky cause the two halves are similar yet want to go in different directions. It seems you went with the front half to completely wipe away your opponents boards and get all your etb sac'ers back with extus and that works really well. Extus is great for getting cards back to your hand, but if you're looking for more card draw to get more instants and sorceries back to your hand might i suggest Grim Haruspex and Midnight Reaper as each etb sac a creature gets you a draw. Anax, Hardened in the Forge is also a powerhouse in making you more tokens when your creatures die to keep the train rolling. But this deck looks really sweet!

Jman1139 on Extus and the blood avatar

1 month ago

This deck seems sweet. One thing I think would make it better is taking out some of the generic staple ramp and removal and replacing it with ramp and removal that helps the decks strategy.

For the ramp, might I suggest Priest of Forgotten Gods as a great source of card advantage, removal and mana with all of your tokens. Pitiless Plunderer is also great for fueling the mana needs of decks like this, It is the single best card in my korvold deck and I'd be surprised if it didn't do work here.

For the removal there's numerous options of sackable creatures to pay off all your triggers such as Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Demon's Disciple , Shriekmaw (this feels like too many as you still want a few instant speed, no restriction pieces of removal to save you in a pinch but take your pick of your favourite).

Now for draw, Yawgmoth, Thran Physician is one of the most broken cards in any aristocrats deck,it's a sac outlet, removal for small creatures and it draw hella cards, definite include if you can afford the fairly large price tag. Now there aren't that many cards that draw whenever a TOKEN creature dies but there are a few more niche ones that I'd include, Species Specialist would be good if you have alot of one particular type of token and Dark Prophecy is good if the mana base can support triple black. Also if you're worried about having enough nontokens to sac that you won't run the classics like Midnight Reaper i'd take another look at the Judith, the Scourge Diva in the list I'd also recommend the commander storm cards as they seem very cool in the list when you're repetitively casting the commander, especially the red one letting you basically recast the commander for every casting of it before. Theres also Ashnod's Altar and as another great sac outlet for the deck although idk how much you'll need when you've a guaranteed sac outlet in the command zone. If you're looking for cards to cut I'd immediately look at the instants and sorceries that are just generically good if you're planning on building solely around the back side. I'd also look at the expensive token makers such as Marionette Master and Siege-Gang Commander as those are effects you want earlier in the game. This deck seems very cool and I feel like there's a lot that can be done with it and I do love aristocrat strategies, one of the reasons black is the best colour.

Spirits on Undying Persistence

1 month ago

Here is an interesting article on lands (CMC0 Artifacts are lands) https://edhrec.com/articles/superior-numbers-land-counts/

Topic: Card Advantage! (There's lots of discussion on this if you search it, it can be a bit complicated, but ultimately, it means playing more cards than your opponent, in this deck, bringing multiple creatures back again and again is a way, draw is key, you don't ever want an empty hand)

Staying on theme with draw:

Skullclamp is going to be a necessity with your afterlife mechanic and hopefully a Teysa Karlov . Turn creature advantage into card advantage (yes Teysa Karlov make 2x spirits for afterlife 1, and then draws 4! cards when it dies).

Grim Haruspex is a common way to get some draw in and very well suited.

Viscera Seer is another way to get advantage, protect creatures from being exiled or stolen, as well as turn creature advantage into scry and hopefully draw with another ability on-board. This also means if you have recursion in hand but nothing to target, you can make a target.

Village Rites can be ok, if you're holding recursion to, or in response to someone unfavorably blocking your creature or if you just need to dig for an answer. It's not my favorite because its one-shot though.

Midnight Reaper is another way to utilize your deathtouch to remove opponents creatures and refill your hand.

Harvester of Souls is deathtouch! and card advantage. Also, he draws whenever ANY non-token creature dies, not just yours! Pair him with a Butcher of Malakir for some serious draw.

There are some other guys, maybe not within your deathtouch theme, so maybe not right for you Reassembling Skeleton , Bloodghast (kind of like a Soul Stair Expedition effect but on a creature. Check out this deck for more guys like this, Yawgmoth Thran Physician EDH, if interested.

There's also some ways to utilize your life total to draw, Bolas's Citadel is amazing (can win games or get you back in them), Necropotence (it's really good if you've never used it, Greed or Arguel's Blood Fast  Flip (crappy greed). You have some draw, Eg. Priest of Forgotten Gods , but I would get at minimum 8 draw mechanics into the deck, staying on theme, up to 12 is even good.

Liliana, Dreadhorde General does this pretty good too, and has a nice ultimate but is pricey ($20?), Phyrexian Arena is a classic ($12), Avoid anything with an activation costs on a triggered ability like Mentor of the Meek (static like Greed is ok).

Sorin, Vengeful Bloodlord really fits your recursion theme, think he like $2 now, he doesn't draw cards, but gives all your guys lifelink and allows you to recur multiple creatures, and has lifelink himself for the +2 pinging ability.

This sort of led into another Topic: Winning

Bolas's Citadel , Liliana, Dreadhorde General are good at that.

The most common way for to win is Gray Merchant of Asphodel and recurring him, multiple times. Torment of Hailfire is nice, but you need much more land/ramp. Command the Dreadhorde is really strong too, if you can get a little bit extra life and have protected your life with your deathtouch, can get a bunch of strong/deathtouch back for relatively low life, even hits opponents graveyard.

Your Ashen Rider is really bad payoff at CMC8, go with Anguished Unmaking or Utter End if you need some key permanent removal.

Not sure i like the payoff for God-Pharaoh's Statue by the time you get there, your opponents will have ramped ( especially) enough mana to pay it.

Archetype of Finality is also not a great payoff for the mana cost, I would rather Command the Dreadhorde or Bolas's Citadel anytime. Plus many of your creatures have or can get deathtouch by themselves.

Just replace some key payoffs and you'll find your high CMC spell require a response from other players. Lots of ways to get there, whatever you like based on the theme.

I'll do one more post tomorrow with some other specific card evals, but quite a bit there. Trying to recommend some cuts as well as I go, I know it can be just as difficult deciding what to cut as it is for what to play.

Staying Low-Mid (battlecruiser/low) means you probably dont need a tutor package, but I'll give some ideas on the interaction package which you'll still need to answer some things your opponents are doing. Check back later. Happy reading :)

NicodaPico on Sarulf, Board Wiper

1 month ago

this deck looks amazing i love it so far. My tergrid deck is kinda similar and one thing it struggles with is having cards after you're finished killing everything. So including more ways to refuel your hand is key, even simple stuff like Sign in Blood , Harmonize , Read the Bones , sacing a Commander's Sphere or Mind Stone late game when you dont need the ramp. One really key one is seeing as you have a lot of creatures with "etb sac" a Grim Haruspex or a Midnight Reaper would be amazing, you would draw on each death and replace itself.

ichibancho on Orah's Dirty Clergy [Aristostax EDH]

2 months ago

Thanks for the feedback. I think that if I were to add more lands I would follow your advice regarding Night's Whisper and Village Rites and pull those. I went with 3 Midnight Reaper effects, I think that's enough. I originally had Reaper in over Species Specialist but I decided the extra mana cost was worth not losing the life and when Specialist is a creature that's a little bit better Orah death trigger. I kinda pretty much agree with the Daru Spiritualist and Shaman en-Kor analysis, but I'm struggling to not put in any sub-par clerics, and I really didn't want to put in to many clerics with Tap abilities. Geralf's Messenger is actually my primary win condition. There is a way or two to put together infinite death triggers and win through a Zulaport Cutthroat effect; but I decided to skip all that (except for the Cruel Celebrant ) and go with the Geralf's Messenger + Luminous Broodmoth combo, because I already want Broodmoth out every single game. Messenger also combos with Yawgmoth, Thran Physician or Conspiracy + Suncleanser .

Thanks so much for your input!

Of the two drop clerics that are not A-Listers, which have you found to be the most impact-full?

Davinoth on Orah's Dirty Clergy [Aristostax EDH]

2 months ago

     ichibancho: That's a nice looking deck list! The only hangup I have is that you're only running 30 lands. Nothing in your deck is terribly expensive to cast, I think 5 being the highest CMC. You've got some ramp creatures and spells that I think are kind of redundant given the low casting cost of the deck. More often than not I think you'd prefer to draw a land than Priest of Gix . Same goes for Land Tax & Tithe . All great spells in their own right, but generally speaking I think hitting land drops every turn is going to be better for the deck's performance. I'd aim for 34 or 35 lands. =)

     Stuff like Night's Whisper and Village Rites is okay too, but you would get considerably more value out of something like a Midnight Reaper , Phyrexian Arena or even Relic Vial .

     There's a few creatures in there I wouldn't bother with. Daru Spiritualist , Shaman en-Kor and Geralf's Messenger are all places I'd be looking to add lands or upgrades. With Conspiracy out Geralf's Messenger is pretty sick value, but to me that's not enough of a reason to keep him. If you're looking for the life-loss I'd suggest Zulaport Cutthroat or Bastion of Remembrance .

     I tried to build this deck to function competently without Orah in play. Especially if you're winning the game, your opponents are definitely going to try to keep your Commander off the board. Sometimes I am a bit short on Clerics, but because the deck doesn't hinge on Orah's ability it has never really been a problem. One game in particular I was kind of frustrated that I couldn't hit a 3 drop Cleric for combo chains, but I ended up bleeding my opponents out with Karmic Guide + Reveillark + Zulaport Cutthroat haha, so it really depends on how you play the game out more than the tools you're drawing. =)

multimedia on Varina

3 months ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

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