Midnight Reaper

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control dies(is put into the graveyard from the battlefield), this deals 1 damage to you and you draw a card.

IHATENAMES on Meren, currently

2 weeks ago


Demon of Dark Schemes reanimation and a boardwipe

Any number of sac ramp creatures. A few examples Neverwinter Dryad Diligent Farmhand

Fog on a creature Spore Frog

Dread Return reanimation

Free sac outlet on cheap creatures Viscera Seer Carrion Feeder

Puppeteer Clique reanimation of an opponents threat (also works with persist combos if you choose to do that)

Midnight Reaper Grim Haruspex card draw upon death of a creature Liliana's Standard Bearer situational card draw

Mindslicer hate on blue players. Everyone discard their hand.

Mausoleum Secrets instant speed tutor

Victimize sac a creature return 2. Very good reanimation

For a few additional ideas take a look at My golgari deck it has a lifegain theme that won't translate but many off the cards beyond that might be good includes.

sdtech58 on TSG Zombie Party

3 weeks ago

Gray Merchant of Asphodel - life drain/gain. Bounce him a few times for maximum benefit

Havengul Lich - reanimation source. Has underperformed in games for me. Borderline

Headless Rider - tokens

Midnight Reaper - card draw

Murderous Rider - spot removal if needed. Versatile

Noxious Ghoul - one-sided board wipe potential

Plague Belcher - potential sac outlet, death trigger payoff

Relentless Dead - recurrence, reanimate

Shepherd of Rot - life drain. ALL players. Don't kill yourself...

Sidisi, Undead Vizier - tutor, sac outlet and big body

Undead Augur - card draw

Wilhelt, the Rotcleaver - alternate commander. Tokens and sac outlet

Zombie Master - reanimation, swampwalk. Nice when Urborg is on the field!!

im_just_a_lamp_bro on X=0 {(Budget)}

1 month ago

Have you considered putting in a Body Launderer? It doesn't cause you pain to draw like the Midnight Reaper and you'll probably draw enough superfluous lands so the discard is okay. My playtests went much smoother with the additional draw.

kirbysan on Necronomicon | Teysa Karlov | Primer

1 month ago

Sillyprawn, I don't think Ratadrabik of Urborg is worth a slot since we don't run enough legendaries. Sure you can get 2 Teysa's but you're effectively casting 10 mana for 2 and 18 mana for 4. You'll need to already have a sac outlet on the board but if you have no draw or drain then you're stuck. Also having that much mana and 4 Teysa's but no combo is just begging for a wipe.

Weatherlight Compleated does nothing when it hits the board. It needs 7 death triggers to start drawing or 4 with Teysa on board. While it doesn't say non-token I'd find a hard time replacing Dark Prophecy, Grim Haruspex or Midnight Reaper with it.

clircrazy, I also haven't been crazy about Sultai Emissary. Since we don't run much graveyard recursion it can sometimes pitch very important combo cards into the grave and lose us steam. I'd suggest holding it up for later on when it's time to combo out or if you have Bolas's Citadel so you can use it to manifest a land.

multimedia on Meren Current

1 month ago

Hey, good start on a low budget. I think you can optimize what you currently have even more since there's 16 high mana cost cards here.

Some advice to consider, fill the rest of the deck spots with one, two or three CMC cards since the high end part of your deck is done? One drop budget creatures who can sac themselves are excellent support with Meren.

Viscera Seer and Carrion Feeder are sac outlets which could use more of those to get experience counters. There's not much draw here that Meren can take advantage of. Consider more repeatable draw when you sac creature/creature dies?

Morbid Opportunist can trigger on an opponents turn if any creature dies not just your own creature. Body Launderer loots each time a creature you control dies, helps to setup Meren reanimation. Can also get more draw from single effects.

Budget one drop mana dorks can be ramp who can be saced/die later on for experience counters.

Arcane Signet is an upgrade for Golgari Signet and Talisman of Resilience is another Golgari mana rock. Some budget lands to consider adding/upgrades:

Woodland Chasm gives Wood Elves a Golgari Forest land to search for.

Good luck with your deck.

KibaAlpha on Teysa Karlov’s Double D's

1 month ago


Thank you for the suggestion, Pawn of Ulamog was initially included in the deck, however as new cards were released and it became easier for me to look for 1 or 2 cmc cost creatures that created one or more tokens upon their death, that particular card ended up being cut.

He does add value but im my opinion not enough for me to swap him out with anything at this time.

As for Midnight Reaper and Grim Haruspex you are correct in stating why they aren't in the deck. This being a token focused deck I really didn't want to include such cards that don't trigger when a token dies.

DreadKhan on Meren (becoming) cEDH

1 month ago

What do you usually fetch out with Protean Hulk, and am I right in assuming that's usually how you win, dig out Hulk which digs out an infinite combo?

You might take a look at Dawntreader Elk and Diligent Farmhand, maybe Yavimaya Granger, as ways to ramp while generating XP. It's also nice that Meren can recur one of these if you've got nothing strictly better to be recurring, ramp and XP are generally a good thing that will let you do something bigger later.

It's not cheap, but Entomb is pretty helpful for cEDH Meren, as is Veil of Summer and perhaps Autumn's Veil, you want those two often to deal with the endless interaction. There is also Imp's Mischief to help out. In cEDH I think I'd want to run Culling Ritual, both for the big mana and to wipe out most permanents, people don't run a ton of high MV permanents, so even if it will hit some of your stuff it'll hit everyone else harder.

I would definitely cut Putrefy for something better, probably a creature that removes stuff like Plaguecrafter (there are quite a few that are slightly worse), I would even run a couple of these creatures, they are often a very good thing to recur with Meren. I would remove your other spell-based removal for stuff like that and use Caustic Caterpillar or Foundation Breaker, removal that you can repeat feels good when you're not using much/any mana to do it. You can probably run stuff like Abrupt Decay and Assassin's Trophy, they are among the best removal spells ever printed.

For some extra card draw, I like Grim Haruspex and Midnight Reaper, conveniently you can sac them to prevent decking yourself.

DadHumanPraetor on Teysa Karlov’s Double D's

2 months ago

Pawn of Ulamog does stuff and things sometimes. I normally pair him up with combos but in this deck it looks on theme. I notice youve excluded Midnight Reaper and Grim Haruspex, I assume this is because you are avoiding triggers that dont work with your tokens, but since this guy also creates a token when he dies, it might be worth considering. He costs an extra mana, but you always get it back.

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