Midnight Reaper

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control dies(is put into the graveyard from the battlefield), this deals 1 damage to you and you draw a card.

Latest Decks as Commander

Midnight Reaper Discussion

multimedia on Wilhelt's Zombie Apocalypse

2 weeks ago

Hey, well done with the precon upgrade and very nice formated deck description. You're a good deck builder with the budget that you have, choosing the better expensive price cards (Demonic, Gravecrawler, Acererak, Cryptbreaker and Watery). If on a budget I don't think Tainted Adversary and Ebondeath, Dracolich are worth their prices.

You're very honest about the power level here, not exaggerating and saying power level 8 to make your deck seem better than it really is. Believe me, I hear this all the time, players insisting that the power level of their deck is very high while playing $100 deck with only 30 lands and Guildgates...

In the combo section of the description you don't mention Gravecrawler and it's a pretty important Zombie for combos especially with Rooftop. He needs a sac outlet with Rooftop to go infinite which all you need is Carrion Feeder. Gravecrawler is the most powerful Zombie printed because its just so damn mana efficient. He deserves his own section in the description since his interaction with Wilhert is excellent, giving you a Zombie on your turn to repeatedly sac at your end steps to draw and create a decayed Zombie for one mana.


You clearly have deck building skills, but there's some cards here that could be upgraded even on a budget. You've removed some of the better cards from the precon that can give you repeatable value especially more draw and Zombie tokens.

  • Undead Augur: very good Zombie since it triggers to draw whenever a Zombie token dies.
  • Midnight Reaper: another source or repeatable draw when nontokens die.

  • Gisa and Geralf: don't underestimate how valuable it is to be able repeatedly cast even one Zombie on your turn from your graveyard. Pair Augur with Gisa/Geralf and Wilhelt to repeatedly draw two cards/create a decayed Zombie on your turns for two mana. Pair Gisa/Geralf with Fleshbag Marauder and Wilhelt to repeatedly wreck your opponents creatures for three mana and create a decayed Zombie.

  • Fleshbag Marauder: making all opponents have to sac a creature they control is really good in multiplayer Commander especially on a three drop Zombie who can be recurred or reanimated.

  • Curse of the Restless Dead: you can curse yourself to have more control over this making it a repeatable Zombie source by playing lands. Honestly, this card is better than Endless Ranks of the Dead at consistency of creating Zombies since there's no lame restriction like Ranks has and you'll have lands.

  • Liliana, Death's Majesty: all her loyalty abilities are good especially her -7 which is not difficult to get to and in casual it can wreck, be a game winning effect.

Some changes to consider:


Poppet Stitcher  Flip is a powerful new card for Zombies and Poppet Factory is busted with Wilhert because it removes decayed from Zombies letting you repeatedly sac a decayed Zombie to create another. Fallen Ideal is an underrated gem in Commander with token strategies because it gives the enchanted creature flying and it's a sac outlet.

Enchant Wilhert and then sac your Zombie horde to attack for lethal Commander damage at an opponent. If you created a bunch of decayed Zombies potentially attack again for lethal Commander damage to another opponent on your next turn. Pair Ideal with Factory to attack for lethal Commander damage on your turn every turn.

Good luck with your deck.

multimedia on Zombie tribal

3 weeks ago

Hey, well done with upgrades to the precon. For being new to Magic you've added some really good cards. Nice stained glass Liliana :)

The Poppet Factory combo with Wilhelt for infinite Zombies with Diregraf Captain as the win condition needs a sac outlet. Grimgrin, Corpse-Born and Ashnod's Altar are good, but only two sac outlets for the combo isn't really enough. Carrion Feeder is a one drop Zombie.

Apprentice Necromancer can reanimate Poppet Stitcher  Flip at instant speed at the end step of your last opponent before your next upkeep. With Wilhelt when you sac Necromancer you create a Zombie token which could be the third token you need to flip into Factory. I'm not positive, but I think if Stitcher flips into Factory than you don't have to sac Factory at the end step Apprentice trigger because it's no longer a creature.

Carrion Feeder and Apprentice Necromancer could replace two of the higher CMC cards here to reduce the mana curve. Ruthless Deathfang and Overseer of the Damned are just not as good as the other 6 or 7 CMC cards namely Liliana, Rooftop, Titan, Dominance even Hex.


There's a few cards in the precon that were cut that you should consider adding back.

Dreadhorde Invasion creates a Zombie token for the cost of only 1 life at your upkeep to give you a constant source of a Zombie to sac with Wilhelt at your end step. Zombie Apocalypse is mass reanimation for Zombies, all Zombies in your graveyard.

Hordewing Skaab gives flying to all Zombies you control and it can also be repeatable loot (draw then discard). Midnight Reaper is another Zombie who draws when it dies as well as can be repeatable draw whenever any nontoken Zombie dies.

Eternal Skylord only gives flying to Zombie tokens, not giving flying to Wilhelt makes it lackluster. Cellar Door will miss more than hit since you don't have a way to control getting a creature to the bottom of your library or your opponents libraries. Paying three mana and having this miss is pretty bad. Cancel is not needed because you have three other much better counterspells.

Good luck with your deck.

Housegheist on CAN I RUN THE BIRD? [Rule Zero] ♡

1 month ago

i liked to play the janky pair Knight of Grace and Knight of Malice. Danitha Capashen, Paragon is strong by itself,... but stronger if runnning more equipment. But your anthems could boost her to the moon.

Midnight Reaper is a must have for card-draw!

tiffanyann on CAN I RUN THE BIRD? [Rule Zero] ♡

2 months ago

DadHumanPraetor I like the idea of adding Midnight Reaper and definitely Mirran Crusader but I definitely need to play a few more games to get a good feel for how it plays. Thanks for all the great suggestions!

DadHumanPraetor on CAN I RUN THE BIRD? [Rule Zero] ♡

2 months ago

Just looks a little light on creatures, there arent that many good knights in just orzhov when you're not an equipment matters deck, because cards like Balan, Wandering Knight and Puresteel Paladin get pushed out. Have you thought about Midnight Reaper? I like playing all the protection knights like Stillmoon Cavalier Mirran Crusader Paladin en-Vec Stromgald Crusader White Shield Crusader Phyrexian Crusader because they dodge a lot of spot removal and get through blockers.

I do like the bird a lot. Love the tribe, been trying to make them good for a long time lol.

zapyourtumor on X=0 {(Budget)}

2 months ago

I've played this deck a bit and I have to say 16 x cost creatures isn't enough. I've found 20 to be the bare minimum and 24 is usually needed to keep it running smoothly (hangarback and ballista would force the deck out of the budget range unfortunately, but playing a ballista on x=1 or x=2 has saved my ass a few times).

For the draw engine, I found Midnight Reaper to be really bad. Sure, you can counteract the damage with a drain effect, but sometimes while playing the deck you have to dump a few creatures with 1 draw engine and 1 drain effect on the field just to stay alive, and reaper makes that impossible. Also sometimes you want to draw into a drain effect later and reaper will keep pinging you for damage while you wait to draw into one which isn't great either. I found that the next best draw engine was Fecundity. Although BBB for servitude and 2G might be a little hard, you can probably include the budget taplands that gain you a life since you won't be playing anything on turn 1.

If you really don't want to splash green, Dark Prophecy can't be used to block or swing like Midnight Reaper but it is also much harder to remove.

About the lands, I usually play with 16 lands and honestly it probably isn't enough. I think 18 is the sweet spot, since even though you want to have enough x=0 cost creatures, you also want to be consistently casting 3 drops by turn 3.

multimedia on Zombie Drain Deck

3 months ago

Hey, well done on a low budget.

Some budget cards to consider adding and then I'll explain why I'm suggesting these:


Master of Death and Carrion Feeder is a casual budget self-mill engine to get Zombies into your graveyard to embalm them with Scarab. Master of Death surveil 2 each time it ETB which is you look at the top two cards of your library and choose to put them into your graveyard (self-mill) or keep them on top of your library in any order. Carrion Feeder is the one drop Zombie repeatable sac outlet who grows in power with a +1/+1 counter each time it sacs.

Carrion Feeder sacs Master of Death who can at your next upkeep return to your hand for the cost of 1 life. Master of Death returns and you repeat the interaction by casting Master for three mana. Having a Zombie sac outlet is also helpful to sac any Zombie who's going to be exiled by an opponent such as from Swords to Plowshares , one of the most popular instant creature removal spells in Commander. By sacing the Zombie in response to exile it dies and goes to the graveyard instead thus you can embalm it with Scarab.


You can take even more advantage of Master of Death being saced by Carrion Feeder and by Master able to return itself to your hand from your graveyard. Each time you cast Master of Death you create a 2/2 Zombie with Diregraf Colossus making Master a repeatable Zombie source to cast. Each time Master of Death is saced by Feeder it dies which triggers Undead Augur and Midnight Reaper to draw a card for repeatable draw. Each time Master of Death leaves your graveyard to return to your hand or you embalm a Zombie with Scarab it triggers Tormod, the Desecrator to create a 2/2 Zombie.

Self-mill from surveil can also get Wonder into your graveyard which when that happens and you control just one Island then all creatures you control have flying. Wonder gives Scarab and all Zombies flying evasion to make it easier to attack and do combat damage to your opponents. Unmarked Grave can tutor for and put Wonder or any other nonlegendary card into your graveyard which is powerful with Wonder. Self-mill can get many Zombies into your graveyard to then cheat many Zombies onto the battlefield at the same time with mass reanimation from Patriarch's Bidding . Bidding is also excellent quick recovery from an opponent's board wipe.

If interested in any of these suggestions then I offer more advice including cuts to consider, some other budget card upgrades and budget land options. Good luck with your deck.

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