Llanowar Wastes

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Premodern Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Llanowar Wastes

Land

: Add .

: Add or . Llanowar Wastes deals 1 damage to you.

multimedia on Muldrotha: Budget Elemental Tribe!

3 weeks ago

Hey, you've moved on from snow :) Nice version on budget, interesting strategy of proliferate. Unique combination of Muldrotha with Elementals and proliferate.

Consider less basic Forests? Get more green sources from budget dual lands to help color fixing? Command Tower is a staple land in Commander for multicolored decks. Exotic Orchard in multiplayer Commander will rarely not make the color of mana you need. Path of Ancestry is a Tri land that also provides repeatable scry when used to cast an Elemental.

The Pain lands ETB untapped and in my opinion they're among the best budget dual lands in Commander. Wastes and River have just been reprinted in the latest Standard set Brother's War.

Even cutting some basic Forests for dual lands you'll still have many basic lands therefore consider some dual lands that care about basic lands? The Snarls care about basic Forest in hand and you'll have many of them.

These are staple budget mana rocks in Commander. Sol Ring can be really helpful to cast Muldrotha.

Improving color fixing from lands can also help to cast the five drop budget Cavalier Elementals who have nice ETB trigger and die trigger, that's good with Muldrotha. Cavalier of Night is also a sac source to sac a creature you control to cast it again with Muldrotha.

These are excellent budget cards with Muldrotha and have synergy. The creature you get with Neoform ETB with a counter, ready for proliferate. Jarad's Orders can tutor for Witness and another creature.

Good luck with your deck.

BishopAtavist on Abzan Graveyard Recursion Help

2 months ago

bushido_man96 I was on the fence about Dawn of Hope, and Pact Weapon has been in and out of this deck. I think replacing both of those with something better is a good call. I envisioned Pact Weapon being equipped to Nethroi, negating any of the life-loss from the card draw with his Lifelink.

That is an interesting perspective about cutting the lifegain sub-theme entirely. Gray Merchant of Asphodel was in the original build and I had/have a pretty decent devotion to black. So I added Sanguine Bond to capitalize on that. But I could definitely be open to replacing those cards with some more exciting creatures at lower CMC if you think that would be wise?

multimedia I had Llanowar Elves in the deck, but I decided to pull the mana dorks in favor of cards that put lands (which are harder to remove) onto the battlefield. Like Sakura-Tribe Elder. I will definitely consider Llanowar Mentor though! Creating multiple token mana dorks and being an additional discard outlet for dredge cards seems like a no brainer. Llanowar Wastes and Necroblossom Snarl also seem like good adds! I had considered adding more green sources since most of my ideal early card plays (Fauna Shaman, Ramunap Excavator, and Dryad of the Ilysian Grove) require green mana.

Thanks again for those suggestions!

multimedia on Abzan Graveyard Recursion Help

2 months ago

One drop mana dorks, most are budget, is good ramp with Nethroi because they can also be a nonHuman creature to mutate.

Avacyn's Pilgrim is a Human, but I would still play it. Mana dorks are also excellent fodder for Dread Return flashback. If you were to play these green one drop mana dorks then you would want to adjust your deck's budget manabase to make it easier to make green mana turn one. Llanowar Wastes, Exotic Orchard, Necroblossom Snarl and more basic Forests. I honestly think it's worth adjusting the manabase to play these mana dorks.

Llanowar Mentor can repeatedly create a Elf mana dork for ramp or fodder by discarding a dredge card or any other creature to help to setup Nethroi. Having other discard outlets for dredge cards is important to keep being able to dredge. Fauna Shaman is great, but can't count on always having Fauna.

multimedia on Meren Current

3 months ago

Hey, good start on a low budget. I think you can optimize what you currently have even more since there's 16 high mana cost cards here.

Some advice to consider, fill the rest of the deck spots with one, two or three CMC cards since the high end part of your deck is done? One drop budget creatures who can sac themselves are excellent support with Meren.

Viscera Seer and Carrion Feeder are sac outlets which could use more of those to get experience counters. There's not much draw here that Meren can take advantage of. Consider more repeatable draw when you sac creature/creature dies?

Morbid Opportunist can trigger on an opponents turn if any creature dies not just your own creature. Body Launderer loots each time a creature you control dies, helps to setup Meren reanimation. Can also get more draw from single effects.

Budget one drop mana dorks can be ramp who can be saced/die later on for experience counters.

Arcane Signet is an upgrade for Golgari Signet and Talisman of Resilience is another Golgari mana rock. Some budget lands to consider adding/upgrades:

Woodland Chasm gives Wood Elves a Golgari Forest land to search for.

Good luck with your deck.

legendofa on Self Mill deck mana help

4 months ago

Welcome to the club, wschlobohm!

The win conditions here are Laboratory Maniac and Spider Spawning, is that correct? If so, you're going to want more than one of each. I recommend 3-4 of each.

As Balaam__ says, there are a few cards here that aren't in many self-mill decks, and some of them are pushing your average mana value up. Craterhoof Behemoth, Rune-Scarred Demon, and Resolute Archangel in particular are probably not going to help that much. This deck has almost no way to generate mana quickly, so those cards are going to be sitting in your hand for a long time before seeing use. Cutting them and replacing them with less mana-hungry cards will be a strong first step.

Archaeomancer isn't really living up to its potential here, with a total of five instants and sorceries. It can come out and be saved for a more spell-centric deck.

Third thought, you have only two white cards in here, and I already suggested cutting one of them. If you take out Planar Cleansing as well, that should tighten up your mana immensely.

This point will require a higher budget, but take a look at multicolor lands that enter untapped. Anything from Llanowar Wastes to Drowned Catacomb to Breeding Pool will accelerate your deck, since you can use lands the turn they're played.

My final thought for the moment is to take a close look at every card and ask, Does it put cards in my graveyard? Does it take advantage of cards in my graveyard? Does it directly win me the game? If the answer to all of these for any card is no, then that card can probably be taken out and replaced with a card that does advance your game plan.

Look to get four copies of the cards you want to use most. This will increase your odds of drawing those cards.

If you want to look into more competitive decks along these lines, check out Dredge and Reanimator decks. Both of these strategies are based around filling your graveyard as quickly as possible and using it as a new resource. Alternatively, Laboratory Maniac and its friends Thassa's Oracle and Jace, Wielder of Mysteries are the centerpiece of a common instant-win Commander strategy, if you prefer that angle

And above all, have fun!

TheEvilWizard on The first sliver

4 months ago

use lands like Llanowar Wastes and Battlefield Forge, due to the lack of expense required

Squee_Spirit_Guide on Grab Your Amoxicillin, it's Infect Time!

5 months ago

Very nice! I feel the same about infect, sometimes it's a necessary evil. I'm not sure about proliferate because I've never built around it, but I can think of a couple of pump spells that might be useful in Groundswell and Might of Old Krosa. I know it's not technically the best card, but Overrun seems like it would be fun once your board is developed :)

For lands, Yavimaya Coast and Llanowar Wastes are solid, but are also still budget. I like that they give you access to two colours but you can use them for and not take the damage. Probably the best part is that they come into play untapped, which most other budget duals don't do.

Anyway, good luck! I hope you finally take down that Wellwisher combo!

BossUltinuc on Golgari Elves (Commander/EDH)

5 months ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

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