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|Have (3)||orzhov_is_relatively_okay819 , Sakkes , Disposed|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Llanowar Wastes Discussion
2 months ago
I like what you did with Domri here, since it serves triple duty as a fight effect, ramp, and even buffs your creatures. This looks like a Phyrexian Obliterator fight theme in a midrange shell, so I'll make all my suggestions along those lines.
Lightning Greaves is interesting, but not sure how well it does here. 2 more threats might do better than 2 protection cards.
Bloodhall Ooze is a fun card, but your only black permanents are the Obliterators. You could maybe swap it out with another threat like Ragavan, Nimble Pilferer which also ramps you into a faster Obliterator.
3 months ago
I noticed you only have 8 sources of colorless mana. You won't be able to cast Slivdrazi Monstrosity without colorless mana sources. I would suggest running the painlands (Llanowar Wastes and the like) in order to be able to cast your commander more consistently. You can probably swap out the shocks for the pain lands.
4 months ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
5 months ago
There are some better budget lands than the ones you are currently running. I've put parentheses around some that aren't quite as cheap and bolded the ones that are definitely in your price range.
5 months ago
Hey, well done so far at upgrading the precon on a budget.
Some suggestions to consider are how to improve the manabase and other ways to get black mana without Swamps. The amount of basic lands is backwards; there's more Swamps than Forests. Forests/green mana is much more important than Swamps/black mana because the majority of the Elves including one drops are green. By cutting some Swamps and adding more Forests or more Golgari dual lands you can make it more consistent in getting green mana to cast Elves. With less Swamps then Green Elves who can make black mana are helpful.
- Elves of Deep Shadow --> Tajuru Blightblade
- Birchlore Rangers --> Drove of Elves
- Paradise Druid --> Druid of the Cowl
- Farhaven Elf or Wood Elves --> Lys Alana Bowmaster
- Llanowar Wastes --> 1x Swamp
- Undergrowth Stadium --> 1x Swamp
- Unclaimed Territory --> 1x Swamp
- Woodland Chasm or Overgrown Tomb --> 1x Swamp
- 2x more Forest --> 2x Swamp
Good luck with your deck.
5 months ago
Hey, there's a new Commander product that just released called Adventures in the Forgotten Realms Commander and Draconic Rage is one of the four precons. It's two color Gruul with Dragon theme and in the precon are several cards that are upgrades for your deck.
- Arcane Signet --> Traveler's Amulet
- Nature's Lore --> Stream of Life
- Atarka, World Render --> Darigaaz Reincarnated
- Klauth, Unrivaled Ancient --> Palladia-Mors, the Ruiner
- Savage Ventmaw --> O-Kagachi, Vengeful Kami
- Vrondiss, Rage of Ancients --> Dragonlord Atarka
- Skyline Despot --> Broodmate Dragon
- Dragonborn Champion --> Verix Bladewing
- Chaos Dragon --> Boneyard Scourge
- Garruk's Uprising --> Crucible of Fire
- Return of the Wildspeaker --> You Come to the Gnoll Camp
- Beast Within --> Draconic Roar
- Haven of the Spirit Dragon --> Gateway Plaza
- Path of Ancestry --> Dimir Guildgate
- Game Trail --> Azorius Guildgate
If you want to be more competitive than the number one area for improvements to consider is the manabase. Due to budget I don't expect to see Shock lands and Fetch lands, but you could improve the manabase a lot even without them. On a budget rely more on basic lands, more Forests than others and some dual lands that have interaction with basic lands. The reason for this is basic lands always ETB untapped to make mana.
Play more Forests than others because green mana helps the most to get the other colors with land ramp spells. Mountains should be next because red is the most important color to cast Dragons. Those two colors are overall the two most important with Dragons.
Currently there's 26 of the 37 lands that always ETB tapped which makes the manabase really slow. In my opinion you're better off having the land ETB untapped and make less colors then ETB tapped and make more colors. On a budget a don't expect you to play all lands that always ETB untapped, but limit the amount of lands that don't to much less than 26. If you're going to play lands that always ETB tapped then choose Rainbow lands ( Path of Ancestry ) or the Tri lands ( Savage Lands ) since these lands can make one of five colors or one of three colors which on a budget is worth it ETB tapped.
Example of a budget five color manabase:
- 15 basic lands: more Forests and Mountains than others.
- Command Tower, Exotic Orchard, Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry
- Ash Barrens, Evolving Wilds, Terramorphic Expanse
- The World Tree
- 4 Tri lands: Jungle Shrine, Savage Lands , Frontier Bivouac , Opulent Palace
- 5 Tango lands: Cinder Glade, Canopy Vista , Sunken Hollow , Prairie Stream , Smoldering Marsh
- 3 Pain lands: Murmuring Bosk , Yavimaya Coast , Llanowar Wastes
Tango lands can ETB tapped, but more basic lands help for them not to. By adding more Tango lands then Farseek could also be added as a land upgrade for Grow from the Ashes since Farseek can search for a Tango land.
If interested I offer more advice. Would you like more advice? Good luck with your deck.
6 months ago
Necrotic Ooze doesn't fit here as you barely have any activated abilities on your creatures, and no real way to get them into your graveyard either.
You're never going to get delirium for Inexorable Blob with no fetchlands, 3 artifacts, 3 enchantments, and zero sorceries.
Simic Initiate is just a bad one drop, and not even an ooze. If you don't mind running non-ooze 1-drops, then run Pelt Collector. Probably better off running none because 4x Experiment One + 3x Hardened Scales + 3x Ozolith is enough in my opinion, could be useful if you want to lower your curve.
Acidic Slime is another good ooze.
Agree with Corrosive Ooze for hammertime but that's only if you actually decide to make a sideboard -- I don't think this is needed since this is clearly a casual deck.
I assume you didn't add expensive lands due to budget constraints. Some cheaper lands are MDFC lands Darkbore Pathway Flip, check lands Woodland Cemetery, scry lands Temple of Malady, pain lands Llanowar Wastes.
6 months ago
Hey, well done on a budget, but what's with the manabase?
I understand this is budget, but you can't possibly think that 36 basic lands for a three color deck is any where near competitive; deck is in the competitive hub. Where's Command Tower ? The majority of rest of the deck other than Disentomb and Raise Dead is built with a competitive mindset therefore I know you have good card sense with the budget that you have. Even on a low budget you can include playable dual lands:
- Command Tower
- Exotic Orchard
- Llanowar Wastes
- Yavimaya Coast
- Path of Ancestry
- Opulent Palace
- Sunken Hollow
- Necroblossom Snarl
- Vineglimmer Snarl
- Tainted Wood
My advice is if budget is a concern cut some expensive price cards to add some playable dual lands. Grim Tutor and Heroic Intervention are two cuts to consider since these cards can be replaced by lower price options Lazotep Plating and Profane Tutor . On a budget Fauna Shaman is not worth it since it could be replaced with a less expensive price tutor Shared Summons .
Consider a backup win condition that doesn't require that you draw your entire deck and hope that Oracle or Maniac live/resolve? Gray Merchant of Asphodel , Venser, Shaper Savant and Gonti, Lord of Luxury can be infinitely blinked or cast for three different win conditions. Peregrine Drake + Venser, Shaper Savant + Yarok, the Desecrated is another infinite mana combo.
Consider budget backups to all your main combo creatures? Backups are helpful because without them the combo is very fragile, easy for an opponent to disrupt.
- Venser, Shaper Savant and Temur Sabertooth backup Deadeye
- Dream Stalker and Man-o'-War backup Shrieking
- Peregrine Drake backup Cloud
Good luck with your deck.