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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
1 day ago
2 weeks ago
My humble suggestion is to take out your snow lands and replace them with basics and lands like Grand Coliseum, Vivid Grove, Vivid Crag, Frontier Bivouac. While yes you can fetch them with some of your ramp spells I only see 4/100 cards that will accomplish this. Not good odds. Including basics will allow you to run ramp spells such as Cultivate, Migration Path, Rampant Growth, Skyshroud Claim. Try to have 1, or preferably 2, of each basic type. I realize including these ramp spells means you have to cut other cards. I suggest removing artifacts.
1 month ago
Looks great so far! As someone who didn't like AFR very much, I have to admit that CLB intrigues me quite a bit. Miirym is definitely one of the cards that I'm most interested in. Not really sure if I have any recommendations for the deck, though. Ramp and removal might need some tweaking but I'm not sure how. Skyshroud Claim? Dragon's Fire?
Side note, I did some reading on Miirym's lore (I have virtually zero DND knowledge) and I'm kind of confused as to how her lore relates to her abilities. Card is great, just a bit of a nitpick.
1 month ago
I personally would not use any ramp over two in this deck. My suggestions:
For card draw and removal:
Two other cards I would suggest to add but I don't know which cards you would be willing to take out for them:
2 months ago
That's the beauty of those cards specifically, and one reason why they cost a bit more in real world $ than Farseek and Rampant Growth. Not only is it two mana, but like a mana rock that enters untapped you get another to spend that turn. Less known but also good is Skyshroud Claim. It costs four, but as long as you tutor forests they are both untapped, making if functionally a 2cmc spell the turn you cast it.
2 months ago
I am not totally sure yet. The speedup/tempo change involved when players are playing a creature spell that ramps, kill spell that ramps, redirect that ramps, etc (that ramps)... may enter the "strictly-better" territory. ___Spell + Lotus Petal is quite potent. I've also mentioned how you can think of Stimulus Package as an enchantment that has an ongoing effect while being a Skyshroud Claim just long enough for you to enable some massive swing plays. Enchantments, in general, that discount themselves or give you future "milk money" are really powerful. I think, they are fine right now, though they probably will cause a general tempo-change in the format. It is not all bad for players to be mana screwed less often or for Timmie-style plays to be more accessible across the format - I think the danger presented is the possibility for storm-decks to start popping up with: "cast x, get a treasure, rinse & repeat" for for 20 minute turns (you see some of this with repeatable recursion with Dockside Extortionist already. Right now the way treasures are at this moment, I do not think they are easily repeated enough for too much hokey-ass-pokey storm-engines with repetition. They are mostly at the sweet spot of enabling timmie plays next turn... but they are coming pretty close. I also feel that Bootleggers' Stash was a mistake as well, regardless of if it may be a "do-nothing" spell when it first comes in. Free-dropping artifacts is so easy & making it is a headscratcher but has Old Gnawbone just doing it better on the treasure front too so I guess they are just the color of "we do treasure better too"
2 months ago
Stimulus Package & Prosperous Partnership because limited "save-for-later"/rebate ramp on an enchantment is a much more powerful effect than people think... You've basically cast a Skyshroud Claim for a 1 time use on that stim-pckg, which is often all you need to get rolling. Prosperous partnership is really powerful when you are just beginning a token-engine & you don't have any benefits to attacking yet... Now you've just made your tokens into less efficient dorks, but at the same time they are dorks that care less about creature-based boardwipes.
I like the return of hideaway, hideaway is a mechanic that can incidentally put your deck over-the-top & should see more use once this commander product rolls around
2 months ago
Love the deck +1!
First, tyvar kell is technically golgari, so it's illegal unless your playgroup is chill with it.
Secondly, I think you should try and move away from the some of your Planeswalkers, into more elves. Nissa, Who Shakes the World and Nissa, Voice of Zendikar have very little synergy with your deck, and should be replaced with elves like Dwynen's Elite and Lys Alana Huntmaster.
Some of your creatures also seem to be less powerful then you would otherwise want, such as Llanowar Mentor, Joraga Treespeaker, andKaysa. I would add Selvala, Heart of the Wilds, Wolverine Riders, and Canopy Tactician in their place.
Elf decks generally tend to run less than 30 lands, as there's more than enough ramp to compensate. I'd recommend taking out Oran-Rief, the Vastwood, Myriad Landscape, and 2 forests, and adding cards like Crop Rotation, Skyshroud Claim, Herald's Horn, and Lightning Greaves.
In my elf deck, I don't particularly like ramp cards that make lands hit the battlefield tapped, as I find them too slow. I don't know how fast you want your deck, but I'd recommend taking out at least Explosive Vegetation, and adding something like Harrow.
My ezuri deck is Ezuri's Exuberant Elfball Extravaganza, if you need any ideas for other elves to slot in.