Skyshroud Claim

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Vintage Legal

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

Kret on Tawnos plays Jumanji

4 days ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

KBK7101 on Land for the land god

1 week ago

I highly recommend moving Rampaging Baloths from the maybeboard to the main deck. If making tokens is the main gameplan, Baloths would be an all-star. You could also check out Ashaya, Soul of the Wild for more forest-synergy, too. Vernal Bloom is a pretty cheap forest mana doubler that would work really well with new Titania. Skyshroud Claim is basically a straight upgrade to Ranger's Path as the forests you grab do not come in tapped. Blighted Woodland and Fabled Passage are two nonbasic lands you might want to check out, too.

And then there's always Parallel Lives but that card is pretty expensive these days and STILL hasn't been reprinted...

Phule451 on Patiently Enchantment-ed

1 month ago

Darksteel Mutation and Imprisoned in the Moon are great enchantment based removal. Krosan Verge, Skyshroud Claim and Nature's Lore are good ways to ramp and fix.

LyrdAduPot on Tatyova's Happy Jungle Fun Times!

1 month ago

why would you limit yourself to forests with Skyshroud Claim when you could run Migration Path and get an island or two when you need one?

Triton on Need some help cutting some …

1 month ago

Here are some cuts:

Those are the 11 I'd personally cut, I'm a bit torn on Dregs of Sorrow because I think it's good removal in Belbe. Maybe Bolas's Citadel is another good option.

Hope this helps!

Triton on Omnath Lord of The Land

1 month ago

I love angry Omnath! He was my very first deck starting out with the game, and it's amazing how powerful the deck has gotten over the years and countless upgrades I've done on the deck.

I'd also suggest cutting all artifact ramp outside of the mana-positive rocks (like Sol Ring) for land ramp. Nissa's Pilgrimage is another Kodama's Reach/Cultivate, and Explosive Vegetation, Skyshroud Claim, and Migration Path are all really nice ramp cards and hare relatively inexpensive.

Sac outlets like Greater Good, Ashnod's Altar, and Goblin Bombardment are all super powerful with Omnath in play.

If budget allows, I'd cut the landfall pingers + a land for Purphoros, God of the Forge, Valakut, the Molten Pinnacle and Scapeshift. Scapeshift is a super powerful card even without Omnath in play, as you can scapeshift a bunch of lands into Valakut to win.

Hope this helps!

enpc on Don't Blink, or You'll Miss It!

1 month ago

Kodama of the East Tree would be a good card for the deck. Seems like a good way to get a lot of stuff into play very quickly. Plus you can run it in a line with Felidar Retreat (this card is just good with lands) and one of the ravinca bounce lands to make infinite 2/2 tokens. Also, given that you're leaning into a lands theme, replacing stuff like Thran Dynamo with Skyshroud Claim and Thought Vessel with Nature's Lore / Three Visits / Farseek will give your deck more consistency and more late game value (since you run cards like Mirari's Wake).

Also, stuff like Momentary Blink is ok, but Ghostly Flicker is better as it lets you hit two things and forms yet another infinite mana line with Eternal Witness and Peregrine Drake.

DoomNoodle on Omnath, Reshaped

1 month ago

Interesting take using mutate creatures. That could be a fun time with this beautiful elemental! Upon fast read of those list the best suggestions I could give you are to ditch Sol Ring and Arcane Signet (your gunna want your ramp to come from lands and these artifacts are gonna feel underwhelming in this deck compared to a card like Sylvan Scrying to get any utility land you'd want! Or any other generic land tutor Skyshroud Claim would work wonderfully! All and all cool concept that looks fun to play!

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