Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.
|Have (3)||, Xikitten123 , orzhov_is_relatively_okay819|
|Want (2)||mttgamer , skyler91|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Skyshroud Claim Discussion
1 week ago
Hey! Kinda late, but I would like to suggest some stuff:
(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)
- You need them for Ghired and his tokens to attack right away, as well as to use your creatures with tap abilities on demand. Please consider Hammer of Purphoros in addition to Lightning Greaves and Fires of Yavimaya. The Hammer can even create tokens if needed.
Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.
As an aggressive deck, speed is fundamental. Fellwar Stone, Nature's Lore, Three Visits, Skyshroud Elf, Bloom Tender, Faeburrow Elder, Chromatic Lantern, Coalition Relic, Wood Elves, Skyshroud Claim and Mirari's Wake can ramp and heavily fix your mana, taking the place of Gyre Sage, Solemn Simulacrum, Rampant Growth, Sakura-Tribe Elder and Xenagos, the Reveler - the latter is a win-more ramp, and his 2/2 token is not large enough to synergize with the power-based card draw, while the other four fix for a single color of mana (Ghired decks can sometimes be color-hungry), and this deck can't abuse the sad robot for value.
In the land department, Krosan Verge and Blighted Woodland pull their weight, and synergize greatly with Avenger of Zendikar and Rampaging Baloths. Maybe remove Cascading Cataracts? (Your spells are not THAT color hungry.)
Have you considered Warstorm Surge and Terror of the Peaks as a mean to do damage even before attacking? The dragon can even be cloned with Flamerush Rider, Flameshadow Conjuring and Soul Foundry for extra copies of the same effect (the game ends quiiiickly after that). I'd remove Dragonmaster Outcast for that, since its effect is slow (albeit amazing if he lasts on the field).
Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...
- Moraug, Fury of Akoum, Aurelia, the Warleader, Combat Celebrant, Scourge of the Throne (I believe there is an infinite combo involving those two), Savage Beating, Response / Resurgence, Breath of Fury (always attach it to your disposable tokens to keep attacking).
Winds of Abandon might replace Hour of Reckoning. I don't really like to lose Ghired on a boardwipe, since he costs 7 mana to recast. Winds of Abandon also works as evasion for your creatures, since your opponents won't have creatures to block. As for the ramp it offers, an opponent can't do anything with the extra lands if he/she's dead, right? :-)
Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.
I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.
Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.
Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.
Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.
Some cards I suggest you to remove:
- Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
- Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
- Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
- Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
- Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
- Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
- Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
- Eldrazi Displacer: are you using it for a combo? I couldn't identify it.
Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)
- Castle Garenbrig: how easily do you have access to a Forest for it to be worth including in your deck?
- Rogue's Passage: can sometimes help you to finish an opponent.
- Scavenger Grounds: if you face graveyard-centric decks (you don't seem to use your graveyard much).
- Hanweir Battlements Meld: another haste enabler.
- Gargoyle Castle: sometimes you need a flying token. (I rarely use it, but I like to have the option.)
- Gemstone Caverns: a turn-0 ramp when the first turn is not yours.
- Bonders' Enclave: card draw on a land (easily accessible).
- Mana Confluence, Battlefield Forge, Karplusan Forest, Brushland, Horizon Canopy, Sunbaked Canyon, Prismatic Vista, Cragcrown Pathway Flip, Branchloft Pathway Flip, Needleverge Pathway Flip: more untapped dual lands.
I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)
2 weeks ago
Lord_of_Cardboard I'm pretty sure sideboard is incldued in the cost, so ignore that. I never pay attention to the tappedout price because it's usually inaccurate and averages the price of a card based on all its printings. Don't worry about a land base, given it's very easy nowadays to budget one efficiently. In a deck based around ETB, it's very easy to budget. If there's a card that's a little pricey, like Craterhoof Behemoth, there are budget alternatives. While landing a hoof with two triggers nearly always ends the game, using a similar card like Decimator of the Provinces or End-Raze Forerunners works just fine. Even just using EDHrec and filtering the most popular cards to be cheap will give you a better idea of what other people do to budget their lists. Do what you can to ensure you have a consistent mana base, a way to ensure your mana base stays efficient with cards like Farseek or even Skyshroud Claim, a decent amount of removal (preferably in the form of ETB from cards like Reclamation Sage and Ravenous Chupacabra), and having ETB effects on nearly every creature or even every permanent in your deck. In my opinion, if you were to buy a nicer card or two for this deck above the $10 range, Birds of Paradise is a must-have mana dork in a multicolor deck, and Field of the Dead will give you an insane amount of creatures with little to no effort. Keep in mind this list is based around Birthing Pod, so that card and the others like it are a bare necessity. If you want to push your list more towards blink or landfall, by all means, go crazy. This is just my iteration of a very popular and flexible commander.
3 weeks ago
I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.
I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.
If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.
1 month ago
Wrap in Vigor is another instant speed piece of board protection,
In terms of overall deck durability, I think it would be wise to pick up Nature's Lore and/or Three Visits or even Harrow and Skyshroud Claim. They don't synergize with your elves, but the lands they fetch are more likely to survive board wipes and the fact that the lands come in untapped means your relatively low curve will benefit your low curve.
1 month ago
1 month ago
I suspect you'd benefit from a few more White mana sources, or things that can find them. Blighted Woodland and Myriad Landscape are readily cast ramp that can find plains for you. Krosan Verge is on colour here, and is probably worth running as well, as it can find non-basic lands for you, like the Kaldheim Snow Duals. There are also ramp spells that can find those Snow Duals, so it's not just about the pricier Fetch Lands. The relevant Snow Duals are Arctic Treeline Alpine Meadow and Highland Forest. Farseek can find Meadow at least, and things like Nature's Lore, Three Visits, Skyshroud Claim can find any that are Forests. These have no other upside, but getting access to White mana off of Three Visits is going to help. Most people just find Shock Lands with Farseek, but Snow Duals are very solid options to have.
The other thing that jumped out is the low amount artifact/enchantment hate. Cards like this are really useful in Commander, there is almost always a target, even if you draw a few of them. Viashino Heretic is good artifact hate on a stick, Devout Witness can hate on either, but is worse at it's job. You can also run Green options, which often sac the creature like Thrashing Brontodon or work as a Comes Into Play effect like Reclamation Sage. Since you have big creatures and love to have Jared get hit, Ulvenwald Tracker can arrange for Jared to get swatted by the biggest thing on the board every turn, either killing it and growing or just growing.
2 months ago
2 months ago
If you're running Cultivate, there's probably no reason why you shouldn't run Kodama's Reach. Plus, I would cut Explosive Vegetation for Skyshroud Claim. Also, have you heard of the gospel of our lord Three Visits? Since you're playing 3 colors, I would maybe run Farseek?