Skyshroud Claim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Nemesis (NMS) Common

Combos Browse all

Related Questions

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

Skyshroud Claim Discussion

SplendiferousPotato on Black Cat Land Party

1 day ago

Took out the three cards that turned my lands into creatures and replaced them with ramp spells that could help me get Lord Windgrace out on T4 more routinely.

Out:

Rude Awakening

Sylvan Awakening

Natural Affinity

In:

Nature's Lore

Kodama's Reach

Cultivate

This also brings my curve down, which is nice. I'm also considering replacing Explosive Vegetation with either Skyshroud Claim or Rampant Growth . Not sure, let me know what y'all think. While the deck is mostly green, being able to grab any basics I need without having to get Forests specifically is pretty nice.

BetayedGoblin on Overwhelming Nature

5 days ago

Hi Johnny

I guess this is a deck you build from cards you had lying around in your binder. Or just a fun casual deck. I do have some tips for you for this deck.

  • I can see you have quite a few cards that you have 1 of and not a playset which is fine just less effeicent but i cant force you to buy a playset of Primeval Bounty (i guess that is your wincon alongside Fungal Sprouting .)

  • More ramp is key for big bois green. The more lands you have the more big bois you can play out. I would personally recommend Nature's Lore or Skyshroud Claim if you wanna go for the "search" tactic or just go for mana dorks some like Llanowar Elves or Elvish Mystic they are really good for ramping and in late game chump blocking.

  • Saproling synergy if thats your ULTIMATE GAME PLAN. Cards like Sporecrown Thallid is really good.

Donevan on Smaug's Everlasting Avarice | Primer

1 week ago

Nice deck, I especially like the Animation Module combo! what about some green ramp spells like Farseek , Kodama's Reach or Skyshroud Claim instead of the Llanowar Elves and mana artifacts (they are quite fragile to removal or board wipes). I would also consider more draw spells like Rishkar's Expertise .

bushido_man96 on Lord Windgrace Hired an Orcish Lumberjack

1 week ago

Hi_diddly_ho_neighbor, talk to me some more about Need for Speed . I like it, but I'm afraid I'll a land behind in giving critters haste. With Angry Omnath or Titania out, if I sac a land to give target creature haste, I'm not able to give haste to the Elemental that comes into play because of the sac, am I? Not that that's a deal breaker, I just want to make sure how it plays out.

Also, Wayward Swordtooth is under consideration. Good option. Skyshroud Claim will go in eventually. The only reason it isn't in right now is because I'm not running that many dual lands. When I get more added, I'll swap it in.

Poly_raptor, Boundless Realms is worth considering, too, and I think I will keep Groundskeeper in for now. After all, I do run a lot of basics. I'll think on the Orrery for a while.

Thanks again for all your help here, guys!

Mj3913 on And The Wurms Ate Into His Brain (Atla)

1 week ago

Made some changes based on your suggestions, let me know what you think. Longish read condensed.

Burnished Hart --> Skyshroud Claim : The point was made that 6cmc for 2 lands is not optimal, so we reduced it to 4cmc.

Sakura-Tribe Scout --> Elvish Mystic : The former was included in case of an overflow of lands in hand. However a dork is always useful.

Advent of the Wurm --> Mirror Entity : Eggs = Instant creatures, Making everything an egg during a wipe is almost equivalent to someone casting Cyclonic Rift in your favor.

Crush of Wurms --> Congregation at Dawn : 21 mana total for 6 tokens... while flavorful it can't be hatched.

Urza's Incubator --> Ashnod's Altar : both cost the same, produce the same basically, the latter offers a sac outlet for eggs. (Still debating Thornbite Staff )

Wurmcoil Engine --> Nesting Dragon : Mostly to reduce the budget, increase fliers, and better synergy

Panglacial Wurm --> Gruul Ragebeast : Never have I ever... been able to cast the P- Wurm from the deck. Ragebeast will be in testing.

Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.

Voracious Wurm : Pelakka Wurm and Mayael's Aria are our only instances of lifegain in the deck now (thought there was more) it is however the cheapest wurm in the deck. Replace with dork, or keep?

Saltskitter : Triggers Gruul Ragebeast , Elemental Bond , and Warstorm Surge potentially every turn. Too cute?

Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?

Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.

Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?

Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.

Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.

Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.

Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature

Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

1 week ago

I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.

In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .

I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.

KibaAlpha on Arms Proliferation

1 week ago

Astral cornucopia. You have to put a lot of mana in to it and it only gives one colour of mana in a 4 colour deck.

Everflowing Chalice. You won't need all that colourless mana and again requires a lot of mana dumped in to it for value.

The best ramp and colour fixing in my opion are Birds of Paradise , Bloom Tender , Noble Hierarch , Nature's Lore , Skyshroud Claim , Crop Rotation , Tempt with Discovery , Farseek , Smothering Tithe , Fellwar Stone , Mox Amber , Sakura-Tribe Elder , Expedition Map and Arcane Signet once it's released.

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Skyshroud Claim occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Green: 0.61%

Golgari: 0.15%

GU (Simic): 0.55%

RG (Gruul): 1.51%

RGW (Naya): 1.89%