Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Gain or .)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) None

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Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cinder Glade occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.08%

RG (Gruul): 2.89%

BRG (Jund): 1.65%

RGW (Naya): 2.68%

RUG (Temur): 2.4%

Cinder Glade Discussion

BlackoutX on Rhythm Stompy

1 week ago

Cinder Glade hurts more often then not when pulled id drop them down to 2 and/or replace them with Copperline Gorge (price is 4$ if you buy cheap), also as good as rhythm is it seems slow and doesn't stack (unless I'm mistaken).

Gidgetimer on Ramp for Gruul deck?

1 week ago

Nature's Lore and Skyshroud Claim are amongst my favorite ramp cards. They only grab forests, but Cinder Glade is a forest. There is also Farseek, but it puts the land in tapped.

multimedia on Korvold is a jolly good fae cursed dragon

1 week ago

Hey, looks good, nice Dockside Extortionist :)

Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.

Other lands to consider adding:

Could cut Swamps and 1x Mountain for these dual lands.

Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.

Cards to consider cutting:

  • 1x Swamp
  • Burnished Hart
  • Falkenrath Noble
  • Vindictive Vampire
  • Kodama's Reach
  • Deathsprout
  • Mind Stone
  • Butcher of Malakir

Good luck with your deck.

greyninja on Ikoria Teaser

2 weeks ago

Cinder Glade and Sunken Hollow are part of an unfinished cycle

Maybe a Magus of the ____ cycle

Ikoria sounds wild so far

multimedia on Draconic Command

1 month ago

Hey, you haven't done much upgrading; this is basically the precon list. Nice upgrades of Ascendancy, Unbroken, Fireblood, Dragonlord Dromoka. The Ur Dragon is the Commander, but the deck list doesn't show that because you forgot to put the CMDR tag after The Ur Dragon text in the deck editor.

The Ur Dragon *F* *CMDR*

Consider further upgrading the manabase with more dual lands and dual land upgrades? With 17 basic lands then budget dual lands that have interaction with basic lands are good options. The Vivid lands are not good, not reliable enough color fixing from lands for five colors. Consider budget Rainbow lands?

In the place of the other Vivid lands and one basic land consider the budget Battle lands?

A Battle land can be searched for with Farseek which makes Farseek a much better card for ramp and color fixing when it can put a dual land onto the battlefield. Consider cutting a few of the least good Dragons: Ryusei, Niv-Mizzet, Intet, Crosis? Cut them for budget creature tutors?

Dragon's Hoard and Fellwar Stone are mana rock upgrades to consider. Faeburrow Elder can be very good budget ramp for five colors. It already can tap for two mana white and green. Add any red, black or blue permanent and it can tap for up to five mana of five different colors. You could cut Ingot, Dreamstone, Sphere for these.

Multiplayer Commander decks need instant removal options and since you're playing five colors then you have access to the best budget removal.

Decimate is good when you have multiple opponents. Could cut Condemn, Fortunate, Fractured, Rain for these.

Good luck with your deck.

loricatuslupus on Risen Elementals

1 month ago

Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.

We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.

Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb  Flip, and Retreat to Kazandu.

Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.

multimedia on (60% sub $500) What is a 4/4 Green Beast?

1 month ago

Hey, I like the changes you've made, well done.

Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.

Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.

Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.

With the current manabase consider these lands upgrades:

Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.

The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.

multimedia on Nikya's Big Big Zoo

2 months ago

If you're adding Farseek the advantages of it's ramp is it can search for a dual land that has two different land types.

Consider adding budget Cinder Glade and Sheltered Thicket ? These are Gruul dual lands that Farseek can search for since they're two different land types (Forest and Mountain). Both of them are a Mountain card so Farseek can search for one of them. Currently Farseek can only search for a basic Mountain and not a Forest because Farseek can't search for a Forest.

Wood Elves is like Farseek, but a creature who can search for Glade or Thicket because they're Forest cards. Like Farseek, Wood puts the land onto the battlefield.

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