Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Gain or .)

This enters the battlefield tapped unless you control two or more basic lands.

Latest Decks as Commander

Cinder Glade Discussion

Kingslayer2779 on Wakanda Forever

1 day ago
  • Anger > Emissary
  • Scute Swarm > Charnelhoard
  • Titana > Centaur Vinecrasher
  • Accident Greenwarden > Boduka Gardener
  • Radha > Yavimaya Elder
  • Tireless Tracker > Monstrosity
  • Tireless Provisioner > Acidic Slime
  • Azusa > Soul/Innistrad
  • Fabled Passage > Forge of Heroes
  • Thespian’s Stage > Khalni Garden
  • Field of the Dead > Haunted Fengraf
  • Dark Depths > Warped Landscape
  • Constant Mists > Worm Harvest
  • Chaos Warp > Ruinous Path
  • Nissa > Stitch Together
  • Valakut Exploration > Kaya's Ghostform
  • Beast Within > Putrefy
  • Bala Ged Recovery > 1 Forest
  • Valakur Awakening > 1 Mountain
  • Skyshroud Claim > Explosive Vegetation
  • Farseek > Far Wanderings
  • Cinder Glade > 1 Swamp
  • Highland Forest > Kazandu Refuge
  • Woodland Chasm > Jungle Hollow
  • Sulfurous Mire > Rakdos Carnarium

Kingslayer2779 on Wakanda Forever

1 day ago

Anger > Emissary Scute Swarm > Charnelhoard Titana > Centaur Vinecrasher Accident Greenwarden > Boduka Gardener Radha > Yavimaya Elder Tireless Tracker > Monstrosity Tireless Provisioner > Acidic Slime Azusa > Soul/Innistrad Fabled Passage > Forge of Heroes Thespian’s Stage > Khalni Garden Field of the Dead > Haunted Fengraf Dark Depths > Warped Landscape Constant Mists > Worm Harvest Chaos Warp > Ruinous Path Nissa > Stitch Together Valakut Exploration > Kaya's Ghostform Beast Within > Putrefy Bala Ged Recovery > 1 Forest Valakur Awakening > 1 Mountain Skyshroud Claim > Explosive Vegetation Farseek > Far Wanderings Cinder Glade > 1 Swamp Highland Forest > Kazandu Refuge Woodland Chasm > Jungle Hollow Sulfurous Mire > Rakdos Carnarium

DemonDragonJ on Innistrad: Midnight Hunt and Crimson …

4 days ago

There are still several months remaining before the releases of Innistrad: Midnight Hunt and Innistrad: Crimson Vow, but I would like to begin speculating about them, now, to see what the users of this forum are seeking in those sets.

First and foremost, I very dearly wish to see a creature version of Exquisite Blood , since there have now been numerous creatures with the ability of Sanguine Bond , but none with the ability of Exquisite Blood , which is both ridiculous and illogical, because EB’s ability actually makes far more sense on a creature than does SB’s.

Second, I hope to see some excellent new angels and demons, since those are my two favorite types of creatures in this game.

Third, I am neutral toward werewolves, but I know that many players are fond of them, so I would like to see another legendary werewolf, since there currently is only one of those, and I know that players wish to have more options for a werewolf tribal EDH deck.

Fourth, on the subject of transforming cards, there have been a number of creatures with abilities that trigger when they transform, but there have been few, if any, cards with abilities that trigger when other permanents transform; for example, I would like to see permanents with effects such as "whenever a creature transforms, this permanent deals 2 damage to that creature's controller," "whenever a creature transforms, its controller draws a card," or "whenever a creature transforms, return target card from your graveyard to your hand," and so forth.

Fifth, I would like to see any of the following cycles of dual lands be completed: the "horizon lands" (i.e., Horizon Canopy , Silent Clearing , etc.), the "battle lands" (i.e., Canopy Vista , Cinder Glade , etc.), or Nimbus Maze (I know that that is only a single land, but it definitely deserves a full cycle).

Sixth, I feel that these sets would be great sets for reusing the unearth mechanic, since that has not been used in some time.

What does everyone else say about this? What would you like to see from the two upcoming Innistrad sets?

multimedia on Hatching Dragons, Taking Games

4 days ago

Hey, your deck looks good, except the manabase, it looks neglected.

My suggestions are how to improve the manabase on a budget. Some upgrades to consider:

By adding Glade, Vista and Meadow then Farseek could replace Rampant Growth as a land ramp spell upgrade since Farseek can search for a dual land to help color fixing. Glade and Vista will also make Skyshroud Claim better.

Good luck with your deck.

jamesmac42 on Pain-Harm-onicon Wulfar Value

6 days ago

ValiWolf Hey, that’s funny, we almost built the same deck!

If anything, I would recommend more ramp. You’re gonna want it, trust me. Radha, Heir to Keld is a great dork for this deck, with a helpful attack trigger to boot. Three Wishes and Nature's Lore can grab Cinder Glade and Stomping Ground .

Purely my preference, but given the choice, I would slot Lifecrafter's Bestiary over Bow of Nylea . I also kept the Shamanic Revelation from the pre-con – that’s one card that’s never disappointed me.

I’d encourage you to play around and see what works!

multimedia on Ur-Dragon, Tribal Combos, Free Casting

1 month ago

Hey, nice selection of Dragons and combos. The manabase however doesn't look like it belongs with the rest of the deck and more ramp would help gameplay.

The manabase here is for a low budget deck, not a $600+ deck. On a low budget, if that's needed, there's land upgrades you can make. There's 21 lands that always ETB tapped which is too much. Amulet of Vigor helps, but you can't count on consistently having it every game. On a budget there's a package of land ramp spells that you could add to improve ramp and color fixing.

Four of these spells can search for a dual land. If adding them then you also want to add budget dual lands they can search for.

The Tango lands need basic lands to ETB untapped thus if you play them adding a few more lands, Forest basic lands helps. 36 lands with a budget manabase is better than 34 lands. The budget Pain lands that can make green mana: Yavimaya Coast , Llanowar Wastes are helpful to have early game to cast green spells.

Of course all these suggestions are low budget. If you can afford more for lands then improvements can be even better such as replacing Tango lands and Snow duals with Shock lands, etc.

If interested in any of these suggestions then I offer more help including cuts to consider. Good luck with your deck.

multimedia on Omnath Elemental Tribal

1 month ago

Hey, for a first deck this is well done on a budget. Nice Foothills Expedition :)

Ask yourself do you need Elemental tribal with Omnath? My advice will hopefully give you ideas of how you can make upgrades with Omnath by getting away from the tribal theme. Omnath by himself is an Elemental engine, creating Elementals with landfall. Focus more on ramp and landfall for Omnath as your main source of Elementals, not other Elemental creatures.

The cards you cast before Omnath should help you to cast Omnath which will do a lot more for gameplay then casting some Elementals before him. Still play some Elementals such as Ashaya, Soul of the Wild and Bane of Progress , but play these because they're good cards not because they're Elementals. Elementals such as Creeping Trailblazer and Lavakin Brawler aren't good enough even with Elemental synergy.

Cards in the early game you want to cast are ramp.

Lotus Cobra , Tireless Provisioner and Stone-Seeder Hierophant are important budget cards because of landfall which makes them combo with Perilous Forays + Omnath to repeatedly pay for the sac activation of Forays.


Ramunap Excavator , Mina and Denn, Wildborn and Moraug, Fury of Akoum are good budget support cards who are not Elementals; they're support comes from interactions with lands. Excavator lets you play lands from your graveyard which is excellent with Fetch lands for landfall: Foothills, Passage, Wilds, Expanse, Myriad Landscape , Naya Panorama , Jund Panorama . Excavator makes cards that make you sac a land when you cast them better since you can then play the land you saced from your graveyard. Excavator is also good with Valakut Exploration which is landfall for card advantage or damage to all opponents.

Wildborn lets you play another land on your turn and it also has an ability to bounce a land you control to give Omnath trample. Moraug can be a win condition with landfall giving you extra combat steps to attack with Omnath and 5/5 Elementals. You get an extra combat step after a main phase for each landfall trigger.

If you're interested in these suggestions then I offer more advice. Good luck with your deck.

multimedia on King Of The Storm

2 months ago

Hey, well done so far on a budget. What's Troll 2?

Are you upgrading the Kalamax Commander precon? Or are you building from singles? I ask because I can't tell and there's several good budget cards in the precon to consider adding.

Even if you didn't get the precon all these cards would be upgrades especially the lands.

Some other budget cards to consider:


A more expensive price card to consider is Narset's Reversal . It has great interaction with Kalamax because he makes it a repeatable effect to copy any instant or sorcery an opponent casts. The copy of Reversal that Kalamax makes targets the original Reversal which then sends the original Reversal back to your hand and you resolve a copy of opponent's spell.

Reversal is nice to keep triggering magecraft especially Storm-Kiln Artist since with Kalamax Artist creates two treasures just by casting Reversal and it's returned to your hand. Use those two treasures to then cast Reversal on the next player's turn and repeat each turn an opponent casts an instant or sorcery.

You can do other neat tricks with Narset's Reversal and Kalamax.

  • Twinning Staff makes an infinite copy spell combo which equals infinite +1/+1 counters on Kalamax as well as infinite magecraft triggers.
  • Can use Reversal on your own sorceries to return Reversal and the sorcery back to your hand to cast again and resolve a copy of the sorcery.

Good luck with your deck.

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