Cinder Glade

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare
Promo Set (000) None

Combos Browse all

Cinder Glade

Land — Mountain Forest

(: Gain or .)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Browse Alters

Cinder Glade Discussion

multimedia on Punch first. Ask questions while punching

2 days ago

Hey, nice job keeping the budget low and interesting version of Xenagos with Planeswalkers.

The majority of my budget cards suggestions to you to consider are lower mana cost cards to help to reduce the avg. CMC of your deck which is high at 4.4 or cards that are the same mana cost, but are upgrades.

Cards to consider adding:

These are cards that I think can help your deck since they provide something that's missing here. Early game ramp is good when playing a five drop Commander who you would like to get onto the battlefield quick. There's also many high mana cost creatures here that more early game ramp can help to cast them. Farseek can search for a dual land: Cinder Glade or Sheltered Thicket . Being able to land ramp with a dual land is helpful. Elvish Mystic and Llanowar Elves are one drop mana dorks who are some of green's best cards for Commander.

Creature tutors: Fierce Empath and Signal the Clans are helpful to get a creature into your hand after getting Xenagos onto the battlefield. Either, but especially Empath can get Ghalta, Primal Hunger . Repeatable draw is very good in Commander especially draw that has interaction with your Commander. Greater Good and Garruk, Primal Hunter is powerful repeatable draw when you have a creature with a lot of power which a creature gets from Xenagos's ability. Ghalta for instance can draw 24 cards after doing 24 combat damage. Greater is also good with Moldgraf Monstrosity , a way to kill it which then reanimates two creatures giving you more fuel for both Xenagos and Greater.

Moldgraf and Greenwarden of Murasa are ways to recur or reanimate cards from your graveyard. They are creatures which gives them interaction with Xenagos and Greater. Having recurion/renaimation is helpful in Commander because your creatures are going to die and being able to use a card more than once is good. Chaos Warp and Beast Within are versatile instant removal spells in Commander since they can target any one permanent this includes a problematic opponent land.


Cards to consider cutting:

  • Timber Gorge
  • Gruul Guildgate
  • Shivan Dragon
  • Essence of the Wild
  • Hoard-Smelter Dragon
  • Rumbling Slum
  • Zhur-Taa Ancient
  • Protean Hulk
  • Shamanic Revelation
  • Hunting Wilds
  • Planewide Celebration
  • Enlarge
  • Blanchwood Armor
  • Consign to Dust

Good luck with your deck.

multimedia on Nikya of the Old Ways [Budget]

2 weeks ago

If you got the Sultai C19 precon then you have Seedborn Muse and it's repeatable untap effect is very good here because it can untap lands on each opponents' turns.

Budget cards ($2 or less each) to consider adding:

Lands

Creatures

Whitehamma on There's one, set for stun (Help Wanted)

2 weeks ago

If you are going to use Arbor Elf you might drop the Rootbound Crag s for Cinder Glade its also a mountain forest like Stomping Ground .

For ramp i like the arbor elf, you might add Utopia Sprawl it is just a very good ramp. Turn 2 you have 5 mana.

Oh before i forget on the land front. Dude .. dude... Arena

DemMeowsephs on Raging Omnath

2 weeks ago

Personally, lands are my favorite part of magic, so I'm very specific about them. There are many types I would recommend you put in your deck, some that require a high budget and some low so be careful what you put in the deck. Nonetheless, I would recommend the following lands: Stomping Ground , Prismatic Vista , Rootbound Crag , Copperline Gorge , Game Trail , Cinder Glade , Karplusan Forest , Wooded Foothills , Temple Garden , Sunpetal Grove , Razorverge Thicket , Fortified Village , Canopy Vista , Brushland , Windswept Heath , Sacred Foundry , Clifftop Retreat , Battlefield Forge , Arid Mesa , Sunbaked Canyon , Inspiring Vantage , Rugged Prairie , Wooded Bastion , and finally Fire-Lit Thicket . If you end up using these lands and find them helpful, I would appreciate it if you upvote and support my deck: A Deal with the Devil! Thanks, have a nice day and good luck on your deck!

DemMeowsephs on Nikya of the Old Ways [Budget]

2 weeks ago

Nice deck, but I have some suggestions. First off, add in some better lands. I would suggest Stomping Ground , Rootbound Crag , Prismatic Vista , Copperline Gorge , Cinder Glade , Karplusan Forest , and Wooded Foothills . I'd also add Sol Ring , I know it's not a noncreature spell but if you can get it out before you cast your commander it could be very helpful for the remainder of the game. Now if you have like a very very very very very big budget, get Gaea's Cradle . It would be amazing for you.

eliakimras on First EDH deck: Mayael

1 month ago

Some hints I can give about your manabase:

Deruvid on GR Devotion Stompy

1 month ago

This is definitely an aggro version of the deck, running a lot of low-to-the ground creatures. The deck seems in a pretty good state already, so I'm going to be very nit-picky. Take it with a grain of salt that these suggestions are options rather than hard changes that need to be made.

  1. When you can afford it, go up to 7 or 8 Fetchlands. They help consistency so much, and you'll be able to drop down to 2 or 3 Stomping grounds while still having access to red mana early. I don't like the Cinder Glade here. You don't get to choose whether it comes in tapped, and if you're stuck with it early-game, it'll come in tapped more often.

  2. We had the ramp vs aggro discussion online, and I feel your deck is definitely on the aggro side of things. If you want to keep the Elf/Sprawl ramp package, cut the Strangleroot Geist (or a Scavenging Ooze ) for 3 or 4 mana dorks and aim for consistently hitting a 3-drop threat on turn 2. Alternatively, cut the Elf/Sprawl duo for more aggro threats & Aspect of Hydra or Rancor .

  3. I found that for me, 3 was too many Eternal Witness . Too often I'd draw one early and not have much value in my yard to get back. But I see many lists running three, and that's what I started with, so if it works for you, stick with it.

  4. Swap Nissa for another copy of one of your other planeswalkers. Garruk's ult has won me so many games.

If your play environment uses sideboards, we can start putting sideboard list together as well.

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Cinder Glade occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.08%

RG (Gruul): 2.89%

BRG (Jund): 1.65%

RGW (Naya): 2.68%

RUG (Temur): 2.4%